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-rw-r--r--src/core/frontend/framebuffer_layout.cpp14
-rw-r--r--src/core/frontend/framebuffer_layout.h9
-rw-r--r--src/yuzu/configuration/configure_graphics.ui5
-rw-r--r--src/yuzu_cmd/default_ini.h2
-rw-r--r--src/yuzu_tester/default_ini.h2
5 files changed, 20 insertions, 12 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index 1b4f0255e..2dc795d56 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -28,8 +28,8 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
28 FramebufferLayout res{width, height}; 28 FramebufferLayout res{width, height};
29 29
30 const float window_aspect_ratio = static_cast<float>(height) / width; 30 const float window_aspect_ratio = static_cast<float>(height) / width;
31 float emulation_aspect_ratio = EmulationAspectRatio( 31 const float emulation_aspect_ratio = EmulationAspectRatio(
32 static_cast<Aspect>(Settings::values.aspect_ratio), window_aspect_ratio); 32 static_cast<AspectRatio>(Settings::values.aspect_ratio), window_aspect_ratio);
33 33
34 const Common::Rectangle<u32> screen_window_area{0, 0, width, height}; 34 const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
35 Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); 35 Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
@@ -58,13 +58,15 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
58 return DefaultFrameLayout(width, height); 58 return DefaultFrameLayout(width, height);
59} 59}
60 60
61float EmulationAspectRatio(Aspect aspect, float window_aspect_ratio) { 61float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio) {
62 switch (aspect) { 62 switch (aspect) {
63 case Aspect::Default: 63 case AspectRatio::Default:
64 return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width; 64 return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
65 case Aspect::Aspect21by9: 65 case AspectRatio::R4_3:
66 return 3.0f / 4.0f;
67 case AspectRatio::R21_9:
66 return 9.0f / 21.0f; 68 return 9.0f / 21.0f;
67 case Aspect::StretchToWindow: 69 case AspectRatio::StretchToWindow:
68 return window_aspect_ratio; 70 return window_aspect_ratio;
69 default: 71 default:
70 return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width; 72 return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index 7f6fbe468..1d39c1faf 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -18,9 +18,10 @@ enum ScreenDocked : u32 {
18 HeightDocked = 1080, 18 HeightDocked = 1080,
19}; 19};
20 20
21enum class Aspect { 21enum class AspectRatio {
22 Default, 22 Default,
23 Aspect21by9, 23 R4_3,
24 R21_9,
24 StretchToWindow, 25 StretchToWindow,
25}; 26};
26 27
@@ -56,10 +57,10 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
56 57
57/** 58/**
58 * Convenience method to determine emulation aspect ratio 59 * Convenience method to determine emulation aspect ratio
59 * @param aspect Represents the index of aspect ratio in Settings::values.aspect_ratio 60 * @param aspect Represents the index of aspect ratio stored in Settings::values.aspect_ratio
60 * @param window_aspect_ratio Current window aspect ratio 61 * @param window_aspect_ratio Current window aspect ratio
61 * @return Emulation render window aspect ratio 62 * @return Emulation render window aspect ratio
62 */ 63 */
63float EmulationAspectRatio(Aspect aspect, float window_aspect_ratio); 64float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio);
64 65
65} // namespace Layout 66} // namespace Layout
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index ca79909d0..db60426ab 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -156,6 +156,11 @@
156 </item> 156 </item>
157 <item> 157 <item>
158 <property name="text"> 158 <property name="text">
159 <string>Force 4:3</string>
160 </property>
161 </item>
162 <item>
163 <property name="text">
159 <string>Force 21:9</string> 164 <string>Force 21:9</string>
160 </property> 165 </property>
161 </item> 166 </item>
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 6522c9652..8a2b658cd 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -123,7 +123,7 @@ use_shader_jit =
123resolution_factor = 123resolution_factor =
124 124
125# Aspect ratio 125# Aspect ratio
126# 0: Default (16:9), 1: Force 21:9, 2: Stretch to Window 126# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
127aspect_ratio = 127aspect_ratio =
128 128
129# Whether to enable V-Sync (caps the framerate at 60FPS) or not. 129# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
diff --git a/src/yuzu_tester/default_ini.h b/src/yuzu_tester/default_ini.h
index 676592db0..8d93f7b88 100644
--- a/src/yuzu_tester/default_ini.h
+++ b/src/yuzu_tester/default_ini.h
@@ -27,7 +27,7 @@ use_shader_jit =
27resolution_factor = 27resolution_factor =
28 28
29# Aspect ratio 29# Aspect ratio
30# 0: Default (16:9), 1: Force 21:9, 2: Stretch to Window 30# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
31aspect_ratio = 31aspect_ratio =
32 32
33# Whether to enable V-Sync (caps the framerate at 60FPS) or not. 33# Whether to enable V-Sync (caps the framerate at 60FPS) or not.