summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/core/hle/kernel/svc.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 823d1d403..101f72b7d 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -1577,10 +1577,12 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
1577 } 1577 }
1578 1578
1579 if (redundant) { 1579 if (redundant) {
1580 system.CoreTiming().Idle(); 1580 // If it's redundant, the core is pretty much idle. Some games keep idling
1581 } else { 1581 // a core while it's doing nothing, we advance timing to avoid costly continuos
1582 system.PrepareReschedule(current_thread->GetProcessorID()); 1582 // calls.
1583 system.CoreTiming().AddTicks(2000);
1583 } 1584 }
1585 system.PrepareReschedule(current_thread->GetProcessorID());
1584} 1586}
1585 1587
1586/// Wait process wide key atomic 1588/// Wait process wide key atomic