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-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/swrasterizer/rasterizer.cpp211
-rw-r--r--src/video_core/swrasterizer/texturing.cpp228
-rw-r--r--src/video_core/swrasterizer/texturing.h28
4 files changed, 259 insertions, 210 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 479edfff4..5317719e8 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -17,6 +17,7 @@ set(SRCS
17 swrasterizer/framebuffer.cpp 17 swrasterizer/framebuffer.cpp
18 swrasterizer/rasterizer.cpp 18 swrasterizer/rasterizer.cpp
19 swrasterizer/swrasterizer.cpp 19 swrasterizer/swrasterizer.cpp
20 swrasterizer/texturing.cpp
20 texture/etc1.cpp 21 texture/etc1.cpp
21 texture/texture_decode.cpp 22 texture/texture_decode.cpp
22 vertex_loader.cpp 23 vertex_loader.cpp
@@ -55,6 +56,7 @@ set(HEADERS
55 swrasterizer/framebuffer.h 56 swrasterizer/framebuffer.h
56 swrasterizer/rasterizer.h 57 swrasterizer/rasterizer.h
57 swrasterizer/swrasterizer.h 58 swrasterizer/swrasterizer.h
59 swrasterizer/texturing.h
58 texture/etc1.h 60 texture/etc1.h
59 texture/texture_decode.h 61 texture/texture_decode.h
60 utils.h 62 utils.h
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp
index 7044a6136..0fd842abe 100644
--- a/src/video_core/swrasterizer/rasterizer.cpp
+++ b/src/video_core/swrasterizer/rasterizer.cpp
@@ -24,222 +24,13 @@
24#include "video_core/shader/shader.h" 24#include "video_core/shader/shader.h"
25#include "video_core/swrasterizer/framebuffer.h" 25#include "video_core/swrasterizer/framebuffer.h"
26#include "video_core/swrasterizer/rasterizer.h" 26#include "video_core/swrasterizer/rasterizer.h"
27#include "video_core/swrasterizer/texturing.h"
27#include "video_core/texture/texture_decode.h" 28#include "video_core/texture/texture_decode.h"
28#include "video_core/utils.h" 29#include "video_core/utils.h"
29 30
30namespace Pica { 31namespace Pica {
31namespace Rasterizer { 32namespace Rasterizer {
32 33
33using TevStageConfig = TexturingRegs::TevStageConfig;
34
35static int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) {
36 switch (mode) {
37 case TexturingRegs::TextureConfig::ClampToEdge:
38 val = std::max(val, 0);
39 val = std::min(val, (int)size - 1);
40 return val;
41
42 case TexturingRegs::TextureConfig::ClampToBorder:
43 return val;
44
45 case TexturingRegs::TextureConfig::Repeat:
46 return (int)((unsigned)val % size);
47
48 case TexturingRegs::TextureConfig::MirroredRepeat: {
49 unsigned int coord = ((unsigned)val % (2 * size));
50 if (coord >= size)
51 coord = 2 * size - 1 - coord;
52 return (int)coord;
53 }
54
55 default:
56 LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode);
57 UNIMPLEMENTED();
58 return 0;
59 }
60};
61
62static Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor,
63 const Math::Vec4<u8>& values) {
64 using ColorModifier = TevStageConfig::ColorModifier;
65
66 switch (factor) {
67 case ColorModifier::SourceColor:
68 return values.rgb();
69
70 case ColorModifier::OneMinusSourceColor:
71 return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>();
72
73 case ColorModifier::SourceAlpha:
74 return values.aaa();
75
76 case ColorModifier::OneMinusSourceAlpha:
77 return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>();
78
79 case ColorModifier::SourceRed:
80 return values.rrr();
81
82 case ColorModifier::OneMinusSourceRed:
83 return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>();
84
85 case ColorModifier::SourceGreen:
86 return values.ggg();
87
88 case ColorModifier::OneMinusSourceGreen:
89 return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>();
90
91 case ColorModifier::SourceBlue:
92 return values.bbb();
93
94 case ColorModifier::OneMinusSourceBlue:
95 return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>();
96 }
97};
98
99static u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) {
100 using AlphaModifier = TevStageConfig::AlphaModifier;
101
102 switch (factor) {
103 case AlphaModifier::SourceAlpha:
104 return values.a();
105
106 case AlphaModifier::OneMinusSourceAlpha:
107 return 255 - values.a();
108
109 case AlphaModifier::SourceRed:
110 return values.r();
111
112 case AlphaModifier::OneMinusSourceRed:
113 return 255 - values.r();
114
115 case AlphaModifier::SourceGreen:
116 return values.g();
117
118 case AlphaModifier::OneMinusSourceGreen:
119 return 255 - values.g();
120
121 case AlphaModifier::SourceBlue:
122 return values.b();
123
124 case AlphaModifier::OneMinusSourceBlue:
125 return 255 - values.b();
126 }
127};
128
129static Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) {
130 using Operation = TevStageConfig::Operation;
131
132 switch (op) {
133 case Operation::Replace:
134 return input[0];
135
136 case Operation::Modulate:
137 return ((input[0] * input[1]) / 255).Cast<u8>();
138
139 case Operation::Add: {
140 auto result = input[0] + input[1];
141 result.r() = std::min(255, result.r());
142 result.g() = std::min(255, result.g());
143 result.b() = std::min(255, result.b());
144 return result.Cast<u8>();
145 }
146
147 case Operation::AddSigned: {
148 // TODO(bunnei): Verify that the color conversion from (float) 0.5f to
149 // (byte) 128 is correct
150 auto result =
151 input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128);
152 result.r() = MathUtil::Clamp<int>(result.r(), 0, 255);
153 result.g() = MathUtil::Clamp<int>(result.g(), 0, 255);
154 result.b() = MathUtil::Clamp<int>(result.b(), 0, 255);
155 return result.Cast<u8>();
156 }
157
158 case Operation::Lerp:
159 return ((input[0] * input[2] +
160 input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) /
161 255)
162 .Cast<u8>();
163
164 case Operation::Subtract: {
165 auto result = input[0].Cast<int>() - input[1].Cast<int>();
166 result.r() = std::max(0, result.r());
167 result.g() = std::max(0, result.g());
168 result.b() = std::max(0, result.b());
169 return result.Cast<u8>();
170 }
171
172 case Operation::MultiplyThenAdd: {
173 auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255;
174 result.r() = std::min(255, result.r());
175 result.g() = std::min(255, result.g());
176 result.b() = std::min(255, result.b());
177 return result.Cast<u8>();
178 }
179
180 case Operation::AddThenMultiply: {
181 auto result = input[0] + input[1];
182 result.r() = std::min(255, result.r());
183 result.g() = std::min(255, result.g());
184 result.b() = std::min(255, result.b());
185 result = (result * input[2].Cast<int>()) / 255;
186 return result.Cast<u8>();
187 }
188 case Operation::Dot3_RGB: {
189 // Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results
190 // indicate that the per-component computation can't have a higher precision than 1/256,
191 // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give
192 // different results.
193 int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 +
194 ((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 +
195 ((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256;
196 result = std::max(0, std::min(255, result));
197 return {(u8)result, (u8)result, (u8)result};
198 }
199 default:
200 LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op);
201 UNIMPLEMENTED();
202 return {0, 0, 0};
203 }
204};
205
206static u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) {
207 switch (op) {
208 using Operation = TevStageConfig::Operation;
209 case Operation::Replace:
210 return input[0];
211
212 case Operation::Modulate:
213 return input[0] * input[1] / 255;
214
215 case Operation::Add:
216 return std::min(255, input[0] + input[1]);
217
218 case Operation::AddSigned: {
219 // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
220 auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128;
221 return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255));
222 }
223
224 case Operation::Lerp:
225 return (input[0] * input[2] + input[1] * (255 - input[2])) / 255;
226
227 case Operation::Subtract:
228 return std::max(0, (int)input[0] - (int)input[1]);
229
230 case Operation::MultiplyThenAdd:
231 return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255);
232
233 case Operation::AddThenMultiply:
234 return (std::min(255, (input[0] + input[1])) * input[2]) / 255;
235
236 default:
237 LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op);
238 UNIMPLEMENTED();
239 return 0;
240 }
241};
242
243static Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, 34static Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src,
244 const Math::Vec4<u8>& srcfactor, 35 const Math::Vec4<u8>& srcfactor,
245 const Math::Vec4<u8>& dest, 36 const Math::Vec4<u8>& dest,
diff --git a/src/video_core/swrasterizer/texturing.cpp b/src/video_core/swrasterizer/texturing.cpp
new file mode 100644
index 000000000..eb18e4ba4
--- /dev/null
+++ b/src/video_core/swrasterizer/texturing.cpp
@@ -0,0 +1,228 @@
1// Copyright 2017 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <algorithm>
6
7#include "common/assert.h"
8#include "common/common_types.h"
9#include "common/math_util.h"
10#include "common/vector_math.h"
11#include "video_core/regs_texturing.h"
12#include "video_core/swrasterizer/texturing.h"
13
14namespace Pica {
15namespace Rasterizer {
16
17using TevStageConfig = TexturingRegs::TevStageConfig;
18
19int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) {
20 switch (mode) {
21 case TexturingRegs::TextureConfig::ClampToEdge:
22 val = std::max(val, 0);
23 val = std::min(val, (int)size - 1);
24 return val;
25
26 case TexturingRegs::TextureConfig::ClampToBorder:
27 return val;
28
29 case TexturingRegs::TextureConfig::Repeat:
30 return (int)((unsigned)val % size);
31
32 case TexturingRegs::TextureConfig::MirroredRepeat: {
33 unsigned int coord = ((unsigned)val % (2 * size));
34 if (coord >= size)
35 coord = 2 * size - 1 - coord;
36 return (int)coord;
37 }
38
39 default:
40 LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode);
41 UNIMPLEMENTED();
42 return 0;
43 }
44};
45
46Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor,
47 const Math::Vec4<u8>& values) {
48 using ColorModifier = TevStageConfig::ColorModifier;
49
50 switch (factor) {
51 case ColorModifier::SourceColor:
52 return values.rgb();
53
54 case ColorModifier::OneMinusSourceColor:
55 return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>();
56
57 case ColorModifier::SourceAlpha:
58 return values.aaa();
59
60 case ColorModifier::OneMinusSourceAlpha:
61 return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>();
62
63 case ColorModifier::SourceRed:
64 return values.rrr();
65
66 case ColorModifier::OneMinusSourceRed:
67 return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>();
68
69 case ColorModifier::SourceGreen:
70 return values.ggg();
71
72 case ColorModifier::OneMinusSourceGreen:
73 return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>();
74
75 case ColorModifier::SourceBlue:
76 return values.bbb();
77
78 case ColorModifier::OneMinusSourceBlue:
79 return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>();
80 }
81};
82
83u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) {
84 using AlphaModifier = TevStageConfig::AlphaModifier;
85
86 switch (factor) {
87 case AlphaModifier::SourceAlpha:
88 return values.a();
89
90 case AlphaModifier::OneMinusSourceAlpha:
91 return 255 - values.a();
92
93 case AlphaModifier::SourceRed:
94 return values.r();
95
96 case AlphaModifier::OneMinusSourceRed:
97 return 255 - values.r();
98
99 case AlphaModifier::SourceGreen:
100 return values.g();
101
102 case AlphaModifier::OneMinusSourceGreen:
103 return 255 - values.g();
104
105 case AlphaModifier::SourceBlue:
106 return values.b();
107
108 case AlphaModifier::OneMinusSourceBlue:
109 return 255 - values.b();
110 }
111};
112
113Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) {
114 using Operation = TevStageConfig::Operation;
115
116 switch (op) {
117 case Operation::Replace:
118 return input[0];
119
120 case Operation::Modulate:
121 return ((input[0] * input[1]) / 255).Cast<u8>();
122
123 case Operation::Add: {
124 auto result = input[0] + input[1];
125 result.r() = std::min(255, result.r());
126 result.g() = std::min(255, result.g());
127 result.b() = std::min(255, result.b());
128 return result.Cast<u8>();
129 }
130
131 case Operation::AddSigned: {
132 // TODO(bunnei): Verify that the color conversion from (float) 0.5f to
133 // (byte) 128 is correct
134 auto result =
135 input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128);
136 result.r() = MathUtil::Clamp<int>(result.r(), 0, 255);
137 result.g() = MathUtil::Clamp<int>(result.g(), 0, 255);
138 result.b() = MathUtil::Clamp<int>(result.b(), 0, 255);
139 return result.Cast<u8>();
140 }
141
142 case Operation::Lerp:
143 return ((input[0] * input[2] +
144 input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) /
145 255)
146 .Cast<u8>();
147
148 case Operation::Subtract: {
149 auto result = input[0].Cast<int>() - input[1].Cast<int>();
150 result.r() = std::max(0, result.r());
151 result.g() = std::max(0, result.g());
152 result.b() = std::max(0, result.b());
153 return result.Cast<u8>();
154 }
155
156 case Operation::MultiplyThenAdd: {
157 auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255;
158 result.r() = std::min(255, result.r());
159 result.g() = std::min(255, result.g());
160 result.b() = std::min(255, result.b());
161 return result.Cast<u8>();
162 }
163
164 case Operation::AddThenMultiply: {
165 auto result = input[0] + input[1];
166 result.r() = std::min(255, result.r());
167 result.g() = std::min(255, result.g());
168 result.b() = std::min(255, result.b());
169 result = (result * input[2].Cast<int>()) / 255;
170 return result.Cast<u8>();
171 }
172 case Operation::Dot3_RGB: {
173 // Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results
174 // indicate that the per-component computation can't have a higher precision than 1/256,
175 // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give
176 // different results.
177 int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 +
178 ((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 +
179 ((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256;
180 result = std::max(0, std::min(255, result));
181 return {(u8)result, (u8)result, (u8)result};
182 }
183 default:
184 LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op);
185 UNIMPLEMENTED();
186 return {0, 0, 0};
187 }
188};
189
190u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) {
191 switch (op) {
192 using Operation = TevStageConfig::Operation;
193 case Operation::Replace:
194 return input[0];
195
196 case Operation::Modulate:
197 return input[0] * input[1] / 255;
198
199 case Operation::Add:
200 return std::min(255, input[0] + input[1]);
201
202 case Operation::AddSigned: {
203 // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
204 auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128;
205 return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255));
206 }
207
208 case Operation::Lerp:
209 return (input[0] * input[2] + input[1] * (255 - input[2])) / 255;
210
211 case Operation::Subtract:
212 return std::max(0, (int)input[0] - (int)input[1]);
213
214 case Operation::MultiplyThenAdd:
215 return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255);
216
217 case Operation::AddThenMultiply:
218 return (std::min(255, (input[0] + input[1])) * input[2]) / 255;
219
220 default:
221 LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op);
222 UNIMPLEMENTED();
223 return 0;
224 }
225};
226
227} // namespace Rasterizer
228} // namespace Pica
diff --git a/src/video_core/swrasterizer/texturing.h b/src/video_core/swrasterizer/texturing.h
new file mode 100644
index 000000000..24f74a5a3
--- /dev/null
+++ b/src/video_core/swrasterizer/texturing.h
@@ -0,0 +1,28 @@
1// Copyright 2017 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include "common/common_types.h"
8#include "common/vector_math.h"
9#include "video_core/regs_texturing.h"
10
11namespace Pica {
12namespace Rasterizer {
13
14int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size);
15
16Math::Vec3<u8> GetColorModifier(TexturingRegs::TevStageConfig::ColorModifier factor,
17 const Math::Vec4<u8>& values);
18
19u8 GetAlphaModifier(TexturingRegs::TevStageConfig::AlphaModifier factor,
20 const Math::Vec4<u8>& values);
21
22Math::Vec3<u8> ColorCombine(TexturingRegs::TevStageConfig::Operation op,
23 const Math::Vec3<u8> input[3]);
24
25u8 AlphaCombine(TexturingRegs::TevStageConfig::Operation op, const std::array<u8, 3>& input);
26
27} // namespace Rasterizer
28} // namespace Pica