diff options
| -rw-r--r-- | src/video_core/host_shaders/convert_abgr8_to_d24s8.frag | 2 | ||||
| -rw-r--r-- | src/video_core/host_shaders/convert_d24s8_to_abgr8.frag | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag index d51397a0c..ea055ddad 100644 --- a/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag +++ b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag | |||
| @@ -9,7 +9,7 @@ layout(binding = 0) uniform sampler2D color_texture; | |||
| 9 | 9 | ||
| 10 | void main() { | 10 | void main() { |
| 11 | ivec2 coord = ivec2(gl_FragCoord.xy); | 11 | ivec2 coord = ivec2(gl_FragCoord.xy); |
| 12 | uvec4 color = uvec4(texelFetch(color_texture, coord, 0).rgba * (exp2(8) - 1.0f)); | 12 | uvec4 color = uvec4(texelFetch(color_texture, coord, 0).abgr * (exp2(8) - 1.0f)); |
| 13 | uvec4 bytes = color << uvec4(24, 16, 8, 0); | 13 | uvec4 bytes = color << uvec4(24, 16, 8, 0); |
| 14 | uint depth_stencil_unorm = bytes.x | bytes.y | bytes.z | bytes.w; | 14 | uint depth_stencil_unorm = bytes.x | bytes.y | bytes.z | bytes.w; |
| 15 | 15 | ||
diff --git a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag index 47f9c1abc..94368fb59 100644 --- a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag +++ b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag | |||
| @@ -19,5 +19,5 @@ void main() { | |||
| 19 | lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r; | 19 | lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r; |
| 20 | highp uvec4 components = | 20 | highp uvec4 components = |
| 21 | uvec4(stencil_val, (uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu); | 21 | uvec4(stencil_val, (uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu); |
| 22 | color = vec4(components) / (exp2(8.0) - 1.0); | 22 | color.abgr = vec4(components) / (exp2(8.0) - 1.0); |
| 23 | } | 23 | } |