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-rw-r--r--src/citra/config.cpp4
-rw-r--r--src/citra/default_ini.h10
-rw-r--r--src/citra/emu_window/emu_window_sdl2.cpp5
-rw-r--r--src/citra_qt/bootmanager.cpp4
-rw-r--r--src/citra_qt/config.cpp10
-rw-r--r--src/citra_qt/configure_dialog.cpp1
-rw-r--r--src/citra_qt/configure_graphics.cpp4
-rw-r--r--src/citra_qt/configure_graphics.ui115
-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/emu_window.cpp68
-rw-r--r--src/common/emu_window.h30
-rw-r--r--src/common/framebuffer_layout.cpp312
-rw-r--r--src/common/framebuffer_layout.h43
-rw-r--r--src/core/settings.cpp7
-rw-r--r--src/core/settings.h11
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp18
16 files changed, 517 insertions, 127 deletions
diff --git a/src/citra/config.cpp b/src/citra/config.cpp
index 05eabfa3d..305e3ba53 100644
--- a/src/citra/config.cpp
+++ b/src/citra/config.cpp
@@ -72,6 +72,10 @@ void Config::ReadValues() {
72 Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0); 72 Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
73 Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0); 73 Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
74 74
75 // Layout
76 Settings::values.layout_option = static_cast<Settings::LayoutOption>(sdl2_config->GetInteger("Layout", "layout_option", 0));
77 Settings::values.swap_screen = sdl2_config->GetBoolean("Layout", "swap_screen", false);
78
75 // Audio 79 // Audio
76 Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto"); 80 Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
77 Settings::values.enable_audio_stretching = 81 Settings::values.enable_audio_stretching =
diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h
index 0b49e0230..b22627a2f 100644
--- a/src/citra/default_ini.h
+++ b/src/citra/default_ini.h
@@ -63,6 +63,16 @@ use_scaled_resolution =
63# 0 (default): Off, 1: On 63# 0 (default): Off, 1: On
64use_vsync = 64use_vsync =
65 65
66[Layout]
67# Layout for the screen inside the render window.
68# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
69layout_option =
70
71# Swaps the prominent screen with the other screen.
72# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
73# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
74swap_screen =
75
66# The clear color for the renderer. What shows up on the sides of the bottom screen. 76# The clear color for the renderer. What shows up on the sides of the bottom screen.
67# Must be in range of 0.0-1.0. Defaults to 1.0 for all. 77# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
68bg_red = 78bg_red =
diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp
index 7df054208..8abe48984 100644
--- a/src/citra/emu_window/emu_window_sdl2.cpp
+++ b/src/citra/emu_window/emu_window_sdl2.cpp
@@ -46,11 +46,8 @@ bool EmuWindow_SDL2::IsOpen() const {
46 46
47void EmuWindow_SDL2::OnResize() { 47void EmuWindow_SDL2::OnResize() {
48 int width, height; 48 int width, height;
49
50 SDL_GetWindowSize(render_window, &width, &height); 49 SDL_GetWindowSize(render_window, &width, &height);
51 50 UpdateCurrentFramebufferLayout(width, height);
52 NotifyFramebufferLayoutChanged(
53 EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
54} 51}
55 52
56EmuWindow_SDL2::EmuWindow_SDL2() { 53EmuWindow_SDL2::EmuWindow_SDL2() {
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp
index 0abae86c3..7699ca8d0 100644
--- a/src/citra_qt/bootmanager.cpp
+++ b/src/citra_qt/bootmanager.cpp
@@ -161,9 +161,7 @@ void GRenderWindow::OnFramebufferSizeChanged() {
161 qreal pixelRatio = windowPixelRatio(); 161 qreal pixelRatio = windowPixelRatio();
162 unsigned width = child->QPaintDevice::width() * pixelRatio; 162 unsigned width = child->QPaintDevice::width() * pixelRatio;
163 unsigned height = child->QPaintDevice::height() * pixelRatio; 163 unsigned height = child->QPaintDevice::height() * pixelRatio;
164 164 UpdateCurrentFramebufferLayout(width, height);
165 NotifyFramebufferLayoutChanged(
166 EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
167} 165}
168 166
169void GRenderWindow::BackupGeometry() { 167void GRenderWindow::BackupGeometry() {
diff --git a/src/citra_qt/config.cpp b/src/citra_qt/config.cpp
index 0b46ca6bb..f4f1a354d 100644
--- a/src/citra_qt/config.cpp
+++ b/src/citra_qt/config.cpp
@@ -54,6 +54,11 @@ void Config::ReadValues() {
54 Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat(); 54 Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
55 qt_config->endGroup(); 55 qt_config->endGroup();
56 56
57 qt_config->beginGroup("Layout");
58 Settings::values.layout_option = static_cast<Settings::LayoutOption>(qt_config->value("layout_option").toInt());
59 Settings::values.swap_screen = qt_config->value("swap_screen", false).toBool();
60 qt_config->endGroup();
61
57 qt_config->beginGroup("Audio"); 62 qt_config->beginGroup("Audio");
58 Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString(); 63 Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString();
59 Settings::values.enable_audio_stretching = 64 Settings::values.enable_audio_stretching =
@@ -155,6 +160,11 @@ void Config::SaveValues() {
155 qt_config->setValue("bg_blue", (double)Settings::values.bg_blue); 160 qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
156 qt_config->endGroup(); 161 qt_config->endGroup();
157 162
163 qt_config->beginGroup("Layout");
164 qt_config->setValue("layout_option", static_cast<int>(Settings::values.layout_option));
165 qt_config->setValue("swap_screen", Settings::values.swap_screen);
166 qt_config->endGroup();
167
158 qt_config->beginGroup("Audio"); 168 qt_config->beginGroup("Audio");
159 qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id)); 169 qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id));
160 qt_config->setValue("enable_audio_stretching", Settings::values.enable_audio_stretching); 170 qt_config->setValue("enable_audio_stretching", Settings::values.enable_audio_stretching);
diff --git a/src/citra_qt/configure_dialog.cpp b/src/citra_qt/configure_dialog.cpp
index 446ad04a1..525a7cc4e 100644
--- a/src/citra_qt/configure_dialog.cpp
+++ b/src/citra_qt/configure_dialog.cpp
@@ -23,4 +23,5 @@ void ConfigureDialog::applyConfiguration() {
23 ui->graphicsTab->applyConfiguration(); 23 ui->graphicsTab->applyConfiguration();
24 ui->audioTab->applyConfiguration(); 24 ui->audioTab->applyConfiguration();
25 ui->debugTab->applyConfiguration(); 25 ui->debugTab->applyConfiguration();
26 Settings::Apply();
26} 27}
diff --git a/src/citra_qt/configure_graphics.cpp b/src/citra_qt/configure_graphics.cpp
index 19c1f75c2..c6c28197e 100644
--- a/src/citra_qt/configure_graphics.cpp
+++ b/src/citra_qt/configure_graphics.cpp
@@ -23,6 +23,8 @@ void ConfigureGraphics::setConfiguration() {
23 ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit); 23 ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
24 ui->toggle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution); 24 ui->toggle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
25 ui->toggle_vsync->setChecked(Settings::values.use_vsync); 25 ui->toggle_vsync->setChecked(Settings::values.use_vsync);
26 ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
27 ui->swap_screen->setChecked(Settings::values.swap_screen);
26} 28}
27 29
28void ConfigureGraphics::applyConfiguration() { 30void ConfigureGraphics::applyConfiguration() {
@@ -30,5 +32,7 @@ void ConfigureGraphics::applyConfiguration() {
30 Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked(); 32 Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
31 Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked(); 33 Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked();
32 Settings::values.use_vsync = ui->toggle_vsync->isChecked(); 34 Settings::values.use_vsync = ui->toggle_vsync->isChecked();
35 Settings::values.layout_option = static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
36 Settings::values.swap_screen = ui->swap_screen->isChecked();
33 Settings::Apply(); 37 Settings::Apply();
34} 38}
diff --git a/src/citra_qt/configure_graphics.ui b/src/citra_qt/configure_graphics.ui
index da6e19ce1..af16a4292 100644
--- a/src/citra_qt/configure_graphics.ui
+++ b/src/citra_qt/configure_graphics.ui
@@ -22,38 +22,88 @@
22 <string>Graphics</string> 22 <string>Graphics</string>
23 </property> 23 </property>
24 <layout class="QVBoxLayout" name="verticalLayout_2"> 24 <layout class="QVBoxLayout" name="verticalLayout_2">
25 <item> 25 <item>
26 <widget class="QCheckBox" name="toggle_hw_renderer"> 26 <widget class="QCheckBox" name="toggle_hw_renderer">
27 <property name="text"> 27 <property name="text">
28 <string>Enable hardware renderer</string> 28 <string>Enable hardware renderer</string>
29 </property> 29 </property>
30 </widget>
31 </item>
32 <item>
33 <widget class="QCheckBox" name="toggle_shader_jit">
34 <property name="text">
35 <string>Enable shader JIT</string>
36 </property>
37 </widget>
38 </item>
39 <item>
40 <widget class="QCheckBox" name="toggle_scaled_resolution">
41 <property name="text">
42 <string>Enable scaled resolution</string>
43 </property>
44 </widget>
45 </item>
46 <item>
47 <widget class="QCheckBox" name="toggle_vsync">
48 <property name="text">
49 <string>Enable V-Sync</string>
50 </property>
51 </widget>
52 </item>
53 </layout>
54 </widget>
55 </item>
56 </layout>
57 </item>
58 <item>
59 <widget class="QGroupBox" name="groupBox2">
60 <property name="title">
61 <string>Layout</string>
62 </property>
63 <layout class="QHBoxLayout" name="horizontalLayout_3">
64 <item>
65 <layout class="QVBoxLayout" name="verticalLayout_2">
66 <item>
67 <layout class="QHBoxLayout" name="horizontalLayout_3">
68 <item>
69 <widget class="QLabel" name="label1">
70 <property name="text">
71 <string>Screen Layout:</string>
72 </property>
30 </widget> 73 </widget>
31 </item> 74 </item>
32 <item> 75 <item>
33 <widget class="QCheckBox" name="toggle_shader_jit"> 76 <widget class="QComboBox" name="layout_combobox">
77 <item>
34 <property name="text"> 78 <property name="text">
35 <string>Enable shader JIT</string> 79 <string notr="true">Default</string>
36 </property> 80 </property>
37 </widget> 81 </item>
38 </item> 82 <item>
39 <item>
40 <widget class="QCheckBox" name="toggle_scaled_resolution">
41 <property name="text"> 83 <property name="text">
42 <string>Enable scaled resolution</string> 84 <string notr="true">Single Screen</string>
43 </property> 85 </property>
44 </widget> 86 </item>
45 </item> 87 <item>
46 <item>
47 <widget class="QCheckBox" name="toggle_vsync">
48 <property name="text"> 88 <property name="text">
49 <string>Enable V-Sync</string> 89 <string notr="true">Large Screen</string>
50 </property> 90 </property>
91 </item>
51 </widget> 92 </widget>
52 </item> 93 </item>
94 </layout>
95 </item>
96 <item>
97 <widget class="QCheckBox" name="swap_screen">
98 <property name="text">
99 <string>Swap Screens</string>
100 </property>
101 </widget>
102 </item>
53 </layout> 103 </layout>
54 </widget> 104 </item>
55 </item> 105 </layout>
56 </layout> 106 </widget>
57 </item> 107 </item>
58 <item> 108 <item>
59 <spacer name="verticalSpacer"> 109 <spacer name="verticalSpacer">
@@ -71,22 +121,5 @@
71 </layout> 121 </layout>
72 </widget> 122 </widget>
73 <resources/> 123 <resources/>
74 <connections> 124 <connections/>
75 <connection>
76 <sender>toggle_gdbstub</sender>
77 <signal>toggled(bool)</signal>
78 <receiver>gdbport_spinbox</receiver>
79 <slot>setEnabled(bool)</slot>
80 <hints>
81 <hint type="sourcelabel">
82 <x>84</x>
83 <y>157</y>
84 </hint>
85 <hint type="destinationlabel">
86 <x>342</x>
87 <y>158</y>
88 </hint>
89 </hints>
90 </connection>
91 </connections>
92</ui> 125</ui>
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index aa6eee2a3..74a271f08 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -5,6 +5,7 @@ set(SRCS
5 break_points.cpp 5 break_points.cpp
6 emu_window.cpp 6 emu_window.cpp
7 file_util.cpp 7 file_util.cpp
8 framebuffer_layout.cpp
8 hash.cpp 9 hash.cpp
9 key_map.cpp 10 key_map.cpp
10 logging/filter.cpp 11 logging/filter.cpp
@@ -35,6 +36,7 @@ set(HEADERS
35 common_types.h 36 common_types.h
36 emu_window.h 37 emu_window.h
37 file_util.h 38 file_util.h
39 framebuffer_layout.h
38 hash.h 40 hash.h
39 key_map.h 41 key_map.h
40 linear_disk_cache.h 42 linear_disk_cache.h
diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp
index 122f1c212..e3a9e08e6 100644
--- a/src/common/emu_window.cpp
+++ b/src/common/emu_window.cpp
@@ -40,7 +40,7 @@ void EmuWindow::CirclePadUpdated(float x, float y) {
40 * @param framebuffer_y Framebuffer y-coordinate to check 40 * @param framebuffer_y Framebuffer y-coordinate to check
41 * @return True if the coordinates are within the touchpad, otherwise false 41 * @return True if the coordinates are within the touchpad, otherwise false
42 */ 42 */
43static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x, 43static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
44 unsigned framebuffer_y) { 44 unsigned framebuffer_y) {
45 return ( 45 return (
46 framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom && 46 framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom &&
@@ -89,57 +89,19 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
89 TouchPressed(framebuffer_x, framebuffer_y); 89 TouchPressed(framebuffer_x, framebuffer_y);
90} 90}
91 91
92EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, 92void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
93 unsigned height) { 93 Layout::FramebufferLayout layout;
94 // When hiding the widget, the function receives a size of 0 94 switch (Settings::values.layout_option) {
95 if (width == 0) 95 case Settings::LayoutOption::SingleScreen:
96 width = 1; 96 layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen);
97 if (height == 0) 97 break;
98 height = 1; 98 case Settings::LayoutOption::LargeScreen:
99 99 layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen);
100 EmuWindow::FramebufferLayout res = {width, height, {}, {}}; 100 break;
101 101 case Settings::LayoutOption::Default:
102 float window_aspect_ratio = static_cast<float>(height) / width; 102 default:
103 float emulation_aspect_ratio = 103 layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
104 static_cast<float>(VideoCore::kScreenTopHeight * 2) / VideoCore::kScreenTopWidth; 104 break;
105
106 if (window_aspect_ratio > emulation_aspect_ratio) {
107 // Window is narrower than the emulation content => apply borders to the top and bottom
108 int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
109
110 res.top_screen.left = 0;
111 res.top_screen.right = res.top_screen.left + width;
112 res.top_screen.top = (height - viewport_height) / 2;
113 res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
114
115 int bottom_width = static_cast<int>(
116 (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
117 (res.top_screen.right - res.top_screen.left));
118 int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
119
120 res.bottom_screen.left = bottom_border;
121 res.bottom_screen.right = res.bottom_screen.left + bottom_width;
122 res.bottom_screen.top = res.top_screen.bottom;
123 res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
124 } else {
125 // Otherwise, apply borders to the left and right sides of the window.
126 int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
127
128 res.top_screen.left = (width - viewport_width) / 2;
129 res.top_screen.right = res.top_screen.left + viewport_width;
130 res.top_screen.top = 0;
131 res.top_screen.bottom = res.top_screen.top + height / 2;
132
133 int bottom_width = static_cast<int>(
134 (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
135 (res.top_screen.right - res.top_screen.left));
136 int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
137
138 res.bottom_screen.left = res.top_screen.left + bottom_border;
139 res.bottom_screen.right = res.bottom_screen.left + bottom_width;
140 res.bottom_screen.top = res.top_screen.bottom;
141 res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
142 } 105 }
143 106 NotifyFramebufferLayoutChanged(layout);
144 return res;
145} 107}
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index 67df63e06..6fac572f5 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -7,6 +7,7 @@
7#include <tuple> 7#include <tuple>
8#include <utility> 8#include <utility>
9#include "common/common_types.h" 9#include "common/common_types.h"
10#include "common/framebuffer_layout.h"
10#include "common/math_util.h" 11#include "common/math_util.h"
11#include "core/hle/service/hid/hid.h" 12#include "core/hle/service/hid/hid.h"
12 13
@@ -38,23 +39,6 @@ public:
38 std::pair<unsigned, unsigned> min_client_area_size; 39 std::pair<unsigned, unsigned> min_client_area_size;
39 }; 40 };
40 41
41 /// Describes the layout of the window framebuffer (size and top/bottom screen positions)
42 struct FramebufferLayout {
43
44 /**
45 * Factory method for constructing a default FramebufferLayout
46 * @param width Window framebuffer width in pixels
47 * @param height Window framebuffer height in pixels
48 * @return Newly created FramebufferLayout object with default screen regions initialized
49 */
50 static FramebufferLayout DefaultScreenLayout(unsigned width, unsigned height);
51
52 unsigned width;
53 unsigned height;
54 MathUtil::Rectangle<unsigned> top_screen;
55 MathUtil::Rectangle<unsigned> bottom_screen;
56 };
57
58 /// Swap buffers to display the next frame 42 /// Swap buffers to display the next frame
59 virtual void SwapBuffers() = 0; 43 virtual void SwapBuffers() = 0;
60 44
@@ -211,10 +195,16 @@ public:
211 * Gets the framebuffer layout (width, height, and screen regions) 195 * Gets the framebuffer layout (width, height, and screen regions)
212 * @note This method is thread-safe 196 * @note This method is thread-safe
213 */ 197 */
214 const FramebufferLayout& GetFramebufferLayout() const { 198 const Layout::FramebufferLayout& GetFramebufferLayout() const {
215 return framebuffer_layout; 199 return framebuffer_layout;
216 } 200 }
217 201
202 /**
203 * Convenience method to update the VideoCore EmuWindow
204 * Read from the current settings to determine which layout to use.
205 */
206 void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
207
218protected: 208protected:
219 EmuWindow() { 209 EmuWindow() {
220 // TODO: Find a better place to set this. 210 // TODO: Find a better place to set this.
@@ -250,7 +240,7 @@ protected:
250 * Update framebuffer layout with the given parameter. 240 * Update framebuffer layout with the given parameter.
251 * @note EmuWindow implementations will usually use this in window resize event handlers. 241 * @note EmuWindow implementations will usually use this in window resize event handlers.
252 */ 242 */
253 void NotifyFramebufferLayoutChanged(const FramebufferLayout& layout) { 243 void NotifyFramebufferLayoutChanged(const Layout::FramebufferLayout& layout) {
254 framebuffer_layout = layout; 244 framebuffer_layout = layout;
255 } 245 }
256 246
@@ -274,7 +264,7 @@ private:
274 // By default, ignore this request and do nothing. 264 // By default, ignore this request and do nothing.
275 } 265 }
276 266
277 FramebufferLayout framebuffer_layout; ///< Current framebuffer layout 267 Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
278 268
279 unsigned client_area_width; ///< Current client width, should be set by window impl. 269 unsigned client_area_width; ///< Current client width, should be set by window impl.
280 unsigned client_area_height; ///< Current client height, should be set by window impl. 270 unsigned client_area_height; ///< Current client height, should be set by window impl.
diff --git a/src/common/framebuffer_layout.cpp b/src/common/framebuffer_layout.cpp
new file mode 100644
index 000000000..a0e75090d
--- /dev/null
+++ b/src/common/framebuffer_layout.cpp
@@ -0,0 +1,312 @@
1// Copyright 2016 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <cmath>
6
7#include "common/assert.h"
8#include "common/framebuffer_layout.h"
9#include "video_core/video_core.h"
10
11namespace Layout {
12static FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
13
14 ASSERT(width > 0);
15 ASSERT(height > 0);
16
17 FramebufferLayout res {width, height, true, true, {}, {}};
18
19 float window_aspect_ratio = static_cast<float>(height) / width;
20 float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
21 VideoCore::kScreenTopWidth;
22
23 if (window_aspect_ratio > emulation_aspect_ratio) {
24 // Window is narrower than the emulation content => apply borders to the top and bottom
25 int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
26
27 res.top_screen.left = 0;
28 res.top_screen.right = res.top_screen.left + width;
29 res.top_screen.top = (height - viewport_height) / 2;
30 res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
31
32 int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
33 VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
34 int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
35
36 res.bottom_screen.left = bottom_border;
37 res.bottom_screen.right = res.bottom_screen.left + bottom_width;
38 res.bottom_screen.top = res.top_screen.bottom;
39 res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
40 } else {
41 // Otherwise, apply borders to the left and right sides of the window.
42 int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
43
44 res.top_screen.left = (width - viewport_width) / 2;
45 res.top_screen.right = res.top_screen.left + viewport_width;
46 res.top_screen.top = 0;
47 res.top_screen.bottom = res.top_screen.top + height / 2;
48
49 int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
50 VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
51 int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
52
53 res.bottom_screen.left = res.top_screen.left + bottom_border;
54 res.bottom_screen.right = res.bottom_screen.left + bottom_width;
55 res.bottom_screen.top = res.top_screen.bottom;
56 res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
57 }
58
59 return res;
60}
61
62static FramebufferLayout DefaultFrameLayout_Swapped(unsigned width, unsigned height) {
63
64 ASSERT(width > 0);
65 ASSERT(height > 0);
66
67 FramebufferLayout res {width, height, true, true, {}, {}};
68
69 float window_aspect_ratio = static_cast<float>(height) / width;
70 float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
71 VideoCore::kScreenTopWidth;
72
73 if (window_aspect_ratio > emulation_aspect_ratio) {
74 // Window is narrower than the emulation content => apply borders to the top and bottom
75 int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
76
77 res.top_screen.left = 0;
78 res.top_screen.right = res.top_screen.left + width;
79
80 int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
81 VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
82 int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
83
84 res.bottom_screen.left = bottom_border;
85 res.bottom_screen.right = res.bottom_screen.left + bottom_width;
86 res.bottom_screen.top = (height - viewport_height) / 2;
87 res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
88
89 res.top_screen.top = res.bottom_screen.bottom;
90 res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
91 } else {
92 // Otherwise, apply borders to the left and right sides of the window.
93 int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
94 res.top_screen.left = (width - viewport_width) / 2;
95 res.top_screen.right = res.top_screen.left + viewport_width;
96
97 int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
98 VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
99 int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
100
101 res.bottom_screen.left = res.top_screen.left + bottom_border;
102 res.bottom_screen.right = res.bottom_screen.left + bottom_width;
103 res.bottom_screen.top = 0;
104 res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
105
106 res.top_screen.top = res.bottom_screen.bottom;
107 res.top_screen.bottom = res.top_screen.top + height / 2;
108 }
109
110 return res;
111}
112
113static FramebufferLayout SingleFrameLayout(unsigned width, unsigned height) {
114
115 ASSERT(width > 0);
116 ASSERT(height > 0);
117
118 FramebufferLayout res {width, height, true, false, {}, {}};
119
120 float window_aspect_ratio = static_cast<float>(height) / width;
121 float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight) /
122 VideoCore::kScreenTopWidth;
123
124 if (window_aspect_ratio > emulation_aspect_ratio) {
125 // Window is narrower than the emulation content => apply borders to the top and bottom
126 int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
127
128 res.top_screen.left = 0;
129 res.top_screen.right = res.top_screen.left + width;
130 res.top_screen.top = (height - viewport_height) / 2;
131 res.top_screen.bottom = res.top_screen.top + viewport_height;
132
133 res.bottom_screen.left = 0;
134 res.bottom_screen.right = VideoCore::kScreenBottomWidth;
135 res.bottom_screen.top = 0;
136 res.bottom_screen.bottom = VideoCore::kScreenBottomHeight;
137 } else {
138 // Otherwise, apply borders to the left and right sides of the window.
139 int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
140
141 res.top_screen.left = (width - viewport_width) / 2;
142 res.top_screen.right = res.top_screen.left + viewport_width;
143 res.top_screen.top = 0;
144 res.top_screen.bottom = res.top_screen.top + height;
145
146 // The Rasterizer still depends on these fields to maintain the right aspect ratio
147 res.bottom_screen.left = 0;
148 res.bottom_screen.right = VideoCore::kScreenBottomWidth;
149 res.bottom_screen.top = 0;
150 res.bottom_screen.bottom = VideoCore::kScreenBottomHeight;
151 }
152
153 return res;
154}
155
156static FramebufferLayout SingleFrameLayout_Swapped(unsigned width, unsigned height) {
157
158 ASSERT(width > 0);
159 ASSERT(height > 0);
160
161 FramebufferLayout res {width, height, false, true, {}, {}};
162
163 float window_aspect_ratio = static_cast<float>(height) / width;
164 float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight) /
165 VideoCore::kScreenBottomWidth;
166
167 if (window_aspect_ratio > emulation_aspect_ratio) {
168 // Window is narrower than the emulation content => apply borders to the top and bottom
169 int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
170
171 res.bottom_screen.left = 0;
172 res.bottom_screen.right = res.bottom_screen.left + width;
173 res.bottom_screen.top = (height - viewport_height) / 2;
174 res.bottom_screen.bottom = res.bottom_screen.top + viewport_height;
175
176 // The Rasterizer still depends on these fields to maintain the right aspect ratio
177 res.top_screen.left = 0;
178 res.top_screen.right = VideoCore::kScreenTopWidth;
179 res.top_screen.top = 0;
180 res.top_screen.bottom = VideoCore::kScreenTopHeight;
181 } else {
182 // Otherwise, apply borders to the left and right sides of the window.
183 int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
184
185 res.bottom_screen.left = (width - viewport_width) / 2;
186 res.bottom_screen.right = res.bottom_screen.left + viewport_width;
187 res.bottom_screen.top = 0;
188 res.bottom_screen.bottom = res.bottom_screen.top + height;
189
190 res.top_screen.left = 0;
191 res.top_screen.right = VideoCore::kScreenTopWidth;
192 res.top_screen.top = 0;
193 res.top_screen.bottom = VideoCore::kScreenTopHeight;
194 }
195
196 return res;
197}
198
199static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) {
200
201 ASSERT(width > 0);
202 ASSERT(height > 0);
203
204 FramebufferLayout res {width, height, true, true, {}, {}};
205
206 float window_aspect_ratio = static_cast<float>(height) / width;
207 float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 4) /
208 (VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth);
209
210 if (window_aspect_ratio > emulation_aspect_ratio) {
211 // Window is narrower than the emulation content => apply borders to the top and bottom
212 int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
213
214 res.top_screen.left = 0;
215 // Top screen occupies 4 / 5ths of the total width
216 res.top_screen.right = static_cast<int>(std::round(width / 5)) * 4;
217 res.top_screen.top = (height - viewport_height) / 2;
218 res.top_screen.bottom = res.top_screen.top + viewport_height;
219
220 int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) /
221 VideoCore::kScreenBottomWidth) * (width - res.top_screen.right));
222
223 res.bottom_screen.left = res.top_screen.right;
224 res.bottom_screen.right = width;
225 res.bottom_screen.bottom = res.top_screen.bottom;
226 res.bottom_screen.top = res.bottom_screen.bottom - bottom_height;
227 } else {
228 // Otherwise, apply borders to the left and right sides of the window.
229 int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
230 // Break the viewport into fifths and give top 4 of them
231 int fifth_width = static_cast<int>(std::round(viewport_width / 5));
232
233 res.top_screen.left = (width - viewport_width) / 2;
234 res.top_screen.right = res.top_screen.left + fifth_width * 4;
235 res.top_screen.top = 0;
236 res.top_screen.bottom = height;
237
238 int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) /
239 VideoCore::kScreenBottomWidth) * (fifth_width));
240
241 res.bottom_screen.left = res.top_screen.right;
242 res.bottom_screen.right = width - (width - viewport_width) / 2;
243 res.bottom_screen.bottom = res.top_screen.bottom;
244 res.bottom_screen.top = res.bottom_screen.bottom - bottom_height;
245 }
246
247 return res;
248}
249
250static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned height) {
251
252 ASSERT(width > 0);
253 ASSERT(height > 0);
254
255 FramebufferLayout res {width, height, true, true, {}, {}};
256
257 float window_aspect_ratio = static_cast<float>(height) / width;
258 float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight * 4) /
259 (VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth);
260
261 if (window_aspect_ratio > emulation_aspect_ratio) {
262 // Window is narrower than the emulation content => apply borders to the top and bottom
263 int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
264
265 res.bottom_screen.left = 0;
266 // Top screen occupies 4 / 5ths of the total width
267 res.bottom_screen.right = static_cast<int>(std::round(width / 5)) * 4;
268 res.bottom_screen.top = (height - viewport_height) / 2;
269 res.bottom_screen.bottom = res.bottom_screen.top + viewport_height;
270
271 int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) /
272 VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right));
273
274 res.top_screen.left = res.bottom_screen.right;
275 res.top_screen.right = width;
276 res.top_screen.bottom = res.bottom_screen.bottom;
277 res.top_screen.top = res.top_screen.bottom - top_height;
278 } else {
279 // Otherwise, apply borders to the left and right sides of the window.
280 int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
281 // Break the viewport into fifths and give top 4 of them
282 int fifth_width = static_cast<int>(std::round(viewport_width / 5));
283
284 res.bottom_screen.left = (width - viewport_width) / 2;
285 res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4;
286 res.bottom_screen.top = 0;
287 res.bottom_screen.bottom = height;
288
289 int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) /
290 VideoCore::kScreenTopWidth) * (fifth_width));
291
292 res.top_screen.left = res.bottom_screen.right;
293 res.top_screen.right = width - (width - viewport_width) / 2;
294 res.top_screen.bottom = res.bottom_screen.bottom;
295 res.top_screen.top = res.top_screen.bottom - top_height;
296 }
297
298 return res;
299}
300
301FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped) {
302 return is_swapped ? DefaultFrameLayout_Swapped(width, height) : DefaultFrameLayout(width, height);
303}
304
305FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped) {
306 return is_swapped ? SingleFrameLayout_Swapped(width, height) : SingleFrameLayout(width, height);
307}
308
309FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) {
310 return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height);
311}
312} \ No newline at end of file
diff --git a/src/common/framebuffer_layout.h b/src/common/framebuffer_layout.h
new file mode 100644
index 000000000..c69a80732
--- /dev/null
+++ b/src/common/framebuffer_layout.h
@@ -0,0 +1,43 @@
1// Copyright 2016 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include "common/math_util.h"
8namespace Layout {
9/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
10struct FramebufferLayout {
11 unsigned width;
12 unsigned height;
13 bool top_screen_enabled;
14 bool bottom_screen_enabled;
15 MathUtil::Rectangle<unsigned> top_screen;
16 MathUtil::Rectangle<unsigned> bottom_screen;
17};
18
19/**
20 * Factory method for constructing a default FramebufferLayout
21 * @param width Window framebuffer width in pixels
22 * @param height Window framebuffer height in pixels
23 * @return Newly created FramebufferLayout object with default screen regions initialized
24 */
25FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped);
26
27/**
28 * Factory method for constructing a FramebufferLayout with only the top screen
29 * @param width Window framebuffer width in pixels
30 * @param height Window framebuffer height in pixels
31 * @return Newly created FramebufferLayout object with default screen regions initialized
32 */
33FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped);
34
35/**
36 * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom screen on the right
37 * This is useful in particular because it matches well with a 1920x1080 resolution monitor
38 * @param width Window framebuffer width in pixels
39 * @param height Window framebuffer height in pixels
40 * @return Newly created FramebufferLayout object with default screen regions initialized
41 */
42FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
43} \ No newline at end of file
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 4a0969b00..05f41f798 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -7,6 +7,8 @@
7#include "settings.h" 7#include "settings.h"
8#include "video_core/video_core.h" 8#include "video_core/video_core.h"
9 9
10#include "common/emu_window.h"
11
10namespace Settings { 12namespace Settings {
11 13
12Values values = {}; 14Values values = {};
@@ -20,6 +22,11 @@ void Apply() {
20 VideoCore::g_shader_jit_enabled = values.use_shader_jit; 22 VideoCore::g_shader_jit_enabled = values.use_shader_jit;
21 VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution; 23 VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution;
22 24
25 if (VideoCore::g_emu_window) {
26 auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
27 VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height);
28 }
29
23 AudioCore::SelectSink(values.sink_id); 30 AudioCore::SelectSink(values.sink_id);
24 AudioCore::EnableStretching(values.enable_audio_stretching); 31 AudioCore::EnableStretching(values.enable_audio_stretching);
25} 32}
diff --git a/src/core/settings.h b/src/core/settings.h
index 5a64f8018..e931953d7 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -10,7 +10,15 @@
10 10
11namespace Settings { 11namespace Settings {
12 12
13enum class LayoutOption {
14 Default,
15 SingleScreen,
16 LargeScreen,
17 Custom,
18};
19
13namespace NativeInput { 20namespace NativeInput {
21
14enum Values { 22enum Values {
15 // directly mapped keys 23 // directly mapped keys
16 A, 24 A,
@@ -84,6 +92,9 @@ struct Values {
84 bool use_scaled_resolution; 92 bool use_scaled_resolution;
85 bool use_vsync; 93 bool use_vsync;
86 94
95 LayoutOption layout_option;
96 bool swap_screen;
97
87 float bg_red; 98 float bg_red;
88 float bg_green; 99 float bg_green;
89 float bg_blue; 100 float bg_blue;
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 03a588364..fd0d74ace 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -390,6 +390,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa
390 */ 390 */
391void RendererOpenGL::DrawScreens() { 391void RendererOpenGL::DrawScreens() {
392 auto layout = render_window->GetFramebufferLayout(); 392 auto layout = render_window->GetFramebufferLayout();
393 const auto& top_screen = layout.top_screen;
394 const auto& bottom_screen = layout.bottom_screen;
393 395
394 glViewport(0, 0, layout.width, layout.height); 396 glViewport(0, 0, layout.width, layout.height);
395 glClear(GL_COLOR_BUFFER_BIT); 397 glClear(GL_COLOR_BUFFER_BIT);
@@ -403,12 +405,16 @@ void RendererOpenGL::DrawScreens() {
403 glActiveTexture(GL_TEXTURE0); 405 glActiveTexture(GL_TEXTURE0);
404 glUniform1i(uniform_color_texture, 0); 406 glUniform1i(uniform_color_texture, 0);
405 407
406 DrawSingleScreenRotated(screen_infos[0], (float)layout.top_screen.left, 408 if (layout.top_screen_enabled) {
407 (float)layout.top_screen.top, (float)layout.top_screen.GetWidth(), 409 DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left,
408 (float)layout.top_screen.GetHeight()); 410 (float)top_screen.top, (float)top_screen.GetWidth(),
409 DrawSingleScreenRotated(screen_infos[1], (float)layout.bottom_screen.left, 411 (float)top_screen.GetHeight());
410 (float)layout.bottom_screen.top, (float)layout.bottom_screen.GetWidth(), 412 }
411 (float)layout.bottom_screen.GetHeight()); 413 if (layout.bottom_screen_enabled) {
414 DrawSingleScreenRotated(screen_infos[1], (float)bottom_screen.left,
415 (float)bottom_screen.top, (float)bottom_screen.GetWidth(),
416 (float)bottom_screen.GetHeight());
417 }
412 418
413 m_current_frame++; 419 m_current_frame++;
414} 420}