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-rw-r--r--src/core/mem_map.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/core/mem_map.h b/src/core/mem_map.h
index 9ca05cc4e..9931daece 100644
--- a/src/core/mem_map.h
+++ b/src/core/mem_map.h
@@ -4,11 +4,11 @@
4 4
5#pragma once 5#pragma once
6 6
7////////////////////////////////////////////////////////////////////////////////////////////////////
8
9#include "common/common.h" 7#include "common/common.h"
10#include "common/common_types.h" 8#include "common/common_types.h"
11 9
10namespace Memory {
11
12//////////////////////////////////////////////////////////////////////////////////////////////////// 12////////////////////////////////////////////////////////////////////////////////////////////////////
13 13
14enum { 14enum {
@@ -49,8 +49,6 @@ enum {
49 49
50//////////////////////////////////////////////////////////////////////////////////////////////////// 50////////////////////////////////////////////////////////////////////////////////////////////////////
51 51
52namespace Memory {
53
54// Base is a pointer to the base of the memory map. Yes, some MMU tricks 52// Base is a pointer to the base of the memory map. Yes, some MMU tricks
55// are used to set up a full GC or Wii memory map in process memory. on 53// are used to set up a full GC or Wii memory map in process memory. on
56// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that 54// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that