diff options
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 14d82a7bc..587d9dffb 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| @@ -909,7 +909,10 @@ void RasterizerOpenGL::SyncTransformFeedback() { | |||
| 909 | void RasterizerOpenGL::SyncPointState() { | 909 | void RasterizerOpenGL::SyncPointState() { |
| 910 | const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; | 910 | const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; |
| 911 | 911 | ||
| 912 | state.point.size = regs.point_size; | 912 | // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a |
| 913 | // register carrying a default value. For now, if the point size is zero, assume it's | ||
| 914 | // OpenGL's default (1). | ||
| 915 | state.point.size = regs.point_size == 0 ? 1 : regs.point_size; | ||
| 913 | } | 916 | } |
| 914 | 917 | ||
| 915 | } // namespace OpenGL | 918 | } // namespace OpenGL |