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-rw-r--r--src/core/core.cpp2
-rw-r--r--src/core/gdbstub/gdbstub.cpp9
-rw-r--r--src/core/gdbstub/gdbstub.h7
-rw-r--r--src/core/hle/service/sm/controller.cpp2
-rw-r--r--src/video_core/engines/maxwell_3d.cpp25
-rw-r--r--src/video_core/engines/maxwell_3d.h23
-rw-r--r--src/video_core/engines/shader_bytecode.h6
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp10
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp67
-rw-r--r--src/video_core/shader/shader_ir.cpp85
-rw-r--r--src/video_core/shader/shader_ir.h8
11 files changed, 184 insertions, 60 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 218508126..d1bc9340d 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -166,7 +166,7 @@ struct System::Impl {
166 service_manager = std::make_shared<Service::SM::ServiceManager>(); 166 service_manager = std::make_shared<Service::SM::ServiceManager>();
167 167
168 Service::Init(service_manager, system); 168 Service::Init(service_manager, system);
169 GDBStub::Init(); 169 GDBStub::DeferStart();
170 170
171 renderer = VideoCore::CreateRenderer(emu_window, system); 171 renderer = VideoCore::CreateRenderer(emu_window, system);
172 if (!renderer->Init()) { 172 if (!renderer->Init()) {
diff --git a/src/core/gdbstub/gdbstub.cpp b/src/core/gdbstub/gdbstub.cpp
index e8d8871a7..6d15aeed9 100644
--- a/src/core/gdbstub/gdbstub.cpp
+++ b/src/core/gdbstub/gdbstub.cpp
@@ -141,6 +141,7 @@ constexpr char target_xml[] =
141)"; 141)";
142 142
143int gdbserver_socket = -1; 143int gdbserver_socket = -1;
144bool defer_start = false;
144 145
145u8 command_buffer[GDB_BUFFER_SIZE]; 146u8 command_buffer[GDB_BUFFER_SIZE];
146u32 command_length; 147u32 command_length;
@@ -1166,6 +1167,9 @@ static void RemoveBreakpoint() {
1166 1167
1167void HandlePacket() { 1168void HandlePacket() {
1168 if (!IsConnected()) { 1169 if (!IsConnected()) {
1170 if (defer_start) {
1171 ToggleServer(true);
1172 }
1169 return; 1173 return;
1170 } 1174 }
1171 1175
@@ -1256,6 +1260,10 @@ void ToggleServer(bool status) {
1256 } 1260 }
1257} 1261}
1258 1262
1263void DeferStart() {
1264 defer_start = true;
1265}
1266
1259static void Init(u16 port) { 1267static void Init(u16 port) {
1260 if (!server_enabled) { 1268 if (!server_enabled) {
1261 // Set the halt loop to false in case the user enabled the gdbstub mid-execution. 1269 // Set the halt loop to false in case the user enabled the gdbstub mid-execution.
@@ -1341,6 +1349,7 @@ void Shutdown() {
1341 if (!server_enabled) { 1349 if (!server_enabled) {
1342 return; 1350 return;
1343 } 1351 }
1352 defer_start = false;
1344 1353
1345 LOG_INFO(Debug_GDBStub, "Stopping GDB ..."); 1354 LOG_INFO(Debug_GDBStub, "Stopping GDB ...");
1346 if (gdbserver_socket != -1) { 1355 if (gdbserver_socket != -1) {
diff --git a/src/core/gdbstub/gdbstub.h b/src/core/gdbstub/gdbstub.h
index 5a36524b2..8fe3c320b 100644
--- a/src/core/gdbstub/gdbstub.h
+++ b/src/core/gdbstub/gdbstub.h
@@ -43,6 +43,13 @@ void ToggleServer(bool status);
43/// Start the gdbstub server. 43/// Start the gdbstub server.
44void Init(); 44void Init();
45 45
46/**
47 * Defer initialization of the gdbstub to the first packet processing functions.
48 * This avoids a case where the gdbstub thread is frozen after initialization
49 * and fails to respond in time to packets.
50 */
51void DeferStart();
52
46/// Stop gdbstub server. 53/// Stop gdbstub server.
47void Shutdown(); 54void Shutdown();
48 55
diff --git a/src/core/hle/service/sm/controller.cpp b/src/core/hle/service/sm/controller.cpp
index c45b285f8..9cca84b31 100644
--- a/src/core/hle/service/sm/controller.cpp
+++ b/src/core/hle/service/sm/controller.cpp
@@ -44,7 +44,7 @@ void Controller::QueryPointerBufferSize(Kernel::HLERequestContext& ctx) {
44 44
45 IPC::ResponseBuilder rb{ctx, 3}; 45 IPC::ResponseBuilder rb{ctx, 3};
46 rb.Push(RESULT_SUCCESS); 46 rb.Push(RESULT_SUCCESS);
47 rb.Push<u16>(0x500); 47 rb.Push<u16>(0x1000);
48} 48}
49 49
50Controller::Controller() : ServiceFramework("IpcController") { 50Controller::Controller() : ServiceFramework("IpcController") {
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index ce536e29b..ba63b44b4 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -98,6 +98,8 @@ void Maxwell3D::InitializeRegisterDefaults() {
98 regs.framebuffer_srgb = 1; 98 regs.framebuffer_srgb = 1;
99 regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise; 99 regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise;
100 100
101 shadow_state = regs;
102
101 mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true; 103 mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
102 mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true; 104 mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
103 mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true; 105 mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
@@ -160,8 +162,17 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
160 ASSERT_MSG(method < Regs::NUM_REGS, 162 ASSERT_MSG(method < Regs::NUM_REGS,
161 "Invalid Maxwell3D register, increase the size of the Regs structure"); 163 "Invalid Maxwell3D register, increase the size of the Regs structure");
162 164
163 if (regs.reg_array[method] != method_call.argument) { 165 u32 arg = method_call.argument;
164 regs.reg_array[method] = method_call.argument; 166 // Keep track of the register value in shadow_state when requested.
167 if (shadow_state.shadow_ram_control == Regs::ShadowRamControl::Track ||
168 shadow_state.shadow_ram_control == Regs::ShadowRamControl::TrackWithFilter) {
169 shadow_state.reg_array[method] = arg;
170 } else if (shadow_state.shadow_ram_control == Regs::ShadowRamControl::Replay) {
171 arg = shadow_state.reg_array[method];
172 }
173
174 if (regs.reg_array[method] != arg) {
175 regs.reg_array[method] = arg;
165 176
166 for (const auto& table : dirty.tables) { 177 for (const auto& table : dirty.tables) {
167 dirty.flags[table[method]] = true; 178 dirty.flags[table[method]] = true;
@@ -169,12 +180,16 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
169 } 180 }
170 181
171 switch (method) { 182 switch (method) {
183 case MAXWELL3D_REG_INDEX(shadow_ram_control): {
184 shadow_state.shadow_ram_control = static_cast<Regs::ShadowRamControl>(method_call.argument);
185 break;
186 }
172 case MAXWELL3D_REG_INDEX(macros.data): { 187 case MAXWELL3D_REG_INDEX(macros.data): {
173 ProcessMacroUpload(method_call.argument); 188 ProcessMacroUpload(arg);
174 break; 189 break;
175 } 190 }
176 case MAXWELL3D_REG_INDEX(macros.bind): { 191 case MAXWELL3D_REG_INDEX(macros.bind): {
177 ProcessMacroBind(method_call.argument); 192 ProcessMacroBind(arg);
178 break; 193 break;
179 } 194 }
180 case MAXWELL3D_REG_INDEX(firmware[4]): { 195 case MAXWELL3D_REG_INDEX(firmware[4]): {
@@ -250,7 +265,7 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
250 } 265 }
251 case MAXWELL3D_REG_INDEX(data_upload): { 266 case MAXWELL3D_REG_INDEX(data_upload): {
252 const bool is_last_call = method_call.IsLastCall(); 267 const bool is_last_call = method_call.IsLastCall();
253 upload_state.ProcessData(method_call.argument, is_last_call); 268 upload_state.ProcessData(arg, is_last_call);
254 if (is_last_call) { 269 if (is_last_call) {
255 OnMemoryWrite(); 270 OnMemoryWrite();
256 } 271 }
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 8a9e9992e..d24c9f657 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -531,6 +531,17 @@ public:
531 Fill = 0x1b02, 531 Fill = 0x1b02,
532 }; 532 };
533 533
534 enum class ShadowRamControl : u32 {
535 // write value to shadow ram
536 Track = 0,
537 // write value to shadow ram ( with validation ??? )
538 TrackWithFilter = 1,
539 // only write to real hw register
540 Passthrough = 2,
541 // write value from shadow ram to real hw register
542 Replay = 3,
543 };
544
534 struct RenderTargetConfig { 545 struct RenderTargetConfig {
535 u32 address_high; 546 u32 address_high;
536 u32 address_low; 547 u32 address_low;
@@ -674,7 +685,9 @@ public:
674 u32 bind; 685 u32 bind;
675 } macros; 686 } macros;
676 687
677 INSERT_UNION_PADDING_WORDS(0x17); 688 ShadowRamControl shadow_ram_control;
689
690 INSERT_UNION_PADDING_WORDS(0x16);
678 691
679 Upload::Registers upload; 692 Upload::Registers upload;
680 struct { 693 struct {
@@ -1263,7 +1276,12 @@ public:
1263 }; 1276 };
1264 std::array<u32, NUM_REGS> reg_array; 1277 std::array<u32, NUM_REGS> reg_array;
1265 }; 1278 };
1266 } regs{}; 1279 };
1280
1281 Regs regs{};
1282
1283 /// Store temporary hw register values, used by some calls to restore state after a operation
1284 Regs shadow_state;
1267 1285
1268 static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size"); 1286 static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size");
1269 static_assert(std::is_trivially_copyable_v<Regs>, "Maxwell3D Regs must be trivially copyable"); 1287 static_assert(std::is_trivially_copyable_v<Regs>, "Maxwell3D Regs must be trivially copyable");
@@ -1458,6 +1476,7 @@ private:
1458 "Field " #field_name " has invalid position") 1476 "Field " #field_name " has invalid position")
1459 1477
1460ASSERT_REG_POSITION(macros, 0x45); 1478ASSERT_REG_POSITION(macros, 0x45);
1479ASSERT_REG_POSITION(shadow_ram_control, 0x49);
1461ASSERT_REG_POSITION(upload, 0x60); 1480ASSERT_REG_POSITION(upload, 0x60);
1462ASSERT_REG_POSITION(exec_upload, 0x6C); 1481ASSERT_REG_POSITION(exec_upload, 0x6C);
1463ASSERT_REG_POSITION(data_upload, 0x6D); 1482ASSERT_REG_POSITION(data_upload, 0x6D);
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index eba42deb4..49dc5abe0 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -82,6 +82,10 @@ union Attribute {
82 Position = 7, 82 Position = 7,
83 Attribute_0 = 8, 83 Attribute_0 = 8,
84 Attribute_31 = 39, 84 Attribute_31 = 39,
85 FrontColor = 40,
86 FrontSecondaryColor = 41,
87 BackColor = 42,
88 BackSecondaryColor = 43,
85 ClipDistances0123 = 44, 89 ClipDistances0123 = 44,
86 ClipDistances4567 = 45, 90 ClipDistances4567 = 45,
87 PointCoord = 46, 91 PointCoord = 46,
@@ -89,6 +93,8 @@ union Attribute {
89 // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval 93 // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
90 // shader. 94 // shader.
91 TessCoordInstanceIDVertexID = 47, 95 TessCoordInstanceIDVertexID = 47,
96 TexCoord_0 = 48,
97 TexCoord_7 = 55,
92 // This attribute contains a tuple of (Unk, Unk, Unk, gl_FrontFacing) when inside a fragment 98 // This attribute contains a tuple of (Unk, Unk, Unk, gl_FrontFacing) when inside a fragment
93 // shader. It is unknown what the other values contain. 99 // shader. It is unknown what the other values contain.
94 FrontFacing = 63, 100 FrontFacing = 63,
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 063f41327..826eee7df 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -933,13 +933,15 @@ void RasterizerOpenGL::SyncViewport() {
933 } 933 }
934 flags[Dirty::Viewport0 + i] = false; 934 flags[Dirty::Viewport0 + i] = false;
935 935
936 const Common::Rectangle<f32> rect{regs.viewport_transform[i].GetRect()}; 936 const auto& src = regs.viewport_transform[i];
937 const Common::Rectangle<f32> rect{src.GetRect()};
937 glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom, rect.GetWidth(), 938 glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom, rect.GetWidth(),
938 rect.GetHeight()); 939 rect.GetHeight());
939 940
940 const auto& src = regs.viewports[i]; 941 const GLdouble reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
941 glDepthRangeIndexed(static_cast<GLuint>(i), static_cast<GLdouble>(src.depth_range_near), 942 const GLdouble near_depth = src.translate_z - src.scale_z * reduce_z;
942 static_cast<GLdouble>(src.depth_range_far)); 943 const GLdouble far_depth = src.translate_z + src.scale_z;
944 glDepthRangeIndexed(static_cast<GLuint>(i), near_depth, far_depth);
943 } 945 }
944 } 946 }
945} 947}
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 2c38f57fd..8aa4a7ac9 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -366,10 +366,19 @@ constexpr bool IsGenericAttribute(Attribute::Index index) {
366 return index >= Attribute::Index::Attribute_0 && index <= Attribute::Index::Attribute_31; 366 return index >= Attribute::Index::Attribute_0 && index <= Attribute::Index::Attribute_31;
367} 367}
368 368
369constexpr bool IsLegacyTexCoord(Attribute::Index index) {
370 return static_cast<int>(index) >= static_cast<int>(Attribute::Index::TexCoord_0) &&
371 static_cast<int>(index) <= static_cast<int>(Attribute::Index::TexCoord_7);
372}
373
369constexpr Attribute::Index ToGenericAttribute(u64 value) { 374constexpr Attribute::Index ToGenericAttribute(u64 value) {
370 return static_cast<Attribute::Index>(value + static_cast<u64>(Attribute::Index::Attribute_0)); 375 return static_cast<Attribute::Index>(value + static_cast<u64>(Attribute::Index::Attribute_0));
371} 376}
372 377
378constexpr int GetLegacyTexCoordIndex(Attribute::Index index) {
379 return static_cast<int>(index) - static_cast<int>(Attribute::Index::TexCoord_0);
380}
381
373u32 GetGenericAttributeIndex(Attribute::Index index) { 382u32 GetGenericAttributeIndex(Attribute::Index index) {
374 ASSERT(IsGenericAttribute(index)); 383 ASSERT(IsGenericAttribute(index));
375 return static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0); 384 return static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0);
@@ -498,7 +507,7 @@ private:
498 if (!identifier.empty()) { 507 if (!identifier.empty()) {
499 code.AddLine("// {}", identifier); 508 code.AddLine("// {}", identifier);
500 } 509 }
501 code.AddLine("#version 440 core"); 510 code.AddLine("#version 440 {}", ir.UsesLegacyVaryings() ? "compatibility" : "core");
502 code.AddLine("#extension GL_ARB_separate_shader_objects : enable"); 511 code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
503 if (device.HasShaderBallot()) { 512 if (device.HasShaderBallot()) {
504 code.AddLine("#extension GL_ARB_shader_ballot : require"); 513 code.AddLine("#extension GL_ARB_shader_ballot : require");
@@ -561,6 +570,16 @@ private:
561 if (stage != ShaderType::Fragment) { 570 if (stage != ShaderType::Fragment) {
562 return; 571 return;
563 } 572 }
573 if (ir.UsesLegacyVaryings()) {
574 code.AddLine("in gl_PerFragment {{");
575 ++code.scope;
576 code.AddLine("vec4 gl_TexCoord[8];");
577 code.AddLine("vec4 gl_Color;");
578 code.AddLine("vec4 gl_SecondaryColor;");
579 --code.scope;
580 code.AddLine("}};");
581 }
582
564 for (u32 rt = 0; rt < Maxwell::NumRenderTargets; ++rt) { 583 for (u32 rt = 0; rt < Maxwell::NumRenderTargets; ++rt) {
565 code.AddLine("layout (location = {}) out vec4 frag_color{};", rt, rt); 584 code.AddLine("layout (location = {}) out vec4 frag_color{};", rt, rt);
566 } 585 }
@@ -617,12 +636,12 @@ private:
617 code.AddLine("float gl_PointSize;"); 636 code.AddLine("float gl_PointSize;");
618 } 637 }
619 638
620 if (ir.UsesInstanceId()) { 639 if (ir.UsesLegacyVaryings()) {
621 code.AddLine("int gl_InstanceID;"); 640 code.AddLine("vec4 gl_TexCoord[8];");
622 } 641 code.AddLine("vec4 gl_FrontColor;");
623 642 code.AddLine("vec4 gl_FrontSecondaryColor;");
624 if (ir.UsesVertexId()) { 643 code.AddLine("vec4 gl_BackColor;");
625 code.AddLine("int gl_VertexID;"); 644 code.AddLine("vec4 gl_BackSecondaryColor;");
626 } 645 }
627 646
628 --code.scope; 647 --code.scope;
@@ -1128,6 +1147,10 @@ private:
1128 default: 1147 default:
1129 UNREACHABLE(); 1148 UNREACHABLE();
1130 } 1149 }
1150 case Attribute::Index::FrontColor:
1151 return {"gl_Color"s + GetSwizzle(element), Type::Float};
1152 case Attribute::Index::FrontSecondaryColor:
1153 return {"gl_SecondaryColor"s + GetSwizzle(element), Type::Float};
1131 case Attribute::Index::PointCoord: 1154 case Attribute::Index::PointCoord:
1132 switch (element) { 1155 switch (element) {
1133 case 0: 1156 case 0:
@@ -1168,6 +1191,12 @@ private:
1168 return {GeometryPass(GetGenericInputAttribute(attribute)) + GetSwizzle(element), 1191 return {GeometryPass(GetGenericInputAttribute(attribute)) + GetSwizzle(element),
1169 Type::Float}; 1192 Type::Float};
1170 } 1193 }
1194 if (IsLegacyTexCoord(attribute)) {
1195 UNIMPLEMENTED_IF(stage == ShaderType::Geometry);
1196 return {fmt::format("gl_TexCoord[{}]{}", GetLegacyTexCoordIndex(attribute),
1197 GetSwizzle(element)),
1198 Type::Float};
1199 }
1171 break; 1200 break;
1172 } 1201 }
1173 UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute)); 1202 UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute));
@@ -1206,11 +1235,12 @@ private:
1206 } 1235 }
1207 1236
1208 std::optional<Expression> GetOutputAttribute(const AbufNode* abuf) { 1237 std::optional<Expression> GetOutputAttribute(const AbufNode* abuf) {
1238 const u32 element = abuf->GetElement();
1209 switch (const auto attribute = abuf->GetIndex()) { 1239 switch (const auto attribute = abuf->GetIndex()) {
1210 case Attribute::Index::Position: 1240 case Attribute::Index::Position:
1211 return {{"gl_Position"s + GetSwizzle(abuf->GetElement()), Type::Float}}; 1241 return {{"gl_Position"s + GetSwizzle(element), Type::Float}};
1212 case Attribute::Index::LayerViewportPointSize: 1242 case Attribute::Index::LayerViewportPointSize:
1213 switch (abuf->GetElement()) { 1243 switch (element) {
1214 case 0: 1244 case 0:
1215 UNIMPLEMENTED(); 1245 UNIMPLEMENTED();
1216 return {}; 1246 return {};
@@ -1228,13 +1258,26 @@ private:
1228 return {{"gl_PointSize", Type::Float}}; 1258 return {{"gl_PointSize", Type::Float}};
1229 } 1259 }
1230 return {}; 1260 return {};
1261 case Attribute::Index::FrontColor:
1262 return {{"gl_FrontColor"s + GetSwizzle(element), Type::Float}};
1263 case Attribute::Index::FrontSecondaryColor:
1264 return {{"gl_FrontSecondaryColor"s + GetSwizzle(element), Type::Float}};
1265 case Attribute::Index::BackColor:
1266 return {{"gl_BackColor"s + GetSwizzle(element), Type::Float}};
1267 case Attribute::Index::BackSecondaryColor:
1268 return {{"gl_BackSecondaryColor"s + GetSwizzle(element), Type::Float}};
1231 case Attribute::Index::ClipDistances0123: 1269 case Attribute::Index::ClipDistances0123:
1232 return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement()), Type::Float}}; 1270 return {{fmt::format("gl_ClipDistance[{}]", element), Type::Float}};
1233 case Attribute::Index::ClipDistances4567: 1271 case Attribute::Index::ClipDistances4567:
1234 return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}}; 1272 return {{fmt::format("gl_ClipDistance[{}]", element + 4), Type::Float}};
1235 default: 1273 default:
1236 if (IsGenericAttribute(attribute)) { 1274 if (IsGenericAttribute(attribute)) {
1237 return {{GetGenericOutputAttribute(attribute, abuf->GetElement()), Type::Float}}; 1275 return {{GetGenericOutputAttribute(attribute, element), Type::Float}};
1276 }
1277 if (IsLegacyTexCoord(attribute)) {
1278 return {{fmt::format("gl_TexCoord[{}]{}", GetLegacyTexCoordIndex(attribute),
1279 GetSwizzle(element)),
1280 Type::Float}};
1238 } 1281 }
1239 UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute)); 1282 UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
1240 return {}; 1283 return {};
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp
index 425927777..baf7188d2 100644
--- a/src/video_core/shader/shader_ir.cpp
+++ b/src/video_core/shader/shader_ir.cpp
@@ -96,6 +96,7 @@ Node ShaderIR::GetPredicate(bool immediate) {
96} 96}
97 97
98Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, Node buffer) { 98Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, Node buffer) {
99 MarkAttributeUsage(index, element);
99 used_input_attributes.emplace(index); 100 used_input_attributes.emplace(index);
100 return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer)); 101 return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer));
101} 102}
@@ -106,42 +107,8 @@ Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_addres
106} 107}
107 108
108Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) { 109Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
109 if (index == Attribute::Index::LayerViewportPointSize) { 110 MarkAttributeUsage(index, element);
110 switch (element) {
111 case 0:
112 UNIMPLEMENTED();
113 break;
114 case 1:
115 uses_layer = true;
116 break;
117 case 2:
118 uses_viewport_index = true;
119 break;
120 case 3:
121 uses_point_size = true;
122 break;
123 }
124 }
125 if (index == Attribute::Index::TessCoordInstanceIDVertexID) {
126 switch (element) {
127 case 2:
128 uses_instance_id = true;
129 break;
130 case 3:
131 uses_vertex_id = true;
132 break;
133 default:
134 break;
135 }
136 }
137 if (index == Attribute::Index::ClipDistances0123 ||
138 index == Attribute::Index::ClipDistances4567) {
139 const auto clip_index =
140 static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
141 used_clip_distances.at(clip_index) = true;
142 }
143 used_output_attributes.insert(index); 111 used_output_attributes.insert(index);
144
145 return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer)); 112 return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer));
146} 113}
147 114
@@ -452,6 +419,54 @@ Node ShaderIR::BitfieldInsert(Node base, Node insert, u32 offset, u32 bits) {
452 Immediate(bits)); 419 Immediate(bits));
453} 420}
454 421
422void ShaderIR::MarkAttributeUsage(Attribute::Index index, u64 element) {
423 switch (index) {
424 case Attribute::Index::LayerViewportPointSize:
425 switch (element) {
426 case 0:
427 UNIMPLEMENTED();
428 break;
429 case 1:
430 uses_layer = true;
431 break;
432 case 2:
433 uses_viewport_index = true;
434 break;
435 case 3:
436 uses_point_size = true;
437 break;
438 }
439 break;
440 case Attribute::Index::TessCoordInstanceIDVertexID:
441 switch (element) {
442 case 2:
443 uses_instance_id = true;
444 break;
445 case 3:
446 uses_vertex_id = true;
447 break;
448 }
449 break;
450 case Attribute::Index::ClipDistances0123:
451 case Attribute::Index::ClipDistances4567: {
452 const u64 clip_index = (index == Attribute::Index::ClipDistances4567 ? 4 : 0) + element;
453 used_clip_distances.at(clip_index) = true;
454 break;
455 }
456 case Attribute::Index::FrontColor:
457 case Attribute::Index::FrontSecondaryColor:
458 case Attribute::Index::BackColor:
459 case Attribute::Index::BackSecondaryColor:
460 uses_legacy_varyings = true;
461 break;
462 default:
463 if (index >= Attribute::Index::TexCoord_0 && index <= Attribute::Index::TexCoord_7) {
464 uses_legacy_varyings = true;
465 }
466 break;
467 }
468}
469
455std::size_t ShaderIR::DeclareAmend(Node new_amend) { 470std::size_t ShaderIR::DeclareAmend(Node new_amend) {
456 const std::size_t id = amend_code.size(); 471 const std::size_t id = amend_code.size();
457 amend_code.push_back(new_amend); 472 amend_code.push_back(new_amend);
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index dde036b40..80fc9b82c 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -137,6 +137,10 @@ public:
137 return uses_vertex_id; 137 return uses_vertex_id;
138 } 138 }
139 139
140 bool UsesLegacyVaryings() const {
141 return uses_legacy_varyings;
142 }
143
140 bool UsesWarps() const { 144 bool UsesWarps() const {
141 return uses_warps; 145 return uses_warps;
142 } 146 }
@@ -343,6 +347,9 @@ private:
343 /// Inserts a sequence of bits from a node 347 /// Inserts a sequence of bits from a node
344 Node BitfieldInsert(Node base, Node insert, u32 offset, u32 bits); 348 Node BitfieldInsert(Node base, Node insert, u32 offset, u32 bits);
345 349
350 /// Marks the usage of a input or output attribute.
351 void MarkAttributeUsage(Tegra::Shader::Attribute::Index index, u64 element);
352
346 void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr, 353 void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
347 const Node4& components); 354 const Node4& components);
348 355
@@ -443,6 +450,7 @@ private:
443 bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes 450 bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
444 bool uses_instance_id{}; 451 bool uses_instance_id{};
445 bool uses_vertex_id{}; 452 bool uses_vertex_id{};
453 bool uses_legacy_varyings{};
446 bool uses_warps{}; 454 bool uses_warps{};
447 bool uses_indexed_samplers{}; 455 bool uses_indexed_samplers{};
448 456