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-rw-r--r--externals/glad/include/KHR/khrplatform.h16
-rw-r--r--externals/glad/include/glad/glad.h56
-rw-r--r--externals/glad/src/glad.c1846
3 files changed, 993 insertions, 925 deletions
diff --git a/externals/glad/include/KHR/khrplatform.h b/externals/glad/include/KHR/khrplatform.h
index 1ad3554a7..975bbffed 100644
--- a/externals/glad/include/KHR/khrplatform.h
+++ b/externals/glad/include/KHR/khrplatform.h
@@ -2,7 +2,7 @@
2#define __khrplatform_h_ 2#define __khrplatform_h_
3 3
4/* 4/*
5** Copyright (c) 2008-2009 The Khronos Group Inc. 5** Copyright (c) 2008-2018 The Khronos Group Inc.
6** 6**
7** Permission is hereby granted, free of charge, to any person obtaining a 7** Permission is hereby granted, free of charge, to any person obtaining a
8** copy of this software and/or associated documentation files (the 8** copy of this software and/or associated documentation files (the
@@ -26,18 +26,16 @@
26 26
27/* Khronos platform-specific types and definitions. 27/* Khronos platform-specific types and definitions.
28 * 28 *
29 * $Revision: 32517 $ on $Date: 2016-03-11 02:41:19 -0800 (Fri, 11 Mar 2016) $ 29 * The master copy of khrplatform.h is maintained in the Khronos EGL
30 * Registry repository at https://github.com/KhronosGroup/EGL-Registry
31 * The last semantic modification to khrplatform.h was at commit ID:
32 * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
30 * 33 *
31 * Adopters may modify this file to suit their platform. Adopters are 34 * Adopters may modify this file to suit their platform. Adopters are
32 * encouraged to submit platform specific modifications to the Khronos 35 * encouraged to submit platform specific modifications to the Khronos
33 * group so that they can be included in future versions of this file. 36 * group so that they can be included in future versions of this file.
34 * Please submit changes by sending them to the public Khronos Bugzilla 37 * Please submit changes by filing pull requests or issues on
35 * (http://khronos.org/bugzilla) by filing a bug against product 38 * the EGL Registry repository linked above.
36 * "Khronos (general)" component "Registry".
37 *
38 * A predefined template which fills in some of the bug fields can be
39 * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
40 * must create a Bugzilla login first.
41 * 39 *
42 * 40 *
43 * See the Implementer's Guidelines for information about where this file 41 * See the Implementer's Guidelines for information about where this file
diff --git a/externals/glad/include/glad/glad.h b/externals/glad/include/glad/glad.h
index 415c5ce7b..5f4b962d9 100644
--- a/externals/glad/include/glad/glad.h
+++ b/externals/glad/include/glad/glad.h
@@ -1,6 +1,6 @@
1/* 1/*
2 2
3 OpenGL loader generated by glad 0.1.16a0 on Thu Dec 21 14:56:57 2017. 3 OpenGL loader generated by glad 0.1.25 on Fri Jul 20 07:59:28 2018.
4 4
5 Language/Generator: C/C++ 5 Language/Generator: C/C++
6 Specification: gl 6 Specification: gl
@@ -32,6 +32,7 @@
32 GL_AMD_shader_atomic_counter_ops, 32 GL_AMD_shader_atomic_counter_ops,
33 GL_AMD_shader_ballot, 33 GL_AMD_shader_ballot,
34 GL_AMD_shader_explicit_vertex_parameter, 34 GL_AMD_shader_explicit_vertex_parameter,
35 GL_AMD_shader_gpu_shader_half_float_fetch,
35 GL_AMD_shader_image_load_store_lod, 36 GL_AMD_shader_image_load_store_lod,
36 GL_AMD_shader_stencil_export, 37 GL_AMD_shader_stencil_export,
37 GL_AMD_shader_trinary_minmax, 38 GL_AMD_shader_trinary_minmax,
@@ -248,6 +249,7 @@
248 GL_ATI_vertex_attrib_array_object, 249 GL_ATI_vertex_attrib_array_object,
249 GL_ATI_vertex_streams, 250 GL_ATI_vertex_streams,
250 GL_EXT_422_pixels, 251 GL_EXT_422_pixels,
252 GL_EXT_EGL_image_storage,
251 GL_EXT_abgr, 253 GL_EXT_abgr,
252 GL_EXT_bgra, 254 GL_EXT_bgra,
253 GL_EXT_bindable_uniform, 255 GL_EXT_bindable_uniform,
@@ -314,6 +316,8 @@
314 GL_EXT_semaphore_win32, 316 GL_EXT_semaphore_win32,
315 GL_EXT_separate_shader_objects, 317 GL_EXT_separate_shader_objects,
316 GL_EXT_separate_specular_color, 318 GL_EXT_separate_specular_color,
319 GL_EXT_shader_framebuffer_fetch,
320 GL_EXT_shader_framebuffer_fetch_non_coherent,
317 GL_EXT_shader_image_load_formatted, 321 GL_EXT_shader_image_load_formatted,
318 GL_EXT_shader_image_load_store, 322 GL_EXT_shader_image_load_store,
319 GL_EXT_shader_integer_mix, 323 GL_EXT_shader_integer_mix,
@@ -372,6 +376,7 @@
372 GL_INGR_blend_func_separate, 376 GL_INGR_blend_func_separate,
373 GL_INGR_color_clamp, 377 GL_INGR_color_clamp,
374 GL_INGR_interlace_read, 378 GL_INGR_interlace_read,
379 GL_INTEL_blackhole_render,
375 GL_INTEL_conservative_rasterization, 380 GL_INTEL_conservative_rasterization,
376 GL_INTEL_fragment_shader_ordering, 381 GL_INTEL_fragment_shader_ordering,
377 GL_INTEL_framebuffer_CMAA, 382 GL_INTEL_framebuffer_CMAA,
@@ -595,7 +600,7 @@
595 Omit khrplatform: False 600 Omit khrplatform: False
596 601
597 Commandline: 602 Commandline:
598 --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog" 603 --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
599 Online: 604 Online:
600 Too many extensions 605 Too many extensions
601*/ 606*/
@@ -736,16 +741,8 @@ typedef unsigned int GLhandleARB;
736typedef unsigned short GLhalfARB; 741typedef unsigned short GLhalfARB;
737typedef unsigned short GLhalf; 742typedef unsigned short GLhalf;
738typedef GLint GLfixed; 743typedef GLint GLfixed;
739#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) 744typedef khronos_intptr_t GLintptr;
740typedef long GLintptr; 745typedef khronos_ssize_t GLsizeiptr;
741#else
742typedef ptrdiff_t GLintptr;
743#endif
744#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
745typedef long GLsizeiptr;
746#else
747typedef ptrdiff_t GLsizeiptr;
748#endif
749typedef int64_t GLint64; 746typedef int64_t GLint64;
750typedef uint64_t GLuint64; 747typedef uint64_t GLuint64;
751#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) 748#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
@@ -1730,7 +1727,7 @@ GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
1730typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); 1727typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
1731GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; 1728GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
1732#define glIsEnabled glad_glIsEnabled 1729#define glIsEnabled glad_glIsEnabled
1733typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far); 1730typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
1734GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; 1731GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
1735#define glDepthRange glad_glDepthRange 1732#define glDepthRange glad_glDepthRange
1736typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); 1733typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
@@ -4518,6 +4515,7 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
4518#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 4515#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
4519#define GL_SINGLE_COLOR_EXT 0x81F9 4516#define GL_SINGLE_COLOR_EXT 0x81F9
4520#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA 4517#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
4518#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
4521#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 4519#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
4522#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 4520#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
4523#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A 4521#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
@@ -4694,6 +4692,8 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
4694#define GL_DOT3_RGBA_EXT 0x8741 4692#define GL_DOT3_RGBA_EXT 0x8741
4695#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 4693#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
4696#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 4694#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
4695#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
4696#define GL_WEIGHTED_AVERAGE_EXT 0x9367
4697#define GL_RGBA32UI_EXT 0x8D70 4697#define GL_RGBA32UI_EXT 0x8D70
4698#define GL_RGB32UI_EXT 0x8D71 4698#define GL_RGB32UI_EXT 0x8D71
4699#define GL_ALPHA32UI_EXT 0x8D72 4699#define GL_ALPHA32UI_EXT 0x8D72
@@ -5041,6 +5041,7 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
5041#define GL_BLUE_MAX_CLAMP_INGR 0x8566 5041#define GL_BLUE_MAX_CLAMP_INGR 0x8566
5042#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 5042#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
5043#define GL_INTERLACE_READ_INGR 0x8568 5043#define GL_INTERLACE_READ_INGR 0x8568
5044#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
5044#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE 5045#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
5045#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF 5046#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
5046#define GL_LAYOUT_DEFAULT_INTEL 0 5047#define GL_LAYOUT_DEFAULT_INTEL 0
@@ -6671,6 +6672,10 @@ GLAPI int GLAD_GL_AMD_shader_ballot;
6671#define GL_AMD_shader_explicit_vertex_parameter 1 6672#define GL_AMD_shader_explicit_vertex_parameter 1
6672GLAPI int GLAD_GL_AMD_shader_explicit_vertex_parameter; 6673GLAPI int GLAD_GL_AMD_shader_explicit_vertex_parameter;
6673#endif 6674#endif
6675#ifndef GL_AMD_shader_gpu_shader_half_float_fetch
6676#define GL_AMD_shader_gpu_shader_half_float_fetch 1
6677GLAPI int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;
6678#endif
6674#ifndef GL_AMD_shader_image_load_store_lod 6679#ifndef GL_AMD_shader_image_load_store_lod
6675#define GL_AMD_shader_image_load_store_lod 1 6680#define GL_AMD_shader_image_load_store_lod 1
6676GLAPI int GLAD_GL_AMD_shader_image_load_store_lod; 6681GLAPI int GLAD_GL_AMD_shader_image_load_store_lod;
@@ -9809,6 +9814,16 @@ GLAPI PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;
9809#define GL_EXT_422_pixels 1 9814#define GL_EXT_422_pixels 1
9810GLAPI int GLAD_GL_EXT_422_pixels; 9815GLAPI int GLAD_GL_EXT_422_pixels;
9811#endif 9816#endif
9817#ifndef GL_EXT_EGL_image_storage
9818#define GL_EXT_EGL_image_storage 1
9819GLAPI int GLAD_GL_EXT_EGL_image_storage;
9820typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint* attrib_list);
9821GLAPI PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;
9822#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT
9823typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint* attrib_list);
9824GLAPI PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;
9825#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT
9826#endif
9812#ifndef GL_EXT_abgr 9827#ifndef GL_EXT_abgr
9813#define GL_EXT_abgr 1 9828#define GL_EXT_abgr 1
9814GLAPI int GLAD_GL_EXT_abgr; 9829GLAPI int GLAD_GL_EXT_abgr;
@@ -11438,6 +11453,17 @@ GLAPI PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
11438#define GL_EXT_separate_specular_color 1 11453#define GL_EXT_separate_specular_color 1
11439GLAPI int GLAD_GL_EXT_separate_specular_color; 11454GLAPI int GLAD_GL_EXT_separate_specular_color;
11440#endif 11455#endif
11456#ifndef GL_EXT_shader_framebuffer_fetch
11457#define GL_EXT_shader_framebuffer_fetch 1
11458GLAPI int GLAD_GL_EXT_shader_framebuffer_fetch;
11459#endif
11460#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
11461#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
11462GLAPI int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;
11463typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);
11464GLAPI PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;
11465#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT
11466#endif
11441#ifndef GL_EXT_shader_image_load_formatted 11467#ifndef GL_EXT_shader_image_load_formatted
11442#define GL_EXT_shader_image_load_formatted 1 11468#define GL_EXT_shader_image_load_formatted 1
11443GLAPI int GLAD_GL_EXT_shader_image_load_formatted; 11469GLAPI int GLAD_GL_EXT_shader_image_load_formatted;
@@ -12030,6 +12056,10 @@ GLAPI int GLAD_GL_INGR_color_clamp;
12030#define GL_INGR_interlace_read 1 12056#define GL_INGR_interlace_read 1
12031GLAPI int GLAD_GL_INGR_interlace_read; 12057GLAPI int GLAD_GL_INGR_interlace_read;
12032#endif 12058#endif
12059#ifndef GL_INTEL_blackhole_render
12060#define GL_INTEL_blackhole_render 1
12061GLAPI int GLAD_GL_INTEL_blackhole_render;
12062#endif
12033#ifndef GL_INTEL_conservative_rasterization 12063#ifndef GL_INTEL_conservative_rasterization
12034#define GL_INTEL_conservative_rasterization 1 12064#define GL_INTEL_conservative_rasterization 1
12035GLAPI int GLAD_GL_INTEL_conservative_rasterization; 12065GLAPI int GLAD_GL_INTEL_conservative_rasterization;
diff --git a/externals/glad/src/glad.c b/externals/glad/src/glad.c
index 81ce88fac..13607e449 100644
--- a/externals/glad/src/glad.c
+++ b/externals/glad/src/glad.c
@@ -1,6 +1,6 @@
1/* 1/*
2 2
3 OpenGL loader generated by glad 0.1.16a0 on Thu Dec 21 14:56:57 2017. 3 OpenGL loader generated by glad 0.1.25 on Fri Jul 20 07:59:28 2018.
4 4
5 Language/Generator: C/C++ 5 Language/Generator: C/C++
6 Specification: gl 6 Specification: gl
@@ -32,6 +32,7 @@
32 GL_AMD_shader_atomic_counter_ops, 32 GL_AMD_shader_atomic_counter_ops,
33 GL_AMD_shader_ballot, 33 GL_AMD_shader_ballot,
34 GL_AMD_shader_explicit_vertex_parameter, 34 GL_AMD_shader_explicit_vertex_parameter,
35 GL_AMD_shader_gpu_shader_half_float_fetch,
35 GL_AMD_shader_image_load_store_lod, 36 GL_AMD_shader_image_load_store_lod,
36 GL_AMD_shader_stencil_export, 37 GL_AMD_shader_stencil_export,
37 GL_AMD_shader_trinary_minmax, 38 GL_AMD_shader_trinary_minmax,
@@ -248,6 +249,7 @@
248 GL_ATI_vertex_attrib_array_object, 249 GL_ATI_vertex_attrib_array_object,
249 GL_ATI_vertex_streams, 250 GL_ATI_vertex_streams,
250 GL_EXT_422_pixels, 251 GL_EXT_422_pixels,
252 GL_EXT_EGL_image_storage,
251 GL_EXT_abgr, 253 GL_EXT_abgr,
252 GL_EXT_bgra, 254 GL_EXT_bgra,
253 GL_EXT_bindable_uniform, 255 GL_EXT_bindable_uniform,
@@ -314,6 +316,8 @@
314 GL_EXT_semaphore_win32, 316 GL_EXT_semaphore_win32,
315 GL_EXT_separate_shader_objects, 317 GL_EXT_separate_shader_objects,
316 GL_EXT_separate_specular_color, 318 GL_EXT_separate_specular_color,
319 GL_EXT_shader_framebuffer_fetch,
320 GL_EXT_shader_framebuffer_fetch_non_coherent,
317 GL_EXT_shader_image_load_formatted, 321 GL_EXT_shader_image_load_formatted,
318 GL_EXT_shader_image_load_store, 322 GL_EXT_shader_image_load_store,
319 GL_EXT_shader_integer_mix, 323 GL_EXT_shader_integer_mix,
@@ -372,6 +376,7 @@
372 GL_INGR_blend_func_separate, 376 GL_INGR_blend_func_separate,
373 GL_INGR_color_clamp, 377 GL_INGR_color_clamp,
374 GL_INGR_interlace_read, 378 GL_INGR_interlace_read,
379 GL_INTEL_blackhole_render,
375 GL_INTEL_conservative_rasterization, 380 GL_INTEL_conservative_rasterization,
376 GL_INTEL_fragment_shader_ordering, 381 GL_INTEL_fragment_shader_ordering,
377 GL_INTEL_framebuffer_CMAA, 382 GL_INTEL_framebuffer_CMAA,
@@ -595,7 +600,7 @@
595 Omit khrplatform: False 600 Omit khrplatform: False
596 601
597 Commandline: 602 Commandline:
598 --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog" 603 --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
599 Online: 604 Online:
600 Too many extensions 605 Too many extensions
601*/ 606*/
@@ -607,21 +612,41 @@
607 612
608static void* get_proc(const char *namez); 613static void* get_proc(const char *namez);
609 614
610#ifdef _WIN32 615#if defined(_WIN32) || defined(__CYGWIN__)
611#include <windows.h> 616#include <windows.h>
612static HMODULE libGL; 617static HMODULE libGL;
613 618
614typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); 619typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
615static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; 620static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
616 621
622#ifdef _MSC_VER
623#ifdef __has_include
624 #if __has_include(<winapifamily.h>)
625 #define HAVE_WINAPIFAMILY 1
626 #endif
627#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
628 #define HAVE_WINAPIFAMILY 1
629#endif
630#endif
631
632#ifdef HAVE_WINAPIFAMILY
633 #include <winapifamily.h>
634 #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
635 #define IS_UWP 1
636 #endif
637#endif
638
617static 639static
618int open_gl(void) { 640int open_gl(void) {
641#ifndef IS_UWP
619 libGL = LoadLibraryW(L"opengl32.dll"); 642 libGL = LoadLibraryW(L"opengl32.dll");
620 if(libGL != NULL) { 643 if(libGL != NULL) {
621 gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress( 644 void (* tmp)(void);
622 libGL, "wglGetProcAddress"); 645 tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
646 gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
623 return gladGetProcAddressPtr != NULL; 647 return gladGetProcAddressPtr != NULL;
624 } 648 }
649#endif
625 650
626 return 0; 651 return 0;
627} 652}
@@ -629,7 +654,7 @@ int open_gl(void) {
629static 654static
630void close_gl(void) { 655void close_gl(void) {
631 if(libGL != NULL) { 656 if(libGL != NULL) {
632 FreeLibrary(libGL); 657 FreeLibrary((HMODULE) libGL);
633 libGL = NULL; 658 libGL = NULL;
634 } 659 }
635} 660}
@@ -693,8 +718,8 @@ void* get_proc(const char *namez) {
693 } 718 }
694#endif 719#endif
695 if(result == NULL) { 720 if(result == NULL) {
696#ifdef _WIN32 721#if defined(_WIN32) || defined(__CYGWIN__)
697 result = (void*)GetProcAddress(libGL, namez); 722 result = (void*)GetProcAddress((HMODULE) libGL, namez);
698#else 723#else
699 result = dlsym(libGL, namez); 724 result = dlsym(libGL, namez);
700#endif 725#endif
@@ -725,7 +750,7 @@ static int max_loaded_minor;
725 750
726static const char *exts = NULL; 751static const char *exts = NULL;
727static int num_exts_i = 0; 752static int num_exts_i = 0;
728static const char **exts_i = NULL; 753static char **exts_i = NULL;
729 754
730static int get_exts(void) { 755static int get_exts(void) {
731#ifdef _GLAD_IS_SOME_NEW_VERSION 756#ifdef _GLAD_IS_SOME_NEW_VERSION
@@ -739,7 +764,7 @@ static int get_exts(void) {
739 num_exts_i = 0; 764 num_exts_i = 0;
740 glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); 765 glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
741 if (num_exts_i > 0) { 766 if (num_exts_i > 0) {
742 exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); 767 exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
743 } 768 }
744 769
745 if (exts_i == NULL) { 770 if (exts_i == NULL) {
@@ -750,13 +775,9 @@ static int get_exts(void) {
750 const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); 775 const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
751 size_t len = strlen(gl_str_tmp); 776 size_t len = strlen(gl_str_tmp);
752 777
753 char *local_str = (char*)malloc((len+1) * sizeof(*exts_i)); 778 char *local_str = (char*)malloc((len+1) * sizeof(char));
754 if(local_str != NULL) { 779 if(local_str != NULL) {
755#if _MSC_VER >= 1400 780 memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
756 strncpy_s(local_str, len+1, gl_str_tmp, len);
757#else
758 strncpy(local_str, gl_str_tmp, len+1);
759#endif
760 } 781 }
761 exts_i[index] = local_str; 782 exts_i[index] = local_str;
762 } 783 }
@@ -829,963 +850,968 @@ int GLAD_GL_VERSION_3_0;
829int GLAD_GL_VERSION_3_1; 850int GLAD_GL_VERSION_3_1;
830int GLAD_GL_VERSION_3_2; 851int GLAD_GL_VERSION_3_2;
831int GLAD_GL_VERSION_3_3; 852int GLAD_GL_VERSION_3_3;
832PFNGLDISABLEPROC glad_glDisable;
833PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
834PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
835PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; 853PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
836PFNGLCLEARDEPTHPROC glad_glClearDepth;
837PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
838PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
839PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
840PFNGLENABLEPROC glad_glEnable;
841PFNGLUSEPROGRAMPROC glad_glUseProgram;
842PFNGLSTENCILFUNCPROC glad_glStencilFunc;
843PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
844PFNGLFRONTFACEPROC glad_glFrontFace;
845PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
846PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
847PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
848PFNGLUNIFORM4IVPROC glad_glUniform4iv;
849PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
850PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
851PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
852PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
853PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; 854PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
854PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; 855PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
855PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; 856PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
856PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; 857PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
857PFNGLUNIFORM1FVPROC glad_glUniform1fv; 858PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
858PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; 859PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
859PFNGLUNIFORM1IPROC glad_glUniform1i; 860PFNGLBINDSAMPLERPROC glad_glBindSampler;
860PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
861PFNGLUNIFORM4FPROC glad_glUniform4f;
862PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
863PFNGLGENTEXTURESPROC glad_glGenTextures;
864PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
865PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
866PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
867PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
868PFNGLGETERRORPROC glad_glGetError;
869PFNGLBINDBUFFERPROC glad_glBindBuffer;
870PFNGLISSYNCPROC glad_glIsSync;
871PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
872PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
873PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
874PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
875PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
876PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
877PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
878PFNGLDEPTHMASKPROC glad_glDepthMask;
879PFNGLCREATESHADERPROC glad_glCreateShader;
880PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
881PFNGLDISABLEIPROC glad_glDisablei;
882PFNGLENDQUERYPROC glad_glEndQuery;
883PFNGLISSHADERPROC glad_glIsShader;
884PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
885PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
886PFNGLPIXELSTOREFPROC glad_glPixelStoref;
887PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
888PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
889PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
890PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
891PFNGLFENCESYNCPROC glad_glFenceSync;
892PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
893PFNGLENABLEIPROC glad_glEnablei;
894PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
895PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
896PFNGLUNIFORM3UIPROC glad_glUniform3ui;
897PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
898PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
899PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
900PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
901PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
902PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
903PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
904PFNGLUNIFORM2UIPROC glad_glUniform2ui;
905PFNGLFLUSHPROC glad_glFlush;
906PFNGLISTEXTUREPROC glad_glIsTexture;
907PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
908PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
909PFNGLISENABLEDIPROC glad_glIsEnabledi;
910PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
911PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
912PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
913PFNGLCOLORMASKIPROC glad_glColorMaski;
914PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
915PFNGLLINEWIDTHPROC glad_glLineWidth; 861PFNGLLINEWIDTHPROC glad_glLineWidth;
916PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; 862PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
917PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
918PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
919PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
920PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
921PFNGLCLEARSTENCILPROC glad_glClearStencil;
922PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
923PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
924PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; 863PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
864PFNGLCOMPILESHADERPROC glad_glCompileShader;
865PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
866PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
867PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
868PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
869PFNGLENABLEIPROC glad_glEnablei;
870PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
871PFNGLCREATESHADERPROC glad_glCreateShader;
872PFNGLISBUFFERPROC glad_glIsBuffer;
873PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
925PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; 874PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
926PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; 875PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
927PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; 876PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
928PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; 877PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
929PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; 878PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
930PFNGLATTACHSHADERPROC glad_glAttachShader; 879PFNGLHINTPROC glad_glHint;
931PFNGLNORMALP3UIPROC glad_glNormalP3ui; 880PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
932PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
933PFNGLBLENDFUNCPROC glad_glBlendFunc;
934PFNGLUNIFORM2IVPROC glad_glUniform2iv;
935PFNGLSTENCILOPPROC glad_glStencilOp;
936PFNGLUNIFORM1IVPROC glad_glUniform1iv;
937PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
938PFNGLSTENCILMASKPROC glad_glStencilMask;
939PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
940PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
941PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
942PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
943PFNGLFINISHPROC glad_glFinish;
944PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
945PFNGLGETSTRINGPROC glad_glGetString;
946PFNGLUNIFORM3IPROC glad_glUniform3i;
947PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
948PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
949PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
950PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
951PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
952PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
953PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
954PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
955PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
956PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
957PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
958PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
959PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
960PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
961PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
962PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
963PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
964PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
965PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
966PFNGLGETSYNCIVPROC glad_glGetSynciv;
967PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
968PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
969PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
970PFNGLSAMPLEMASKIPROC glad_glSampleMaski; 881PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
971PFNGLISQUERYPROC glad_glIsQuery; 882PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
972PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; 883PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
973PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; 884PFNGLPOINTSIZEPROC glad_glPointSize;
974PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; 885PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
975PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; 886PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
887PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
888PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
976PFNGLWAITSYNCPROC glad_glWaitSync; 889PFNGLWAITSYNCPROC glad_glWaitSync;
977PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; 890PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
891PFNGLUNIFORM3IPROC glad_glUniform3i;
892PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
893PFNGLUNIFORM3FPROC glad_glUniform3f;
894PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
895PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
896PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
897PFNGLCOLORMASKIPROC glad_glColorMaski;
898PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
899PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
900PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
978PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; 901PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
979PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
980PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
981PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
982PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
983PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
984PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
985PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
986PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
987PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; 902PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
988PFNGLBLENDEQUATIONPROC glad_glBlendEquation; 903PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
989PFNGLCULLFACEPROC glad_glCullFace; 904PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
990PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; 905PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
991PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; 906PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
992PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
993PFNGLGENBUFFERSPROC glad_glGenBuffers;
994PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
995PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
996PFNGLCOLORP4UIPROC glad_glColorP4ui;
997PFNGLUNIFORM4FVPROC glad_glUniform4fv;
998PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
999PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
1000PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
1001PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
1002PFNGLREADPIXELSPROC glad_glReadPixels;
1003PFNGLGETSTRINGIPROC glad_glGetStringi;
1004PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
1005PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
1006PFNGLSCISSORPROC glad_glScissor;
1007PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
1008PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
1009PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
1010PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
1011PFNGLBUFFERDATAPROC glad_glBufferData;
1012PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
1013PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
1014PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
1015PFNGLUNIFORM3FVPROC glad_glUniform3fv;
1016PFNGLGETQUERYIVPROC glad_glGetQueryiv;
1017PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
1018PFNGLDRAWARRAYSPROC glad_glDrawArrays; 907PFNGLDRAWARRAYSPROC glad_glDrawArrays;
1019PFNGLDRAWELEMENTSPROC glad_glDrawElements; 908PFNGLUNIFORM1UIPROC glad_glUniform1ui;
1020PFNGLUNIFORM3FPROC glad_glUniform3f; 909PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
1021PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; 910PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
1022PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
1023PFNGLCOLORP3UIPROC glad_glColorP3ui;
1024PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
1025PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
1026PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
1027PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
1028PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
1029PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
1030PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
1031PFNGLCLEARPROC glad_glClear;
1032PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
1033PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
1034PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
1035PFNGLDELETESHADERPROC glad_glDeleteShader;
1036PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
1037PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
1038PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
1039PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
1040PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
1041PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
1042PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
1043PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
1044PFNGLUNIFORM2FVPROC glad_glUniform2fv;
1045PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
1046PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
1047PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
1048PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
1049PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
1050PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
1051PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
1052PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
1053PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; 911PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
1054PFNGLTEXBUFFERPROC glad_glTexBuffer; 912PFNGLCLEARPROC glad_glClear;
1055PFNGLUNIFORM3IVPROC glad_glUniform3iv;
1056PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; 913PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
1057PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
1058PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
1059PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
1060PFNGLISENABLEDPROC glad_glIsEnabled; 914PFNGLISENABLEDPROC glad_glIsEnabled;
1061PFNGLBEGINQUERYPROC glad_glBeginQuery; 915PFNGLSTENCILOPPROC glad_glStencilOp;
1062PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; 916PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
1063PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; 917PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
1064PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; 918PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
919PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
920PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
921PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
922PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
923PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
924PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
1065PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; 925PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
1066PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; 926PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
1067PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; 927PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
1068PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
1069PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
1070PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
1071PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
1072PFNGLUNIFORM1UIPROC glad_glUniform1ui;
1073PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
1074PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
1075PFNGLDETACHSHADERPROC glad_glDetachShader;
1076PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
1077PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; 928PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
1078PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; 929PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
1079PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; 930PFNGLGETQUERYIVPROC glad_glGetQueryiv;
1080PFNGLREADBUFFERPROC glad_glReadBuffer; 931PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
1081PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
1082PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
1083PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
1084PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
1085PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
1086PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
1087PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
1088PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
1089PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
1090PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
1091PFNGLDEPTHFUNCPROC glad_glDepthFunc;
1092PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
1093PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
1094PFNGLDELETESYNCPROC glad_glDeleteSync;
1095PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
1096PFNGLGETSHADERIVPROC glad_glGetShaderiv;
1097PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
1098PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
1099PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
1100PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
1101PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
1102PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
1103PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
1104PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
1105PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
1106PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
1107PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
1108PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
1109PFNGLGETINTEGERVPROC glad_glGetIntegerv;
1110PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
1111PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
1112PFNGLISBUFFERPROC glad_glIsBuffer;
1113PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
1114PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
1115PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
1116PFNGLUNIFORM2FPROC glad_glUniform2f;
1117PFNGLBINDTEXTUREPROC glad_glBindTexture;
1118PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; 932PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
1119PFNGLCOMPILESHADERPROC glad_glCompileShader; 933PFNGLISSHADERPROC glad_glIsShader;
1120PFNGLUNIFORM1FPROC glad_glUniform1f; 934PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
935PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
936PFNGLENABLEPROC glad_glEnable;
937PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
938PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
939PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
940PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
941PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
942PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
943PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
944PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
945PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
946PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
947PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
948PFNGLFLUSHPROC glad_glFlush;
1121PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; 949PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
1122PFNGLCOLORMASKPROC glad_glColorMask; 950PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
1123PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; 951PFNGLFENCESYNCPROC glad_glFenceSync;
1124PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; 952PFNGLCOLORP3UIPROC glad_glColorP3ui;
953PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
954PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
955PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
956PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
957PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
958PFNGLGENSAMPLERSPROC glad_glGenSamplers;
959PFNGLCLAMPCOLORPROC glad_glClampColor;
960PFNGLUNIFORM4IVPROC glad_glUniform4iv;
961PFNGLCLEARSTENCILPROC glad_glClearStencil;
962PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
963PFNGLGENTEXTURESPROC glad_glGenTextures;
964PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
1125PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; 965PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
1126PFNGLISSAMPLERPROC glad_glIsSampler; 966PFNGLISSYNCPROC glad_glIsSync;
1127PFNGLACTIVETEXTUREPROC glad_glActiveTexture; 967PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
1128PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; 968PFNGLUNIFORM2IPROC glad_glUniform2i;
969PFNGLUNIFORM2FPROC glad_glUniform2f;
970PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
971PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
972PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
973PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
974PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
1129PFNGLGENQUERIESPROC glad_glGenQueries; 975PFNGLGENQUERIESPROC glad_glGenQueries;
976PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
977PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
978PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
1130PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; 979PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
1131PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; 980PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
981PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
982PFNGLISENABLEDIPROC glad_glIsEnabledi;
1132PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; 983PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
1133PFNGLBLENDCOLORPROC glad_glBlendColor; 984PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
1134PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; 985PFNGLUNIFORM2IVPROC glad_glUniform2iv;
1135PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; 986PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
1136PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; 987PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
1137PFNGLCLAMPCOLORPROC glad_glClampColor; 988PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
1138PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; 989PFNGLGETSHADERIVPROC glad_glGetShaderiv;
1139PFNGLDELETETEXTURESPROC glad_glDeleteTextures; 990PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
1140PFNGLUNIFORM4IPROC glad_glUniform4i; 991PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
1141PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; 992PFNGLGETDOUBLEVPROC glad_glGetDoublev;
1142PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; 993PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
1143PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; 994PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
1144PFNGLGENSAMPLERSPROC glad_glGenSamplers; 995PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
1145PFNGLISPROGRAMPROC glad_glIsProgram; 996PFNGLUNIFORM3FVPROC glad_glUniform3fv;
1146PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; 997PFNGLDEPTHRANGEPROC glad_glDepthRange;
1147PFNGLHINTPROC glad_glHint;
1148PFNGLPOINTSIZEPROC glad_glPointSize;
1149PFNGLUNIFORM2IPROC glad_glUniform2i;
1150PFNGLLINKPROGRAMPROC glad_glLinkProgram;
1151PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
1152PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
1153PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
1154PFNGLLOGICOPPROC glad_glLogicOp;
1155PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
1156PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
1157PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
1158PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
1159PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
1160PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
1161PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
1162PFNGLMAPBUFFERPROC glad_glMapBuffer; 998PFNGLMAPBUFFERPROC glad_glMapBuffer;
1163PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; 999PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
1164PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; 1000PFNGLDELETESYNCPROC glad_glDeleteSync;
1165PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; 1001PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
1166PFNGLTEXPARAMETERIPROC glad_glTexParameteri; 1002PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
1167PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; 1003PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
1168PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; 1004PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
1169PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; 1005PFNGLUNIFORM3IVPROC glad_glUniform3iv;
1170PFNGLPOLYGONMODEPROC glad_glPolygonMode; 1006PFNGLPOLYGONMODEPROC glad_glPolygonMode;
1171PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; 1007PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
1172PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; 1008PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
1173PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; 1009PFNGLUSEPROGRAMPROC glad_glUseProgram;
1174PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; 1010PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
1175PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; 1011PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
1176PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; 1012PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
1177PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; 1013PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
1178PFNGLBINDSAMPLERPROC glad_glBindSampler; 1014PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
1015PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
1016PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
1017PFNGLFINISHPROC glad_glFinish;
1018PFNGLDELETESHADERPROC glad_glDeleteShader;
1019PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
1020PFNGLVIEWPORTPROC glad_glViewport;
1021PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
1022PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
1023PFNGLUNIFORM2UIPROC glad_glUniform2ui;
1024PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
1025PFNGLCLEARDEPTHPROC glad_glClearDepth;
1026PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
1027PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
1028PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
1029PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
1030PFNGLTEXBUFFERPROC glad_glTexBuffer;
1031PFNGLPIXELSTOREIPROC glad_glPixelStorei;
1032PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
1033PFNGLPIXELSTOREFPROC glad_glPixelStoref;
1034PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
1035PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
1036PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
1037PFNGLLINKPROGRAMPROC glad_glLinkProgram;
1038PFNGLBINDTEXTUREPROC glad_glBindTexture;
1039PFNGLGETSTRINGPROC glad_glGetString;
1040PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
1041PFNGLDETACHSHADERPROC glad_glDetachShader;
1042PFNGLENDQUERYPROC glad_glEndQuery;
1043PFNGLNORMALP3UIPROC glad_glNormalP3ui;
1044PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
1045PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
1046PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
1047PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
1048PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
1049PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
1050PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
1051PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
1179PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; 1052PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
1053PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
1054PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
1055PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
1056PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
1057PFNGLUNIFORM1FPROC glad_glUniform1f;
1058PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
1059PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
1060PFNGLUNIFORM1IPROC glad_glUniform1i;
1061PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
1062PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
1063PFNGLDISABLEPROC glad_glDisable;
1064PFNGLLOGICOPPROC glad_glLogicOp;
1180PFNGLUNIFORM4UIPROC glad_glUniform4ui; 1065PFNGLUNIFORM4UIPROC glad_glUniform4ui;
1181PFNGLDEPTHRANGEPROC glad_glDepthRange; 1066PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
1182PFNGLPIXELSTOREIPROC glad_glPixelStorei; 1067PFNGLCULLFACEPROC glad_glCullFace;
1183PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; 1068PFNGLGETSTRINGIPROC glad_glGetStringi;
1069PFNGLATTACHSHADERPROC glad_glAttachShader;
1070PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
1071PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
1072PFNGLDRAWELEMENTSPROC glad_glDrawElements;
1073PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
1074PFNGLUNIFORM1IVPROC glad_glUniform1iv;
1075PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
1076PFNGLREADBUFFERPROC glad_glReadBuffer;
1077PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
1078PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
1079PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
1080PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
1081PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
1082PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
1083PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
1084PFNGLBLENDCOLORPROC glad_glBlendColor;
1085PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
1086PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
1087PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
1088PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
1089PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
1090PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
1091PFNGLISPROGRAMPROC glad_glIsProgram;
1092PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
1093PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
1094PFNGLUNIFORM4IPROC glad_glUniform4i;
1095PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
1096PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
1097PFNGLREADPIXELSPROC glad_glReadPixels;
1098PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
1099PFNGLUNIFORM4FPROC glad_glUniform4f;
1100PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
1101PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
1102PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
1103PFNGLSTENCILFUNCPROC glad_glStencilFunc;
1104PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
1105PFNGLCOLORP4UIPROC glad_glColorP4ui;
1106PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
1107PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
1108PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
1109PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
1110PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
1111PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
1112PFNGLGENBUFFERSPROC glad_glGenBuffers;
1113PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
1114PFNGLBLENDFUNCPROC glad_glBlendFunc;
1115PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
1116PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
1117PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
1118PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
1119PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
1120PFNGLSCISSORPROC glad_glScissor;
1121PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
1122PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
1123PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
1124PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
1125PFNGLCLEARCOLORPROC glad_glClearColor;
1126PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
1127PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
1184PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; 1128PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
1185PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; 1129PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
1130PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
1131PFNGLUNIFORM3UIPROC glad_glUniform3ui;
1132PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
1133PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
1134PFNGLUNIFORM2FVPROC glad_glUniform2fv;
1135PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
1136PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
1137PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
1138PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
1139PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
1140PFNGLDEPTHFUNCPROC glad_glDepthFunc;
1186PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; 1141PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
1187PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; 1142PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
1188PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; 1143PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
1189PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; 1144PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
1190PFNGLVIEWPORTPROC glad_glViewport; 1145PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
1146PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
1147PFNGLCOLORMASKPROC glad_glColorMask;
1148PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
1149PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
1150PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
1151PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
1152PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
1153PFNGLUNIFORM4FVPROC glad_glUniform4fv;
1154PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
1155PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
1156PFNGLISSAMPLERPROC glad_glIsSampler;
1157PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
1158PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
1159PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
1160PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
1161PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
1162PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
1163PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
1164PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
1165PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
1166PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
1167PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
1168PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
1169PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
1170PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
1171PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
1172PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
1173PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
1174PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
1175PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
1176PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
1177PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
1178PFNGLDISABLEIPROC glad_glDisablei;
1179PFNGLSHADERSOURCEPROC glad_glShaderSource;
1180PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
1181PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
1182PFNGLGETSYNCIVPROC glad_glGetSynciv;
1183PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
1184PFNGLBEGINQUERYPROC glad_glBeginQuery;
1185PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
1186PFNGLBINDBUFFERPROC glad_glBindBuffer;
1187PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
1188PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
1189PFNGLBUFFERDATAPROC glad_glBufferData;
1190PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
1191PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
1192PFNGLGETERRORPROC glad_glGetError;
1193PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
1191PFNGLGETFLOATVPROC glad_glGetFloatv; 1194PFNGLGETFLOATVPROC glad_glGetFloatv;
1192PFNGLGETDOUBLEVPROC glad_glGetDoublev; 1195PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
1196PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
1197PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
1198PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
1199PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
1200PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
1201PFNGLGETINTEGERVPROC glad_glGetIntegerv;
1202PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
1203PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
1204PFNGLISQUERYPROC glad_glIsQuery;
1205PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
1206PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
1207PFNGLSTENCILMASKPROC glad_glStencilMask;
1193PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; 1208PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
1194PFNGLSHADERSOURCEPROC glad_glShaderSource; 1209PFNGLISTEXTUREPROC glad_glIsTexture;
1210PFNGLUNIFORM1FVPROC glad_glUniform1fv;
1211PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
1212PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
1213PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
1214PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
1215PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
1216PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
1217PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
1218PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
1195PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; 1219PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
1196PFNGLCLEARCOLORPROC glad_glClearColor; 1220PFNGLDEPTHMASKPROC glad_glDepthMask;
1197PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; 1221PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
1198PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; 1222PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
1199PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; 1223PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
1200PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; 1224PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
1201PFNGLVERTEXP2UIPROC glad_glVertexP2ui; 1225PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
1202PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; 1226PFNGLFRONTFACEPROC glad_glFrontFace;
1203PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; 1227int GLAD_GL_SGIX_pixel_tiles;
1204PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; 1228int GLAD_GL_EXT_post_depth_coverage;
1205PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; 1229int GLAD_GL_APPLE_element_array;
1206int GLAD_GL_EXT_texture_snorm; 1230int GLAD_GL_AMD_multi_draw_indirect;
1231int GLAD_GL_EXT_blend_subtract;
1232int GLAD_GL_SGIX_tag_sample_buffer;
1233int GLAD_GL_NV_point_sprite;
1234int GLAD_GL_IBM_texture_mirrored_repeat;
1235int GLAD_GL_APPLE_transform_hint;
1236int GLAD_GL_ATI_separate_stencil;
1237int GLAD_GL_NV_shader_atomic_int64;
1238int GLAD_GL_EXT_semaphore_win32;
1239int GLAD_GL_NV_vertex_program2_option;
1240int GLAD_GL_EXT_texture_buffer_object;
1241int GLAD_GL_ARB_vertex_blend;
1242int GLAD_GL_OVR_multiview;
1243int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;
1244int GLAD_GL_NV_vertex_program2;
1245int GLAD_GL_ARB_program_interface_query;
1246int GLAD_GL_EXT_misc_attribute;
1247int GLAD_GL_NV_multisample_coverage;
1248int GLAD_GL_ARB_shading_language_packing;
1249int GLAD_GL_EXT_texture_cube_map;
1250int GLAD_GL_NV_viewport_array2;
1251int GLAD_GL_ARB_texture_stencil8;
1252int GLAD_GL_EXT_index_func;
1253int GLAD_GL_EXT_memory_object_fd;
1254int GLAD_GL_OES_compressed_paletted_texture;
1255int GLAD_GL_MESA_shader_integer_functions;
1256int GLAD_GL_NV_shader_buffer_load;
1257int GLAD_GL_EXT_color_subtable;
1258int GLAD_GL_SUNX_constant_data;
1259int GLAD_GL_EXT_texture_compression_s3tc;
1260int GLAD_GL_EXT_multi_draw_arrays;
1261int GLAD_GL_ARB_shader_atomic_counters;
1262int GLAD_GL_ARB_arrays_of_arrays;
1263int GLAD_GL_NV_conditional_render;
1264int GLAD_GL_EXT_texture_env_combine;
1265int GLAD_GL_NV_fog_distance;
1266int GLAD_GL_SGIX_async_histogram;
1207int GLAD_GL_MESA_resize_buffers; 1267int GLAD_GL_MESA_resize_buffers;
1208int GLAD_GL_NV_clip_space_w_scaling; 1268int GLAD_GL_NV_light_max_exponent;
1209int GLAD_GL_SGIS_point_parameters; 1269int GLAD_GL_NV_texture_env_combine4;
1210int GLAD_GL_EXT_draw_range_elements; 1270int GLAD_GL_ARB_spirv_extensions;
1271int GLAD_GL_ARB_texture_view;
1272int GLAD_GL_ARB_texture_env_combine;
1273int GLAD_GL_ARB_map_buffer_range;
1274int GLAD_GL_EXT_convolution;
1275int GLAD_GL_NV_compute_program5;
1276int GLAD_GL_NV_vertex_attrib_integer_64bit;
1277int GLAD_GL_EXT_paletted_texture;
1278int GLAD_GL_ARB_texture_buffer_object;
1279int GLAD_GL_ATI_pn_triangles;
1280int GLAD_GL_SGIX_resample;
1281int GLAD_GL_SGIX_flush_raster;
1282int GLAD_GL_EXT_light_texture;
1283int GLAD_GL_ARB_point_sprite;
1284int GLAD_GL_SUN_convolution_border_modes;
1285int GLAD_GL_EXT_semaphore_fd;
1286int GLAD_GL_NV_parameter_buffer_object2;
1287int GLAD_GL_ARB_half_float_pixel;
1288int GLAD_GL_NV_tessellation_program5;
1211int GLAD_GL_REND_screen_coordinates; 1289int GLAD_GL_REND_screen_coordinates;
1212int GLAD_GL_AMD_gpu_shader_int16; 1290int GLAD_GL_EXT_shared_texture_palette;
1213int GLAD_GL_NV_command_list; 1291int GLAD_GL_EXT_packed_float;
1214int GLAD_GL_NV_stereo_view_rendering; 1292int GLAD_GL_OML_subsample;
1215int GLAD_GL_ARB_instanced_arrays; 1293int GLAD_GL_SGIX_vertex_preclip;
1216int GLAD_GL_ARB_pipeline_statistics_query; 1294int GLAD_GL_SGIX_texture_scale_bias;
1295int GLAD_GL_AMD_draw_buffers_blend;
1296int GLAD_GL_APPLE_texture_range;
1297int GLAD_GL_EXT_texture_array;
1298int GLAD_GL_NV_texture_barrier;
1299int GLAD_GL_ARB_texture_query_levels;
1300int GLAD_GL_NV_texgen_emboss;
1301int GLAD_GL_EXT_texture_swizzle;
1302int GLAD_GL_ARB_texture_rg;
1303int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
1304int GLAD_GL_ARB_fragment_shader;
1305int GLAD_GL_3DFX_tbuffer;
1217int GLAD_GL_GREMEDY_frame_terminator; 1306int GLAD_GL_GREMEDY_frame_terminator;
1218int GLAD_GL_EXT_pixel_transform; 1307int GLAD_GL_IBM_cull_vertex;
1219int GLAD_GL_ARB_fragment_program_shadow; 1308int GLAD_GL_EXT_separate_shader_objects;
1220int GLAD_GL_MESA_window_pos;
1221int GLAD_GL_NV_texture_compression_vtc;
1222int GLAD_GL_ARB_point_parameters;
1223int GLAD_GL_MESA_pack_invert;
1224int GLAD_GL_ATI_texture_env_combine3;
1225int GLAD_GL_NV_transform_feedback;
1226int GLAD_GL_NV_viewport_array2;
1227int GLAD_GL_EXT_bindable_uniform;
1228int GLAD_GL_NV_primitive_restart;
1229int GLAD_GL_KHR_debug;
1230int GLAD_GL_ARB_shader_ballot;
1231int GLAD_GL_AMD_shader_stencil_export;
1232int GLAD_GL_NV_query_resource_tag;
1233int GLAD_GL_NV_shader_atomic_fp16_vector;
1234int GLAD_GL_NV_tessellation_program5;
1235int GLAD_GL_EXT_window_rectangles;
1236int GLAD_GL_NV_texture_multisample; 1309int GLAD_GL_NV_texture_multisample;
1310int GLAD_GL_ARB_shader_objects;
1311int GLAD_GL_ARB_framebuffer_object;
1312int GLAD_GL_EXT_external_buffer;
1313int GLAD_GL_ATI_envmap_bumpmap;
1314int GLAD_GL_AMD_shader_explicit_vertex_parameter;
1315int GLAD_GL_ARB_robust_buffer_access_behavior;
1316int GLAD_GL_ARB_shader_stencil_export;
1317int GLAD_GL_NV_texture_rectangle;
1318int GLAD_GL_ARB_enhanced_layouts;
1319int GLAD_GL_ARB_texture_rectangle;
1320int GLAD_GL_SGI_texture_color_table;
1321int GLAD_GL_NV_viewport_swizzle;
1322int GLAD_GL_ATI_map_object_buffer;
1323int GLAD_GL_ARB_robustness;
1324int GLAD_GL_NV_pixel_data_range;
1325int GLAD_GL_EXT_framebuffer_blit;
1326int GLAD_GL_ARB_gpu_shader_fp64;
1327int GLAD_GL_NV_command_list;
1328int GLAD_GL_SGIX_depth_texture;
1329int GLAD_GL_AMD_framebuffer_sample_positions;
1330int GLAD_GL_GREMEDY_string_marker;
1331int GLAD_GL_ARB_texture_compression_bptc;
1332int GLAD_GL_EXT_subtexture;
1333int GLAD_GL_EXT_pixel_transform_color_table;
1334int GLAD_GL_EXT_texture_compression_rgtc;
1335int GLAD_GL_ARB_shader_atomic_counter_ops;
1336int GLAD_GL_SGIX_depth_pass_instrument;
1337int GLAD_GL_EXT_gpu_program_parameters;
1338int GLAD_GL_NV_evaluators;
1339int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;
1340int GLAD_GL_SGIS_texture_filter4;
1341int GLAD_GL_AMD_performance_monitor;
1342int GLAD_GL_NV_geometry_shader4;
1343int GLAD_GL_EXT_stencil_clear_tag;
1344int GLAD_GL_NV_vertex_program1_1;
1345int GLAD_GL_NV_present_video;
1346int GLAD_GL_ARB_texture_compression_rgtc;
1237int GLAD_GL_HP_convolution_border_modes; 1347int GLAD_GL_HP_convolution_border_modes;
1238int GLAD_GL_NV_conservative_raster_pre_snap;
1239int GLAD_GL_EXT_shader_integer_mix; 1348int GLAD_GL_EXT_shader_integer_mix;
1240int GLAD_GL_APPLE_aux_depth_stencil; 1349int GLAD_GL_SGIX_framezoom;
1241int GLAD_GL_ARB_fragment_shader; 1350int GLAD_GL_ARB_stencil_texturing;
1351int GLAD_GL_ARB_shader_clock;
1352int GLAD_GL_NV_shader_atomic_fp16_vector;
1353int GLAD_GL_SGIX_fog_offset;
1354int GLAD_GL_ARB_draw_elements_base_vertex;
1355int GLAD_GL_INGR_interlace_read;
1356int GLAD_GL_NV_transform_feedback;
1357int GLAD_GL_NV_fragment_program;
1358int GLAD_GL_AMD_stencil_operation_extended;
1359int GLAD_GL_ARB_seamless_cubemap_per_texture;
1360int GLAD_GL_ARB_instanced_arrays;
1361int GLAD_GL_ARB_get_texture_sub_image;
1362int GLAD_GL_NV_vertex_array_range2;
1363int GLAD_GL_KHR_robustness;
1364int GLAD_GL_AMD_sparse_texture;
1365int GLAD_GL_ARB_clip_control;
1366int GLAD_GL_NV_fragment_coverage_to_color;
1367int GLAD_GL_NV_fence;
1368int GLAD_GL_ARB_texture_buffer_range;
1369int GLAD_GL_SUN_mesh_array;
1370int GLAD_GL_ARB_vertex_attrib_binding;
1371int GLAD_GL_ARB_framebuffer_no_attachments;
1372int GLAD_GL_ARB_cl_event;
1373int GLAD_GL_EXT_vertex_weighting;
1374int GLAD_GL_ARB_derivative_control;
1375int GLAD_GL_NV_packed_depth_stencil;
1376int GLAD_GL_OES_single_precision;
1377int GLAD_GL_NV_primitive_restart;
1378int GLAD_GL_SUN_global_alpha;
1379int GLAD_GL_ARB_fragment_shader_interlock;
1380int GLAD_GL_EXT_texture_object;
1381int GLAD_GL_AMD_name_gen_delete;
1382int GLAD_GL_NV_texture_compression_vtc;
1383int GLAD_GL_NV_sample_mask_override_coverage;
1384int GLAD_GL_NV_texture_shader3;
1385int GLAD_GL_MESA_tile_raster_order;
1386int GLAD_GL_ARB_texture_filter_anisotropic;
1387int GLAD_GL_EXT_texture;
1388int GLAD_GL_ARB_buffer_storage;
1389int GLAD_GL_AMD_shader_atomic_counter_ops;
1390int GLAD_GL_APPLE_vertex_program_evaluators;
1391int GLAD_GL_AMD_texture_gather_bias_lod;
1392int GLAD_GL_NV_texgen_reflection;
1393int GLAD_GL_ARB_explicit_uniform_location;
1394int GLAD_GL_ARB_depth_buffer_float;
1395int GLAD_GL_NV_path_rendering_shared_edge;
1396int GLAD_GL_SGIX_shadow_ambient;
1397int GLAD_GL_ARB_texture_cube_map;
1398int GLAD_GL_AMD_vertex_shader_viewport_index;
1399int GLAD_GL_SGIX_list_priority;
1400int GLAD_GL_NV_vertex_buffer_unified_memory;
1401int GLAD_GL_NV_uniform_buffer_unified_memory;
1402int GLAD_GL_ARB_clear_texture;
1403int GLAD_GL_ATI_texture_env_combine3;
1404int GLAD_GL_NV_depth_clamp;
1405int GLAD_GL_ARB_map_buffer_alignment;
1406int GLAD_GL_EXT_memory_object;
1407int GLAD_GL_NV_blend_equation_advanced;
1408int GLAD_GL_SGIS_sharpen_texture;
1409int GLAD_GL_KHR_robust_buffer_access_behavior;
1410int GLAD_GL_ARB_pipeline_statistics_query;
1411int GLAD_GL_ARB_vertex_program;
1412int GLAD_GL_ARB_texture_rgb10_a2ui;
1413int GLAD_GL_OML_interlace;
1414int GLAD_GL_ATI_pixel_format_float;
1415int GLAD_GL_NV_clip_space_w_scaling;
1416int GLAD_GL_ARB_vertex_buffer_object;
1417int GLAD_GL_EXT_shadow_funcs;
1418int GLAD_GL_ATI_text_fragment_shader;
1419int GLAD_GL_NV_vertex_array_range;
1420int GLAD_GL_SGIX_fragment_lighting;
1421int GLAD_GL_AMD_shader_ballot;
1422int GLAD_GL_NV_texture_expand_normal;
1242int GLAD_GL_NV_framebuffer_multisample_coverage; 1423int GLAD_GL_NV_framebuffer_multisample_coverage;
1243int GLAD_GL_ARB_multi_bind; 1424int GLAD_GL_EXT_timer_query;
1244int GLAD_GL_AMD_shader_trinary_minmax; 1425int GLAD_GL_EXT_vertex_array_bgra;
1245int GLAD_GL_NV_sample_locations; 1426int GLAD_GL_NV_bindless_texture;
1246int GLAD_GL_NV_video_capture; 1427int GLAD_GL_KHR_debug;
1247int GLAD_GL_AMD_transform_feedback4; 1428int GLAD_GL_SGIS_texture_border_clamp;
1248int GLAD_GL_NV_bindless_multi_draw_indirect; 1429int GLAD_GL_ATI_vertex_attrib_array_object;
1249int GLAD_GL_EXT_packed_float; 1430int GLAD_GL_SGIX_clipmap;
1250int GLAD_GL_EXT_shared_texture_palette; 1431int GLAD_GL_EXT_geometry_shader4;
1251int GLAD_GL_EXT_cmyka; 1432int GLAD_GL_ARB_shader_texture_image_samples;
1252int GLAD_GL_AMD_sample_positions; 1433int GLAD_GL_MESA_ycbcr_texture;
1253int GLAD_GL_NV_multisample_coverage; 1434int GLAD_GL_MESAX_texture_stack;
1254int GLAD_GL_ARB_copy_buffer;
1255int GLAD_GL_EXT_sparse_texture2;
1256int GLAD_GL_EXT_index_array_formats;
1257int GLAD_GL_AMD_seamless_cubemap_per_texture; 1435int GLAD_GL_AMD_seamless_cubemap_per_texture;
1258int GLAD_GL_NV_texture_shader2; 1436int GLAD_GL_EXT_bindable_uniform;
1259int GLAD_GL_AMD_multi_draw_indirect; 1437int GLAD_GL_KHR_texture_compression_astc_hdr;
1260int GLAD_GL_NV_shader_atomic_int64; 1438int GLAD_GL_ARB_shader_ballot;
1261int GLAD_GL_ARB_program_interface_query; 1439int GLAD_GL_KHR_blend_equation_advanced;
1262int GLAD_GL_EXT_texture_shared_exponent; 1440int GLAD_GL_ARB_fragment_program_shadow;
1263int GLAD_GL_NV_depth_clamp; 1441int GLAD_GL_ATI_element_array;
1264int GLAD_GL_NV_shader_buffer_load; 1442int GLAD_GL_AMD_texture_texture4;
1443int GLAD_GL_SGIX_reference_plane;
1444int GLAD_GL_EXT_stencil_two_side;
1445int GLAD_GL_ARB_transform_feedback_overflow_query;
1446int GLAD_GL_SGIX_texture_lod_bias;
1447int GLAD_GL_KHR_no_error;
1448int GLAD_GL_NV_explicit_multisample;
1449int GLAD_GL_NV_stereo_view_rendering;
1265int GLAD_GL_IBM_static_data; 1450int GLAD_GL_IBM_static_data;
1266int GLAD_GL_ARB_occlusion_query; 1451int GLAD_GL_EXT_clip_volume_hint;
1267int GLAD_GL_EXT_raster_multisample; 1452int GLAD_GL_EXT_texture_perturb_normal;
1268int GLAD_GL_ARB_sparse_texture; 1453int GLAD_GL_NV_fragment_program2;
1269int GLAD_GL_ARB_conditional_render_inverted; 1454int GLAD_GL_NV_fragment_program4;
1270int GLAD_GL_KHR_context_flush_control; 1455int GLAD_GL_EXT_point_parameters;
1271int GLAD_GL_AMD_sparse_texture; 1456int GLAD_GL_PGI_misc_hints;
1457int GLAD_GL_EXT_EGL_image_storage;
1458int GLAD_GL_SGIX_subsample;
1459int GLAD_GL_AMD_shader_stencil_export;
1460int GLAD_GL_ARB_shader_texture_lod;
1461int GLAD_GL_ARB_vertex_shader;
1462int GLAD_GL_ARB_depth_clamp;
1463int GLAD_GL_SGIS_texture_select;
1464int GLAD_GL_NV_texture_shader;
1465int GLAD_GL_ARB_tessellation_shader;
1466int GLAD_GL_EXT_draw_buffers2;
1467int GLAD_GL_ARB_vertex_attrib_64bit;
1468int GLAD_GL_EXT_texture_filter_minmax;
1272int GLAD_GL_NV_query_resource; 1469int GLAD_GL_NV_query_resource;
1273int GLAD_GL_ARB_cull_distance; 1470int GLAD_GL_AMD_interleaved_elements;
1274int GLAD_GL_EXT_texture_integer; 1471int GLAD_GL_ARB_fragment_program;
1275int GLAD_GL_EXT_separate_specular_color; 1472int GLAD_GL_OML_resample;
1473int GLAD_GL_APPLE_ycbcr_422;
1474int GLAD_GL_SGIX_texture_add_env;
1475int GLAD_GL_ARB_shadow_ambient;
1476int GLAD_GL_ARB_texture_storage;
1477int GLAD_GL_EXT_pixel_buffer_object;
1478int GLAD_GL_ARB_copy_image;
1479int GLAD_GL_SGIS_pixel_texture;
1276int GLAD_GL_SGIS_generate_mipmap; 1480int GLAD_GL_SGIS_generate_mipmap;
1277int GLAD_GL_SUNX_constant_data; 1481int GLAD_GL_SGIX_instruments;
1278int GLAD_GL_ARB_compute_variable_group_size; 1482int GLAD_GL_ARB_fragment_layer_viewport;
1279int GLAD_GL_ARB_imaging; 1483int GLAD_GL_ARB_shader_storage_buffer_object;
1280int GLAD_GL_NV_bindless_multi_draw_indirect_count; 1484int GLAD_GL_EXT_sparse_texture2;
1281int GLAD_GL_OES_read_format;
1282int GLAD_GL_ARB_shader_draw_parameters;
1283int GLAD_GL_ATI_pn_triangles;
1284int GLAD_GL_EXT_framebuffer_object;
1285int GLAD_GL_MESA_ycbcr_texture;
1286int GLAD_GL_NV_shader_atomic_float64;
1287int GLAD_GL_NV_conditional_render;
1288int GLAD_GL_SGIS_texture_border_clamp;
1289int GLAD_GL_OES_fixed_point;
1290int GLAD_GL_ARB_robust_buffer_access_behavior;
1291int GLAD_GL_EXT_external_buffer;
1292int GLAD_GL_ARB_seamless_cube_map;
1293int GLAD_GL_ARB_depth_clamp;
1294int GLAD_GL_EXT_framebuffer_blit;
1295int GLAD_GL_AMD_gcn_shader;
1296int GLAD_GL_AMD_transform_feedback3_lines_triangles;
1297int GLAD_GL_EXT_timer_query;
1298int GLAD_GL_ARB_shader_subroutine;
1299int GLAD_GL_NV_vertex_program;
1300int GLAD_GL_ARB_texture_query_levels;
1301int GLAD_GL_IBM_rasterpos_clip;
1302int GLAD_GL_NV_gpu_program5_mem_extended;
1303int GLAD_GL_NV_draw_texture;
1304int GLAD_GL_SGIX_texture_lod_bias;
1305int GLAD_GL_ARB_transpose_matrix;
1306int GLAD_GL_ATI_map_object_buffer;
1307int GLAD_GL_SGIS_texture_edge_clamp;
1308int GLAD_GL_APPLE_rgb_422;
1309int GLAD_GL_NV_light_max_exponent;
1310int GLAD_GL_S3_s3tc;
1311int GLAD_GL_EXT_vertex_attrib_64bit;
1312int GLAD_GL_ARB_get_texture_sub_image;
1313int GLAD_GL_EXT_blend_minmax; 1485int GLAD_GL_EXT_blend_minmax;
1486int GLAD_GL_MESA_pack_invert;
1487int GLAD_GL_ARB_base_instance;
1488int GLAD_GL_SGIX_convolution_accuracy;
1489int GLAD_GL_PGI_vertex_hints;
1490int GLAD_GL_AMD_transform_feedback4;
1491int GLAD_GL_ARB_ES3_1_compatibility;
1492int GLAD_GL_EXT_memory_object_win32;
1493int GLAD_GL_EXT_texture_integer;
1494int GLAD_GL_ARB_texture_multisample;
1495int GLAD_GL_ATI_vertex_streams;
1496int GLAD_GL_AMD_gpu_shader_int64;
1497int GLAD_GL_S3_s3tc;
1314int GLAD_GL_ARB_query_buffer_object; 1498int GLAD_GL_ARB_query_buffer_object;
1315int GLAD_GL_MESA_shader_integer_functions; 1499int GLAD_GL_AMD_vertex_shader_tessellator;
1316int GLAD_GL_EXT_422_pixels;
1317int GLAD_GL_ARB_texture_cube_map;
1318int GLAD_GL_NV_pixel_data_range;
1319int GLAD_GL_ARB_invalidate_subdata; 1500int GLAD_GL_ARB_invalidate_subdata;
1320int GLAD_GL_ARB_shader_texture_lod; 1501int GLAD_GL_NV_draw_vulkan_image;
1321int GLAD_GL_KHR_no_error; 1502int GLAD_GL_EXT_index_material;
1322int GLAD_GL_NV_gpu_multicast; 1503int GLAD_GL_NVX_linked_gpu_multicast;
1323int GLAD_GL_NV_fragment_program2; 1504int GLAD_GL_NV_blend_equation_advanced_coherent;
1324int GLAD_GL_EXT_geometry_shader4; 1505int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
1325int GLAD_GL_SGIX_scalebias_hint; 1506int GLAD_GL_INTEL_parallel_arrays;
1326int GLAD_GL_AMD_blend_minmax_factor;
1327int GLAD_GL_NV_packed_depth_stencil;
1328int GLAD_GL_SGIX_shadow;
1329int GLAD_GL_EXT_post_depth_coverage;
1330int GLAD_GL_NV_half_float;
1331int GLAD_GL_NV_texture_shader;
1332int GLAD_GL_EXT_texture_cube_map;
1333int GLAD_GL_ARB_conservative_depth;
1334int GLAD_GL_SGIS_fog_function;
1335int GLAD_GL_ARB_map_buffer_range;
1336int GLAD_GL_ARB_uniform_buffer_object;
1337int GLAD_GL_ATI_draw_buffers; 1507int GLAD_GL_ATI_draw_buffers;
1338int GLAD_GL_NV_geometry_shader4; 1508int GLAD_GL_WIN_specular_fog;
1509int GLAD_GL_EXT_cmyka;
1510int GLAD_GL_SGIX_pixel_texture;
1511int GLAD_GL_APPLE_specular_vector;
1512int GLAD_GL_ARB_compatibility;
1513int GLAD_GL_ARB_timer_query;
1514int GLAD_GL_SGIX_interlace;
1515int GLAD_GL_NV_parameter_buffer_object;
1516int GLAD_GL_AMD_shader_trinary_minmax;
1517int GLAD_GL_ARB_direct_state_access;
1518int GLAD_GL_EXT_rescale_normal;
1519int GLAD_GL_ARB_pixel_buffer_object;
1520int GLAD_GL_ARB_uniform_buffer_object;
1521int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;
1522int GLAD_GL_ARB_texture_swizzle;
1523int GLAD_GL_NV_transform_feedback2;
1524int GLAD_GL_SGIX_async_pixel;
1525int GLAD_GL_NV_fragment_program_option;
1526int GLAD_GL_ARB_explicit_attrib_location;
1527int GLAD_GL_EXT_blend_color;
1528int GLAD_GL_NV_shader_thread_group;
1529int GLAD_GL_EXT_stencil_wrap;
1530int GLAD_GL_EXT_index_array_formats;
1531int GLAD_GL_OVR_multiview2;
1339int GLAD_GL_EXT_histogram; 1532int GLAD_GL_EXT_histogram;
1340int GLAD_GL_AMD_vertex_shader_layer; 1533int GLAD_GL_EXT_polygon_offset;
1341int GLAD_GL_SGIX_ir_instrument1; 1534int GLAD_GL_SGIS_point_parameters;
1342int GLAD_GL_APPLE_object_purgeable; 1535int GLAD_GL_SGIX_ycrcb;
1343int GLAD_GL_EXT_texture_env_dot3; 1536int GLAD_GL_EXT_direct_state_access;
1344int GLAD_GL_EXT_packed_pixels; 1537int GLAD_GL_ARB_cull_distance;
1345int GLAD_GL_ARB_vertex_buffer_object; 1538int GLAD_GL_AMD_sample_positions;
1346int GLAD_GL_NV_fragment_program4; 1539int GLAD_GL_NV_vertex_program;
1347int GLAD_GL_EXT_coordinate_frame; 1540int GLAD_GL_NV_shader_thread_shuffle;
1348int GLAD_GL_SGIX_subsample; 1541int GLAD_GL_ARB_shader_precision;
1349int GLAD_GL_3DFX_tbuffer; 1542int GLAD_GL_EXT_vertex_shader;
1350int GLAD_GL_IBM_texture_mirrored_repeat; 1543int GLAD_GL_EXT_blend_func_separate;
1544int GLAD_GL_APPLE_fence;
1545int GLAD_GL_NV_query_resource_tag;
1546int GLAD_GL_OES_byte_coordinates;
1547int GLAD_GL_ARB_transpose_matrix;
1548int GLAD_GL_ARB_provoking_vertex;
1549int GLAD_GL_EXT_fog_coord;
1550int GLAD_GL_EXT_vertex_array;
1551int GLAD_GL_ARB_half_float_vertex;
1552int GLAD_GL_EXT_blend_equation_separate;
1553int GLAD_GL_NV_framebuffer_mixed_samples;
1554int GLAD_GL_NVX_conditional_render;
1555int GLAD_GL_ARB_multi_draw_indirect;
1556int GLAD_GL_EXT_raster_multisample;
1557int GLAD_GL_NV_copy_image;
1558int GLAD_GL_HP_texture_lighting;
1559int GLAD_GL_INTEL_framebuffer_CMAA;
1560int GLAD_GL_ARB_transform_feedback2;
1561int GLAD_GL_ARB_transform_feedback3;
1351int GLAD_GL_SGIX_ycrcba; 1562int GLAD_GL_SGIX_ycrcba;
1352int GLAD_GL_SGIS_texture_color_mask; 1563int GLAD_GL_EXT_debug_marker;
1353int GLAD_GL_INTEL_parallel_arrays; 1564int GLAD_GL_EXT_bgra;
1354int GLAD_GL_ARB_depth_buffer_float; 1565int GLAD_GL_ARB_sparse_texture_clamp;
1355int GLAD_GL_SGIX_interlace; 1566int GLAD_GL_EXT_pixel_transform;
1356int GLAD_GL_ARB_internalformat_query; 1567int GLAD_GL_ARB_conservative_depth;
1357int GLAD_GL_ARB_shader_atomic_counter_ops; 1568int GLAD_GL_ATI_fragment_shader;
1358int GLAD_GL_ARB_spirv_extensions;
1359int GLAD_GL_NV_texgen_reflection;
1360int GLAD_GL_ARB_occlusion_query2;
1361int GLAD_GL_ARB_derivative_control;
1362int GLAD_GL_ARB_framebuffer_no_attachments;
1363int GLAD_GL_SGIX_fragment_lighting;
1364int GLAD_GL_ARB_vertex_array_object; 1569int GLAD_GL_ARB_vertex_array_object;
1365int GLAD_GL_EXT_cull_vertex; 1570int GLAD_GL_SUN_triangle_list;
1571int GLAD_GL_EXT_texture_env_add;
1572int GLAD_GL_EXT_packed_depth_stencil;
1573int GLAD_GL_EXT_texture_mirror_clamp;
1574int GLAD_GL_NV_multisample_filter_hint;
1575int GLAD_GL_APPLE_float_pixels;
1366int GLAD_GL_ARB_transform_feedback_instanced; 1576int GLAD_GL_ARB_transform_feedback_instanced;
1367int GLAD_GL_ARB_texture_multisample; 1577int GLAD_GL_SGIX_async;
1368int GLAD_GL_SGIS_texture_select; 1578int GLAD_GL_EXT_texture_compression_latc;
1369int GLAD_GL_ARB_gpu_shader_int64; 1579int GLAD_GL_NV_robustness_video_memory_purge;
1370int GLAD_GL_ARB_copy_image; 1580int GLAD_GL_ARB_shading_language_100;
1371int GLAD_GL_ATI_vertex_attrib_array_object; 1581int GLAD_GL_INTEL_performance_query;
1372int GLAD_GL_EXT_win32_keyed_mutex;
1373int GLAD_GL_ARB_texture_border_clamp;
1374int GLAD_GL_ARB_shader_atomic_counters;
1375int GLAD_GL_ARB_separate_shader_objects;
1376int GLAD_GL_SGIX_pixel_texture;
1377int GLAD_GL_SGIX_async_histogram;
1378int GLAD_GL_NV_blend_minmax_factor;
1379int GLAD_GL_ARB_fragment_layer_viewport;
1380int GLAD_GL_EXT_index_texture;
1381int GLAD_GL_IBM_cull_vertex;
1382int GLAD_GL_IBM_vertex_array_lists;
1383int GLAD_GL_NV_framebuffer_mixed_samples;
1384int GLAD_GL_ARB_get_program_binary;
1385int GLAD_GL_EXT_direct_state_access;
1386int GLAD_GL_ATI_texture_float;
1387int GLAD_GL_EXT_texture_compression_s3tc;
1388int GLAD_GL_NV_viewport_swizzle;
1389int GLAD_GL_ARB_shading_language_include;
1390int GLAD_GL_EXT_texture_sRGB;
1391int GLAD_GL_ARB_texture_mirror_clamp_to_edge; 1582int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
1392int GLAD_GL_SGIX_polynomial_ffd;
1393int GLAD_GL_NV_gpu_shader5; 1583int GLAD_GL_NV_gpu_shader5;
1394int GLAD_GL_NV_path_rendering; 1584int GLAD_GL_NV_bindless_multi_draw_indirect_count;
1395int GLAD_GL_ARB_framebuffer_sRGB; 1585int GLAD_GL_ARB_ES2_compatibility;
1396int GLAD_GL_ARB_texture_float; 1586int GLAD_GL_ARB_indirect_parameters;
1397int GLAD_GL_ARB_draw_elements_base_vertex; 1587int GLAD_GL_EXT_window_rectangles;
1398int GLAD_GL_ARB_vertex_program; 1588int GLAD_GL_NV_half_float;
1399int GLAD_GL_SGIX_clipmap; 1589int GLAD_GL_ARB_ES3_2_compatibility;
1400int GLAD_GL_NV_fence; 1590int GLAD_GL_ATI_texture_mirror_once;
1401int GLAD_GL_HP_occlusion_test; 1591int GLAD_GL_IBM_rasterpos_clip;
1402int GLAD_GL_ARB_clip_control; 1592int GLAD_GL_EXT_semaphore;
1403int GLAD_GL_ARB_texture_stencil8; 1593int GLAD_GL_SGIX_shadow;
1404int GLAD_GL_SUN_triangle_list;
1405int GLAD_GL_EXT_blend_logic_op;
1406int GLAD_GL_NV_present_video;
1407int GLAD_GL_NV_fill_rectangle;
1408int GLAD_GL_NV_parameter_buffer_object;
1409int GLAD_GL_NV_evaluators;
1410int GLAD_GL_NV_texgen_emboss;
1411int GLAD_GL_ARB_multisample;
1412int GLAD_GL_EXT_polygon_offset_clamp; 1594int GLAD_GL_EXT_polygon_offset_clamp;
1413int GLAD_GL_SGI_color_table; 1595int GLAD_GL_NV_deep_texture3D;
1414int GLAD_GL_SGIS_multisample; 1596int GLAD_GL_ARB_shader_draw_parameters;
1415int GLAD_GL_EXT_texture_env_add; 1597int GLAD_GL_SGIX_calligraphic_fragment;
1416int GLAD_GL_NV_conservative_raster_underestimation; 1598int GLAD_GL_ARB_shader_bit_encoding;
1417int GLAD_GL_ARB_fragment_shader_interlock; 1599int GLAD_GL_EXT_compiled_vertex_array;
1418int GLAD_GL_ARB_gpu_shader_fp64; 1600int GLAD_GL_NV_depth_buffer_float;
1419int GLAD_GL_NV_gpu_program5;
1420int GLAD_GL_EXT_debug_label;
1421int GLAD_GL_ARB_shading_language_100;
1422int GLAD_GL_ARB_sparse_texture2;
1423int GLAD_GL_NV_vertex_program3;
1424int GLAD_GL_PGI_vertex_hints;
1425int GLAD_GL_INTEL_conservative_rasterization;
1426int GLAD_GL_EXT_paletted_texture;
1427int GLAD_GL_ATI_vertex_streams;
1428int GLAD_GL_NV_alpha_to_coverage_dither_control;
1429int GLAD_GL_EXT_shader_image_load_store;
1430int GLAD_GL_NV_bindless_texture;
1431int GLAD_GL_NV_occlusion_query; 1601int GLAD_GL_NV_occlusion_query;
1432int GLAD_GL_AMD_query_buffer_object; 1602int GLAD_GL_APPLE_flush_buffer_range;
1603int GLAD_GL_ARB_imaging;
1604int GLAD_GL_NV_shader_atomic_float;
1433int GLAD_GL_ARB_draw_buffers_blend; 1605int GLAD_GL_ARB_draw_buffers_blend;
1434int GLAD_GL_ARB_shader_image_size; 1606int GLAD_GL_AMD_gcn_shader;
1435int GLAD_GL_ARB_transform_feedback_overflow_query; 1607int GLAD_GL_AMD_blend_minmax_factor;
1436int GLAD_GL_ARB_debug_output; 1608int GLAD_GL_EXT_texture_sRGB_decode;
1437int GLAD_GL_ARB_shader_storage_buffer_object; 1609int GLAD_GL_ARB_shading_language_420pack;
1438int GLAD_GL_SGIX_framezoom;
1439int GLAD_GL_APPLE_vertex_program_evaluators;
1440int GLAD_GL_NV_texture_env_combine4;
1441int GLAD_GL_AMD_gpu_shader_int64;
1442int GLAD_GL_ARB_shader_viewport_layer_array; 1610int GLAD_GL_ARB_shader_viewport_layer_array;
1443int GLAD_GL_ARB_window_pos; 1611int GLAD_GL_ATI_meminfo;
1444int GLAD_GL_ARB_vertex_array_bgra; 1612int GLAD_GL_EXT_abgr;
1445int GLAD_GL_KHR_robust_buffer_access_behavior; 1613int GLAD_GL_AMD_pinned_memory;
1446int GLAD_GL_ARB_sparse_texture_clamp; 1614int GLAD_GL_EXT_texture_snorm;
1447int GLAD_GL_SGIX_instruments; 1615int GLAD_GL_SGIX_texture_coordinate_clamp;
1448int GLAD_GL_SGIX_resample; 1616int GLAD_GL_ARB_clear_buffer_object;
1449int GLAD_GL_EXT_stencil_wrap; 1617int GLAD_GL_ARB_multisample;
1450int GLAD_GL_NV_texture_expand_normal; 1618int GLAD_GL_EXT_debug_label;
1451int GLAD_GL_EXT_texture_filter_anisotropic;
1452int GLAD_GL_INTEL_fragment_shader_ordering;
1453int GLAD_GL_ARB_texture_env_combine;
1454int GLAD_GL_ARB_fragment_coord_conventions;
1455int GLAD_GL_AMD_shader_image_load_store_lod;
1456int GLAD_GL_EXT_stencil_two_side;
1457int GLAD_GL_ARB_texture_rgb10_a2ui;
1458int GLAD_GL_APPLE_row_bytes;
1459int GLAD_GL_EXT_index_material;
1460int GLAD_GL_ARB_texture_rectangle;
1461int GLAD_GL_NV_explicit_multisample;
1462int GLAD_GL_ARB_texture_non_power_of_two;
1463int GLAD_GL_EXT_texture;
1464int GLAD_GL_SGIX_texture_multi_buffer;
1465int GLAD_GL_NV_transform_feedback2;
1466int GLAD_GL_APPLE_ycbcr_422;
1467int GLAD_GL_APPLE_client_storage;
1468int GLAD_GL_ARB_geometry_shader4;
1469int GLAD_GL_ARB_sample_shading; 1619int GLAD_GL_ARB_sample_shading;
1470int GLAD_GL_NV_fragment_shader_interlock; 1620int GLAD_GL_NV_internalformat_sample_query;
1471int GLAD_GL_ARB_compressed_texture_pixel_storage; 1621int GLAD_GL_INTEL_map_texture;
1472int GLAD_GL_AMD_vertex_shader_viewport_index; 1622int GLAD_GL_ARB_texture_env_crossbar;
1473int GLAD_GL_AMD_shader_explicit_vertex_parameter; 1623int GLAD_GL_EXT_422_pixels;
1474int GLAD_GL_ARB_texture_storage; 1624int GLAD_GL_NV_blend_minmax_factor;
1475int GLAD_GL_SGIX_flush_raster;
1476int GLAD_GL_ATI_texture_mirror_once;
1477int GLAD_GL_NV_robustness_video_memory_purge;
1478int GLAD_GL_ATI_vertex_array_object;
1479int GLAD_GL_ARB_arrays_of_arrays;
1480int GLAD_GL_EXT_texture_buffer_object;
1481int GLAD_GL_SGIS_pixel_texture;
1482int GLAD_GL_ARB_vertex_shader;
1483int GLAD_GL_EXT_texture_perturb_normal;
1484int GLAD_GL_ARB_multitexture;
1485int GLAD_GL_IBM_multimode_draw_arrays;
1486int GLAD_GL_OML_subsample;
1487int GLAD_GL_AMD_occlusion_query_event;
1488int GLAD_GL_NV_conservative_raster_pre_snap_triangles; 1625int GLAD_GL_NV_conservative_raster_pre_snap_triangles;
1489int GLAD_GL_ARB_texture_filter_minmax; 1626int GLAD_GL_ARB_compute_shader;
1490int GLAD_GL_ARB_sync; 1627int GLAD_GL_EXT_blend_logic_op;
1491int GLAD_GL_ARB_clear_buffer_object; 1628int GLAD_GL_ARB_blend_func_extended;
1492int GLAD_GL_EXT_gpu_shader4; 1629int GLAD_GL_IBM_vertex_array_lists;
1493int GLAD_GL_ARB_transform_feedback3; 1630int GLAD_GL_ARB_color_buffer_float;
1494int GLAD_GL_KHR_blend_equation_advanced;
1495int GLAD_GL_SGIX_async;
1496int GLAD_GL_ARB_seamless_cubemap_per_texture;
1497int GLAD_GL_AMD_framebuffer_sample_positions;
1498int GLAD_GL_NV_uniform_buffer_unified_memory;
1499int GLAD_GL_NV_texture_barrier;
1500int GLAD_GL_ARB_buffer_storage;
1501int GLAD_GL_WIN_phong_shading;
1502int GLAD_GL_ARB_viewport_array;
1503int GLAD_GL_SGIX_pixel_tiles;
1504int GLAD_GL_ARB_draw_buffers;
1505int GLAD_GL_KHR_texture_compression_astc_hdr;
1506int GLAD_GL_PGI_misc_hints;
1507int GLAD_GL_NV_sample_mask_override_coverage;
1508int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;
1509int GLAD_GL_EXT_texture_object;
1510int GLAD_GL_NV_parameter_buffer_object2;
1511int GLAD_GL_EXT_provoking_vertex;
1512int GLAD_GL_OES_compressed_paletted_texture;
1513int GLAD_GL_SGIX_texture_add_env;
1514int GLAD_GL_EXT_texture_lod_bias;
1515int GLAD_GL_AMD_conservative_depth;
1516int GLAD_GL_AMD_performance_monitor;
1517int GLAD_GL_ARB_matrix_palette;
1518int GLAD_GL_OES_single_precision;
1519int GLAD_GL_SGIX_convolution_accuracy;
1520int GLAD_GL_NV_point_sprite;
1521int GLAD_GL_MESA_tile_raster_order;
1522int GLAD_GL_ARB_shadow;
1523int GLAD_GL_EXT_bgra;
1524int GLAD_GL_ARB_tessellation_shader;
1525int GLAD_GL_ARB_ES3_compatibility;
1526int GLAD_GL_NV_vdpau_interop;
1527int GLAD_GL_SGIX_texture_coordinate_clamp;
1528int GLAD_GL_EXT_debug_marker;
1529int GLAD_GL_HP_image_transform;
1530int GLAD_GL_EXT_blend_func_separate;
1531int GLAD_GL_EXT_blend_equation_separate;
1532int GLAD_GL_AMD_gpu_shader_half_float;
1533int GLAD_GL_ARB_bindless_texture; 1631int GLAD_GL_ARB_bindless_texture;
1632int GLAD_GL_ARB_window_pos;
1633int GLAD_GL_ARB_internalformat_query;
1634int GLAD_GL_ARB_shadow;
1635int GLAD_GL_ARB_texture_mirrored_repeat;
1636int GLAD_GL_EXT_shader_image_load_store;
1637int GLAD_GL_EXT_copy_texture;
1638int GLAD_GL_NV_register_combiners2;
1639int GLAD_GL_SGIX_ycrcb_subsample;
1640int GLAD_GL_NV_alpha_to_coverage_dither_control;
1641int GLAD_GL_SGIX_ir_instrument1;
1642int GLAD_GL_NV_draw_texture;
1643int GLAD_GL_EXT_texture_shared_exponent;
1644int GLAD_GL_NV_texture_shader2;
1534int GLAD_GL_EXT_draw_instanced; 1645int GLAD_GL_EXT_draw_instanced;
1535int GLAD_GL_ARB_sampler_objects; 1646int GLAD_GL_NV_copy_depth_to_color;
1536int GLAD_GL_EXT_semaphore; 1647int GLAD_GL_ARB_viewport_array;
1648int GLAD_GL_ARB_separate_shader_objects;
1649int GLAD_GL_NV_conservative_raster_pre_snap;
1650int GLAD_GL_EXT_depth_bounds_test;
1651int GLAD_GL_HP_image_transform;
1537int GLAD_GL_ARB_texture_env_add; 1652int GLAD_GL_ARB_texture_env_add;
1538int GLAD_GL_NV_fog_distance; 1653int GLAD_GL_NV_video_capture;
1539int GLAD_GL_SGIS_texture_filter4; 1654int GLAD_GL_ARB_sampler_objects;
1540int GLAD_GL_EXT_stencil_clear_tag; 1655int GLAD_GL_ARB_matrix_palette;
1541int GLAD_GL_ARB_texture_barrier; 1656int GLAD_GL_SGIS_texture_color_mask;
1542int GLAD_GL_OVR_multiview; 1657int GLAD_GL_EXT_packed_pixels;
1543int GLAD_GL_NV_shader_thread_shuffle; 1658int GLAD_GL_EXT_coordinate_frame;
1544int GLAD_GL_EXT_framebuffer_sRGB;
1545int GLAD_GL_NVX_linked_gpu_multicast;
1546int GLAD_GL_EXT_vertex_array_bgra;
1547int GLAD_GL_SGIX_vertex_preclip;
1548int GLAD_GL_EXT_x11_sync_object;
1549int GLAD_GL_ARB_ES3_2_compatibility;
1550int GLAD_GL_EXT_light_texture;
1551int GLAD_GL_ARB_texture_filter_anisotropic;
1552int GLAD_GL_ARB_shader_precision;
1553int GLAD_GL_INGR_blend_func_separate;
1554int GLAD_GL_ARB_texture_compression; 1659int GLAD_GL_ARB_texture_compression;
1555int GLAD_GL_NV_fragment_coverage_to_color; 1660int GLAD_GL_ARB_multi_bind;
1556int GLAD_GL_WIN_specular_fog; 1661int GLAD_GL_APPLE_aux_depth_stencil;
1557int GLAD_GL_ARB_framebuffer_object; 1662int GLAD_GL_ARB_shader_subroutine;
1558int GLAD_GL_EXT_shader_image_load_formatted; 1663int GLAD_GL_EXT_framebuffer_sRGB;
1559int GLAD_GL_NV_vertex_program1_1; 1664int GLAD_GL_ARB_texture_storage_multisample;
1560int GLAD_GL_ARB_color_buffer_float; 1665int GLAD_GL_KHR_blend_equation_advanced_coherent;
1561int GLAD_GL_NV_geometry_shader_passthrough; 1666int GLAD_GL_EXT_vertex_attrib_64bit;
1562int GLAD_GL_3DFX_multisample; 1667int GLAD_GL_NV_shader_atomic_float64;
1563int GLAD_GL_SGIX_depth_pass_instrument;
1564int GLAD_GL_EXT_transform_feedback;
1565int GLAD_GL_ARB_shader_group_vote;
1566int GLAD_GL_EXT_draw_buffers2;
1567int GLAD_GL_AMD_shader_ballot;
1568int GLAD_GL_ARB_texture_mirrored_repeat;
1569int GLAD_GL_KHR_parallel_shader_compile;
1570int GLAD_GL_APPLE_fence;
1571int GLAD_GL_SGIX_reference_plane;
1572int GLAD_GL_SGIS_detail_texture;
1573int GLAD_GL_ARB_sparse_buffer;
1574int GLAD_GL_SGIX_texture_scale_bias;
1575int GLAD_GL_SGIS_sharpen_texture;
1576int GLAD_GL_EXT_compiled_vertex_array;
1577int GLAD_GL_ARB_depth_texture; 1668int GLAD_GL_ARB_depth_texture;
1578int GLAD_GL_APPLE_vertex_array_object; 1669int GLAD_GL_NV_shader_buffer_store;
1579int GLAD_GL_NV_shader_thread_group; 1670int GLAD_GL_OES_query_matrix;
1580int GLAD_GL_ARB_compute_shader; 1671int GLAD_GL_MESA_window_pos;
1581int GLAD_GL_SGIX_async_pixel; 1672int GLAD_GL_NV_fill_rectangle;
1582int GLAD_GL_INTEL_framebuffer_CMAA; 1673int GLAD_GL_NV_shader_storage_buffer_object;
1583int GLAD_GL_EXT_semaphore_win32; 1674int GLAD_GL_ARB_texture_query_lod;
1584int GLAD_GL_AMD_shader_atomic_counter_ops; 1675int GLAD_GL_ARB_copy_buffer;
1585int GLAD_GL_ARB_gl_spirv; 1676int GLAD_GL_ARB_shader_image_size;
1586int GLAD_GL_NV_vertex_program4; 1677int GLAD_GL_NV_shader_atomic_counters;
1587int GLAD_GL_ARB_shader_clock; 1678int GLAD_GL_APPLE_object_purgeable;
1588int GLAD_GL_ARB_shader_image_load_store; 1679int GLAD_GL_ARB_occlusion_query;
1589int GLAD_GL_ARB_vertex_attrib_binding; 1680int GLAD_GL_INGR_color_clamp;
1590int GLAD_GL_ARB_vertex_attrib_64bit; 1681int GLAD_GL_SGI_color_table;
1591int GLAD_GL_EXT_rescale_normal; 1682int GLAD_GL_NV_gpu_program5_mem_extended;
1592int GLAD_GL_ARB_shader_objects;
1593int GLAD_GL_ARB_texture_cube_map_array; 1683int GLAD_GL_ARB_texture_cube_map_array;
1594int GLAD_GL_ATI_separate_stencil; 1684int GLAD_GL_SGIX_scalebias_hint;
1595int GLAD_GL_OES_byte_coordinates; 1685int GLAD_GL_EXT_gpu_shader4;
1596int GLAD_GL_EXT_memory_object_win32; 1686int GLAD_GL_NV_geometry_program4;
1597int GLAD_GL_SGIS_point_line_texgen; 1687int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
1598int GLAD_GL_SUN_mesh_array; 1688int GLAD_GL_AMD_debug_output;
1599int GLAD_GL_NV_shader_atomic_float; 1689int GLAD_GL_ARB_texture_border_clamp;
1600int GLAD_GL_ARB_timer_query; 1690int GLAD_GL_EXT_win32_keyed_mutex;
1601int GLAD_GL_ARB_texture_buffer_object; 1691int GLAD_GL_ARB_fragment_coord_conventions;
1602int GLAD_GL_ARB_ES2_compatibility; 1692int GLAD_GL_ARB_multitexture;
1693int GLAD_GL_SGIX_polynomial_ffd;
1694int GLAD_GL_EXT_texture_env_dot3;
1695int GLAD_GL_EXT_provoking_vertex;
1696int GLAD_GL_ARB_point_parameters;
1697int GLAD_GL_ARB_shader_image_load_store;
1698int GLAD_GL_ARB_conditional_render_inverted;
1699int GLAD_GL_HP_occlusion_test;
1700int GLAD_GL_ARB_ES3_compatibility;
1701int GLAD_GL_ARB_texture_barrier;
1702int GLAD_GL_ARB_texture_buffer_object_rgb32;
1703int GLAD_GL_NV_bindless_multi_draw_indirect;
1704int GLAD_GL_SGIX_texture_multi_buffer;
1705int GLAD_GL_INTEL_blackhole_render;
1706int GLAD_GL_AMD_shader_image_load_store_lod;
1707int GLAD_GL_KHR_texture_compression_astc_ldr;
1708int GLAD_GL_3DFX_multisample;
1709int GLAD_GL_INTEL_fragment_shader_ordering;
1710int GLAD_GL_ARB_texture_env_dot3;
1711int GLAD_GL_NV_gpu_program4;
1712int GLAD_GL_NV_gpu_program5;
1603int GLAD_GL_NV_float_buffer; 1713int GLAD_GL_NV_float_buffer;
1604int GLAD_GL_SGI_texture_color_table; 1714int GLAD_GL_SGIS_texture_edge_clamp;
1605int GLAD_GL_SGIX_depth_texture; 1715int GLAD_GL_ARB_framebuffer_sRGB;
1606int GLAD_GL_NV_path_rendering_shared_edge; 1716int GLAD_GL_SUN_slice_accum;
1607int GLAD_GL_ARB_vertex_blend; 1717int GLAD_GL_EXT_index_texture;
1608int GLAD_GL_ARB_texture_buffer_range; 1718int GLAD_GL_EXT_shader_image_load_formatted;
1609int GLAD_GL_ARB_robustness; 1719int GLAD_GL_ARB_geometry_shader4;
1610int GLAD_GL_ARB_gpu_shader5; 1720int GLAD_GL_EXT_separate_specular_color;
1611int GLAD_GL_NV_fragment_program_option;
1612int GLAD_GL_ARB_fragment_program;
1613int GLAD_GL_NV_texture_rectangle;
1614int GLAD_GL_ARB_direct_state_access;
1615int GLAD_GL_INGR_interlace_read;
1616int GLAD_GL_AMD_pinned_memory;
1617int GLAD_GL_APPLE_flush_buffer_range;
1618int GLAD_GL_ARB_parallel_shader_compile;
1619int GLAD_GL_ARB_blend_func_extended;
1620int GLAD_GL_ARB_pixel_buffer_object;
1621int GLAD_GL_EXT_blend_subtract;
1622int GLAD_GL_ARB_base_instance;
1623int GLAD_GL_INTEL_performance_query;
1624int GLAD_GL_APPLE_specular_vector;
1625int GLAD_GL_EXT_texture3D;
1626int GLAD_GL_EXT_gpu_program_parameters;
1627int GLAD_GL_SGIX_igloo_interface;
1628int GLAD_GL_AMD_depth_clamp_separate; 1721int GLAD_GL_AMD_depth_clamp_separate;
1629int GLAD_GL_ARB_stencil_texturing;
1630int GLAD_GL_EXT_vertex_array;
1631int GLAD_GL_SGIX_ycrcb;
1632int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;
1633int GLAD_GL_SUN_global_alpha;
1634int GLAD_GL_APPLE_element_array;
1635int GLAD_GL_ARB_internalformat_query2;
1636int GLAD_GL_AMD_interleaved_elements;
1637int GLAD_GL_INTEL_map_texture;
1638int GLAD_GL_INGR_color_clamp;
1639int GLAD_GL_SGIX_shadow_ambient;
1640int GLAD_GL_ARB_compatibility;
1641int GLAD_GL_NV_multisample_filter_hint;
1642int GLAD_GL_EXT_pixel_buffer_object;
1643int GLAD_GL_EXT_multisample;
1644int GLAD_GL_AMD_name_gen_delete;
1645int GLAD_GL_NV_internalformat_sample_query;
1646int GLAD_GL_ARB_robustness_isolation;
1647int GLAD_GL_ARB_enhanced_layouts;
1648int GLAD_GL_NV_vertex_array_range2;
1649int GLAD_GL_NV_texture_rectangle_compressed;
1650int GLAD_GL_SGIX_blend_alpha_minmax;
1651int GLAD_GL_EXT_memory_object;
1652int GLAD_GL_ARB_sample_locations;
1653int GLAD_GL_EXT_blend_color;
1654int GLAD_GL_ARB_post_depth_coverage;
1655int GLAD_GL_AMD_vertex_shader_tessellator;
1656int GLAD_GL_KHR_texture_compression_astc_ldr;
1657int GLAD_GL_NV_vertex_attrib_integer_64bit;
1658int GLAD_GL_SUN_convolution_border_modes;
1659int GLAD_GL_EXT_texture_env_combine;
1660int GLAD_GL_ATI_fragment_shader;
1661int GLAD_GL_NV_conservative_raster; 1722int GLAD_GL_NV_conservative_raster;
1662int GLAD_GL_SGIS_texture4D; 1723int GLAD_GL_ARB_sparse_texture2;
1663int GLAD_GL_EXT_separate_shader_objects; 1724int GLAD_GL_SGIX_sprite;
1664int GLAD_GL_EXT_multi_draw_arrays; 1725int GLAD_GL_ARB_get_program_binary;
1665int GLAD_GL_ARB_clear_texture; 1726int GLAD_GL_AMD_occlusion_query_event;
1666int GLAD_GL_ARB_texture_gather; 1727int GLAD_GL_SGIS_multisample;
1667int GLAD_GL_ATI_element_array; 1728int GLAD_GL_EXT_framebuffer_object;
1729int GLAD_GL_ARB_robustness_isolation;
1730int GLAD_GL_ARB_vertex_array_bgra;
1668int GLAD_GL_APPLE_vertex_array_range; 1731int GLAD_GL_APPLE_vertex_array_range;
1669int GLAD_GL_NVX_conditional_render; 1732int GLAD_GL_AMD_query_buffer_object;
1670int GLAD_GL_EXT_memory_object_fd; 1733int GLAD_GL_NV_register_combiners;
1671int GLAD_GL_EXT_pixel_transform_color_table; 1734int GLAD_GL_ARB_draw_buffers;
1672int GLAD_GL_EXT_fog_coord; 1735int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;
1673int GLAD_GL_NV_draw_vulkan_image; 1736int GLAD_GL_AMD_gpu_shader_int16;
1674int GLAD_GL_ARB_shadow_ambient; 1737int GLAD_GL_ARB_debug_output;
1675int GLAD_GL_ATI_meminfo; 1738int GLAD_GL_EXT_shader_framebuffer_fetch;
1676int GLAD_GL_MESAX_texture_stack; 1739int GLAD_GL_SGI_color_matrix;
1677int GLAD_GL_EXT_framebuffer_multisample; 1740int GLAD_GL_EXT_cull_vertex;
1678int GLAD_GL_AMD_draw_buffers_blend; 1741int GLAD_GL_EXT_texture_sRGB;
1742int GLAD_GL_APPLE_row_bytes;
1743int GLAD_GL_NV_conservative_raster_underestimation;
1744int GLAD_GL_IBM_multimode_draw_arrays;
1745int GLAD_GL_KHR_parallel_shader_compile;
1746int GLAD_GL_APPLE_vertex_array_object;
1747int GLAD_GL_3DFX_texture_compression_FXT1;
1748int GLAD_GL_NV_fragment_shader_interlock;
1749int GLAD_GL_AMD_conservative_depth;
1750int GLAD_GL_ARB_texture_float;
1751int GLAD_GL_ARB_compressed_texture_pixel_storage;
1752int GLAD_GL_SGIS_detail_texture;
1753int GLAD_GL_NV_geometry_shader_passthrough;
1679int GLAD_GL_ARB_draw_instanced; 1754int GLAD_GL_ARB_draw_instanced;
1680int GLAD_GL_ARB_texture_compression_rgtc; 1755int GLAD_GL_OES_read_format;
1681int GLAD_GL_EXT_polygon_offset; 1756int GLAD_GL_ATI_texture_float;
1682int GLAD_GL_EXT_point_parameters; 1757int GLAD_GL_ARB_texture_gather;
1683int GLAD_GL_NV_shader_buffer_store; 1758int GLAD_GL_AMD_vertex_shader_layer;
1684int GLAD_GL_NV_register_combiners2; 1759int GLAD_GL_ARB_shading_language_include;
1760int GLAD_GL_APPLE_client_storage;
1761int GLAD_GL_WIN_phong_shading;
1762int GLAD_GL_INGR_blend_func_separate;
1763int GLAD_GL_NV_path_rendering;
1764int GLAD_GL_NV_conservative_raster_dilate;
1765int GLAD_GL_AMD_gpu_shader_half_float;
1766int GLAD_GL_ARB_post_depth_coverage;
1767int GLAD_GL_ARB_texture_non_power_of_two;
1768int GLAD_GL_APPLE_rgb_422;
1769int GLAD_GL_EXT_texture_lod_bias;
1770int GLAD_GL_ARB_gpu_shader_int64;
1771int GLAD_GL_ARB_seamless_cube_map;
1772int GLAD_GL_ARB_shader_group_vote;
1773int GLAD_GL_NV_vdpau_interop;
1774int GLAD_GL_ARB_occlusion_query2;
1775int GLAD_GL_ARB_internalformat_query2;
1776int GLAD_GL_EXT_texture_filter_anisotropic;
1685int GLAD_GL_SUN_vertex; 1777int GLAD_GL_SUN_vertex;
1686int GLAD_GL_ARB_explicit_uniform_location; 1778int GLAD_GL_EXT_transform_feedback;
1687int GLAD_GL_ARB_multi_draw_indirect; 1779int GLAD_GL_SGIX_igloo_interface;
1688int GLAD_GL_ARB_shader_bit_encoding;
1689int GLAD_GL_NV_vertex_array_range;
1690int GLAD_GL_ARB_texture_buffer_object_rgb32;
1691int GLAD_GL_ARB_map_buffer_alignment;
1692int GLAD_GL_EXT_texture_mirror_clamp;
1693int GLAD_GL_EXT_secondary_color;
1694int GLAD_GL_ARB_texture_view;
1695int GLAD_GL_EXT_texture_swizzle;
1696int GLAD_GL_EXT_packed_depth_stencil;
1697int GLAD_GL_EXT_copy_texture;
1698int GLAD_GL_NV_copy_image;
1699int GLAD_GL_ATI_envmap_bumpmap;
1700int GLAD_GL_SGIS_texture_lod; 1780int GLAD_GL_SGIS_texture_lod;
1701int GLAD_GL_SGIX_sprite; 1781int GLAD_GL_NV_vertex_program3;
1702int GLAD_GL_ARB_texture_storage_multisample;
1703int GLAD_GL_EXT_color_subtable;
1704int GLAD_GL_AMD_debug_output;
1705int GLAD_GL_ARB_point_sprite;
1706int GLAD_GL_NV_gpu_program4;
1707int GLAD_GL_SGIX_tag_sample_buffer;
1708int GLAD_GL_HP_texture_lighting;
1709int GLAD_GL_EXT_clip_volume_hint;
1710int GLAD_GL_ARB_polygon_offset_clamp;
1711int GLAD_GL_ARB_shader_texture_image_samples;
1712int GLAD_GL_ARB_texture_swizzle;
1713int GLAD_GL_ARB_texture_env_crossbar;
1714int GLAD_GL_NV_compute_program5;
1715int GLAD_GL_EXT_texture_sRGB_decode;
1716int GLAD_GL_SGIX_calligraphic_fragment;
1717int GLAD_GL_NV_shader_atomic_counters;
1718int GLAD_GL_ARB_cl_event;
1719int GLAD_GL_ARB_transform_feedback2;
1720int GLAD_GL_EXT_convolution;
1721int GLAD_GL_NV_conservative_raster_dilate;
1722int GLAD_GL_APPLE_texture_range;
1723int GLAD_GL_OML_interlace;
1724int GLAD_GL_EXT_abgr;
1725int GLAD_GL_NV_register_combiners;
1726int GLAD_GL_ARB_texture_rg;
1727int GLAD_GL_ARB_ES3_1_compatibility;
1728int GLAD_GL_ARB_half_float_vertex;
1729int GLAD_GL_3DFX_texture_compression_FXT1;
1730int GLAD_GL_EXT_texture_compression_latc;
1731int GLAD_GL_ARB_draw_indirect; 1782int GLAD_GL_ARB_draw_indirect;
1732int GLAD_GL_NV_copy_depth_to_color; 1783int GLAD_GL_NV_vertex_program4;
1733int GLAD_GL_SGIX_fog_offset; 1784int GLAD_GL_AMD_transform_feedback3_lines_triangles;
1734int GLAD_GL_NV_blend_square; 1785int GLAD_GL_SGIS_fog_function;
1735int GLAD_GL_ARB_explicit_attrib_location; 1786int GLAD_GL_EXT_x11_sync_object;
1736int GLAD_GL_ATI_text_fragment_shader; 1787int GLAD_GL_ARB_sync;
1737int GLAD_GL_SGIX_ycrcb_subsample; 1788int GLAD_GL_NV_texture_rectangle_compressed;
1738int GLAD_GL_EXT_vertex_weighting; 1789int GLAD_GL_NV_sample_locations;
1739int GLAD_GL_EXT_depth_bounds_test; 1790int GLAD_GL_NV_gpu_multicast;
1740int GLAD_GL_EXT_misc_attribute; 1791int GLAD_GL_ARB_gl_spirv;
1741int GLAD_GL_EXT_semaphore_fd; 1792int GLAD_GL_ARB_compute_variable_group_size;
1742int GLAD_GL_NV_vertex_buffer_unified_memory; 1793int GLAD_GL_OES_fixed_point;
1743int GLAD_GL_ARB_texture_query_lod;
1744int GLAD_GL_EXT_vertex_shader;
1745int GLAD_GL_MESA_program_binary_formats; 1794int GLAD_GL_MESA_program_binary_formats;
1746int GLAD_GL_ARB_shading_language_packing; 1795int GLAD_GL_NV_blend_square;
1747int GLAD_GL_ATI_pixel_format_float; 1796int GLAD_GL_EXT_framebuffer_multisample;
1748int GLAD_GL_ARB_shading_language_420pack; 1797int GLAD_GL_ARB_gpu_shader5;
1749int GLAD_GL_EXT_index_func; 1798int GLAD_GL_SGIS_texture4D;
1750int GLAD_GL_NV_deep_texture3D; 1799int GLAD_GL_EXT_texture3D;
1751int GLAD_GL_EXT_shadow_funcs; 1800int GLAD_GL_EXT_multisample;
1752int GLAD_GL_NV_blend_equation_advanced; 1801int GLAD_GL_EXT_secondary_color;
1753int GLAD_GL_EXT_texture_filter_minmax; 1802int GLAD_GL_INTEL_conservative_rasterization;
1754int GLAD_GL_NV_vertex_program2; 1803int GLAD_GL_ARB_texture_filter_minmax;
1755int GLAD_GL_AMD_texture_texture4; 1804int GLAD_GL_ATI_vertex_array_object;
1756int GLAD_GL_EXT_subtexture; 1805int GLAD_GL_ARB_parallel_shader_compile;
1757int GLAD_GL_AMD_stencil_operation_extended;
1758int GLAD_GL_NV_blend_equation_advanced_coherent;
1759int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
1760int GLAD_GL_GREMEDY_string_marker;
1761int GLAD_GL_OML_resample;
1762int GLAD_GL_KHR_robustness;
1763int GLAD_GL_EXT_texture_compression_rgtc;
1764int GLAD_GL_SGIX_list_priority;
1765int GLAD_GL_ARB_texture_env_dot3;
1766int GLAD_GL_APPLE_transform_hint;
1767int GLAD_GL_NV_geometry_program4;
1768int GLAD_GL_NV_texture_shader3;
1769int GLAD_GL_ARB_texture_compression_bptc;
1770int GLAD_GL_SGI_color_matrix;
1771int GLAD_GL_AMD_texture_gather_bias_lod;
1772int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
1773int GLAD_GL_APPLE_float_pixels;
1774int GLAD_GL_OVR_multiview2;
1775int GLAD_GL_SUN_slice_accum;
1776int GLAD_GL_NVX_gpu_memory_info; 1806int GLAD_GL_NVX_gpu_memory_info;
1777int GLAD_GL_KHR_texture_compression_astc_sliced_3d; 1807int GLAD_GL_ARB_sparse_texture;
1778int GLAD_GL_NV_depth_buffer_float; 1808int GLAD_GL_SGIS_point_line_texgen;
1779int GLAD_GL_NV_vertex_program2_option; 1809int GLAD_GL_ARB_sample_locations;
1780int GLAD_GL_ARB_shader_stencil_export; 1810int GLAD_GL_ARB_sparse_buffer;
1781int GLAD_GL_ARB_half_float_pixel; 1811int GLAD_GL_ARB_polygon_offset_clamp;
1782int GLAD_GL_EXT_texture_array; 1812int GLAD_GL_EXT_draw_range_elements;
1783int GLAD_GL_NV_shader_storage_buffer_object; 1813int GLAD_GL_SGIX_blend_alpha_minmax;
1784int GLAD_GL_ARB_indirect_parameters; 1814int GLAD_GL_KHR_context_flush_control;
1785int GLAD_GL_OES_query_matrix;
1786int GLAD_GL_ARB_provoking_vertex;
1787int GLAD_GL_NV_fragment_program;
1788int GLAD_GL_KHR_blend_equation_advanced_coherent;
1789PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX; 1815PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;
1790PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD; 1816PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
1791PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD; 1817PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
@@ -2610,6 +2636,8 @@ PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;
2610PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI; 2636PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;
2611PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI; 2637PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;
2612PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI; 2638PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;
2639PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;
2640PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;
2613PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT; 2641PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;
2614PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT; 2642PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;
2615PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT; 2643PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;
@@ -3065,6 +3093,7 @@ PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;
3065PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT; 3093PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;
3066PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT; 3094PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;
3067PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT; 3095PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
3096PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;
3068PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT; 3097PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;
3069PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT; 3098PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;
3070PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT; 3099PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;
@@ -5768,6 +5797,11 @@ static void load_GL_ATI_vertex_streams(GLADloadproc load) {
5768 glad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load("glVertexBlendEnviATI"); 5797 glad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load("glVertexBlendEnviATI");
5769 glad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load("glVertexBlendEnvfATI"); 5798 glad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load("glVertexBlendEnvfATI");
5770} 5799}
5800static void load_GL_EXT_EGL_image_storage(GLADloadproc load) {
5801 if(!GLAD_GL_EXT_EGL_image_storage) return;
5802 glad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)load("glEGLImageTargetTexStorageEXT");
5803 glad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)load("glEGLImageTargetTextureStorageEXT");
5804}
5771static void load_GL_EXT_bindable_uniform(GLADloadproc load) { 5805static void load_GL_EXT_bindable_uniform(GLADloadproc load) {
5772 if(!GLAD_GL_EXT_bindable_uniform) return; 5806 if(!GLAD_GL_EXT_bindable_uniform) return;
5773 glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load("glUniformBufferEXT"); 5807 glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load("glUniformBufferEXT");
@@ -6406,6 +6440,10 @@ static void load_GL_EXT_separate_shader_objects(GLADloadproc load) {
6406 glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT"); 6440 glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
6407 glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT"); 6441 glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
6408} 6442}
6443static void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadproc load) {
6444 if(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;
6445 glad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)load("glFramebufferFetchBarrierEXT");
6446}
6409static void load_GL_EXT_shader_image_load_store(GLADloadproc load) { 6447static void load_GL_EXT_shader_image_load_store(GLADloadproc load) {
6410 if(!GLAD_GL_EXT_shader_image_load_store) return; 6448 if(!GLAD_GL_EXT_shader_image_load_store) return;
6411 glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load("glBindImageTextureEXT"); 6449 glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load("glBindImageTextureEXT");
@@ -6437,10 +6475,6 @@ static void load_GL_EXT_texture_buffer_object(GLADloadproc load) {
6437 if(!GLAD_GL_EXT_texture_buffer_object) return; 6475 if(!GLAD_GL_EXT_texture_buffer_object) return;
6438 glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load("glTexBufferEXT"); 6476 glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load("glTexBufferEXT");
6439} 6477}
6440static void load_GL_EXT_texture_filter_minmax(GLADloadproc load) {
6441 if(!GLAD_GL_EXT_texture_filter_minmax) return;
6442 glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
6443}
6444static void load_GL_EXT_texture_integer(GLADloadproc load) { 6478static void load_GL_EXT_texture_integer(GLADloadproc load) {
6445 if(!GLAD_GL_EXT_texture_integer) return; 6479 if(!GLAD_GL_EXT_texture_integer) return;
6446 glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load("glTexParameterIivEXT"); 6480 glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load("glTexParameterIivEXT");
@@ -7795,6 +7829,7 @@ static int find_extensionsGL(void) {
7795 GLAD_GL_AMD_shader_atomic_counter_ops = has_ext("GL_AMD_shader_atomic_counter_ops"); 7829 GLAD_GL_AMD_shader_atomic_counter_ops = has_ext("GL_AMD_shader_atomic_counter_ops");
7796 GLAD_GL_AMD_shader_ballot = has_ext("GL_AMD_shader_ballot"); 7830 GLAD_GL_AMD_shader_ballot = has_ext("GL_AMD_shader_ballot");
7797 GLAD_GL_AMD_shader_explicit_vertex_parameter = has_ext("GL_AMD_shader_explicit_vertex_parameter"); 7831 GLAD_GL_AMD_shader_explicit_vertex_parameter = has_ext("GL_AMD_shader_explicit_vertex_parameter");
7832 GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = has_ext("GL_AMD_shader_gpu_shader_half_float_fetch");
7798 GLAD_GL_AMD_shader_image_load_store_lod = has_ext("GL_AMD_shader_image_load_store_lod"); 7833 GLAD_GL_AMD_shader_image_load_store_lod = has_ext("GL_AMD_shader_image_load_store_lod");
7799 GLAD_GL_AMD_shader_stencil_export = has_ext("GL_AMD_shader_stencil_export"); 7834 GLAD_GL_AMD_shader_stencil_export = has_ext("GL_AMD_shader_stencil_export");
7800 GLAD_GL_AMD_shader_trinary_minmax = has_ext("GL_AMD_shader_trinary_minmax"); 7835 GLAD_GL_AMD_shader_trinary_minmax = has_ext("GL_AMD_shader_trinary_minmax");
@@ -8011,6 +8046,7 @@ static int find_extensionsGL(void) {
8011 GLAD_GL_ATI_vertex_attrib_array_object = has_ext("GL_ATI_vertex_attrib_array_object"); 8046 GLAD_GL_ATI_vertex_attrib_array_object = has_ext("GL_ATI_vertex_attrib_array_object");
8012 GLAD_GL_ATI_vertex_streams = has_ext("GL_ATI_vertex_streams"); 8047 GLAD_GL_ATI_vertex_streams = has_ext("GL_ATI_vertex_streams");
8013 GLAD_GL_EXT_422_pixels = has_ext("GL_EXT_422_pixels"); 8048 GLAD_GL_EXT_422_pixels = has_ext("GL_EXT_422_pixels");
8049 GLAD_GL_EXT_EGL_image_storage = has_ext("GL_EXT_EGL_image_storage");
8014 GLAD_GL_EXT_abgr = has_ext("GL_EXT_abgr"); 8050 GLAD_GL_EXT_abgr = has_ext("GL_EXT_abgr");
8015 GLAD_GL_EXT_bgra = has_ext("GL_EXT_bgra"); 8051 GLAD_GL_EXT_bgra = has_ext("GL_EXT_bgra");
8016 GLAD_GL_EXT_bindable_uniform = has_ext("GL_EXT_bindable_uniform"); 8052 GLAD_GL_EXT_bindable_uniform = has_ext("GL_EXT_bindable_uniform");
@@ -8077,6 +8113,8 @@ static int find_extensionsGL(void) {
8077 GLAD_GL_EXT_semaphore_win32 = has_ext("GL_EXT_semaphore_win32"); 8113 GLAD_GL_EXT_semaphore_win32 = has_ext("GL_EXT_semaphore_win32");
8078 GLAD_GL_EXT_separate_shader_objects = has_ext("GL_EXT_separate_shader_objects"); 8114 GLAD_GL_EXT_separate_shader_objects = has_ext("GL_EXT_separate_shader_objects");
8079 GLAD_GL_EXT_separate_specular_color = has_ext("GL_EXT_separate_specular_color"); 8115 GLAD_GL_EXT_separate_specular_color = has_ext("GL_EXT_separate_specular_color");
8116 GLAD_GL_EXT_shader_framebuffer_fetch = has_ext("GL_EXT_shader_framebuffer_fetch");
8117 GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = has_ext("GL_EXT_shader_framebuffer_fetch_non_coherent");
8080 GLAD_GL_EXT_shader_image_load_formatted = has_ext("GL_EXT_shader_image_load_formatted"); 8118 GLAD_GL_EXT_shader_image_load_formatted = has_ext("GL_EXT_shader_image_load_formatted");
8081 GLAD_GL_EXT_shader_image_load_store = has_ext("GL_EXT_shader_image_load_store"); 8119 GLAD_GL_EXT_shader_image_load_store = has_ext("GL_EXT_shader_image_load_store");
8082 GLAD_GL_EXT_shader_integer_mix = has_ext("GL_EXT_shader_integer_mix"); 8120 GLAD_GL_EXT_shader_integer_mix = has_ext("GL_EXT_shader_integer_mix");
@@ -8135,6 +8173,7 @@ static int find_extensionsGL(void) {
8135 GLAD_GL_INGR_blend_func_separate = has_ext("GL_INGR_blend_func_separate"); 8173 GLAD_GL_INGR_blend_func_separate = has_ext("GL_INGR_blend_func_separate");
8136 GLAD_GL_INGR_color_clamp = has_ext("GL_INGR_color_clamp"); 8174 GLAD_GL_INGR_color_clamp = has_ext("GL_INGR_color_clamp");
8137 GLAD_GL_INGR_interlace_read = has_ext("GL_INGR_interlace_read"); 8175 GLAD_GL_INGR_interlace_read = has_ext("GL_INGR_interlace_read");
8176 GLAD_GL_INTEL_blackhole_render = has_ext("GL_INTEL_blackhole_render");
8138 GLAD_GL_INTEL_conservative_rasterization = has_ext("GL_INTEL_conservative_rasterization"); 8177 GLAD_GL_INTEL_conservative_rasterization = has_ext("GL_INTEL_conservative_rasterization");
8139 GLAD_GL_INTEL_fragment_shader_ordering = has_ext("GL_INTEL_fragment_shader_ordering"); 8178 GLAD_GL_INTEL_fragment_shader_ordering = has_ext("GL_INTEL_fragment_shader_ordering");
8140 GLAD_GL_INTEL_framebuffer_CMAA = has_ext("GL_INTEL_framebuffer_CMAA"); 8179 GLAD_GL_INTEL_framebuffer_CMAA = has_ext("GL_INTEL_framebuffer_CMAA");
@@ -8552,6 +8591,7 @@ int gladLoadGLLoader(GLADloadproc load) {
8552 load_GL_ATI_vertex_array_object(load); 8591 load_GL_ATI_vertex_array_object(load);
8553 load_GL_ATI_vertex_attrib_array_object(load); 8592 load_GL_ATI_vertex_attrib_array_object(load);
8554 load_GL_ATI_vertex_streams(load); 8593 load_GL_ATI_vertex_streams(load);
8594 load_GL_EXT_EGL_image_storage(load);
8555 load_GL_EXT_bindable_uniform(load); 8595 load_GL_EXT_bindable_uniform(load);
8556 load_GL_EXT_blend_color(load); 8596 load_GL_EXT_blend_color(load);
8557 load_GL_EXT_blend_equation_separate(load); 8597 load_GL_EXT_blend_equation_separate(load);
@@ -8599,6 +8639,7 @@ int gladLoadGLLoader(GLADloadproc load) {
8599 load_GL_EXT_semaphore_fd(load); 8639 load_GL_EXT_semaphore_fd(load);
8600 load_GL_EXT_semaphore_win32(load); 8640 load_GL_EXT_semaphore_win32(load);
8601 load_GL_EXT_separate_shader_objects(load); 8641 load_GL_EXT_separate_shader_objects(load);
8642 load_GL_EXT_shader_framebuffer_fetch_non_coherent(load);
8602 load_GL_EXT_shader_image_load_store(load); 8643 load_GL_EXT_shader_image_load_store(load);
8603 load_GL_EXT_stencil_clear_tag(load); 8644 load_GL_EXT_stencil_clear_tag(load);
8604 load_GL_EXT_stencil_two_side(load); 8645 load_GL_EXT_stencil_two_side(load);
@@ -8606,7 +8647,6 @@ int gladLoadGLLoader(GLADloadproc load) {
8606 load_GL_EXT_texture3D(load); 8647 load_GL_EXT_texture3D(load);
8607 load_GL_EXT_texture_array(load); 8648 load_GL_EXT_texture_array(load);
8608 load_GL_EXT_texture_buffer_object(load); 8649 load_GL_EXT_texture_buffer_object(load);
8609 load_GL_EXT_texture_filter_minmax(load);
8610 load_GL_EXT_texture_integer(load); 8650 load_GL_EXT_texture_integer(load);
8611 load_GL_EXT_texture_object(load); 8651 load_GL_EXT_texture_object(load);
8612 load_GL_EXT_texture_perturb_normal(load); 8652 load_GL_EXT_texture_perturb_normal(load);