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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp19
1 files changed, 12 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 85a02d859..3bfd82cf0 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -1288,10 +1288,14 @@ Framebuffer::~Framebuffer() = default;
1288 1288
1289void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image, 1289void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
1290 std::span<const VideoCommon::ImageCopy> copies) { 1290 std::span<const VideoCommon::ImageCopy> copies) {
1291 const GLenum dst_target = ImageTarget(dst_image.info);
1292 const GLenum src_target = ImageTarget(src_image.info);
1291 const u32 img_bpp = BytesPerBlock(src_image.info.format); 1293 const u32 img_bpp = BytesPerBlock(src_image.info.format);
1292 for (const ImageCopy& copy : copies) { 1294 for (const ImageCopy& copy : copies) {
1293 const u32 num_src_layers = static_cast<u32>(copy.src_subresource.num_layers); 1295 const auto src_origin = MakeCopyOrigin(copy.src_offset, copy.src_subresource, src_target);
1294 const u32 copy_size = copy.extent.width * copy.extent.height * num_src_layers * img_bpp; 1296 const auto dst_origin = MakeCopyOrigin(copy.dst_offset, copy.dst_subresource, dst_target);
1297 const auto region = MakeCopyRegion(copy.extent, copy.dst_subresource, dst_target);
1298 const u32 copy_size = region.width * region.height * region.depth * img_bpp;
1295 if (pbo_size < copy_size) { 1299 if (pbo_size < copy_size) {
1296 intermediate_pbo.Create(); 1300 intermediate_pbo.Create();
1297 pbo_size = copy_size; 1301 pbo_size = copy_size;
@@ -1301,17 +1305,18 @@ void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
1301 glPixelStorei(GL_PACK_ALIGNMENT, 1); 1305 glPixelStorei(GL_PACK_ALIGNMENT, 1);
1302 glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width); 1306 glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
1303 glBindBuffer(GL_PIXEL_PACK_BUFFER, intermediate_pbo.handle); 1307 glBindBuffer(GL_PIXEL_PACK_BUFFER, intermediate_pbo.handle);
1304 glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height, 1308 glGetTextureSubImage(src_image.Handle(), src_origin.level, src_origin.x, src_origin.y,
1305 num_src_layers, src_image.GlFormat(), src_image.GlType(), 1309 src_origin.z, region.width, region.height, region.depth,
1310 src_image.GlFormat(), src_image.GlType(),
1306 static_cast<GLsizei>(pbo_size), nullptr); 1311 static_cast<GLsizei>(pbo_size), nullptr);
1307 1312
1308 // Copy from PBO to destination in desired GL format 1313 // Copy from PBO to destination in desired GL format
1309 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 1314 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
1310 glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width); 1315 glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width);
1311 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, intermediate_pbo.handle); 1316 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, intermediate_pbo.handle);
1312 glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height, 1317 glTextureSubImage3D(dst_image.Handle(), dst_origin.level, dst_origin.x, dst_origin.y,
1313 copy.dst_subresource.num_layers, dst_image.GlFormat(), 1318 dst_origin.z, region.width, region.height, region.depth,
1314 dst_image.GlType(), nullptr); 1319 dst_image.GlFormat(), dst_image.GlType(), nullptr);
1315 } 1320 }
1316} 1321}
1317 1322