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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
index 2e1c7d55f..84028e01a 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
@@ -36,11 +36,11 @@ void Compare(EmitContext& ctx, IR::Inst& inst, InputType lhs, InputType rhs, std
36 36
37template <typename InputType> 37template <typename InputType>
38void Clamp(EmitContext& ctx, Register ret, InputType value, InputType min_value, 38void Clamp(EmitContext& ctx, Register ret, InputType value, InputType min_value,
39 InputType max_value) { 39 InputType max_value, std::string_view type) {
40 // Call MAX first to properly clamp nan to min_value instead 40 // Call MAX first to properly clamp nan to min_value instead
41 ctx.Add("MAX.F {}.x,{},{};" 41 ctx.Add("MAX.{} {}.x,{},{};"
42 "MIN.F {}.x,{},{};", 42 "MIN.{} {}.x,{}.x,{};",
43 ret, min_value, value, ret, ret, max_value); 43 type, ret, min_value, value, type, ret, ret, max_value);
44} 44}
45} // Anonymous namespace 45} // Anonymous namespace
46 46
@@ -180,12 +180,12 @@ void EmitFPClamp16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register
180 180
181void EmitFPClamp32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value, ScalarF32 min_value, 181void EmitFPClamp32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value, ScalarF32 min_value,
182 ScalarF32 max_value) { 182 ScalarF32 max_value) {
183 Clamp(ctx, ctx.reg_alloc.Define(inst), value, min_value, max_value); 183 Clamp(ctx, ctx.reg_alloc.Define(inst), value, min_value, max_value, "F");
184} 184}
185 185
186void EmitFPClamp64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value, ScalarF64 min_value, 186void EmitFPClamp64(EmitContext& ctx, IR::Inst& inst, ScalarF64 value, ScalarF64 min_value,
187 ScalarF64 max_value) { 187 ScalarF64 max_value) {
188 Clamp(ctx, ctx.reg_alloc.LongDefine(inst), value, min_value, max_value); 188 Clamp(ctx, ctx.reg_alloc.LongDefine(inst), value, min_value, max_value, "F64");
189} 189}
190 190
191void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) { 191void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {