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-rw-r--r--src/video_core/host_shaders/convert_d32f_to_abgr8.frag2
-rw-r--r--src/video_core/host_shaders/convert_d32f_to_bgra8.frag2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
index 04cfef8b5..4e5a9f955 100644
--- a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
+++ b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
@@ -9,6 +9,6 @@ layout(location = 0) out vec4 color;
9 9
10void main() { 10void main() {
11 ivec2 coord = ivec2(gl_FragCoord.xy); 11 ivec2 coord = ivec2(gl_FragCoord.xy);
12 float depth = textureLod(depth_tex, coord, 0).r; 12 float depth = texelFetch(depth_tex, coord, 0).r;
13 color = vec4(depth, depth, depth, 1.0); 13 color = vec4(depth, depth, depth, 1.0);
14} 14}
diff --git a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag
index c0d8ff36b..82dfca739 100644
--- a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag
+++ b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag
@@ -9,7 +9,7 @@ layout(location = 0) out vec4 color;
9 9
10void main() { 10void main() {
11 ivec2 coord = ivec2(gl_FragCoord.xy); 11 ivec2 coord = ivec2(gl_FragCoord.xy);
12 float depth = textureLod(depth_tex, coord, 0).r; 12 float depth = texelFetch(depth_tex, coord, 0).r;
13 color = vec4(depth, depth, depth, 1.0); 13 color = vec4(depth, depth, depth, 1.0);
14 color = color.bgra; // Swap color channels for BGRA format 14 color = color.bgra; // Swap color channels for BGRA format
15} \ No newline at end of file 15} \ No newline at end of file