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-rw-r--r--src/video_core/host_shaders/CMakeLists.txt2
-rw-r--r--src/video_core/host_shaders/vulkan_present.frag15
-rw-r--r--src/video_core/host_shaders/vulkan_present.vert19
3 files changed, 36 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index faf298f1c..6084984f9 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -8,6 +8,8 @@ set(SHADER_FILES
8 opengl_present.frag 8 opengl_present.frag
9 opengl_present.vert 9 opengl_present.vert
10 pitch_unswizzle.comp 10 pitch_unswizzle.comp
11 vulkan_present.frag
12 vulkan_present.vert
11) 13)
12 14
13find_program(GLSLANGVALIDATOR "glslangValidator" REQUIRED) 15find_program(GLSLANGVALIDATOR "glslangValidator" REQUIRED)
diff --git a/src/video_core/host_shaders/vulkan_present.frag b/src/video_core/host_shaders/vulkan_present.frag
new file mode 100644
index 000000000..0979ff3e6
--- /dev/null
+++ b/src/video_core/host_shaders/vulkan_present.frag
@@ -0,0 +1,15 @@
1// Copyright 2019 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#version 460 core
6
7layout (location = 0) in vec2 frag_tex_coord;
8
9layout (location = 0) out vec4 color;
10
11layout (binding = 1) uniform sampler2D color_texture;
12
13void main() {
14 color = texture(color_texture, frag_tex_coord);
15}
diff --git a/src/video_core/host_shaders/vulkan_present.vert b/src/video_core/host_shaders/vulkan_present.vert
new file mode 100644
index 000000000..00b868958
--- /dev/null
+++ b/src/video_core/host_shaders/vulkan_present.vert
@@ -0,0 +1,19 @@
1// Copyright 2019 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#version 460 core
6
7layout (location = 0) in vec2 vert_position;
8layout (location = 1) in vec2 vert_tex_coord;
9
10layout (location = 0) out vec2 frag_tex_coord;
11
12layout (set = 0, binding = 0) uniform MatrixBlock {
13 mat4 modelview_matrix;
14};
15
16void main() {
17 gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
18 frag_tex_coord = vert_tex_coord;
19}