diff options
| -rw-r--r-- | .gitmodules | 3 | ||||
| -rw-r--r-- | CMakeLists.txt | 8 | ||||
| m--------- | externals/boost | 0 | ||||
| -rw-r--r-- | src/common/string_util.cpp | 6 | ||||
| -rw-r--r-- | src/video_core/vertex_shader.cpp | 16 |
5 files changed, 24 insertions, 9 deletions
diff --git a/.gitmodules b/.gitmodules index d7201387a..54714e5cd 100644 --- a/.gitmodules +++ b/.gitmodules | |||
| @@ -1,3 +1,6 @@ | |||
| 1 | [submodule "externals/inih/inih"] | 1 | [submodule "externals/inih/inih"] |
| 2 | path = externals/inih/inih | 2 | path = externals/inih/inih |
| 3 | url = https://github.com/svn2github/inih | 3 | url = https://github.com/svn2github/inih |
| 4 | [submodule "externals/boost"] | ||
| 5 | path = externals/boost | ||
| 6 | url = https://github.com/citra-emu/ext-boost.git | ||
diff --git a/CMakeLists.txt b/CMakeLists.txt index 05a560404..61d5d524a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt | |||
| @@ -19,6 +19,14 @@ if (PNG_FOUND) | |||
| 19 | add_definitions(-DHAVE_PNG) | 19 | add_definitions(-DHAVE_PNG) |
| 20 | endif () | 20 | endif () |
| 21 | 21 | ||
| 22 | find_package(Boost) | ||
| 23 | if (Boost_FOUND) | ||
| 24 | include_directories(${Boost_INCLUDE_DIRS}) | ||
| 25 | else() | ||
| 26 | message(STATUS "Boost not found, falling back to externals") | ||
| 27 | include_directories(externals/boost) | ||
| 28 | endif() | ||
| 29 | |||
| 22 | # Include bundled CMake modules | 30 | # Include bundled CMake modules |
| 23 | list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules") | 31 | list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules") |
| 24 | 32 | ||
diff --git a/externals/boost b/externals/boost new file mode 160000 | |||
| Subproject b060148c08ae87a3a5809c4f48cb26ac667487a | |||
diff --git a/src/common/string_util.cpp b/src/common/string_util.cpp index 19e162c27..7a8274a91 100644 --- a/src/common/string_util.cpp +++ b/src/common/string_util.cpp | |||
| @@ -2,7 +2,7 @@ | |||
| 2 | // Licensed under GPLv2 | 2 | // Licensed under GPLv2 |
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include <algorithm> | 5 | #include <boost/range/algorithm.hpp> |
| 6 | 6 | ||
| 7 | #include "common/common.h" | 7 | #include "common/common.h" |
| 8 | #include "common/string_util.h" | 8 | #include "common/string_util.h" |
| @@ -18,13 +18,13 @@ namespace Common { | |||
| 18 | 18 | ||
| 19 | /// Make a string lowercase | 19 | /// Make a string lowercase |
| 20 | std::string ToLower(std::string str) { | 20 | std::string ToLower(std::string str) { |
| 21 | std::transform(str.begin(), str.end(), str.begin(), ::tolower); | 21 | boost::transform(str, str.begin(), ::tolower); |
| 22 | return str; | 22 | return str; |
| 23 | } | 23 | } |
| 24 | 24 | ||
| 25 | /// Make a string uppercase | 25 | /// Make a string uppercase |
| 26 | std::string ToUpper(std::string str) { | 26 | std::string ToUpper(std::string str) { |
| 27 | std::transform(str.begin(), str.end(), str.begin(), ::toupper); | 27 | boost::transform(str, str.begin(), ::toupper); |
| 28 | return str; | 28 | return str; |
| 29 | } | 29 | } |
| 30 | 30 | ||
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index 96625791c..0dff11a0f 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp | |||
| @@ -2,11 +2,16 @@ | |||
| 2 | // Licensed under GPLv2 | 2 | // Licensed under GPLv2 |
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include <boost/range/algorithm.hpp> | ||
| 6 | |||
| 7 | #include <common/file_util.h> | ||
| 8 | |||
| 9 | #include <core/mem_map.h> | ||
| 10 | |||
| 11 | #include "debug_utils/debug_utils.h" | ||
| 12 | |||
| 5 | #include "pica.h" | 13 | #include "pica.h" |
| 6 | #include "vertex_shader.h" | 14 | #include "vertex_shader.h" |
| 7 | #include "debug_utils/debug_utils.h" | ||
| 8 | #include <core/mem_map.h> | ||
| 9 | #include <common/file_util.h> | ||
| 10 | 15 | ||
| 11 | namespace Pica { | 16 | namespace Pica { |
| 12 | 17 | ||
| @@ -238,7 +243,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) | |||
| 238 | // Setup input register table | 243 | // Setup input register table |
| 239 | const auto& attribute_register_map = registers.vs_input_register_map; | 244 | const auto& attribute_register_map = registers.vs_input_register_map; |
| 240 | float24 dummy_register; | 245 | float24 dummy_register; |
| 241 | std::fill(&state.input_register_table[0], &state.input_register_table[16], &dummy_register); | 246 | boost::fill(state.input_register_table, &dummy_register); |
| 242 | if(num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x; | 247 | if(num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x; |
| 243 | if(num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x; | 248 | if(num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x; |
| 244 | if(num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x; | 249 | if(num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x; |
| @@ -272,8 +277,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) | |||
| 272 | 277 | ||
| 273 | state.status_registers[0] = false; | 278 | state.status_registers[0] = false; |
| 274 | state.status_registers[1] = false; | 279 | state.status_registers[1] = false; |
| 275 | std::fill(state.call_stack, state.call_stack + sizeof(state.call_stack) / sizeof(state.call_stack[0]), | 280 | boost::fill(state.call_stack, VertexShaderState::INVALID_ADDRESS); |
| 276 | VertexShaderState::INVALID_ADDRESS); | ||
| 277 | state.call_stack_pointer = &state.call_stack[0]; | 281 | state.call_stack_pointer = &state.call_stack[0]; |
| 278 | 282 | ||
| 279 | ProcessShaderCode(state); | 283 | ProcessShaderCode(state); |