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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.cpp3
-rw-r--r--src/shader_recompiler/profile.h1
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp1
3 files changed, 5 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
index 61a2018d7..7ad00c434 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
@@ -178,6 +178,9 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
178 if (program.info.stores_frag_depth) { 178 if (program.info.stores_frag_depth) {
179 ctx.AddExecutionMode(main, spv::ExecutionMode::DepthReplacing); 179 ctx.AddExecutionMode(main, spv::ExecutionMode::DepthReplacing);
180 } 180 }
181 if (ctx.profile.force_early_z) {
182 ctx.AddExecutionMode(main, spv::ExecutionMode::EarlyFragmentTests);
183 }
181 break; 184 break;
182 default: 185 default:
183 throw NotImplementedException("Stage {}", program.stage); 186 throw NotImplementedException("Stage {}", program.stage);
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index 06f1f59bd..919bec4e2 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -53,6 +53,7 @@ struct Profile {
53 53
54 std::array<AttributeType, 32> generic_input_types{}; 54 std::array<AttributeType, 32> generic_input_types{};
55 bool convert_depth_mode{}; 55 bool convert_depth_mode{};
56 bool force_early_z{};
56 57
57 InputTopology input_topology{}; 58 InputTopology input_topology{};
58 59
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index f49add208..8a59a2611 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -934,6 +934,7 @@ Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key,
934 profile.input_topology = Shader::InputTopology::TrianglesAdjacency; 934 profile.input_topology = Shader::InputTopology::TrianglesAdjacency;
935 break; 935 break;
936 } 936 }
937 profile.force_early_z = key.state.early_z != 0;
937 return profile; 938 return profile;
938} 939}
939 940