diff options
| -rw-r--r-- | src/video_core/engines/maxwell_3d.h | 12 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 44 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 29 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 29 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 9 |
5 files changed, 95 insertions, 28 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index eff6abd55..4f137e693 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h | |||
| @@ -631,7 +631,16 @@ public: | |||
| 631 | } | 631 | } |
| 632 | } zeta; | 632 | } zeta; |
| 633 | 633 | ||
| 634 | INSERT_PADDING_WORDS(0x5B); | 634 | INSERT_PADDING_WORDS(0x41); |
| 635 | |||
| 636 | union { | ||
| 637 | BitField<0, 4, u32> stencil; | ||
| 638 | BitField<4, 4, u32> unknown; | ||
| 639 | BitField<8, 4, u32> scissor; | ||
| 640 | BitField<12, 4, u32> viewport; | ||
| 641 | } clear_flags; | ||
| 642 | |||
| 643 | INSERT_PADDING_WORDS(0x19); | ||
| 635 | 644 | ||
| 636 | std::array<VertexAttribute, NumVertexAttributes> vertex_attrib_format; | 645 | std::array<VertexAttribute, NumVertexAttributes> vertex_attrib_format; |
| 637 | 646 | ||
| @@ -1134,6 +1143,7 @@ ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7); | |||
| 1134 | ASSERT_REG_POSITION(color_mask_common, 0x3E4); | 1143 | ASSERT_REG_POSITION(color_mask_common, 0x3E4); |
| 1135 | ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB); | 1144 | ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB); |
| 1136 | ASSERT_REG_POSITION(zeta, 0x3F8); | 1145 | ASSERT_REG_POSITION(zeta, 0x3F8); |
| 1146 | ASSERT_REG_POSITION(clear_flags, 0x43E); | ||
| 1137 | ASSERT_REG_POSITION(vertex_attrib_format, 0x458); | 1147 | ASSERT_REG_POSITION(vertex_attrib_format, 0x458); |
| 1138 | ASSERT_REG_POSITION(rt_control, 0x487); | 1148 | ASSERT_REG_POSITION(rt_control, 0x487); |
| 1139 | ASSERT_REG_POSITION(zeta_width, 0x48a); | 1149 | ASSERT_REG_POSITION(zeta_width, 0x48a); |
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index ae6aaee4c..714330e80 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| @@ -542,6 +542,30 @@ void RasterizerOpenGL::Clear() { | |||
| 542 | ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!"); | 542 | ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!"); |
| 543 | use_stencil = true; | 543 | use_stencil = true; |
| 544 | clear_state.stencil.test_enabled = true; | 544 | clear_state.stencil.test_enabled = true; |
| 545 | if (regs.clear_flags.stencil) { | ||
| 546 | // Stencil affects the clear so fill it with the used masks | ||
| 547 | clear_state.stencil.front.test_func = GL_ALWAYS; | ||
| 548 | clear_state.stencil.front.test_mask = regs.stencil_front_func_mask; | ||
| 549 | clear_state.stencil.front.action_stencil_fail = GL_KEEP; | ||
| 550 | clear_state.stencil.front.action_depth_fail = GL_KEEP; | ||
| 551 | clear_state.stencil.front.action_depth_pass = GL_KEEP; | ||
| 552 | clear_state.stencil.front.write_mask = regs.stencil_front_mask; | ||
| 553 | if (regs.stencil_two_side_enable) { | ||
| 554 | clear_state.stencil.back.test_func = GL_ALWAYS; | ||
| 555 | clear_state.stencil.back.test_mask = regs.stencil_back_func_mask; | ||
| 556 | clear_state.stencil.back.action_stencil_fail = GL_KEEP; | ||
| 557 | clear_state.stencil.back.action_depth_fail = GL_KEEP; | ||
| 558 | clear_state.stencil.back.action_depth_pass = GL_KEEP; | ||
| 559 | clear_state.stencil.back.write_mask = regs.stencil_back_mask; | ||
| 560 | } else { | ||
| 561 | clear_state.stencil.back.test_func = GL_ALWAYS; | ||
| 562 | clear_state.stencil.back.test_mask = 0xFFFFFFFF; | ||
| 563 | clear_state.stencil.back.write_mask = 0xFFFFFFFF; | ||
| 564 | clear_state.stencil.back.action_stencil_fail = GL_KEEP; | ||
| 565 | clear_state.stencil.back.action_depth_fail = GL_KEEP; | ||
| 566 | clear_state.stencil.back.action_depth_pass = GL_KEEP; | ||
| 567 | } | ||
| 568 | } | ||
| 545 | } | 569 | } |
| 546 | 570 | ||
| 547 | if (!use_color && !use_depth && !use_stencil) { | 571 | if (!use_color && !use_depth && !use_stencil) { |
| @@ -553,6 +577,14 @@ void RasterizerOpenGL::Clear() { | |||
| 553 | 577 | ||
| 554 | ConfigureFramebuffers(clear_state, use_color, use_depth || use_stencil, false, | 578 | ConfigureFramebuffers(clear_state, use_color, use_depth || use_stencil, false, |
| 555 | regs.clear_buffers.RT.Value()); | 579 | regs.clear_buffers.RT.Value()); |
| 580 | if (regs.clear_flags.scissor) { | ||
| 581 | SyncScissorTest(clear_state); | ||
| 582 | } | ||
| 583 | |||
| 584 | if (regs.clear_flags.viewport) { | ||
| 585 | clear_state.EmulateViewportWithScissor(); | ||
| 586 | } | ||
| 587 | |||
| 556 | clear_state.Apply(); | 588 | clear_state.Apply(); |
| 557 | 589 | ||
| 558 | if (use_color) { | 590 | if (use_color) { |
| @@ -588,7 +620,7 @@ void RasterizerOpenGL::DrawArrays() { | |||
| 588 | SyncLogicOpState(); | 620 | SyncLogicOpState(); |
| 589 | SyncCullMode(); | 621 | SyncCullMode(); |
| 590 | SyncPrimitiveRestart(); | 622 | SyncPrimitiveRestart(); |
| 591 | SyncScissorTest(); | 623 | SyncScissorTest(state); |
| 592 | // Alpha Testing is synced on shaders. | 624 | // Alpha Testing is synced on shaders. |
| 593 | SyncTransformFeedback(); | 625 | SyncTransformFeedback(); |
| 594 | SyncPointState(); | 626 | SyncPointState(); |
| @@ -815,7 +847,7 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr | |||
| 815 | } | 847 | } |
| 816 | const u32 bias = config.mip_lod_bias.Value(); | 848 | const u32 bias = config.mip_lod_bias.Value(); |
| 817 | // Sign extend the 13-bit value. | 849 | // Sign extend the 13-bit value. |
| 818 | const u32 mask = 1U << (13 - 1); | 850 | constexpr u32 mask = 1U << (13 - 1); |
| 819 | const float bias_lod = static_cast<s32>((bias ^ mask) - mask) / 256.f; | 851 | const float bias_lod = static_cast<s32>((bias ^ mask) - mask) / 256.f; |
| 820 | if (lod_bias != bias_lod) { | 852 | if (lod_bias != bias_lod) { |
| 821 | lod_bias = bias_lod; | 853 | lod_bias = bias_lod; |
| @@ -947,8 +979,8 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { | |||
| 947 | auto& viewport = current_state.viewports[i]; | 979 | auto& viewport = current_state.viewports[i]; |
| 948 | viewport.x = viewport_rect.left; | 980 | viewport.x = viewport_rect.left; |
| 949 | viewport.y = viewport_rect.bottom; | 981 | viewport.y = viewport_rect.bottom; |
| 950 | viewport.width = static_cast<GLfloat>(viewport_rect.GetWidth()); | 982 | viewport.width = viewport_rect.GetWidth(); |
| 951 | viewport.height = static_cast<GLfloat>(viewport_rect.GetHeight()); | 983 | viewport.height = viewport_rect.GetHeight(); |
| 952 | viewport.depth_range_far = regs.viewports[i].depth_range_far; | 984 | viewport.depth_range_far = regs.viewports[i].depth_range_far; |
| 953 | viewport.depth_range_near = regs.viewports[i].depth_range_near; | 985 | viewport.depth_range_near = regs.viewports[i].depth_range_near; |
| 954 | } | 986 | } |
| @@ -1120,11 +1152,11 @@ void RasterizerOpenGL::SyncLogicOpState() { | |||
| 1120 | state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation); | 1152 | state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation); |
| 1121 | } | 1153 | } |
| 1122 | 1154 | ||
| 1123 | void RasterizerOpenGL::SyncScissorTest() { | 1155 | void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) { |
| 1124 | const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; | 1156 | const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
| 1125 | for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) { | 1157 | for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) { |
| 1126 | const auto& src = regs.scissor_test[i]; | 1158 | const auto& src = regs.scissor_test[i]; |
| 1127 | auto& dst = state.viewports[i].scissor; | 1159 | auto& dst = current_state.viewports[i].scissor; |
| 1128 | dst.enabled = (src.enable != 0); | 1160 | dst.enabled = (src.enable != 0); |
| 1129 | if (dst.enabled == 0) { | 1161 | if (dst.enabled == 0) { |
| 1130 | return; | 1162 | return; |
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 6e78ab4cd..d3192c47d 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h | |||
| @@ -91,19 +91,20 @@ private: | |||
| 91 | void SyncWithConfig(const Tegra::Texture::TSCEntry& info); | 91 | void SyncWithConfig(const Tegra::Texture::TSCEntry& info); |
| 92 | 92 | ||
| 93 | private: | 93 | private: |
| 94 | Tegra::Texture::TextureFilter mag_filter; | 94 | Tegra::Texture::TextureFilter mag_filter = Tegra::Texture::TextureFilter::Nearest; |
| 95 | Tegra::Texture::TextureFilter min_filter; | 95 | Tegra::Texture::TextureFilter min_filter = Tegra::Texture::TextureFilter::Nearest; |
| 96 | Tegra::Texture::TextureMipmapFilter mip_filter; | 96 | Tegra::Texture::TextureMipmapFilter mip_filter = Tegra::Texture::TextureMipmapFilter::None; |
| 97 | Tegra::Texture::WrapMode wrap_u; | 97 | Tegra::Texture::WrapMode wrap_u = Tegra::Texture::WrapMode::ClampToEdge; |
| 98 | Tegra::Texture::WrapMode wrap_v; | 98 | Tegra::Texture::WrapMode wrap_v = Tegra::Texture::WrapMode::ClampToEdge; |
| 99 | Tegra::Texture::WrapMode wrap_p; | 99 | Tegra::Texture::WrapMode wrap_p = Tegra::Texture::WrapMode::ClampToEdge; |
| 100 | bool uses_depth_compare; | 100 | bool uses_depth_compare = false; |
| 101 | Tegra::Texture::DepthCompareFunc depth_compare_func; | 101 | Tegra::Texture::DepthCompareFunc depth_compare_func = |
| 102 | GLvec4 border_color; | 102 | Tegra::Texture::DepthCompareFunc::Always; |
| 103 | float min_lod; | 103 | GLvec4 border_color = {}; |
| 104 | float max_lod; | 104 | float min_lod = 0.0f; |
| 105 | float lod_bias; | 105 | float max_lod = 16.0f; |
| 106 | float max_anisotropic; | 106 | float lod_bias = 0.0f; |
| 107 | float max_anisotropic = 1.0f; | ||
| 107 | }; | 108 | }; |
| 108 | 109 | ||
| 109 | /** | 110 | /** |
| @@ -171,7 +172,7 @@ private: | |||
| 171 | void SyncMultiSampleState(); | 172 | void SyncMultiSampleState(); |
| 172 | 173 | ||
| 173 | /// Syncs the scissor test state to match the guest state | 174 | /// Syncs the scissor test state to match the guest state |
| 174 | void SyncScissorTest(); | 175 | void SyncScissorTest(OpenGLState& current_state); |
| 175 | 176 | ||
| 176 | /// Syncs the transform feedback state to match the guest state | 177 | /// Syncs the transform feedback state to match the guest state |
| 177 | void SyncTransformFeedback(); | 178 | void SyncTransformFeedback(); |
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index d9910c6e8..41beb176d 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp | |||
| @@ -233,6 +233,28 @@ void OpenGLState::ApplyStencilTest() const { | |||
| 233 | config_stencil(GL_BACK, stencil.back, cur_state.stencil.back); | 233 | config_stencil(GL_BACK, stencil.back, cur_state.stencil.back); |
| 234 | } | 234 | } |
| 235 | } | 235 | } |
| 236 | // Viewport does not affects glClearBuffer so emulate viewport using scissor test | ||
| 237 | void OpenGLState::EmulateViewportWithScissor() { | ||
| 238 | auto& current = viewports[0]; | ||
| 239 | if (current.scissor.enabled) { | ||
| 240 | const GLint left = std::max(current.x, current.scissor.x); | ||
| 241 | const GLint right = | ||
| 242 | std::max(current.x + current.width, current.scissor.x + current.scissor.width); | ||
| 243 | const GLint bottom = std::max(current.y, current.scissor.y); | ||
| 244 | const GLint top = | ||
| 245 | std::max(current.y + current.height, current.scissor.y + current.scissor.height); | ||
| 246 | current.scissor.x = std::max(left, 0); | ||
| 247 | current.scissor.y = std::max(bottom, 0); | ||
| 248 | current.scissor.width = std::max(right - left, 0); | ||
| 249 | current.scissor.height = std::max(top - bottom, 0); | ||
| 250 | } else { | ||
| 251 | current.scissor.enabled = true; | ||
| 252 | current.scissor.x = current.x; | ||
| 253 | current.scissor.y = current.y; | ||
| 254 | current.scissor.width = current.width; | ||
| 255 | current.scissor.height = current.height; | ||
| 256 | } | ||
| 257 | } | ||
| 236 | 258 | ||
| 237 | void OpenGLState::ApplyViewport() const { | 259 | void OpenGLState::ApplyViewport() const { |
| 238 | if (GLAD_GL_ARB_viewport_array && geometry_shaders.enabled) { | 260 | if (GLAD_GL_ARB_viewport_array && geometry_shaders.enabled) { |
| @@ -242,7 +264,9 @@ void OpenGLState::ApplyViewport() const { | |||
| 242 | const auto& updated = viewports[i]; | 264 | const auto& updated = viewports[i]; |
| 243 | if (updated.x != current.x || updated.y != current.y || | 265 | if (updated.x != current.x || updated.y != current.y || |
| 244 | updated.width != current.width || updated.height != current.height) { | 266 | updated.width != current.width || updated.height != current.height) { |
| 245 | glViewportIndexedf(i, updated.x, updated.y, updated.width, updated.height); | 267 | glViewportIndexedf( |
| 268 | i, static_cast<GLfloat>(updated.x), static_cast<GLfloat>(updated.y), | ||
| 269 | static_cast<GLfloat>(updated.width), static_cast<GLfloat>(updated.height)); | ||
| 246 | } | 270 | } |
| 247 | if (updated.depth_range_near != current.depth_range_near || | 271 | if (updated.depth_range_near != current.depth_range_near || |
| 248 | updated.depth_range_far != current.depth_range_far) { | 272 | updated.depth_range_far != current.depth_range_far) { |
| @@ -270,8 +294,7 @@ void OpenGLState::ApplyViewport() const { | |||
| 270 | const auto& updated = viewports[0]; | 294 | const auto& updated = viewports[0]; |
| 271 | if (updated.x != current.x || updated.y != current.y || updated.width != current.width || | 295 | if (updated.x != current.x || updated.y != current.y || updated.width != current.width || |
| 272 | updated.height != current.height) { | 296 | updated.height != current.height) { |
| 273 | glViewport(static_cast<GLint>(updated.x), static_cast<GLint>(updated.y), | 297 | glViewport(updated.x, updated.y, updated.width, updated.height); |
| 274 | static_cast<GLsizei>(updated.width), static_cast<GLsizei>(updated.height)); | ||
| 275 | } | 298 | } |
| 276 | if (updated.depth_range_near != current.depth_range_near || | 299 | if (updated.depth_range_near != current.depth_range_near || |
| 277 | updated.depth_range_far != current.depth_range_far) { | 300 | updated.depth_range_far != current.depth_range_far) { |
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index bdc743b0f..032fc43f0 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h | |||
| @@ -156,10 +156,10 @@ public: | |||
| 156 | } draw; | 156 | } draw; |
| 157 | 157 | ||
| 158 | struct viewport { | 158 | struct viewport { |
| 159 | GLfloat x; | 159 | GLint x; |
| 160 | GLfloat y; | 160 | GLint y; |
| 161 | GLfloat width; | 161 | GLint width; |
| 162 | GLfloat height; | 162 | GLint height; |
| 163 | GLfloat depth_range_near; // GL_DEPTH_RANGE | 163 | GLfloat depth_range_near; // GL_DEPTH_RANGE |
| 164 | GLfloat depth_range_far; // GL_DEPTH_RANGE | 164 | GLfloat depth_range_far; // GL_DEPTH_RANGE |
| 165 | struct { | 165 | struct { |
| @@ -206,6 +206,7 @@ public: | |||
| 206 | OpenGLState& ResetBuffer(GLuint handle); | 206 | OpenGLState& ResetBuffer(GLuint handle); |
| 207 | OpenGLState& ResetVertexArray(GLuint handle); | 207 | OpenGLState& ResetVertexArray(GLuint handle); |
| 208 | OpenGLState& ResetFramebuffer(GLuint handle); | 208 | OpenGLState& ResetFramebuffer(GLuint handle); |
| 209 | void EmulateViewportWithScissor(); | ||
| 209 | 210 | ||
| 210 | private: | 211 | private: |
| 211 | static OpenGLState cur_state; | 212 | static OpenGLState cur_state; |