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-rw-r--r--src/core/hle/service/dsp_dsp.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/core/hle/service/dsp_dsp.cpp b/src/core/hle/service/dsp_dsp.cpp
index fe8a6c2d6..39711ea97 100644
--- a/src/core/hle/service/dsp_dsp.cpp
+++ b/src/core/hle/service/dsp_dsp.cpp
@@ -303,6 +303,24 @@ static void WriteProcessPipe(Service::Interface* self) {
303 message[i] = Memory::Read8(buffer + i); 303 message[i] = Memory::Read8(buffer + i);
304 } 304 }
305 305
306 // This behaviour was confirmed by RE.
307 // The likely reason for this is that games tend to pass in garbage at these bytes
308 // because they read random bytes off the stack.
309 switch (pipe) {
310 case DSP::HLE::DspPipe::Audio:
311 ASSERT(message.size() >= 4);
312 message[2] = 0;
313 message[3] = 0;
314 break;
315 case DSP::HLE::DspPipe::Binary:
316 ASSERT(message.size() >= 8);
317 message[4] = 1;
318 message[5] = 0;
319 message[6] = 0;
320 message[7] = 0;
321 break;
322 }
323
306 DSP::HLE::PipeWrite(pipe, message); 324 DSP::HLE::PipeWrite(pipe, message);
307 325
308 cmd_buff[0] = IPC::MakeHeader(0xD, 1, 0); 326 cmd_buff[0] = IPC::MakeHeader(0xD, 1, 0);