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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index a427353e9..0e9c3e990 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -378,8 +378,8 @@ public:
378 * @param reg The destination register to use. 378 * @param reg The destination register to use.
379 * @param elem The element to use for the operation. 379 * @param elem The element to use for the operation.
380 * @param value The code representing the value to assign. Type has to be half float. 380 * @param value The code representing the value to assign. Type has to be half float.
381 * @param type Half float kind of assignment. 381 * @param merge Half float kind of assignment.
382 * @param dest_num_components Number of components in the destionation. 382 * @param dest_num_components Number of components in the destination.
383 * @param value_num_components Number of components in the value. 383 * @param value_num_components Number of components in the value.
384 * @param is_saturated Optional, when True, saturates the provided value. 384 * @param is_saturated Optional, when True, saturates the provided value.
385 * @param dest_elem Optional, the destination element to use for the operation. 385 * @param dest_elem Optional, the destination element to use for the operation.
@@ -422,6 +422,7 @@ public:
422 * @param reg The destination register to use. 422 * @param reg The destination register to use.
423 * @param elem The element to use for the operation. 423 * @param elem The element to use for the operation.
424 * @param attribute The input attribute to use as the source value. 424 * @param attribute The input attribute to use as the source value.
425 * @param input_mode The input mode.
425 * @param vertex The register that decides which vertex to read from (used in GS). 426 * @param vertex The register that decides which vertex to read from (used in GS).
426 */ 427 */
427 void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute, 428 void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute,
@@ -1058,7 +1059,7 @@ private:
1058 /* 1059 /*
1059 * Transforms the input string GLSL operand into an unpacked half float pair. 1060 * Transforms the input string GLSL operand into an unpacked half float pair.
1060 * @note This function returns a float type pair instead of a half float pair. This is because 1061 * @note This function returns a float type pair instead of a half float pair. This is because
1061 * real half floats are not standarized in GLSL but unpackHalf2x16 (which returns a vec2) is. 1062 * real half floats are not standardized in GLSL but unpackHalf2x16 (which returns a vec2) is.
1062 * @param operand Input operand. It has to be an unsigned integer. 1063 * @param operand Input operand. It has to be an unsigned integer.
1063 * @param type How to unpack the unsigned integer to a half float pair. 1064 * @param type How to unpack the unsigned integer to a half float pair.
1064 * @param abs Get the absolute value of unpacked half floats. 1065 * @param abs Get the absolute value of unpacked half floats.