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-rw-r--r--src/input_common/CMakeLists.txt15
-rw-r--r--src/input_common/main.cpp23
-rw-r--r--src/input_common/main.h2
-rw-r--r--src/input_common/sdl/sdl.cpp636
-rw-r--r--src/input_common/sdl/sdl.h53
-rw-r--r--src/input_common/sdl/sdl_impl.cpp193
-rw-r--r--src/input_common/sdl/sdl_impl.h79
-rw-r--r--src/yuzu/bootmanager.cpp1
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp13
9 files changed, 206 insertions, 809 deletions
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index 1c7db28c0..5b4e032bd 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -7,15 +7,18 @@ add_library(input_common STATIC
7 main.h 7 main.h
8 motion_emu.cpp 8 motion_emu.cpp
9 motion_emu.h 9 motion_emu.h
10 10 sdl/sdl.cpp
11 $<$<BOOL:${SDL2_FOUND}>:sdl/sdl.cpp sdl/sdl.h> 11 sdl/sdl.h
12) 12)
13 13
14create_target_directory_groups(input_common)
15
16target_link_libraries(input_common PUBLIC core PRIVATE common)
17
18if(SDL2_FOUND) 14if(SDL2_FOUND)
15 target_sources(input_common PRIVATE
16 sdl/sdl_impl.cpp
17 sdl/sdl_impl.h
18 )
19 target_link_libraries(input_common PRIVATE SDL2) 19 target_link_libraries(input_common PRIVATE SDL2)
20 target_compile_definitions(input_common PRIVATE HAVE_SDL2) 20 target_compile_definitions(input_common PRIVATE HAVE_SDL2)
21endif() 21endif()
22
23create_target_directory_groups(input_common)
24target_link_libraries(input_common PUBLIC core PRIVATE common)
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index 37f572853..8e66c1b15 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -17,10 +17,7 @@ namespace InputCommon {
17 17
18static std::shared_ptr<Keyboard> keyboard; 18static std::shared_ptr<Keyboard> keyboard;
19static std::shared_ptr<MotionEmu> motion_emu; 19static std::shared_ptr<MotionEmu> motion_emu;
20 20static std::unique_ptr<SDL::State> sdl;
21#ifdef HAVE_SDL2
22static std::thread poll_thread;
23#endif
24 21
25void Init() { 22void Init() {
26 keyboard = std::make_shared<Keyboard>(); 23 keyboard = std::make_shared<Keyboard>();
@@ -30,15 +27,7 @@ void Init() {
30 motion_emu = std::make_shared<MotionEmu>(); 27 motion_emu = std::make_shared<MotionEmu>();
31 Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu); 28 Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
32 29
33#ifdef HAVE_SDL2 30 sdl = SDL::Init();
34 SDL::Init();
35#endif
36}
37
38void StartJoystickEventHandler() {
39#ifdef HAVE_SDL2
40 poll_thread = std::thread(SDL::PollLoop);
41#endif
42} 31}
43 32
44void Shutdown() { 33void Shutdown() {
@@ -47,11 +36,7 @@ void Shutdown() {
47 Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button"); 36 Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
48 Input::UnregisterFactory<Input::MotionDevice>("motion_emu"); 37 Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
49 motion_emu.reset(); 38 motion_emu.reset();
50 39 sdl.reset();
51#ifdef HAVE_SDL2
52 SDL::Shutdown();
53 poll_thread.join();
54#endif
55} 40}
56 41
57Keyboard* GetKeyboard() { 42Keyboard* GetKeyboard() {
@@ -88,7 +73,7 @@ namespace Polling {
88 73
89std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) { 74std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
90#ifdef HAVE_SDL2 75#ifdef HAVE_SDL2
91 return SDL::Polling::GetPollers(type); 76 return sdl->GetPollers(type);
92#else 77#else
93 return {}; 78 return {};
94#endif 79#endif
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 9eb13106e..77a0ce90b 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -20,8 +20,6 @@ void Init();
20/// Deregisters all built-in input device factories and shuts them down. 20/// Deregisters all built-in input device factories and shuts them down.
21void Shutdown(); 21void Shutdown();
22 22
23void StartJoystickEventHandler();
24
25class Keyboard; 23class Keyboard;
26 24
27/// Gets the keyboard button device factory. 25/// Gets the keyboard button device factory.
diff --git a/src/input_common/sdl/sdl.cpp b/src/input_common/sdl/sdl.cpp
index faf3c1fa3..644db3448 100644
--- a/src/input_common/sdl/sdl.cpp
+++ b/src/input_common/sdl/sdl.cpp
@@ -1,631 +1,19 @@
1// Copyright 2017 Citra Emulator Project 1// Copyright 2018 Citra Emulator Project
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <algorithm>
6#include <atomic>
7#include <cmath>
8#include <functional>
9#include <iterator>
10#include <mutex>
11#include <string>
12#include <thread>
13#include <tuple>
14#include <unordered_map>
15#include <utility>
16#include <vector>
17#include <SDL.h>
18#include "common/assert.h"
19#include "common/logging/log.h"
20#include "common/math_util.h"
21#include "common/param_package.h"
22#include "common/threadsafe_queue.h"
23#include "input_common/main.h"
24#include "input_common/sdl/sdl.h" 5#include "input_common/sdl/sdl.h"
6#ifdef HAVE_SDL2
7#include "input_common/sdl/sdl_impl.h"
8#endif
25 9
26namespace InputCommon { 10namespace InputCommon::SDL {
27 11
28namespace SDL { 12std::unique_ptr<State> Init() {
29 13#ifdef HAVE_SDL2
30class SDLJoystick; 14 return std::make_unique<SDLState>();
31class SDLButtonFactory; 15#else
32class SDLAnalogFactory; 16 return std::make_unique<NullState>();
33 17#endif
34/// Map of GUID of a list of corresponding virtual Joysticks
35static std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
36static std::mutex joystick_map_mutex;
37
38static std::shared_ptr<SDLButtonFactory> button_factory;
39static std::shared_ptr<SDLAnalogFactory> analog_factory;
40
41/// Used by the Pollers during config
42static std::atomic<bool> polling;
43static Common::SPSCQueue<SDL_Event> event_queue;
44
45static std::atomic<bool> initialized = false;
46
47static std::string GetGUID(SDL_Joystick* joystick) {
48 SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
49 char guid_str[33];
50 SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
51 return guid_str;
52}
53
54class SDLJoystick {
55public:
56 SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
57 decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose)
58 : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {}
59
60 void SetButton(int button, bool value) {
61 std::lock_guard<std::mutex> lock(mutex);
62 state.buttons[button] = value;
63 }
64
65 bool GetButton(int button) const {
66 std::lock_guard<std::mutex> lock(mutex);
67 return state.buttons.at(button);
68 }
69
70 void SetAxis(int axis, Sint16 value) {
71 std::lock_guard<std::mutex> lock(mutex);
72 state.axes[axis] = value;
73 }
74
75 float GetAxis(int axis) const {
76 std::lock_guard<std::mutex> lock(mutex);
77 return state.axes.at(axis) / 32767.0f;
78 }
79
80 std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const {
81 float x = GetAxis(axis_x);
82 float y = GetAxis(axis_y);
83 y = -y; // 3DS uses an y-axis inverse from SDL
84
85 // Make sure the coordinates are in the unit circle,
86 // otherwise normalize it.
87 float r = x * x + y * y;
88 if (r > 1.0f) {
89 r = std::sqrt(r);
90 x /= r;
91 y /= r;
92 }
93
94 return std::make_tuple(x, y);
95 }
96
97 void SetHat(int hat, Uint8 direction) {
98 std::lock_guard<std::mutex> lock(mutex);
99 state.hats[hat] = direction;
100 }
101
102 bool GetHatDirection(int hat, Uint8 direction) const {
103 std::lock_guard<std::mutex> lock(mutex);
104 return (state.hats.at(hat) & direction) != 0;
105 }
106 /**
107 * The guid of the joystick
108 */
109 const std::string& GetGUID() const {
110 return guid;
111 }
112
113 /**
114 * The number of joystick from the same type that were connected before this joystick
115 */
116 int GetPort() const {
117 return port;
118 }
119
120 SDL_Joystick* GetSDLJoystick() const {
121 return sdl_joystick.get();
122 }
123
124 void SetSDLJoystick(SDL_Joystick* joystick,
125 decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose) {
126 sdl_joystick =
127 std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)>(joystick, deleter);
128 }
129
130private:
131 struct State {
132 std::unordered_map<int, bool> buttons;
133 std::unordered_map<int, Sint16> axes;
134 std::unordered_map<int, Uint8> hats;
135 } state;
136 std::string guid;
137 int port;
138 std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
139 mutable std::mutex mutex;
140};
141
142/**
143 * Get the nth joystick with the corresponding GUID
144 */
145static std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port) {
146 std::lock_guard<std::mutex> lock(joystick_map_mutex);
147 const auto it = joystick_map.find(guid);
148 if (it != joystick_map.end()) {
149 while (it->second.size() <= port) {
150 auto joystick = std::make_shared<SDLJoystick>(guid, it->second.size(), nullptr,
151 [](SDL_Joystick*) {});
152 it->second.emplace_back(std::move(joystick));
153 }
154 return it->second[port];
155 }
156 auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, [](SDL_Joystick*) {});
157 return joystick_map[guid].emplace_back(std::move(joystick));
158}
159
160/**
161 * Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie
162 * it to a SDLJoystick with the same guid and that port
163 */
164static std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
165 std::lock_guard<std::mutex> lock(joystick_map_mutex);
166 auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
167 const std::string guid = GetGUID(sdl_joystick);
168 auto map_it = joystick_map.find(guid);
169 if (map_it != joystick_map.end()) {
170 auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
171 [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
172 return sdl_joystick == joystick->GetSDLJoystick();
173 });
174 if (vec_it != map_it->second.end()) {
175 // This is the common case: There is already an existing SDL_Joystick maped to a
176 // SDLJoystick. return the SDLJoystick
177 return *vec_it;
178 }
179 // Search for a SDLJoystick without a mapped SDL_Joystick...
180 auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
181 [](const std::shared_ptr<SDLJoystick>& joystick) {
182 return !joystick->GetSDLJoystick();
183 });
184 if (nullptr_it != map_it->second.end()) {
185 // ... and map it
186 (*nullptr_it)->SetSDLJoystick(sdl_joystick);
187 return *nullptr_it;
188 }
189 // There is no SDLJoystick without a mapped SDL_Joystick
190 // Create a new SDLJoystick
191 auto joystick = std::make_shared<SDLJoystick>(guid, map_it->second.size(), sdl_joystick);
192 return map_it->second.emplace_back(std::move(joystick));
193 }
194 auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
195 return joystick_map[guid].emplace_back(std::move(joystick));
196}
197
198void InitJoystick(int joystick_index) {
199 std::lock_guard<std::mutex> lock(joystick_map_mutex);
200 SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
201 if (!sdl_joystick) {
202 LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
203 return;
204 }
205 std::string guid = GetGUID(sdl_joystick);
206 if (joystick_map.find(guid) == joystick_map.end()) {
207 auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
208 joystick_map[guid].emplace_back(std::move(joystick));
209 return;
210 }
211 auto& joystick_guid_list = joystick_map[guid];
212 const auto it = std::find_if(
213 joystick_guid_list.begin(), joystick_guid_list.end(),
214 [](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
215 if (it != joystick_guid_list.end()) {
216 (*it)->SetSDLJoystick(sdl_joystick);
217 return;
218 }
219 auto joystick = std::make_shared<SDLJoystick>(guid, joystick_guid_list.size(), sdl_joystick);
220 joystick_guid_list.emplace_back(std::move(joystick));
221}
222
223void CloseJoystick(SDL_Joystick* sdl_joystick) {
224 std::lock_guard<std::mutex> lock(joystick_map_mutex);
225 std::string guid = GetGUID(sdl_joystick);
226 // This call to guid is save since the joystick is guranteed to be in that map
227 auto& joystick_guid_list = joystick_map[guid];
228 const auto joystick_it =
229 std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
230 [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
231 return joystick->GetSDLJoystick() == sdl_joystick;
232 });
233 (*joystick_it)->SetSDLJoystick(nullptr, [](SDL_Joystick*) {});
234}
235
236void HandleGameControllerEvent(const SDL_Event& event) {
237 switch (event.type) {
238 case SDL_JOYBUTTONUP: {
239 auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
240 if (joystick) {
241 joystick->SetButton(event.jbutton.button, false);
242 }
243 break;
244 }
245 case SDL_JOYBUTTONDOWN: {
246 auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
247 if (joystick) {
248 joystick->SetButton(event.jbutton.button, true);
249 }
250 break;
251 }
252 case SDL_JOYHATMOTION: {
253 auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
254 if (joystick) {
255 joystick->SetHat(event.jhat.hat, event.jhat.value);
256 }
257 break;
258 }
259 case SDL_JOYAXISMOTION: {
260 auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
261 if (joystick) {
262 joystick->SetAxis(event.jaxis.axis, event.jaxis.value);
263 }
264 break;
265 }
266 case SDL_JOYDEVICEREMOVED:
267 LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
268 CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
269 break;
270 case SDL_JOYDEVICEADDED:
271 LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
272 InitJoystick(event.jdevice.which);
273 break;
274 }
275}
276
277void CloseSDLJoysticks() {
278 std::lock_guard<std::mutex> lock(joystick_map_mutex);
279 joystick_map.clear();
280}
281
282void PollLoop() {
283 if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
284 LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
285 return;
286 }
287
288 SDL_Event event;
289 while (initialized) {
290 // Wait for 10 ms or until an event happens
291 if (SDL_WaitEventTimeout(&event, 10)) {
292 // Don't handle the event if we are configuring
293 if (polling) {
294 event_queue.Push(event);
295 } else {
296 HandleGameControllerEvent(event);
297 }
298 }
299 }
300 CloseSDLJoysticks();
301 SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
302}
303
304class SDLButton final : public Input::ButtonDevice {
305public:
306 explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
307 : joystick(std::move(joystick_)), button(button_) {}
308
309 bool GetStatus() const override {
310 return joystick->GetButton(button);
311 }
312
313private:
314 std::shared_ptr<SDLJoystick> joystick;
315 int button;
316};
317
318class SDLDirectionButton final : public Input::ButtonDevice {
319public:
320 explicit SDLDirectionButton(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
321 : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
322
323 bool GetStatus() const override {
324 return joystick->GetHatDirection(hat, direction);
325 }
326
327private:
328 std::shared_ptr<SDLJoystick> joystick;
329 int hat;
330 Uint8 direction;
331};
332
333class SDLAxisButton final : public Input::ButtonDevice {
334public:
335 explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
336 bool trigger_if_greater_)
337 : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
338 trigger_if_greater(trigger_if_greater_) {}
339
340 bool GetStatus() const override {
341 float axis_value = joystick->GetAxis(axis);
342 if (trigger_if_greater)
343 return axis_value > threshold;
344 return axis_value < threshold;
345 }
346
347private:
348 std::shared_ptr<SDLJoystick> joystick;
349 int axis;
350 float threshold;
351 bool trigger_if_greater;
352};
353
354class SDLAnalog final : public Input::AnalogDevice {
355public:
356 SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_)
357 : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_) {}
358
359 std::tuple<float, float> GetStatus() const override {
360 return joystick->GetAnalog(axis_x, axis_y);
361 }
362
363private:
364 std::shared_ptr<SDLJoystick> joystick;
365 int axis_x;
366 int axis_y;
367};
368
369/// A button device factory that creates button devices from SDL joystick
370class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
371public:
372 /**
373 * Creates a button device from a joystick button
374 * @param params contains parameters for creating the device:
375 * - "guid": the guid of the joystick to bind
376 * - "port": the nth joystick of the same type to bind
377 * - "button"(optional): the index of the button to bind
378 * - "hat"(optional): the index of the hat to bind as direction buttons
379 * - "axis"(optional): the index of the axis to bind
380 * - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
381 * "down", "left" or "right"
382 * - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
383 * triggered if the axis value crosses
384 * - "direction"(only used for axis): "+" means the button is triggered when the axis
385 * value is greater than the threshold; "-" means the button is triggered when the axis
386 * value is smaller than the threshold
387 */
388 std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
389 const std::string guid = params.Get("guid", "0");
390 const int port = params.Get("port", 0);
391
392 auto joystick = GetSDLJoystickByGUID(guid, port);
393
394 if (params.Has("hat")) {
395 const int hat = params.Get("hat", 0);
396 const std::string direction_name = params.Get("direction", "");
397 Uint8 direction;
398 if (direction_name == "up") {
399 direction = SDL_HAT_UP;
400 } else if (direction_name == "down") {
401 direction = SDL_HAT_DOWN;
402 } else if (direction_name == "left") {
403 direction = SDL_HAT_LEFT;
404 } else if (direction_name == "right") {
405 direction = SDL_HAT_RIGHT;
406 } else {
407 direction = 0;
408 }
409 // This is necessary so accessing GetHat with hat won't crash
410 joystick->SetHat(hat, SDL_HAT_CENTERED);
411 return std::make_unique<SDLDirectionButton>(joystick, hat, direction);
412 }
413
414 if (params.Has("axis")) {
415 const int axis = params.Get("axis", 0);
416 const float threshold = params.Get("threshold", 0.5f);
417 const std::string direction_name = params.Get("direction", "");
418 bool trigger_if_greater;
419 if (direction_name == "+") {
420 trigger_if_greater = true;
421 } else if (direction_name == "-") {
422 trigger_if_greater = false;
423 } else {
424 trigger_if_greater = true;
425 LOG_ERROR(Input, "Unknown direction '{}'", direction_name);
426 }
427 // This is necessary so accessing GetAxis with axis won't crash
428 joystick->SetAxis(axis, 0);
429 return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater);
430 }
431
432 const int button = params.Get("button", 0);
433 // This is necessary so accessing GetButton with button won't crash
434 joystick->SetButton(button, false);
435 return std::make_unique<SDLButton>(joystick, button);
436 }
437};
438
439/// An analog device factory that creates analog devices from SDL joystick
440class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
441public:
442 /**
443 * Creates analog device from joystick axes
444 * @param params contains parameters for creating the device:
445 * - "guid": the guid of the joystick to bind
446 * - "port": the nth joystick of the same type
447 * - "axis_x": the index of the axis to be bind as x-axis
448 * - "axis_y": the index of the axis to be bind as y-axis
449 */
450 std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override {
451 const std::string guid = params.Get("guid", "0");
452 const int port = params.Get("port", 0);
453 const int axis_x = params.Get("axis_x", 0);
454 const int axis_y = params.Get("axis_y", 1);
455
456 auto joystick = GetSDLJoystickByGUID(guid, port);
457
458 // This is necessary so accessing GetAxis with axis_x and axis_y won't crash
459 joystick->SetAxis(axis_x, 0);
460 joystick->SetAxis(axis_y, 0);
461 return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y);
462 }
463};
464
465void Init() {
466 using namespace Input;
467 RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>());
468 RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>());
469 polling = false;
470 initialized = true;
471}
472
473void Shutdown() {
474 if (initialized) {
475 using namespace Input;
476 UnregisterFactory<ButtonDevice>("sdl");
477 UnregisterFactory<AnalogDevice>("sdl");
478 initialized = false;
479 }
480}
481
482Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
483 Common::ParamPackage params({{"engine", "sdl"}});
484 switch (event.type) {
485 case SDL_JOYAXISMOTION: {
486 auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
487 params.Set("port", joystick->GetPort());
488 params.Set("guid", joystick->GetGUID());
489 params.Set("axis", event.jaxis.axis);
490 if (event.jaxis.value > 0) {
491 params.Set("direction", "+");
492 params.Set("threshold", "0.5");
493 } else {
494 params.Set("direction", "-");
495 params.Set("threshold", "-0.5");
496 }
497 break;
498 }
499 case SDL_JOYBUTTONUP: {
500 auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
501 params.Set("port", joystick->GetPort());
502 params.Set("guid", joystick->GetGUID());
503 params.Set("button", event.jbutton.button);
504 break;
505 }
506 case SDL_JOYHATMOTION: {
507 auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
508 params.Set("port", joystick->GetPort());
509 params.Set("guid", joystick->GetGUID());
510 params.Set("hat", event.jhat.hat);
511 switch (event.jhat.value) {
512 case SDL_HAT_UP:
513 params.Set("direction", "up");
514 break;
515 case SDL_HAT_DOWN:
516 params.Set("direction", "down");
517 break;
518 case SDL_HAT_LEFT:
519 params.Set("direction", "left");
520 break;
521 case SDL_HAT_RIGHT:
522 params.Set("direction", "right");
523 break;
524 default:
525 return {};
526 }
527 break;
528 }
529 }
530 return params;
531}
532
533namespace Polling {
534
535class SDLPoller : public InputCommon::Polling::DevicePoller {
536public:
537 void Start() override {
538 event_queue.Clear();
539 polling = true;
540 }
541
542 void Stop() override {
543 polling = false;
544 }
545};
546
547class SDLButtonPoller final : public SDLPoller {
548public:
549 Common::ParamPackage GetNextInput() override {
550 SDL_Event event;
551 while (event_queue.Pop(event)) {
552 switch (event.type) {
553 case SDL_JOYAXISMOTION:
554 if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
555 break;
556 }
557 case SDL_JOYBUTTONUP:
558 case SDL_JOYHATMOTION:
559 return SDLEventToButtonParamPackage(event);
560 }
561 }
562 return {};
563 }
564};
565
566class SDLAnalogPoller final : public SDLPoller {
567public:
568 void Start() override {
569 SDLPoller::Start();
570
571 // Reset stored axes
572 analog_xaxis = -1;
573 analog_yaxis = -1;
574 analog_axes_joystick = -1;
575 }
576
577 Common::ParamPackage GetNextInput() override {
578 SDL_Event event;
579 while (event_queue.Pop(event)) {
580 if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
581 continue;
582 }
583 // An analog device needs two axes, so we need to store the axis for later and wait for
584 // a second SDL event. The axes also must be from the same joystick.
585 int axis = event.jaxis.axis;
586 if (analog_xaxis == -1) {
587 analog_xaxis = axis;
588 analog_axes_joystick = event.jaxis.which;
589 } else if (analog_yaxis == -1 && analog_xaxis != axis &&
590 analog_axes_joystick == event.jaxis.which) {
591 analog_yaxis = axis;
592 }
593 }
594 Common::ParamPackage params;
595 if (analog_xaxis != -1 && analog_yaxis != -1) {
596 auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
597 params.Set("engine", "sdl");
598 params.Set("port", joystick->GetPort());
599 params.Set("guid", joystick->GetGUID());
600 params.Set("axis_x", analog_xaxis);
601 params.Set("axis_y", analog_yaxis);
602 analog_xaxis = -1;
603 analog_yaxis = -1;
604 analog_axes_joystick = -1;
605 return params;
606 }
607 return params;
608 }
609
610private:
611 int analog_xaxis = -1;
612 int analog_yaxis = -1;
613 SDL_JoystickID analog_axes_joystick = -1;
614};
615
616std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
617 InputCommon::Polling::DeviceType type) {
618 std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> pollers;
619 switch (type) {
620 case InputCommon::Polling::DeviceType::Analog:
621 pollers.push_back(std::make_unique<SDLAnalogPoller>());
622 break;
623 case InputCommon::Polling::DeviceType::Button:
624 pollers.push_back(std::make_unique<SDLButtonPoller>());
625 break;
626 }
627 return pollers;
628} 18}
629} // namespace Polling 19} // namespace InputCommon::SDL
630} // namespace SDL
631} // namespace InputCommon
diff --git a/src/input_common/sdl/sdl.h b/src/input_common/sdl/sdl.h
index 0206860d3..02a8d2e2c 100644
--- a/src/input_common/sdl/sdl.h
+++ b/src/input_common/sdl/sdl.h
@@ -1,4 +1,4 @@
1// Copyright 2017 Citra Emulator Project 1// Copyright 2018 Citra Emulator Project
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
@@ -7,45 +7,36 @@
7#include <memory> 7#include <memory>
8#include <vector> 8#include <vector>
9#include "core/frontend/input.h" 9#include "core/frontend/input.h"
10#include "input_common/main.h"
10 11
11union SDL_Event; 12union SDL_Event;
13
12namespace Common { 14namespace Common {
13class ParamPackage; 15class ParamPackage;
14} 16} // namespace Common
15namespace InputCommon { 17
16namespace Polling { 18namespace InputCommon::Polling {
17class DevicePoller; 19class DevicePoller;
18enum class DeviceType; 20enum class DeviceType;
19} // namespace Polling 21} // namespace InputCommon::Polling
20} // namespace InputCommon
21
22namespace InputCommon {
23namespace SDL {
24
25/// Initializes and registers SDL device factories
26void Init();
27
28/// Unresisters SDL device factories and shut them down.
29void Shutdown();
30
31/// Needs to be called before SDL_QuitSubSystem.
32void CloseSDLJoysticks();
33 22
34/// Handle SDL_Events for joysticks from SDL_PollEvent 23namespace InputCommon::SDL {
35void HandleGameControllerEvent(const SDL_Event& event);
36 24
37/// A Loop that calls HandleGameControllerEvent until Shutdown is called 25class State {
38void PollLoop(); 26public:
27 /// Unresisters SDL device factories and shut them down.
28 virtual ~State() = default;
39 29
40/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice 30 virtual std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
41Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event); 31 InputCommon::Polling::DeviceType type) = 0;
32};
42 33
43namespace Polling { 34class NullState : public State {
35public:
36 std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
37 InputCommon::Polling::DeviceType type) override {}
38};
44 39
45/// Get all DevicePoller that use the SDL backend for a specific device type 40std::unique_ptr<State> Init();
46std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
47 InputCommon::Polling::DeviceType type);
48 41
49} // namespace Polling 42} // namespace InputCommon::SDL
50} // namespace SDL
51} // namespace InputCommon
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index 7c1ecc2e0..83fcf354e 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -1,4 +1,4 @@
1// Copyright 2017 Citra Emulator Project 1// Copyright 2018 Citra Emulator Project
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
@@ -20,30 +20,13 @@
20#include "common/math_util.h" 20#include "common/math_util.h"
21#include "common/param_package.h" 21#include "common/param_package.h"
22#include "common/threadsafe_queue.h" 22#include "common/threadsafe_queue.h"
23#include "input_common/main.h" 23#include "core/frontend/input.h"
24#include "input_common/sdl/sdl.h" 24#include "input_common/sdl/sdl_impl.h"
25 25
26namespace InputCommon { 26namespace InputCommon {
27 27
28namespace SDL { 28namespace SDL {
29 29
30class SDLJoystick;
31class SDLButtonFactory;
32class SDLAnalogFactory;
33
34/// Map of GUID of a list of corresponding virtual Joysticks
35static std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
36static std::mutex joystick_map_mutex;
37
38static std::shared_ptr<SDLButtonFactory> button_factory;
39static std::shared_ptr<SDLAnalogFactory> analog_factory;
40
41/// Used by the Pollers during config
42static std::atomic<bool> polling;
43static Common::SPSCQueue<SDL_Event> event_queue;
44
45static std::atomic<bool> initialized = false;
46
47static std::string GetGUID(SDL_Joystick* joystick) { 30static std::string GetGUID(SDL_Joystick* joystick) {
48 SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); 31 SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
49 char guid_str[33]; 32 char guid_str[33];
@@ -51,6 +34,20 @@ static std::string GetGUID(SDL_Joystick* joystick) {
51 return guid_str; 34 return guid_str;
52} 35}
53 36
37/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
38static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
39
40static int SDLEventWatcher(void* userdata, SDL_Event* event) {
41 SDLState* sdl_state = reinterpret_cast<SDLState*>(userdata);
42 // Don't handle the event if we are configuring
43 if (sdl_state->polling) {
44 sdl_state->event_queue.Push(*event);
45 } else {
46 sdl_state->HandleGameControllerEvent(*event);
47 }
48 return 0;
49}
50
54class SDLJoystick { 51class SDLJoystick {
55public: 52public:
56 SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick, 53 SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
@@ -142,7 +139,7 @@ private:
142/** 139/**
143 * Get the nth joystick with the corresponding GUID 140 * Get the nth joystick with the corresponding GUID
144 */ 141 */
145static std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port) { 142std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
146 std::lock_guard<std::mutex> lock(joystick_map_mutex); 143 std::lock_guard<std::mutex> lock(joystick_map_mutex);
147 const auto it = joystick_map.find(guid); 144 const auto it = joystick_map.find(guid);
148 if (it != joystick_map.end()) { 145 if (it != joystick_map.end()) {
@@ -161,7 +158,7 @@ static std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid
161 * Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie 158 * Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie
162 * it to a SDLJoystick with the same guid and that port 159 * it to a SDLJoystick with the same guid and that port
163 */ 160 */
164static std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { 161std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
165 std::lock_guard<std::mutex> lock(joystick_map_mutex); 162 std::lock_guard<std::mutex> lock(joystick_map_mutex);
166 auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); 163 auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
167 const std::string guid = GetGUID(sdl_joystick); 164 const std::string guid = GetGUID(sdl_joystick);
@@ -195,7 +192,7 @@ static std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id)
195 return joystick_map[guid].emplace_back(std::move(joystick)); 192 return joystick_map[guid].emplace_back(std::move(joystick));
196} 193}
197 194
198void InitJoystick(int joystick_index) { 195void SDLState::InitJoystick(int joystick_index) {
199 std::lock_guard<std::mutex> lock(joystick_map_mutex); 196 std::lock_guard<std::mutex> lock(joystick_map_mutex);
200 SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index); 197 SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
201 if (!sdl_joystick) { 198 if (!sdl_joystick) {
@@ -220,10 +217,10 @@ void InitJoystick(int joystick_index) {
220 joystick_guid_list.emplace_back(std::move(joystick)); 217 joystick_guid_list.emplace_back(std::move(joystick));
221} 218}
222 219
223void CloseJoystick(SDL_Joystick* sdl_joystick) { 220void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
224 std::lock_guard<std::mutex> lock(joystick_map_mutex); 221 std::lock_guard<std::mutex> lock(joystick_map_mutex);
225 std::string guid = GetGUID(sdl_joystick); 222 std::string guid = GetGUID(sdl_joystick);
226 // This call to guid is save since the joystick is guranteed to be in that map 223 // This call to guid is safe since the joystick is guaranteed to be in the map
227 auto& joystick_guid_list = joystick_map[guid]; 224 auto& joystick_guid_list = joystick_map[guid];
228 const auto joystick_it = 225 const auto joystick_it =
229 std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), 226 std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
@@ -233,32 +230,28 @@ void CloseJoystick(SDL_Joystick* sdl_joystick) {
233 (*joystick_it)->SetSDLJoystick(nullptr, [](SDL_Joystick*) {}); 230 (*joystick_it)->SetSDLJoystick(nullptr, [](SDL_Joystick*) {});
234} 231}
235 232
236void HandleGameControllerEvent(const SDL_Event& event) { 233void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
237 switch (event.type) { 234 switch (event.type) {
238 case SDL_JOYBUTTONUP: { 235 case SDL_JOYBUTTONUP: {
239 auto joystick = GetSDLJoystickBySDLID(event.jbutton.which); 236 if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
240 if (joystick) {
241 joystick->SetButton(event.jbutton.button, false); 237 joystick->SetButton(event.jbutton.button, false);
242 } 238 }
243 break; 239 break;
244 } 240 }
245 case SDL_JOYBUTTONDOWN: { 241 case SDL_JOYBUTTONDOWN: {
246 auto joystick = GetSDLJoystickBySDLID(event.jbutton.which); 242 if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
247 if (joystick) {
248 joystick->SetButton(event.jbutton.button, true); 243 joystick->SetButton(event.jbutton.button, true);
249 } 244 }
250 break; 245 break;
251 } 246 }
252 case SDL_JOYHATMOTION: { 247 case SDL_JOYHATMOTION: {
253 auto joystick = GetSDLJoystickBySDLID(event.jhat.which); 248 if (auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
254 if (joystick) {
255 joystick->SetHat(event.jhat.hat, event.jhat.value); 249 joystick->SetHat(event.jhat.hat, event.jhat.value);
256 } 250 }
257 break; 251 break;
258 } 252 }
259 case SDL_JOYAXISMOTION: { 253 case SDL_JOYAXISMOTION: {
260 auto joystick = GetSDLJoystickBySDLID(event.jaxis.which); 254 if (auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
261 if (joystick) {
262 joystick->SetAxis(event.jaxis.axis, event.jaxis.value); 255 joystick->SetAxis(event.jaxis.axis, event.jaxis.value);
263 } 256 }
264 break; 257 break;
@@ -274,33 +267,11 @@ void HandleGameControllerEvent(const SDL_Event& event) {
274 } 267 }
275} 268}
276 269
277void CloseSDLJoysticks() { 270void SDLState::CloseJoysticks() {
278 std::lock_guard<std::mutex> lock(joystick_map_mutex); 271 std::lock_guard<std::mutex> lock(joystick_map_mutex);
279 joystick_map.clear(); 272 joystick_map.clear();
280} 273}
281 274
282void PollLoop() {
283 if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
284 LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
285 return;
286 }
287
288 SDL_Event event;
289 while (initialized) {
290 // Wait for 10 ms or until an event happens
291 if (SDL_WaitEventTimeout(&event, 10)) {
292 // Don't handle the event if we are configuring
293 if (polling) {
294 event_queue.Push(event);
295 } else {
296 HandleGameControllerEvent(event);
297 }
298 }
299 }
300 CloseSDLJoysticks();
301 SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
302}
303
304class SDLButton final : public Input::ButtonDevice { 275class SDLButton final : public Input::ButtonDevice {
305public: 276public:
306 explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_) 277 explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
@@ -369,6 +340,8 @@ private:
369/// A button device factory that creates button devices from SDL joystick 340/// A button device factory that creates button devices from SDL joystick
370class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> { 341class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
371public: 342public:
343 explicit SDLButtonFactory(SDLState& state_) : state(state_) {}
344
372 /** 345 /**
373 * Creates a button device from a joystick button 346 * Creates a button device from a joystick button
374 * @param params contains parameters for creating the device: 347 * @param params contains parameters for creating the device:
@@ -389,7 +362,7 @@ public:
389 const std::string guid = params.Get("guid", "0"); 362 const std::string guid = params.Get("guid", "0");
390 const int port = params.Get("port", 0); 363 const int port = params.Get("port", 0);
391 364
392 auto joystick = GetSDLJoystickByGUID(guid, port); 365 auto joystick = state.GetSDLJoystickByGUID(guid, port);
393 366
394 if (params.Has("hat")) { 367 if (params.Has("hat")) {
395 const int hat = params.Get("hat", 0); 368 const int hat = params.Get("hat", 0);
@@ -434,11 +407,15 @@ public:
434 joystick->SetButton(button, false); 407 joystick->SetButton(button, false);
435 return std::make_unique<SDLButton>(joystick, button); 408 return std::make_unique<SDLButton>(joystick, button);
436 } 409 }
410
411private:
412 SDLState& state;
437}; 413};
438 414
439/// An analog device factory that creates analog devices from SDL joystick 415/// An analog device factory that creates analog devices from SDL joystick
440class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> { 416class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
441public: 417public:
418 explicit SDLAnalogFactory(SDLState& state_) : state(state_) {}
442 /** 419 /**
443 * Creates analog device from joystick axes 420 * Creates analog device from joystick axes
444 * @param params contains parameters for creating the device: 421 * @param params contains parameters for creating the device:
@@ -453,37 +430,71 @@ public:
453 const int axis_x = params.Get("axis_x", 0); 430 const int axis_x = params.Get("axis_x", 0);
454 const int axis_y = params.Get("axis_y", 1); 431 const int axis_y = params.Get("axis_y", 1);
455 432
456 auto joystick = GetSDLJoystickByGUID(guid, port); 433 auto joystick = state.GetSDLJoystickByGUID(guid, port);
457 434
458 // This is necessary so accessing GetAxis with axis_x and axis_y won't crash 435 // This is necessary so accessing GetAxis with axis_x and axis_y won't crash
459 joystick->SetAxis(axis_x, 0); 436 joystick->SetAxis(axis_x, 0);
460 joystick->SetAxis(axis_y, 0); 437 joystick->SetAxis(axis_y, 0);
461 return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y); 438 return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y);
462 } 439 }
440
441private:
442 SDLState& state;
463}; 443};
464 444
465void Init() { 445SDLState::SDLState() {
466 using namespace Input; 446 using namespace Input;
467 RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>()); 447 RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>(*this));
468 RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>()); 448 RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>(*this));
469 polling = false; 449
450 // If the frontend is going to manage the event loop, then we dont start one here
451 start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK);
452 if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) {
453 LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
454 return;
455 }
456
457 SDL_AddEventWatch(&SDLEventWatcher, this);
458
470 initialized = true; 459 initialized = true;
460 if (start_thread) {
461 poll_thread = std::thread([&] {
462 using namespace std::chrono_literals;
463 SDL_Event event;
464 while (initialized) {
465 SDL_PumpEvents();
466 std::this_thread::sleep_for(std::chrono::duration(10ms));
467 }
468 });
469 }
470 // Because the events for joystick connection happens before we have our event watcher added, we
471 // can just open all the joysticks right here
472 for (int i = 0; i < SDL_NumJoysticks(); ++i) {
473 InitJoystick(i);
474 }
471} 475}
472 476
473void Shutdown() { 477SDLState::~SDLState() {
474 if (initialized) { 478 using namespace Input;
475 using namespace Input; 479 UnregisterFactory<ButtonDevice>("sdl");
476 UnregisterFactory<ButtonDevice>("sdl"); 480 UnregisterFactory<AnalogDevice>("sdl");
477 UnregisterFactory<AnalogDevice>("sdl"); 481
478 initialized = false; 482 CloseJoysticks();
483 SDL_DelEventWatch(&SDLEventWatcher, this);
484
485 initialized = false;
486 if (start_thread) {
487 poll_thread.join();
488 SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
479 } 489 }
480} 490}
481 491
482Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) { 492Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
483 Common::ParamPackage params({{"engine", "sdl"}}); 493 Common::ParamPackage params({{"engine", "sdl"}});
494
484 switch (event.type) { 495 switch (event.type) {
485 case SDL_JOYAXISMOTION: { 496 case SDL_JOYAXISMOTION: {
486 auto joystick = GetSDLJoystickBySDLID(event.jaxis.which); 497 auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
487 params.Set("port", joystick->GetPort()); 498 params.Set("port", joystick->GetPort());
488 params.Set("guid", joystick->GetGUID()); 499 params.Set("guid", joystick->GetGUID());
489 params.Set("axis", event.jaxis.axis); 500 params.Set("axis", event.jaxis.axis);
@@ -497,14 +508,14 @@ Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
497 break; 508 break;
498 } 509 }
499 case SDL_JOYBUTTONUP: { 510 case SDL_JOYBUTTONUP: {
500 auto joystick = GetSDLJoystickBySDLID(event.jbutton.which); 511 auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
501 params.Set("port", joystick->GetPort()); 512 params.Set("port", joystick->GetPort());
502 params.Set("guid", joystick->GetGUID()); 513 params.Set("guid", joystick->GetGUID());
503 params.Set("button", event.jbutton.button); 514 params.Set("button", event.jbutton.button);
504 break; 515 break;
505 } 516 }
506 case SDL_JOYHATMOTION: { 517 case SDL_JOYHATMOTION: {
507 auto joystick = GetSDLJoystickBySDLID(event.jhat.which); 518 auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
508 params.Set("port", joystick->GetPort()); 519 params.Set("port", joystick->GetPort());
509 params.Set("guid", joystick->GetGUID()); 520 params.Set("guid", joystick->GetGUID());
510 params.Set("hat", event.jhat.hat); 521 params.Set("hat", event.jhat.hat);
@@ -534,21 +545,28 @@ namespace Polling {
534 545
535class SDLPoller : public InputCommon::Polling::DevicePoller { 546class SDLPoller : public InputCommon::Polling::DevicePoller {
536public: 547public:
548 explicit SDLPoller(SDLState& state_) : state(state_) {}
549
537 void Start() override { 550 void Start() override {
538 event_queue.Clear(); 551 state.event_queue.Clear();
539 polling = true; 552 state.polling = true;
540 } 553 }
541 554
542 void Stop() override { 555 void Stop() override {
543 polling = false; 556 state.polling = false;
544 } 557 }
558
559protected:
560 SDLState& state;
545}; 561};
546 562
547class SDLButtonPoller final : public SDLPoller { 563class SDLButtonPoller final : public SDLPoller {
548public: 564public:
565 explicit SDLButtonPoller(SDLState& state_) : SDLPoller(state_) {}
566
549 Common::ParamPackage GetNextInput() override { 567 Common::ParamPackage GetNextInput() override {
550 SDL_Event event; 568 SDL_Event event;
551 while (event_queue.Pop(event)) { 569 while (state.event_queue.Pop(event)) {
552 switch (event.type) { 570 switch (event.type) {
553 case SDL_JOYAXISMOTION: 571 case SDL_JOYAXISMOTION:
554 if (std::abs(event.jaxis.value / 32767.0) < 0.5) { 572 if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
@@ -556,7 +574,7 @@ public:
556 } 574 }
557 case SDL_JOYBUTTONUP: 575 case SDL_JOYBUTTONUP:
558 case SDL_JOYHATMOTION: 576 case SDL_JOYHATMOTION:
559 return SDLEventToButtonParamPackage(event); 577 return SDLEventToButtonParamPackage(state, event);
560 } 578 }
561 } 579 }
562 return {}; 580 return {};
@@ -565,6 +583,8 @@ public:
565 583
566class SDLAnalogPoller final : public SDLPoller { 584class SDLAnalogPoller final : public SDLPoller {
567public: 585public:
586 explicit SDLAnalogPoller(SDLState& state_) : SDLPoller(state_) {}
587
568 void Start() override { 588 void Start() override {
569 SDLPoller::Start(); 589 SDLPoller::Start();
570 590
@@ -576,7 +596,7 @@ public:
576 596
577 Common::ParamPackage GetNextInput() override { 597 Common::ParamPackage GetNextInput() override {
578 SDL_Event event; 598 SDL_Event event;
579 while (event_queue.Pop(event)) { 599 while (state.event_queue.Pop(event)) {
580 if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) { 600 if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
581 continue; 601 continue;
582 } 602 }
@@ -593,7 +613,7 @@ public:
593 } 613 }
594 Common::ParamPackage params; 614 Common::ParamPackage params;
595 if (analog_xaxis != -1 && analog_yaxis != -1) { 615 if (analog_xaxis != -1 && analog_yaxis != -1) {
596 auto joystick = GetSDLJoystickBySDLID(event.jaxis.which); 616 auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
597 params.Set("engine", "sdl"); 617 params.Set("engine", "sdl");
598 params.Set("port", joystick->GetPort()); 618 params.Set("port", joystick->GetPort());
599 params.Set("guid", joystick->GetGUID()); 619 params.Set("guid", joystick->GetGUID());
@@ -612,18 +632,21 @@ private:
612 int analog_yaxis = -1; 632 int analog_yaxis = -1;
613 SDL_JoystickID analog_axes_joystick = -1; 633 SDL_JoystickID analog_axes_joystick = -1;
614}; 634};
635} // namespace Polling
615 636
616void GetPollers(InputCommon::Polling::DeviceType type, 637std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> SDLState::GetPollers(
617 std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>>& pollers) { 638 InputCommon::Polling::DeviceType type) {
639 std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> pollers;
618 switch (type) { 640 switch (type) {
619 case InputCommon::Polling::DeviceType::Analog: 641 case InputCommon::Polling::DeviceType::Analog:
620 pollers.emplace_back(std::make_unique<SDLAnalogPoller>()); 642 pollers.emplace_back(std::make_unique<Polling::SDLAnalogPoller>(*this));
621 break; 643 break;
622 case InputCommon::Polling::DeviceType::Button: 644 case InputCommon::Polling::DeviceType::Button:
623 pollers.emplace_back(std::make_unique<SDLButtonPoller>()); 645 pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this));
624 break; 646 break;
647 return pollers;
625 } 648 }
626} 649}
627} // namespace Polling 650
628} // namespace SDL 651} // namespace SDL
629} // namespace InputCommon 652} // namespace InputCommon
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h
index c152fa747..fec82fbe6 100644
--- a/src/input_common/sdl/sdl_impl.h
+++ b/src/input_common/sdl/sdl_impl.h
@@ -1,51 +1,64 @@
1// Copyright 2017 Citra Emulator Project 1// Copyright 2018 Citra Emulator Project
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#pragma once 5#pragma once
6 6
7#include <atomic>
7#include <memory> 8#include <memory>
8#include <vector> 9#include <thread>
9#include "core/frontend/input.h" 10#include "common/threadsafe_queue.h"
11#include "input_common/sdl/sdl.h"
10 12
11union SDL_Event; 13union SDL_Event;
12namespace Common { 14using SDL_Joystick = struct _SDL_Joystick;
13class ParamPackage; 15using SDL_JoystickID = s32;
14}
15namespace InputCommon {
16namespace Polling {
17class DevicePoller;
18enum class DeviceType;
19} // namespace Polling
20} // namespace InputCommon
21 16
22namespace InputCommon { 17namespace InputCommon::SDL {
23namespace SDL {
24 18
25/// Initializes and registers SDL device factories 19class SDLJoystick;
26void Init(); 20class SDLButtonFactory;
21class SDLAnalogFactory;
27 22
28/// Unresisters SDL device factories and shut them down. 23class SDLState : public State {
29void Shutdown(); 24public:
25 /// Initializes and registers SDL device factories
26 SDLState();
30 27
31/// Needs to be called before SDL_QuitSubSystem. 28 /// Unresisters SDL device factories and shut them down.
32void CloseSDLJoysticks(); 29 ~SDLState() override;
33 30
34/// Handle SDL_Events for joysticks from SDL_PollEvent 31 /// Handle SDL_Events for joysticks from SDL_PollEvent
35void HandleGameControllerEvent(const SDL_Event& event); 32 void HandleGameControllerEvent(const SDL_Event& event);
36 33
37/// A Loop that calls HandleGameControllerEvent until Shutdown is called 34 std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
38void PollLoop(); 35 std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
39 36
40/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice 37 /// Get all DevicePoller that use the SDL backend for a specific device type
41Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event); 38 std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
39 InputCommon::Polling::DeviceType type) override;
42 40
43namespace Polling { 41 /// Used by the Pollers during config
42 std::atomic<bool> polling = false;
43 Common::SPSCQueue<SDL_Event> event_queue;
44 44
45/// Get all DevicePoller that use the SDL backend for a specific device type 45private:
46void GetPollers(InputCommon::Polling::DeviceType type, 46 void InitJoystick(int joystick_index);
47 std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>>& pollers); 47 void CloseJoystick(SDL_Joystick* sdl_joystick);
48 48
49} // namespace Polling 49 /// Needs to be called before SDL_QuitSubSystem.
50} // namespace SDL 50 void CloseJoysticks();
51} // namespace InputCommon 51
52 /// Map of GUID of a list of corresponding virtual Joysticks
53 std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
54 std::mutex joystick_map_mutex;
55
56 std::shared_ptr<SDLButtonFactory> button_factory;
57 std::shared_ptr<SDLAnalogFactory> analog_factory;
58
59 bool start_thread = false;
60 std::atomic<bool> initialized = false;
61
62 std::thread poll_thread;
63};
64} // namespace InputCommon::SDL
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 73b04b749..b2a087aa5 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -121,7 +121,6 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
121 setAttribute(Qt::WA_AcceptTouchEvents); 121 setAttribute(Qt::WA_AcceptTouchEvents);
122 122
123 InputCommon::Init(); 123 InputCommon::Init();
124 InputCommon::StartJoystickEventHandler();
125 connect(this, &GRenderWindow::FirstFrameDisplayed, static_cast<GMainWindow*>(parent), 124 connect(this, &GRenderWindow::FirstFrameDisplayed, static_cast<GMainWindow*>(parent),
126 &GMainWindow::OnLoadComplete); 125 &GMainWindow::OnLoadComplete);
127} 126}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 7df8eff53..de7a26e14 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -135,16 +135,16 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
135} 135}
136 136
137EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { 137EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
138 InputCommon::Init();
139
140 SDL_SetMainReady();
141
142 // Initialize the window 138 // Initialize the window
143 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { 139 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
144 LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); 140 LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
145 exit(1); 141 exit(1);
146 } 142 }
147 143
144 InputCommon::Init();
145
146 SDL_SetMainReady();
147
148 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); 148 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
149 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); 149 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
150 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); 150 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
@@ -201,11 +201,9 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
201} 201}
202 202
203EmuWindow_SDL2::~EmuWindow_SDL2() { 203EmuWindow_SDL2::~EmuWindow_SDL2() {
204 InputCommon::SDL::CloseSDLJoysticks(); 204 InputCommon::Shutdown();
205 SDL_GL_DeleteContext(gl_context); 205 SDL_GL_DeleteContext(gl_context);
206 SDL_Quit(); 206 SDL_Quit();
207
208 InputCommon::Shutdown();
209} 207}
210 208
211void EmuWindow_SDL2::SwapBuffers() { 209void EmuWindow_SDL2::SwapBuffers() {
@@ -262,7 +260,6 @@ void EmuWindow_SDL2::PollEvents() {
262 is_open = false; 260 is_open = false;
263 break; 261 break;
264 default: 262 default:
265 InputCommon::SDL::HandleGameControllerEvent(event);
266 break; 263 break;
267 } 264 }
268 } 265 }