diff options
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index f5c785467..70855fcfd 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| @@ -430,7 +430,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us | |||
| 430 | // TODO(bunnei): Figure out how the below register works. According to envytools, this should be | 430 | // TODO(bunnei): Figure out how the below register works. According to envytools, this should be |
| 431 | // used to enable multiple render targets. However, it is left unset on all games that I have | 431 | // used to enable multiple render targets. However, it is left unset on all games that I have |
| 432 | // tested. | 432 | // tested. |
| 433 | ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented"); | 433 | UNIMPLEMENTED_IF(regs.rt_separate_frag_data != 0); |
| 434 | 434 | ||
| 435 | // Bind the framebuffer surfaces | 435 | // Bind the framebuffer surfaces |
| 436 | current_state.draw.draw_framebuffer = framebuffer.handle; | 436 | current_state.draw.draw_framebuffer = framebuffer.handle; |