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-rw-r--r--src/common/settings.h2
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp6
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.h1
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui18
-rw-r--r--src/yuzu/main.cpp10
6 files changed, 10 insertions, 29 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index bf83186f5..1d6f196c6 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -327,7 +327,7 @@ struct Values {
327 Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"}; 327 Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
328 Setting<bool> accelerate_astc{true, "accelerate_astc"}; 328 Setting<bool> accelerate_astc{true, "accelerate_astc"};
329 Setting<bool> use_vsync{true, "use_vsync"}; 329 Setting<bool> use_vsync{true, "use_vsync"};
330 Setting<bool> disable_fps_limit{false, "disable_fps_limit"}; 330 BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
331 Setting<bool> use_assembly_shaders{false, "use_assembly_shaders"}; 331 Setting<bool> use_assembly_shaders{false, "use_assembly_shaders"};
332 Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; 332 Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
333 Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; 333 Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 1a0f75373..d652ee6ae 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -833,7 +833,6 @@ void Config::ReadRendererValues() {
833 ReadGlobalSetting(Settings::values.use_nvdec_emulation); 833 ReadGlobalSetting(Settings::values.use_nvdec_emulation);
834 ReadGlobalSetting(Settings::values.accelerate_astc); 834 ReadGlobalSetting(Settings::values.accelerate_astc);
835 ReadGlobalSetting(Settings::values.use_vsync); 835 ReadGlobalSetting(Settings::values.use_vsync);
836 ReadGlobalSetting(Settings::values.disable_fps_limit);
837 ReadGlobalSetting(Settings::values.use_assembly_shaders); 836 ReadGlobalSetting(Settings::values.use_assembly_shaders);
838 ReadGlobalSetting(Settings::values.use_asynchronous_shaders); 837 ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
839 ReadGlobalSetting(Settings::values.use_fast_gpu_time); 838 ReadGlobalSetting(Settings::values.use_fast_gpu_time);
@@ -1358,7 +1357,6 @@ void Config::SaveRendererValues() {
1358 WriteGlobalSetting(Settings::values.use_nvdec_emulation); 1357 WriteGlobalSetting(Settings::values.use_nvdec_emulation);
1359 WriteGlobalSetting(Settings::values.accelerate_astc); 1358 WriteGlobalSetting(Settings::values.accelerate_astc);
1360 WriteGlobalSetting(Settings::values.use_vsync); 1359 WriteGlobalSetting(Settings::values.use_vsync);
1361 WriteGlobalSetting(Settings::values.disable_fps_limit);
1362 WriteGlobalSetting(Settings::values.use_assembly_shaders); 1360 WriteGlobalSetting(Settings::values.use_assembly_shaders);
1363 WriteGlobalSetting(Settings::values.use_asynchronous_shaders); 1361 WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
1364 WriteGlobalSetting(Settings::values.use_fast_gpu_time); 1362 WriteGlobalSetting(Settings::values.use_fast_gpu_time);
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 8d13c9857..a9e611125 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -28,7 +28,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
28 ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); 28 ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
29 29
30 ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); 30 ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
31 ui->disable_fps_limit->setChecked(Settings::values.disable_fps_limit.GetValue());
32 ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue()); 31 ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
33 ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); 32 ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
34 ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue()); 33 ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
@@ -59,8 +58,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
59 ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, 58 ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
60 ui->anisotropic_filtering_combobox); 59 ui->anisotropic_filtering_combobox);
61 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync); 60 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
62 ConfigurationShared::ApplyPerGameSetting(&Settings::values.disable_fps_limit,
63 ui->disable_fps_limit, disable_fps_limit);
64 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders, 61 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
65 ui->use_assembly_shaders, use_assembly_shaders); 62 ui->use_assembly_shaders, use_assembly_shaders);
66 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, 63 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
@@ -103,7 +100,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
103 if (Settings::IsConfiguringGlobal()) { 100 if (Settings::IsConfiguringGlobal()) {
104 ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal()); 101 ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
105 ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal()); 102 ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
106 ui->disable_fps_limit->setEnabled(Settings::values.disable_fps_limit.UsingGlobal());
107 ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal()); 103 ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
108 ui->use_asynchronous_shaders->setEnabled( 104 ui->use_asynchronous_shaders->setEnabled(
109 Settings::values.use_asynchronous_shaders.UsingGlobal()); 105 Settings::values.use_asynchronous_shaders.UsingGlobal());
@@ -116,8 +112,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
116 } 112 }
117 113
118 ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync); 114 ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
119 ConfigurationShared::SetColoredTristate(ui->disable_fps_limit,
120 Settings::values.disable_fps_limit, disable_fps_limit);
121 ConfigurationShared::SetColoredTristate( 115 ConfigurationShared::SetColoredTristate(
122 ui->use_assembly_shaders, Settings::values.use_assembly_shaders, use_assembly_shaders); 116 ui->use_assembly_shaders, Settings::values.use_assembly_shaders, use_assembly_shaders);
123 ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, 117 ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h
index 6ac5f20ec..9148aacf2 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.h
+++ b/src/yuzu/configuration/configure_graphics_advanced.h
@@ -35,7 +35,6 @@ private:
35 std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui; 35 std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
36 36
37 ConfigurationShared::CheckState use_vsync; 37 ConfigurationShared::CheckState use_vsync;
38 ConfigurationShared::CheckState disable_fps_limit;
39 ConfigurationShared::CheckState use_assembly_shaders; 38 ConfigurationShared::CheckState use_assembly_shaders;
40 ConfigurationShared::CheckState use_asynchronous_shaders; 39 ConfigurationShared::CheckState use_asynchronous_shaders;
41 ConfigurationShared::CheckState use_fast_gpu_time; 40 ConfigurationShared::CheckState use_fast_gpu_time;
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index 18c43629e..ad0840355 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -77,24 +77,6 @@
77 </widget> 77 </widget>
78 </item> 78 </item>
79 <item> 79 <item>
80 <widget class="QCheckBox" name="disable_fps_limit">
81 <property name="enabled">
82 <bool>true</bool>
83 </property>
84 <property name="toolTip">
85 <string>
86 &lt;html&gt;&lt;head/&gt;&lt;body&gt;
87 &lt;p&gt;Presents guest frames as they become available, disabling the FPS limit in most titles.&lt;/p&gt;
88 &lt;p&gt;NOTE: Will cause instabilities.&lt;/p&gt;
89 &lt;/body&gt;&lt;/html&gt;
90 </string>
91 </property>
92 <property name="text">
93 <string>Disable framerate limit (experimental)</string>
94 </property>
95 </widget>
96 </item>
97 <item>
98 <widget class="QCheckBox" name="use_assembly_shaders"> 80 <widget class="QCheckBox" name="use_assembly_shaders">
99 <property name="toolTip"> 81 <property name="toolTip">
100 <string>Enabling this reduces shader stutter. Enables OpenGL assembly shaders on supported Nvidia devices (NV_gpu_program5 is required). This feature is experimental.</string> 82 <string>Enabling this reduces shader stutter. Enables OpenGL assembly shaders on supported Nvidia devices (NV_gpu_program5 is required). This feature is experimental.</string>
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 5ed3b90b8..cb9c01154 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1355,6 +1355,9 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
1355 1355
1356 ConfigureVibration::SetAllVibrationDevices(); 1356 ConfigureVibration::SetAllVibrationDevices();
1357 1357
1358 // Disable fps limit toggle when booting a new title
1359 Settings::values.disable_fps_limit.SetValue(false);
1360
1358 // Save configurations 1361 // Save configurations
1359 UpdateUISettings(); 1362 UpdateUISettings();
1360 game_list->SaveInterfaceLayout(); 1363 game_list->SaveInterfaceLayout();
@@ -2913,7 +2916,12 @@ void GMainWindow::UpdateStatusBar() {
2913 } else { 2916 } else {
2914 emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); 2917 emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
2915 } 2918 }
2916 game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0)); 2919 if (Settings::values.disable_fps_limit) {
2920 game_fps_label->setText(
2921 tr("Game: %1 FPS (Limit off)").arg(results.average_game_fps, 0, 'f', 0));
2922 } else {
2923 game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
2924 }
2917 emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); 2925 emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
2918 2926
2919 emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue()); 2927 emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());