diff options
Diffstat (limited to '')
| -rw-r--r-- | src/citra/emu_window/emu_window_glfw.cpp | 3 | ||||
| -rw-r--r-- | src/citra_qt/bootmanager.cpp | 6 | ||||
| -rw-r--r-- | src/core/hw/gpu.cpp | 10 | ||||
| -rw-r--r-- | src/core/hw/gpu.h | 14 | ||||
| -rw-r--r-- | src/video_core/renderer_base.h | 2 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shaders.h | 46 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 329 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 80 | ||||
| -rw-r--r-- | src/video_core/video_core.h | 4 |
9 files changed, 220 insertions, 274 deletions
diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp index 661521eb7..6cdba2b87 100644 --- a/src/citra/emu_window/emu_window_glfw.cpp +++ b/src/citra/emu_window/emu_window_glfw.cpp | |||
| @@ -42,12 +42,9 @@ EmuWindow_GLFW::EmuWindow_GLFW() { | |||
| 42 | } | 42 | } |
| 43 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | 43 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); |
| 44 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); | 44 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); |
| 45 | |||
| 46 | #if EMU_PLATFORM == PLATFORM_MACOSX | ||
| 47 | // GLFW on OSX requires these window hints to be set to create a 3.2+ GL context. | 45 | // GLFW on OSX requires these window hints to be set to create a 3.2+ GL context. |
| 48 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); | 46 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); |
| 49 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | 47 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); |
| 50 | #endif | ||
| 51 | 48 | ||
| 52 | m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth, | 49 | m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth, |
| 53 | (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight), | 50 | (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight), |
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index 5dce9e570..0430aa1ed 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp | |||
| @@ -113,10 +113,10 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this | |||
| 113 | 113 | ||
| 114 | // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose | 114 | // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose |
| 115 | QGLFormat fmt; | 115 | QGLFormat fmt; |
| 116 | fmt.setProfile(QGLFormat::CoreProfile); | ||
| 117 | fmt.setVersion(3,2); | 116 | fmt.setVersion(3,2); |
| 118 | fmt.setSampleBuffers(true); | 117 | fmt.setProfile(QGLFormat::CoreProfile); |
| 119 | fmt.setSamples(4); | 118 | // Requests a forward-compatible context, which is required to get a 3.2+ context on OS X |
| 119 | fmt.setOption(QGL::NoDeprecatedFunctions); | ||
| 120 | 120 | ||
| 121 | child = new GGLWidgetInternal(fmt, this); | 121 | child = new GGLWidgetInternal(fmt, this); |
| 122 | QBoxLayout* layout = new QHBoxLayout(this); | 122 | QBoxLayout* layout = new QHBoxLayout(this); |
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index 9c7192313..33a0e0fe7 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp | |||
| @@ -89,7 +89,7 @@ inline void Write(u32 addr, const T data) { | |||
| 89 | } source_color = { 0, 0, 0, 0 }; | 89 | } source_color = { 0, 0, 0, 0 }; |
| 90 | 90 | ||
| 91 | switch (config.input_format) { | 91 | switch (config.input_format) { |
| 92 | case Regs::FramebufferFormat::RGBA8: | 92 | case Regs::PixelFormat::RGBA8: |
| 93 | { | 93 | { |
| 94 | // TODO: Most likely got the component order messed up. | 94 | // TODO: Most likely got the component order messed up. |
| 95 | u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4; | 95 | u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4; |
| @@ -106,7 +106,7 @@ inline void Write(u32 addr, const T data) { | |||
| 106 | } | 106 | } |
| 107 | 107 | ||
| 108 | switch (config.output_format) { | 108 | switch (config.output_format) { |
| 109 | /*case Regs::FramebufferFormat::RGBA8: | 109 | /*case Regs::PixelFormat::RGBA8: |
| 110 | { | 110 | { |
| 111 | // TODO: Untested | 111 | // TODO: Untested |
| 112 | u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4); | 112 | u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4); |
| @@ -117,7 +117,7 @@ inline void Write(u32 addr, const T data) { | |||
| 117 | break; | 117 | break; |
| 118 | }*/ | 118 | }*/ |
| 119 | 119 | ||
| 120 | case Regs::FramebufferFormat::RGB8: | 120 | case Regs::PixelFormat::RGB8: |
| 121 | { | 121 | { |
| 122 | // TODO: Most likely got the component order messed up. | 122 | // TODO: Most likely got the component order messed up. |
| 123 | u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3; | 123 | u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3; |
| @@ -236,13 +236,13 @@ void Init() { | |||
| 236 | framebuffer_top.width = 240; | 236 | framebuffer_top.width = 240; |
| 237 | framebuffer_top.height = 400; | 237 | framebuffer_top.height = 400; |
| 238 | framebuffer_top.stride = 3 * 240; | 238 | framebuffer_top.stride = 3 * 240; |
| 239 | framebuffer_top.color_format = Regs::FramebufferFormat::RGB8; | 239 | framebuffer_top.color_format = Regs::PixelFormat::RGB8; |
| 240 | framebuffer_top.active_fb = 0; | 240 | framebuffer_top.active_fb = 0; |
| 241 | 241 | ||
| 242 | framebuffer_sub.width = 240; | 242 | framebuffer_sub.width = 240; |
| 243 | framebuffer_sub.height = 320; | 243 | framebuffer_sub.height = 320; |
| 244 | framebuffer_sub.stride = 3 * 240; | 244 | framebuffer_sub.stride = 3 * 240; |
| 245 | framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8; | 245 | framebuffer_sub.color_format = Regs::PixelFormat::RGB8; |
| 246 | framebuffer_sub.active_fb = 0; | 246 | framebuffer_sub.active_fb = 0; |
| 247 | 247 | ||
| 248 | NOTICE_LOG(GPU, "initialized OK"); | 248 | NOTICE_LOG(GPU, "initialized OK"); |
diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h index c853429a0..92097d182 100644 --- a/src/core/hw/gpu.h +++ b/src/core/hw/gpu.h | |||
| @@ -56,7 +56,7 @@ struct Regs { | |||
| 56 | "Structure size and register block length don't match") | 56 | "Structure size and register block length don't match") |
| 57 | #endif | 57 | #endif |
| 58 | 58 | ||
| 59 | enum class FramebufferFormat : u32 { | 59 | enum class PixelFormat : u32 { |
| 60 | RGBA8 = 0, | 60 | RGBA8 = 0, |
| 61 | RGB8 = 1, | 61 | RGB8 = 1, |
| 62 | RGB565 = 2, | 62 | RGB565 = 2, |
| @@ -84,9 +84,7 @@ struct Regs { | |||
| 84 | 84 | ||
| 85 | INSERT_PADDING_WORDS(0x10b); | 85 | INSERT_PADDING_WORDS(0x10b); |
| 86 | 86 | ||
| 87 | struct { | 87 | struct FramebufferConfig { |
| 88 | using Format = Regs::FramebufferFormat; | ||
| 89 | |||
| 90 | union { | 88 | union { |
| 91 | u32 size; | 89 | u32 size; |
| 92 | 90 | ||
| @@ -102,7 +100,7 @@ struct Regs { | |||
| 102 | union { | 100 | union { |
| 103 | u32 format; | 101 | u32 format; |
| 104 | 102 | ||
| 105 | BitField< 0, 3, Format> color_format; | 103 | BitField< 0, 3, PixelFormat> color_format; |
| 106 | }; | 104 | }; |
| 107 | 105 | ||
| 108 | INSERT_PADDING_WORDS(0x1); | 106 | INSERT_PADDING_WORDS(0x1); |
| @@ -130,8 +128,6 @@ struct Regs { | |||
| 130 | INSERT_PADDING_WORDS(0x169); | 128 | INSERT_PADDING_WORDS(0x169); |
| 131 | 129 | ||
| 132 | struct { | 130 | struct { |
| 133 | using Format = Regs::FramebufferFormat; | ||
| 134 | |||
| 135 | u32 input_address; | 131 | u32 input_address; |
| 136 | u32 output_address; | 132 | u32 output_address; |
| 137 | 133 | ||
| @@ -161,8 +157,8 @@ struct Regs { | |||
| 161 | u32 flags; | 157 | u32 flags; |
| 162 | 158 | ||
| 163 | BitField< 0, 1, u32> flip_data; // flips input data horizontally (TODO) if true | 159 | BitField< 0, 1, u32> flip_data; // flips input data horizontally (TODO) if true |
| 164 | BitField< 8, 3, Format> input_format; | 160 | BitField< 8, 3, PixelFormat> input_format; |
| 165 | BitField<12, 3, Format> output_format; | 161 | BitField<12, 3, PixelFormat> output_format; |
| 166 | BitField<16, 1, u32> output_tiled; // stores output in a tiled format | 162 | BitField<16, 1, u32> output_tiled; // stores output in a tiled format |
| 167 | }; | 163 | }; |
| 168 | 164 | ||
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h index 2650620b4..f1dbc9d17 100644 --- a/src/video_core/renderer_base.h +++ b/src/video_core/renderer_base.h | |||
| @@ -19,7 +19,7 @@ public: | |||
| 19 | RendererBase() : m_current_fps(0), m_current_frame(0) { | 19 | RendererBase() : m_current_fps(0), m_current_frame(0) { |
| 20 | } | 20 | } |
| 21 | 21 | ||
| 22 | ~RendererBase() { | 22 | virtual ~RendererBase() { |
| 23 | } | 23 | } |
| 24 | 24 | ||
| 25 | /// Swap buffers (render frame) | 25 | /// Swap buffers (render frame) |
diff --git a/src/video_core/renderer_opengl/gl_shaders.h b/src/video_core/renderer_opengl/gl_shaders.h index 380648f45..0f88ab802 100644 --- a/src/video_core/renderer_opengl/gl_shaders.h +++ b/src/video_core/renderer_opengl/gl_shaders.h | |||
| @@ -6,34 +6,40 @@ | |||
| 6 | 6 | ||
| 7 | namespace GLShaders { | 7 | namespace GLShaders { |
| 8 | 8 | ||
| 9 | static const char g_vertex_shader[] = R"( | 9 | const char g_vertex_shader[] = R"( |
| 10 | #version 150 core | 10 | #version 150 core |
| 11 | in vec3 position; | ||
| 12 | in vec2 texCoord; | ||
| 13 | 11 | ||
| 14 | out vec2 UV; | 12 | in vec2 vert_position; |
| 13 | in vec2 vert_tex_coord; | ||
| 14 | out vec2 frag_tex_coord; | ||
| 15 | 15 | ||
| 16 | mat3 window_scale = mat3( | 16 | // This is a truncated 3x3 matrix for 2D transformations: |
| 17 | vec3(1.0, 0.0, 0.0), | 17 | // The upper-left 2x2 submatrix performs scaling/rotation/mirroring. |
| 18 | vec3(0.0, 5.0/6.0, 0.0), // TODO(princesspeachum): replace hard-coded aspect with uniform | 18 | // The third column performs translation. |
| 19 | vec3(0.0, 0.0, 1.0) | 19 | // The third row could be used for projection, which we don't need in 2D. It hence is assumed to |
| 20 | ); | 20 | // implicitly be [0, 0, 1] |
| 21 | uniform mat3x2 modelview_matrix; | ||
| 21 | 22 | ||
| 22 | void main() { | 23 | void main() { |
| 23 | gl_Position.xyz = window_scale * position; | 24 | // Multiply input position by the rotscale part of the matrix and then manually translate by |
| 24 | gl_Position.w = 1.0; | 25 | // the last column. This is equivalent to using a full 3x3 matrix and expanding the vector |
| 25 | 26 | // to `vec3(vert_position.xy, 1.0)` | |
| 26 | UV = texCoord; | 27 | gl_Position = vec4(mat2(modelview_matrix) * vert_position + modelview_matrix[2], 0.0, 1.0); |
| 27 | })"; | 28 | frag_tex_coord = vert_tex_coord; |
| 29 | } | ||
| 30 | )"; | ||
| 28 | 31 | ||
| 29 | static const char g_fragment_shader[] = R"( | 32 | const char g_fragment_shader[] = R"( |
| 30 | #version 150 core | 33 | #version 150 core |
| 31 | in vec2 UV; | 34 | |
| 32 | out vec3 color; | 35 | in vec2 frag_tex_coord; |
| 33 | uniform sampler2D sampler; | 36 | out vec4 color; |
| 37 | |||
| 38 | uniform sampler2D color_texture; | ||
| 34 | 39 | ||
| 35 | void main() { | 40 | void main() { |
| 36 | color = texture(sampler, UV).rgb; | 41 | color = texture(color_texture, frag_tex_coord); |
| 37 | })"; | 42 | } |
| 43 | )"; | ||
| 38 | 44 | ||
| 39 | } | 45 | } |
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index bc1683cb5..8483f79be 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp | |||
| @@ -3,64 +3,51 @@ | |||
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include "core/hw/gpu.h" | 5 | #include "core/hw/gpu.h" |
| 6 | 6 | #include "core/mem_map.h" | |
| 7 | #include "common/emu_window.h" | ||
| 7 | #include "video_core/video_core.h" | 8 | #include "video_core/video_core.h" |
| 8 | #include "video_core/renderer_opengl/renderer_opengl.h" | 9 | #include "video_core/renderer_opengl/renderer_opengl.h" |
| 9 | #include "video_core/renderer_opengl/gl_shader_util.h" | 10 | #include "video_core/renderer_opengl/gl_shader_util.h" |
| 10 | #include "video_core/renderer_opengl/gl_shaders.h" | 11 | #include "video_core/renderer_opengl/gl_shaders.h" |
| 11 | 12 | ||
| 12 | #include "core/mem_map.h" | ||
| 13 | |||
| 14 | #include <algorithm> | 13 | #include <algorithm> |
| 15 | 14 | ||
| 16 | static const GLfloat kViewportAspectRatio = | 15 | /** |
| 17 | (static_cast<float>(VideoCore::kScreenTopHeight) + VideoCore::kScreenBottomHeight) / VideoCore::kScreenTopWidth; | 16 | * Vertex structure that the drawn screen rectangles are composed of. |
| 18 | 17 | */ | |
| 19 | // Fullscreen quad dimensions | 18 | struct ScreenRectVertex { |
| 20 | static const GLfloat kTopScreenWidthNormalized = 2; | 19 | ScreenRectVertex(GLfloat x, GLfloat y, GLfloat u, GLfloat v) { |
| 21 | static const GLfloat kTopScreenHeightNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth); | 20 | position[0] = x; |
| 22 | static const GLfloat kBottomScreenWidthNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth); | 21 | position[1] = y; |
| 23 | static const GLfloat kBottomScreenHeightNormalized = kBottomScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth); | 22 | tex_coord[0] = u; |
| 24 | 23 | tex_coord[1] = v; | |
| 25 | static const GLfloat g_vbuffer_top[] = { | 24 | } |
| 26 | // x, y z u v | ||
| 27 | -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, | ||
| 28 | 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, | ||
| 29 | 1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f, | ||
| 30 | 1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f, | ||
| 31 | -1.0f, kTopScreenHeightNormalized, 0.0f, 0.0f, 0.0f, | ||
| 32 | -1.0f, 0.0f, 0.0f, 0.0f, 1.0f | ||
| 33 | }; | ||
| 34 | 25 | ||
| 35 | static const GLfloat g_vbuffer_bottom[] = { | 26 | GLfloat position[2]; |
| 36 | // x y z u v | 27 | GLfloat tex_coord[2]; |
| 37 | -(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f, | ||
| 38 | (kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 1.0f, 1.0f, | ||
| 39 | (kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f, | ||
| 40 | (kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f, | ||
| 41 | -(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 0.0f, 0.0f, | ||
| 42 | -(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f | ||
| 43 | }; | 28 | }; |
| 44 | 29 | ||
| 30 | /** | ||
| 31 | * Defines a 1:1 pixel ortographic projection matrix with (0,0) on the top-left | ||
| 32 | * corner and (width, height) on the lower-bottom. | ||
| 33 | * | ||
| 34 | * The projection part of the matrix is trivial, hence these operations are represented | ||
| 35 | * by a 3x2 matrix. | ||
| 36 | */ | ||
| 37 | static std::array<GLfloat, 3*2> MakeOrthographicMatrix(const float width, const float height) { | ||
| 38 | std::array<GLfloat, 3*2> matrix; | ||
| 39 | |||
| 40 | matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f; | ||
| 41 | matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f; | ||
| 42 | // Last matrix row is implicitly assumed to be [0, 0, 1]. | ||
| 43 | |||
| 44 | return matrix; | ||
| 45 | } | ||
| 46 | |||
| 45 | /// RendererOpenGL constructor | 47 | /// RendererOpenGL constructor |
| 46 | RendererOpenGL::RendererOpenGL() { | 48 | RendererOpenGL::RendererOpenGL() { |
| 47 | |||
| 48 | resolution_width = std::max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth); | 49 | resolution_width = std::max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth); |
| 49 | resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight; | 50 | resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight; |
| 50 | |||
| 51 | // Initialize screen info | ||
| 52 | const auto& framebuffer_top = GPU::g_regs.framebuffer_config[0]; | ||
| 53 | const auto& framebuffer_sub = GPU::g_regs.framebuffer_config[1]; | ||
| 54 | |||
| 55 | screen_info.Top().width = VideoCore::kScreenTopWidth; | ||
| 56 | screen_info.Top().height = VideoCore::kScreenTopHeight; | ||
| 57 | screen_info.Top().stride = framebuffer_top.stride; | ||
| 58 | screen_info.Top().flipped_xfb_data = xfb_top_flipped; | ||
| 59 | |||
| 60 | screen_info.Bottom().width = VideoCore::kScreenBottomWidth; | ||
| 61 | screen_info.Bottom().height = VideoCore::kScreenBottomHeight; | ||
| 62 | screen_info.Bottom().stride = framebuffer_sub.stride; | ||
| 63 | screen_info.Bottom().flipped_xfb_data = xfb_bottom_flipped; | ||
| 64 | } | 51 | } |
| 65 | 52 | ||
| 66 | /// RendererOpenGL destructor | 53 | /// RendererOpenGL destructor |
| @@ -71,17 +58,24 @@ RendererOpenGL::~RendererOpenGL() { | |||
| 71 | void RendererOpenGL::SwapBuffers() { | 58 | void RendererOpenGL::SwapBuffers() { |
| 72 | render_window->MakeCurrent(); | 59 | render_window->MakeCurrent(); |
| 73 | 60 | ||
| 74 | // EFB->XFB copy | 61 | for(int i : {0, 1}) { |
| 75 | // TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some | 62 | const auto& framebuffer = GPU::g_regs.framebuffer_config[i]; |
| 76 | // register write. | 63 | |
| 77 | // | 64 | if (textures[i].width != framebuffer.width || textures[i].height != framebuffer.height) { |
| 78 | // TODO(princesspeachum): (related to above^) this should only be called when there's new data, not every frame. | 65 | // Reallocate texture if the framebuffer size has changed. |
| 79 | // Currently this uploads data that shouldn't have changed. | 66 | // This is expected to not happen very often and hence should not be a |
| 80 | Common::Rect framebuffer_size(0, 0, resolution_width, resolution_height); | 67 | // performance problem. |
| 81 | RenderXFB(framebuffer_size, framebuffer_size); | 68 | glBindTexture(GL_TEXTURE_2D, textures[i].handle); |
| 69 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, framebuffer.width, framebuffer.height, 0, | ||
| 70 | GL_BGR, GL_UNSIGNED_BYTE, nullptr); | ||
| 71 | textures[i].width = framebuffer.width; | ||
| 72 | textures[i].height = framebuffer.height; | ||
| 73 | } | ||
| 74 | |||
| 75 | LoadFBToActiveGLTexture(GPU::g_regs.framebuffer_config[i], textures[i]); | ||
| 76 | } | ||
| 82 | 77 | ||
| 83 | // XFB->Window copy | 78 | DrawScreens(); |
| 84 | RenderFramebuffer(); | ||
| 85 | 79 | ||
| 86 | // Swap buffers | 80 | // Swap buffers |
| 87 | render_window->PollEvents(); | 81 | render_window->PollEvents(); |
| @@ -89,144 +83,135 @@ void RendererOpenGL::SwapBuffers() { | |||
| 89 | } | 83 | } |
| 90 | 84 | ||
| 91 | /** | 85 | /** |
| 92 | * Helper function to flip framebuffer from left-to-right to top-to-bottom | 86 | * Loads framebuffer from emulated memory into the active OpenGL texture. |
| 93 | * @param raw_data Pointer to input raw framebuffer in V/RAM | ||
| 94 | * @param screen_info ScreenInfo structure with screen size and output buffer pointer | ||
| 95 | * @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei | ||
| 96 | */ | 87 | */ |
| 97 | void RendererOpenGL::FlipFramebuffer(const u8* raw_data, ScreenInfo& screen_info) { | 88 | void RendererOpenGL::LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer, |
| 98 | for (int x = 0; x < screen_info.width; x++) { | 89 | const TextureInfo& texture) { |
| 99 | int in_coord = x * screen_info.stride; | 90 | const VAddr framebuffer_vaddr = Memory::PhysicalToVirtualAddress( |
| 100 | for (int y = screen_info.height-1; y >= 0; y--) { | 91 | framebuffer.active_fb == 1 ? framebuffer.address_left2 : framebuffer.address_left1); |
| 101 | // TODO: Properly support other framebuffer formats | 92 | |
| 102 | int out_coord = (x + y * screen_info.width) * 3; | 93 | DEBUG_LOG(GPU, "0x%08x bytes from 0x%08x(%dx%d), fmt %x", |
| 103 | screen_info.flipped_xfb_data[out_coord] = raw_data[in_coord + 2]; // Red | 94 | framebuffer.stride * framebuffer.height, |
| 104 | screen_info.flipped_xfb_data[out_coord + 1] = raw_data[in_coord + 1]; // Green | 95 | framebuffer_vaddr, (int)framebuffer.width, |
| 105 | screen_info.flipped_xfb_data[out_coord + 2] = raw_data[in_coord]; // Blue | 96 | (int)framebuffer.height, (int)framebuffer.format); |
| 106 | in_coord += 3; | 97 | |
| 107 | } | 98 | const u8* framebuffer_data = Memory::GetPointer(framebuffer_vaddr); |
| 108 | } | 99 | |
| 100 | // TODO: Handle other pixel formats | ||
| 101 | _dbg_assert_msg_(RENDER, framebuffer.color_format == GPU::Regs::PixelFormat::RGB8, | ||
| 102 | "Unsupported 3DS pixel format."); | ||
| 103 | |||
| 104 | size_t pixel_stride = framebuffer.stride / 3; | ||
| 105 | // OpenGL only supports specifying a stride in units of pixels, not bytes, unfortunately | ||
| 106 | _dbg_assert_(RENDER, pixel_stride * 3 == framebuffer.stride); | ||
| 107 | // Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default | ||
| 108 | // only allows rows to have a memory alignement of 4. | ||
| 109 | _dbg_assert_(RENDER, pixel_stride % 4 == 0); | ||
| 110 | |||
| 111 | glBindTexture(GL_TEXTURE_2D, texture.handle); | ||
| 112 | glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pixel_stride); | ||
| 113 | |||
| 114 | // Update existing texture | ||
| 115 | // TODO: Test what happens on hardware when you change the framebuffer dimensions so that they | ||
| 116 | // differ from the LCD resolution. | ||
| 117 | // TODO: Applications could theoretically crash Citra here by specifying too large | ||
| 118 | // framebuffer sizes. We should make sure that this cannot happen. | ||
| 119 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height, | ||
| 120 | GL_BGR, GL_UNSIGNED_BYTE, framebuffer_data); | ||
| 121 | |||
| 122 | glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); | ||
| 123 | |||
| 124 | glBindTexture(GL_TEXTURE_2D, 0); | ||
| 109 | } | 125 | } |
| 110 | 126 | ||
| 111 | /** | 127 | /** |
| 112 | * Renders external framebuffer (XFB) | 128 | * Initializes the OpenGL state and creates persistent objects. |
| 113 | * @param src_rect Source rectangle in XFB to copy | ||
| 114 | * @param dst_rect Destination rectangle in output framebuffer to copy to | ||
| 115 | */ | 129 | */ |
| 116 | void RendererOpenGL::RenderXFB(const Common::Rect& src_rect, const Common::Rect& dst_rect) { | 130 | void RendererOpenGL::InitOpenGLObjects() { |
| 117 | const auto& framebuffer_top = GPU::g_regs.framebuffer_config[0]; | 131 | glClearColor(1.0f, 1.0f, 1.0f, 0.0f); |
| 118 | const auto& framebuffer_sub = GPU::g_regs.framebuffer_config[1]; | 132 | glDisable(GL_DEPTH_TEST); |
| 119 | const u32 active_fb_top = (framebuffer_top.active_fb == 1) | ||
| 120 | ? Memory::PhysicalToVirtualAddress(framebuffer_top.address_left2) | ||
| 121 | : Memory::PhysicalToVirtualAddress(framebuffer_top.address_left1); | ||
| 122 | const u32 active_fb_sub = (framebuffer_sub.active_fb == 1) | ||
| 123 | ? Memory::PhysicalToVirtualAddress(framebuffer_sub.address_left2) | ||
| 124 | : Memory::PhysicalToVirtualAddress(framebuffer_sub.address_left1); | ||
| 125 | |||
| 126 | DEBUG_LOG(GPU, "RenderXFB: 0x%08x bytes from 0x%08x(%dx%d), fmt %x", | ||
| 127 | framebuffer_top.stride * framebuffer_top.height, | ||
| 128 | active_fb_top, (int)framebuffer_top.width, | ||
| 129 | (int)framebuffer_top.height, (int)framebuffer_top.format); | ||
| 130 | |||
| 131 | FlipFramebuffer(Memory::GetPointer(active_fb_top), screen_info.Top()); | ||
| 132 | FlipFramebuffer(Memory::GetPointer(active_fb_sub), screen_info.Bottom()); | ||
| 133 | |||
| 134 | for (int i = 0; i < 2; i++) { | ||
| 135 | ScreenInfo* current_screen = &screen_info[i]; | ||
| 136 | |||
| 137 | glBindTexture(GL_TEXTURE_2D, current_screen->texture_id); | ||
| 138 | |||
| 139 | // TODO: This should consider the GPU registers for framebuffer width, height and stride. | ||
| 140 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, current_screen->width, current_screen->height, | ||
| 141 | GL_RGB, GL_UNSIGNED_BYTE, current_screen->flipped_xfb_data); | ||
| 142 | } | ||
| 143 | |||
| 144 | glBindTexture(GL_TEXTURE_2D, 0); | ||
| 145 | |||
| 146 | // TODO(princesspeachum): | ||
| 147 | // Only the subset src_rect of the GPU buffer | ||
| 148 | // should be copied into the texture of the relevant screen. | ||
| 149 | // | ||
| 150 | // The method's parameters also only include src_rect and dest_rec for one screen, | ||
| 151 | // so this may need to be changed (pair for each screen). | ||
| 152 | } | ||
| 153 | 133 | ||
| 154 | /// Initialize the FBO | 134 | // Link shaders and get variable locations |
| 155 | void RendererOpenGL::InitFramebuffer() { | ||
| 156 | program_id = ShaderUtil::LoadShaders(GLShaders::g_vertex_shader, GLShaders::g_fragment_shader); | 135 | program_id = ShaderUtil::LoadShaders(GLShaders::g_vertex_shader, GLShaders::g_fragment_shader); |
| 157 | sampler_id = glGetUniformLocation(program_id, "sampler"); | 136 | uniform_modelview_matrix = glGetUniformLocation(program_id, "modelview_matrix"); |
| 158 | attrib_position = glGetAttribLocation(program_id, "position"); | 137 | uniform_color_texture = glGetUniformLocation(program_id, "color_texture"); |
| 159 | attrib_texcoord = glGetAttribLocation(program_id, "texCoord"); | 138 | attrib_position = glGetAttribLocation(program_id, "vert_position"); |
| 160 | 139 | attrib_tex_coord = glGetAttribLocation(program_id, "vert_tex_coord"); | |
| 161 | // Generate vertex buffers for both screens | ||
| 162 | glGenBuffers(1, &screen_info.Top().vertex_buffer_id); | ||
| 163 | glGenBuffers(1, &screen_info.Bottom().vertex_buffer_id); | ||
| 164 | |||
| 165 | // Attach vertex data for top screen | ||
| 166 | glBindBuffer(GL_ARRAY_BUFFER, screen_info.Top().vertex_buffer_id); | ||
| 167 | glBufferData(GL_ARRAY_BUFFER, sizeof(g_vbuffer_top), g_vbuffer_top, GL_STATIC_DRAW); | ||
| 168 | |||
| 169 | // Attach vertex data for bottom screen | ||
| 170 | glBindBuffer(GL_ARRAY_BUFFER, screen_info.Bottom().vertex_buffer_id); | ||
| 171 | glBufferData(GL_ARRAY_BUFFER, sizeof(g_vbuffer_bottom), g_vbuffer_bottom, GL_STATIC_DRAW); | ||
| 172 | 140 | ||
| 173 | // Create color buffers for both screens | 141 | // Generate VBO handle for drawing |
| 174 | glGenTextures(1, &screen_info.Top().texture_id); | 142 | glGenBuffers(1, &vertex_buffer_handle); |
| 175 | glGenTextures(1, &screen_info.Bottom().texture_id); | ||
| 176 | 143 | ||
| 177 | for (int i = 0; i < 2; i++) { | 144 | // Generate VAO |
| 145 | glGenVertexArrays(1, &vertex_array_handle); | ||
| 146 | glBindVertexArray(vertex_array_handle); | ||
| 147 | |||
| 148 | // Attach vertex data to VAO | ||
| 149 | glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_handle); | ||
| 150 | glBufferData(GL_ARRAY_BUFFER, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW); | ||
| 151 | glVertexAttribPointer(attrib_position, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex), (GLvoid*)offsetof(ScreenRectVertex, position)); | ||
| 152 | glVertexAttribPointer(attrib_tex_coord, 2, GL_FLOAT, GL_FALSE, sizeof(ScreenRectVertex), (GLvoid*)offsetof(ScreenRectVertex, tex_coord)); | ||
| 153 | glEnableVertexAttribArray(attrib_position); | ||
| 154 | glEnableVertexAttribArray(attrib_tex_coord); | ||
| 178 | 155 | ||
| 179 | ScreenInfo* current_screen = &screen_info[i]; | 156 | // Allocate textures for each screen |
| 157 | for (auto& texture : textures) { | ||
| 158 | glGenTextures(1, &texture.handle); | ||
| 180 | 159 | ||
| 181 | // Allocate texture | 160 | // Allocation of storage is deferred until the first frame, when we |
| 182 | glBindTexture(GL_TEXTURE_2D, current_screen->vertex_buffer_id); | 161 | // know the framebuffer size. |
| 183 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, current_screen->width, current_screen->height, | ||
| 184 | 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); | ||
| 185 | 162 | ||
| 163 | glBindTexture(GL_TEXTURE_2D, texture.handle); | ||
| 164 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); | ||
| 186 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 165 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 187 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 166 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 167 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||
| 168 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||
| 188 | } | 169 | } |
| 189 | |||
| 190 | glBindTexture(GL_TEXTURE_2D, 0); | 170 | glBindTexture(GL_TEXTURE_2D, 0); |
| 191 | } | 171 | } |
| 192 | 172 | ||
| 193 | void RendererOpenGL::RenderFramebuffer() { | 173 | /** |
| 174 | * Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD rotation. | ||
| 175 | */ | ||
| 176 | void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x, float y, float w, float h) { | ||
| 177 | std::array<ScreenRectVertex, 4> vertices = { | ||
| 178 | ScreenRectVertex(x, y, 1.f, 0.f), | ||
| 179 | ScreenRectVertex(x+w, y, 1.f, 1.f), | ||
| 180 | ScreenRectVertex(x, y+h, 0.f, 0.f), | ||
| 181 | ScreenRectVertex(x+w, y+h, 0.f, 1.f), | ||
| 182 | }; | ||
| 183 | |||
| 184 | glBindTexture(GL_TEXTURE_2D, texture.handle); | ||
| 185 | glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_handle); | ||
| 186 | glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices.data()); | ||
| 187 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | ||
| 188 | } | ||
| 189 | |||
| 190 | /** | ||
| 191 | * Draws the emulated screens to the emulator window. | ||
| 192 | */ | ||
| 193 | void RendererOpenGL::DrawScreens() { | ||
| 194 | glViewport(0, 0, resolution_width, resolution_height); | 194 | glViewport(0, 0, resolution_width, resolution_height); |
| 195 | glClear(GL_COLOR_BUFFER_BIT); | 195 | glClear(GL_COLOR_BUFFER_BIT); |
| 196 | 196 | ||
| 197 | glUseProgram(program_id); | 197 | glUseProgram(program_id); |
| 198 | 198 | ||
| 199 | // Set projection matrix | ||
| 200 | std::array<GLfloat, 3*2> ortho_matrix = MakeOrthographicMatrix((float)resolution_width, (float)resolution_height); | ||
| 201 | glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data()); | ||
| 202 | |||
| 199 | // Bind texture in Texture Unit 0 | 203 | // Bind texture in Texture Unit 0 |
| 200 | glActiveTexture(GL_TEXTURE0); | 204 | glActiveTexture(GL_TEXTURE0); |
| 205 | glUniform1i(uniform_color_texture, 0); | ||
| 201 | 206 | ||
| 202 | glEnableVertexAttribArray(attrib_position); | 207 | const float max_width = std::max((float)VideoCore::kScreenTopWidth, (float)VideoCore::kScreenBottomWidth); |
| 203 | glEnableVertexAttribArray(attrib_texcoord); | 208 | const float top_x = 0.5f * (max_width - VideoCore::kScreenTopWidth); |
| 204 | 209 | const float bottom_x = 0.5f * (max_width - VideoCore::kScreenBottomWidth); | |
| 205 | for (int i = 0; i < 2; i++) { | ||
| 206 | 210 | ||
| 207 | ScreenInfo* current_screen = &screen_info[i]; | 211 | DrawSingleScreenRotated(textures[0], top_x, 0, |
| 208 | 212 | (float)VideoCore::kScreenTopWidth, (float)VideoCore::kScreenTopHeight); | |
| 209 | glBindTexture(GL_TEXTURE_2D, current_screen->texture_id); | 213 | DrawSingleScreenRotated(textures[1], bottom_x, (float)VideoCore::kScreenTopHeight, |
| 210 | 214 | (float)VideoCore::kScreenBottomWidth, (float)VideoCore::kScreenBottomHeight); | |
| 211 | // Set sampler on Texture Unit 0 | ||
| 212 | glUniform1i(sampler_id, 0); | ||
| 213 | |||
| 214 | glBindBuffer(GL_ARRAY_BUFFER, current_screen->vertex_buffer_id); | ||
| 215 | |||
| 216 | // Vertex buffer layout | ||
| 217 | const GLsizei stride = 5 * sizeof(GLfloat); | ||
| 218 | const GLvoid* uv_offset = (const GLvoid*)(3 * sizeof(GLfloat)); | ||
| 219 | |||
| 220 | // Configure vertex buffer | ||
| 221 | glVertexAttribPointer(attrib_position, 3, GL_FLOAT, GL_FALSE, stride, NULL); | ||
| 222 | glVertexAttribPointer(attrib_texcoord, 2, GL_FLOAT, GL_FALSE, stride, uv_offset); | ||
| 223 | |||
| 224 | // Draw screen | ||
| 225 | glDrawArrays(GL_TRIANGLES, 0, 6); | ||
| 226 | } | ||
| 227 | |||
| 228 | glDisableVertexAttribArray(attrib_position); | ||
| 229 | glDisableVertexAttribArray(attrib_texcoord); | ||
| 230 | 215 | ||
| 231 | m_current_frame++; | 216 | m_current_frame++; |
| 232 | } | 217 | } |
| @@ -253,20 +238,8 @@ void RendererOpenGL::Init() { | |||
| 253 | exit(-1); | 238 | exit(-1); |
| 254 | } | 239 | } |
| 255 | 240 | ||
| 256 | // Generate VAO | ||
| 257 | glGenVertexArrays(1, &vertex_array_id); | ||
| 258 | glBindVertexArray(vertex_array_id); | ||
| 259 | |||
| 260 | glClearColor(1.0f, 1.0f, 1.0f, 0.0f); | ||
| 261 | glDisable(GL_DEPTH_TEST); | ||
| 262 | |||
| 263 | glPixelStorei(GL_UNPACK_ALIGNMENT, 4); | ||
| 264 | |||
| 265 | // Initialize everything else | ||
| 266 | // -------------------------- | ||
| 267 | InitFramebuffer(); | ||
| 268 | |||
| 269 | NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION)); | 241 | NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION)); |
| 242 | InitOpenGLObjects(); | ||
| 270 | } | 243 | } |
| 271 | 244 | ||
| 272 | /// Shutdown the renderer | 245 | /// Shutdown the renderer |
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 0d25b2a52..82ef4b14b 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h | |||
| @@ -7,29 +7,23 @@ | |||
| 7 | #include "generated/gl_3_2_core.h" | 7 | #include "generated/gl_3_2_core.h" |
| 8 | 8 | ||
| 9 | #include "common/common.h" | 9 | #include "common/common.h" |
| 10 | #include "common/emu_window.h" | 10 | #include "core/hw/gpu.h" |
| 11 | |||
| 12 | #include "video_core/renderer_base.h" | 11 | #include "video_core/renderer_base.h" |
| 13 | 12 | ||
| 14 | #include <array> | 13 | #include <array> |
| 15 | 14 | ||
| 16 | class RendererOpenGL : virtual public RendererBase { | 15 | class EmuWindow; |
| 16 | |||
| 17 | class RendererOpenGL : public RendererBase { | ||
| 17 | public: | 18 | public: |
| 18 | 19 | ||
| 19 | RendererOpenGL(); | 20 | RendererOpenGL(); |
| 20 | ~RendererOpenGL(); | 21 | ~RendererOpenGL() override; |
| 21 | 22 | ||
| 22 | /// Swap buffers (render frame) | 23 | /// Swap buffers (render frame) |
| 23 | void SwapBuffers(); | 24 | void SwapBuffers(); |
| 24 | 25 | ||
| 25 | /** | 26 | /** |
| 26 | * Renders external framebuffer (XFB) | ||
| 27 | * @param src_rect Source rectangle in XFB to copy | ||
| 28 | * @param dst_rect Destination rectangle in output framebuffer to copy to | ||
| 29 | */ | ||
| 30 | void RenderXFB(const Common::Rect& src_rect, const Common::Rect& dst_rect); | ||
| 31 | |||
| 32 | /** | ||
| 33 | * Set the emulator window to use for renderer | 27 | * Set the emulator window to use for renderer |
| 34 | * @param window EmuWindow handle to emulator window to use for rendering | 28 | * @param window EmuWindow handle to emulator window to use for rendering |
| 35 | */ | 29 | */ |
| @@ -42,38 +36,21 @@ public: | |||
| 42 | void ShutDown(); | 36 | void ShutDown(); |
| 43 | 37 | ||
| 44 | private: | 38 | private: |
| 39 | /// Structure used for storing information about the textures for each 3DS screen | ||
| 40 | struct TextureInfo { | ||
| 41 | GLuint handle; | ||
| 42 | GLsizei width; | ||
| 43 | GLsizei height; | ||
| 44 | }; | ||
| 45 | 45 | ||
| 46 | /// Initialize the FBO | 46 | void InitOpenGLObjects(); |
| 47 | void InitFramebuffer(); | 47 | void DrawScreens(); |
| 48 | 48 | void DrawSingleScreenRotated(const TextureInfo& texture, float x, float y, float w, float h); | |
| 49 | // Blit the FBO to the OpenGL default framebuffer | ||
| 50 | void RenderFramebuffer(); | ||
| 51 | |||
| 52 | /// Updates the framerate | ||
| 53 | void UpdateFramerate(); | 49 | void UpdateFramerate(); |
| 54 | 50 | ||
| 55 | /// Structure used for storing information for rendering each 3DS screen | 51 | // Loads framebuffer from emulated memory into the active OpenGL texture. |
| 56 | struct ScreenInfo { | 52 | static void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer, |
| 57 | // Properties | 53 | const TextureInfo& texture); |
| 58 | int width; | ||
| 59 | int height; | ||
| 60 | int stride; ///< Number of bytes between the coordinates (0,0) and (1,0) | ||
| 61 | |||
| 62 | // OpenGL object IDs | ||
| 63 | GLuint texture_id; | ||
| 64 | GLuint vertex_buffer_id; | ||
| 65 | |||
| 66 | // Temporary | ||
| 67 | u8* flipped_xfb_data; | ||
| 68 | }; | ||
| 69 | |||
| 70 | /** | ||
| 71 | * Helper function to flip framebuffer from left-to-right to top-to-bottom | ||
| 72 | * @param raw_data Pointer to input raw framebuffer in V/RAM | ||
| 73 | * @param screen_info ScreenInfo structure with screen size and output buffer pointer | ||
| 74 | * @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei | ||
| 75 | */ | ||
| 76 | void FlipFramebuffer(const u8* raw_data, ScreenInfo& screen_info); | ||
| 77 | 54 | ||
| 78 | EmuWindow* render_window; ///< Handle to render window | 55 | EmuWindow* render_window; ///< Handle to render window |
| 79 | u32 last_mode; ///< Last render mode | 56 | u32 last_mode; ///< Last render mode |
| @@ -81,22 +58,15 @@ private: | |||
| 81 | int resolution_width; ///< Current resolution width | 58 | int resolution_width; ///< Current resolution width |
| 82 | int resolution_height; ///< Current resolution height | 59 | int resolution_height; ///< Current resolution height |
| 83 | 60 | ||
| 84 | // OpenGL global object IDs | 61 | // OpenGL object IDs |
| 85 | GLuint vertex_array_id; | 62 | GLuint vertex_array_handle; |
| 63 | GLuint vertex_buffer_handle; | ||
| 86 | GLuint program_id; | 64 | GLuint program_id; |
| 87 | GLuint sampler_id; | 65 | std::array<TextureInfo, 2> textures; |
| 66 | // Shader uniform location indices | ||
| 67 | GLuint uniform_modelview_matrix; | ||
| 68 | GLuint uniform_color_texture; | ||
| 88 | // Shader attribute input indices | 69 | // Shader attribute input indices |
| 89 | GLuint attrib_position; | 70 | GLuint attrib_position; |
| 90 | GLuint attrib_texcoord; | 71 | GLuint attrib_tex_coord; |
| 91 | |||
| 92 | struct : std::array<ScreenInfo, 2> { | ||
| 93 | ScreenInfo& Top() { return (*this)[0]; } | ||
| 94 | ScreenInfo& Bottom() { return (*this)[1]; } | ||
| 95 | } screen_info; | ||
| 96 | |||
| 97 | // "Flipped" framebuffers translate scanlines from native 3DS left-to-right to top-to-bottom | ||
| 98 | // as OpenGL expects them in a texture. There probably is a more efficient way of doing this: | ||
| 99 | u8 xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopHeight * 4]; | ||
| 100 | u8 xfb_bottom_flipped[VideoCore::kScreenBottomWidth * VideoCore::kScreenBottomHeight * 4]; | ||
| 101 | |||
| 102 | }; | 72 | }; |
diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h index 5e8129b5a..609aac513 100644 --- a/src/video_core/video_core.h +++ b/src/video_core/video_core.h | |||
| @@ -17,6 +17,10 @@ namespace VideoCore { | |||
| 17 | // 3DS Video Constants | 17 | // 3DS Video Constants |
| 18 | // ------------------- | 18 | // ------------------- |
| 19 | 19 | ||
| 20 | // NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the | ||
| 21 | // framebuffers in video memory are stored in column-major order and rendered sideways, causing | ||
| 22 | // the widths and heights of the framebuffers read by the LCD to be switched compared to the | ||
| 23 | // heights and widths of the screens listed here. | ||
| 20 | static const int kScreenTopWidth = 400; ///< 3DS top screen width | 24 | static const int kScreenTopWidth = 400; ///< 3DS top screen width |
| 21 | static const int kScreenTopHeight = 240; ///< 3DS top screen height | 25 | static const int kScreenTopHeight = 240; ///< 3DS top screen height |
| 22 | static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width | 26 | static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width |