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-rw-r--r--src/common/scratch_buffer.h1
-rw-r--r--src/common/settings.cpp2
-rw-r--r--src/common/settings.h1
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp17
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp7
-rw-r--r--src/video_core/texture_cache/image_base.h3
-rw-r--r--src/video_core/texture_cache/texture_cache.h70
-rw-r--r--src/video_core/texture_cache/texture_cache_base.h16
-rw-r--r--src/video_core/textures/astc.cpp4
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp7
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.h1
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui10
-rw-r--r--src/yuzu_cmd/config.cpp1
-rw-r--r--src/yuzu_cmd/default_ini.h4
15 files changed, 138 insertions, 8 deletions
diff --git a/src/common/scratch_buffer.h b/src/common/scratch_buffer.h
index 1245a5086..26d4e76dc 100644
--- a/src/common/scratch_buffer.h
+++ b/src/common/scratch_buffer.h
@@ -23,6 +23,7 @@ public:
23 buffer{Common::make_unique_for_overwrite<T[]>(initial_capacity)} {} 23 buffer{Common::make_unique_for_overwrite<T[]>(initial_capacity)} {}
24 24
25 ~ScratchBuffer() = default; 25 ~ScratchBuffer() = default;
26 ScratchBuffer(ScratchBuffer&&) = default;
26 27
27 /// This will only grow the buffer's capacity if size is greater than the current capacity. 28 /// This will only grow the buffer's capacity if size is greater than the current capacity.
28 /// The previously held data will remain intact. 29 /// The previously held data will remain intact.
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 749ac213f..84955030b 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -59,6 +59,7 @@ void LogSettings() {
59 values.use_asynchronous_gpu_emulation.GetValue()); 59 values.use_asynchronous_gpu_emulation.GetValue());
60 log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); 60 log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
61 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); 61 log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
62 log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
62 log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); 63 log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
63 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); 64 log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
64 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); 65 log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
@@ -219,6 +220,7 @@ void RestoreGlobalState(bool is_powered_on) {
219 values.use_asynchronous_gpu_emulation.SetGlobal(true); 220 values.use_asynchronous_gpu_emulation.SetGlobal(true);
220 values.nvdec_emulation.SetGlobal(true); 221 values.nvdec_emulation.SetGlobal(true);
221 values.accelerate_astc.SetGlobal(true); 222 values.accelerate_astc.SetGlobal(true);
223 values.async_astc.SetGlobal(true);
222 values.use_vsync.SetGlobal(true); 224 values.use_vsync.SetGlobal(true);
223 values.shader_backend.SetGlobal(true); 225 values.shader_backend.SetGlobal(true);
224 values.use_asynchronous_shaders.SetGlobal(true); 226 values.use_asynchronous_shaders.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 9fe764e86..4d0694b7d 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -453,6 +453,7 @@ struct Values {
453 SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; 453 SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
454 SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; 454 SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
455 SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; 455 SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
456 SwitchableSetting<bool> async_astc{false, "async_astc"};
456 SwitchableSetting<bool> use_vsync{true, "use_vsync"}; 457 SwitchableSetting<bool> use_vsync{true, "use_vsync"};
457 SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, 458 SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
458 ShaderBackend::SPIRV, "shader_backend"}; 459 ShaderBackend::SPIRV, "shader_backend"};
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index eb6e43a08..b047e7b3d 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -228,8 +228,9 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
228 228
229[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime, 229[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
230 const VideoCommon::ImageInfo& info) { 230 const VideoCommon::ImageInfo& info) {
231 if (IsPixelFormatASTC(info.format)) { 231 if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) {
232 return !runtime.HasNativeASTC() && Settings::values.accelerate_astc.GetValue(); 232 return Settings::values.accelerate_astc.GetValue() &&
233 !Settings::values.async_astc.GetValue();
233 } 234 }
234 // Disable other accelerated uploads for now as they don't implement swizzled uploads 235 // Disable other accelerated uploads for now as they don't implement swizzled uploads
235 return false; 236 return false;
@@ -258,6 +259,14 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
258 return format_info.compatibility_class == store_class; 259 return format_info.compatibility_class == store_class;
259} 260}
260 261
262[[nodiscard]] bool CanBeDecodedAsync(const TextureCacheRuntime& runtime,
263 const VideoCommon::ImageInfo& info) {
264 if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) {
265 return Settings::values.async_astc.GetValue();
266 }
267 return false;
268}
269
261[[nodiscard]] CopyOrigin MakeCopyOrigin(VideoCommon::Offset3D offset, 270[[nodiscard]] CopyOrigin MakeCopyOrigin(VideoCommon::Offset3D offset,
262 VideoCommon::SubresourceLayers subresource, GLenum target) { 271 VideoCommon::SubresourceLayers subresource, GLenum target) {
263 switch (target) { 272 switch (target) {
@@ -721,7 +730,9 @@ std::optional<size_t> TextureCacheRuntime::StagingBuffers::FindBuffer(size_t req
721Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, GPUVAddr gpu_addr_, 730Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, GPUVAddr gpu_addr_,
722 VAddr cpu_addr_) 731 VAddr cpu_addr_)
723 : VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), runtime{&runtime_} { 732 : VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), runtime{&runtime_} {
724 if (CanBeAccelerated(*runtime, info)) { 733 if (CanBeDecodedAsync(*runtime, info)) {
734 flags |= ImageFlagBits::AsynchronousDecode;
735 } else if (CanBeAccelerated(*runtime, info)) {
725 flags |= ImageFlagBits::AcceleratedUpload; 736 flags |= ImageFlagBits::AcceleratedUpload;
726 } 737 }
727 if (IsConverted(runtime->device, info.format, info.type)) { 738 if (IsConverted(runtime->device, info.format, info.type)) {
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 9b85dfb5e..80adb70eb 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -1256,11 +1256,12 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
1256 commit(runtime_.memory_allocator.Commit(original_image, MemoryUsage::DeviceLocal)), 1256 commit(runtime_.memory_allocator.Commit(original_image, MemoryUsage::DeviceLocal)),
1257 aspect_mask(ImageAspectMask(info.format)) { 1257 aspect_mask(ImageAspectMask(info.format)) {
1258 if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) { 1258 if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
1259 if (Settings::values.accelerate_astc.GetValue()) { 1259 if (Settings::values.async_astc.GetValue()) {
1260 flags |= VideoCommon::ImageFlagBits::AsynchronousDecode;
1261 } else if (Settings::values.accelerate_astc.GetValue()) {
1260 flags |= VideoCommon::ImageFlagBits::AcceleratedUpload; 1262 flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
1261 } else {
1262 flags |= VideoCommon::ImageFlagBits::Converted;
1263 } 1263 }
1264 flags |= VideoCommon::ImageFlagBits::Converted;
1264 flags |= VideoCommon::ImageFlagBits::CostlyLoad; 1265 flags |= VideoCommon::ImageFlagBits::CostlyLoad;
1265 } 1266 }
1266 if (runtime->device.HasDebuggingToolAttached()) { 1267 if (runtime->device.HasDebuggingToolAttached()) {
diff --git a/src/video_core/texture_cache/image_base.h b/src/video_core/texture_cache/image_base.h
index 620565684..e8fa592d2 100644
--- a/src/video_core/texture_cache/image_base.h
+++ b/src/video_core/texture_cache/image_base.h
@@ -38,6 +38,9 @@ enum class ImageFlagBits : u32 {
38 Rescaled = 1 << 13, 38 Rescaled = 1 << 13,
39 CheckingRescalable = 1 << 14, 39 CheckingRescalable = 1 << 14,
40 IsRescalable = 1 << 15, 40 IsRescalable = 1 << 15,
41
42 AsynchronousDecode = 1 << 16,
43 IsDecoding = 1 << 17, ///< Is currently being decoded asynchornously.
41}; 44};
42DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits) 45DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
43 46
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 3e2cbb0b0..9dd152fbe 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -85,6 +85,11 @@ void TextureCache<P>::RunGarbageCollector() {
85 } 85 }
86 --num_iterations; 86 --num_iterations;
87 auto& image = slot_images[image_id]; 87 auto& image = slot_images[image_id];
88 if (True(image.flags & ImageFlagBits::IsDecoding)) {
89 // This image is still being decoded, deleting it will invalidate the slot
90 // used by the async decoder thread.
91 return false;
92 }
88 const bool must_download = 93 const bool must_download =
89 image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap); 94 image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
90 if (!high_priority_mode && 95 if (!high_priority_mode &&
@@ -133,6 +138,8 @@ void TextureCache<P>::TickFrame() {
133 sentenced_images.Tick(); 138 sentenced_images.Tick();
134 sentenced_framebuffers.Tick(); 139 sentenced_framebuffers.Tick();
135 sentenced_image_view.Tick(); 140 sentenced_image_view.Tick();
141 TickAsyncDecode();
142
136 runtime.TickFrame(); 143 runtime.TickFrame();
137 critical_gc = 0; 144 critical_gc = 0;
138 ++frame_tick; 145 ++frame_tick;
@@ -777,6 +784,10 @@ void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) {
777 LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented"); 784 LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented");
778 return; 785 return;
779 } 786 }
787 if (True(image.flags & ImageFlagBits::AsynchronousDecode)) {
788 QueueAsyncDecode(image, image_id);
789 return;
790 }
780 auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image)); 791 auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
781 UploadImageContents(image, staging); 792 UploadImageContents(image, staging);
782 runtime.InsertUploadMemoryBarrier(); 793 runtime.InsertUploadMemoryBarrier();
@@ -990,6 +1001,65 @@ u64 TextureCache<P>::GetScaledImageSizeBytes(const ImageBase& image) {
990} 1001}
991 1002
992template <class P> 1003template <class P>
1004void TextureCache<P>::QueueAsyncDecode(Image& image, ImageId image_id) {
1005 UNIMPLEMENTED_IF(False(image.flags & ImageFlagBits::Converted));
1006 LOG_INFO(HW_GPU, "Queuing async texture decode");
1007
1008 image.flags |= ImageFlagBits::IsDecoding;
1009 auto decode = std::make_unique<AsyncDecodeContext>();
1010 auto* decode_ptr = decode.get();
1011 decode->image_id = image_id;
1012 async_decodes.push_back(std::move(decode));
1013
1014 Common::ScratchBuffer<u8> local_unswizzle_data_buffer(image.unswizzled_size_bytes);
1015 const size_t guest_size_bytes = image.guest_size_bytes;
1016 swizzle_data_buffer.resize_destructive(guest_size_bytes);
1017 gpu_memory->ReadBlockUnsafe(image.gpu_addr, swizzle_data_buffer.data(), guest_size_bytes);
1018 auto copies = UnswizzleImage(*gpu_memory, image.gpu_addr, image.info, swizzle_data_buffer,
1019 local_unswizzle_data_buffer);
1020 const size_t out_size = MapSizeBytes(image);
1021
1022 auto func = [out_size, copies, info = image.info,
1023 input = std::move(local_unswizzle_data_buffer),
1024 async_decode = decode_ptr]() mutable {
1025 async_decode->decoded_data.resize_destructive(out_size);
1026 std::span copies_span{copies.data(), copies.size()};
1027 ConvertImage(input, info, async_decode->decoded_data, copies_span);
1028
1029 // TODO: Do we need this lock?
1030 std::unique_lock lock{async_decode->mutex};
1031 async_decode->copies = std::move(copies);
1032 async_decode->complete = true;
1033 };
1034 texture_decode_worker.QueueWork(std::move(func));
1035}
1036
1037template <class P>
1038void TextureCache<P>::TickAsyncDecode() {
1039 bool has_uploads{};
1040 auto i = async_decodes.begin();
1041 while (i != async_decodes.end()) {
1042 auto* async_decode = i->get();
1043 std::unique_lock lock{async_decode->mutex};
1044 if (!async_decode->complete) {
1045 ++i;
1046 continue;
1047 }
1048 Image& image = slot_images[async_decode->image_id];
1049 auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
1050 std::memcpy(staging.mapped_span.data(), async_decode->decoded_data.data(),
1051 async_decode->decoded_data.size());
1052 image.UploadMemory(staging, async_decode->copies);
1053 image.flags &= ~ImageFlagBits::IsDecoding;
1054 has_uploads = true;
1055 i = async_decodes.erase(i);
1056 }
1057 if (has_uploads) {
1058 runtime.InsertUploadMemoryBarrier();
1059 }
1060}
1061
1062template <class P>
993bool TextureCache<P>::ScaleUp(Image& image) { 1063bool TextureCache<P>::ScaleUp(Image& image) {
994 const bool has_copy = image.HasScaled(); 1064 const bool has_copy = image.HasScaled();
995 const bool rescaled = image.ScaleUp(); 1065 const bool rescaled = image.ScaleUp();
diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h
index 485eaabaa..013836933 100644
--- a/src/video_core/texture_cache/texture_cache_base.h
+++ b/src/video_core/texture_cache/texture_cache_base.h
@@ -3,6 +3,7 @@
3 3
4#pragma once 4#pragma once
5 5
6#include <atomic>
6#include <deque> 7#include <deque>
7#include <limits> 8#include <limits>
8#include <mutex> 9#include <mutex>
@@ -18,6 +19,7 @@
18#include "common/lru_cache.h" 19#include "common/lru_cache.h"
19#include "common/polyfill_ranges.h" 20#include "common/polyfill_ranges.h"
20#include "common/scratch_buffer.h" 21#include "common/scratch_buffer.h"
22#include "common/thread_worker.h"
21#include "video_core/compatible_formats.h" 23#include "video_core/compatible_formats.h"
22#include "video_core/control/channel_state_cache.h" 24#include "video_core/control/channel_state_cache.h"
23#include "video_core/delayed_destruction_ring.h" 25#include "video_core/delayed_destruction_ring.h"
@@ -54,6 +56,14 @@ struct ImageViewInOut {
54 ImageViewId id{}; 56 ImageViewId id{};
55}; 57};
56 58
59struct AsyncDecodeContext {
60 ImageId image_id;
61 Common::ScratchBuffer<u8> decoded_data;
62 std::vector<BufferImageCopy> copies;
63 std::mutex mutex;
64 std::atomic_bool complete;
65};
66
57using TextureCacheGPUMap = std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>; 67using TextureCacheGPUMap = std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>;
58 68
59class TextureCacheChannelInfo : public ChannelInfo { 69class TextureCacheChannelInfo : public ChannelInfo {
@@ -377,6 +387,9 @@ private:
377 bool ScaleDown(Image& image); 387 bool ScaleDown(Image& image);
378 u64 GetScaledImageSizeBytes(const ImageBase& image); 388 u64 GetScaledImageSizeBytes(const ImageBase& image);
379 389
390 void QueueAsyncDecode(Image& image, ImageId image_id);
391 void TickAsyncDecode();
392
380 Runtime& runtime; 393 Runtime& runtime;
381 394
382 VideoCore::RasterizerInterface& rasterizer; 395 VideoCore::RasterizerInterface& rasterizer;
@@ -430,6 +443,9 @@ private:
430 443
431 u64 modification_tick = 0; 444 u64 modification_tick = 0;
432 u64 frame_tick = 0; 445 u64 frame_tick = 0;
446
447 Common::ThreadWorker texture_decode_worker{1, "TextureDecoder"};
448 std::vector<std::unique_ptr<AsyncDecodeContext>> async_decodes;
433}; 449};
434 450
435} // namespace VideoCommon 451} // namespace VideoCommon
diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp
index e8d7c7863..4381eed1d 100644
--- a/src/video_core/textures/astc.cpp
+++ b/src/video_core/textures/astc.cpp
@@ -1656,8 +1656,8 @@ void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height,
1656 const u32 rows = Common::DivideUp(height, block_height); 1656 const u32 rows = Common::DivideUp(height, block_height);
1657 const u32 cols = Common::DivideUp(width, block_width); 1657 const u32 cols = Common::DivideUp(width, block_width);
1658 1658
1659 Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2, 1659 static Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2,
1660 "ASTCDecompress"}; 1660 "ASTCDecompress"};
1661 1661
1662 for (u32 z = 0; z < depth; ++z) { 1662 for (u32 z = 0; z < depth; ++z) {
1663 const u32 depth_offset = z * height * width * 4; 1663 const u32 depth_offset = z * height * width * 4;
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index f8fae7416..4dad83b75 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -702,6 +702,7 @@ void Config::ReadRendererValues() {
702 ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); 702 ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
703 ReadGlobalSetting(Settings::values.nvdec_emulation); 703 ReadGlobalSetting(Settings::values.nvdec_emulation);
704 ReadGlobalSetting(Settings::values.accelerate_astc); 704 ReadGlobalSetting(Settings::values.accelerate_astc);
705 ReadGlobalSetting(Settings::values.async_astc);
705 ReadGlobalSetting(Settings::values.use_vsync); 706 ReadGlobalSetting(Settings::values.use_vsync);
706 ReadGlobalSetting(Settings::values.shader_backend); 707 ReadGlobalSetting(Settings::values.shader_backend);
707 ReadGlobalSetting(Settings::values.use_asynchronous_shaders); 708 ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
@@ -1343,6 +1344,7 @@ void Config::SaveRendererValues() {
1343 static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()), 1344 static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
1344 Settings::values.nvdec_emulation.UsingGlobal()); 1345 Settings::values.nvdec_emulation.UsingGlobal());
1345 WriteGlobalSetting(Settings::values.accelerate_astc); 1346 WriteGlobalSetting(Settings::values.accelerate_astc);
1347 WriteGlobalSetting(Settings::values.async_astc);
1346 WriteGlobalSetting(Settings::values.use_vsync); 1348 WriteGlobalSetting(Settings::values.use_vsync);
1347 WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()), 1349 WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
1348 static_cast<u32>(Settings::values.shader_backend.GetValue(global)), 1350 static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 7ab5d5bf5..59fb1b334 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -23,11 +23,13 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
23 const bool runtime_lock = !system.IsPoweredOn(); 23 const bool runtime_lock = !system.IsPoweredOn();
24 ui->use_vsync->setEnabled(runtime_lock); 24 ui->use_vsync->setEnabled(runtime_lock);
25 ui->renderer_force_max_clock->setEnabled(runtime_lock); 25 ui->renderer_force_max_clock->setEnabled(runtime_lock);
26 ui->async_astc->setEnabled(runtime_lock);
26 ui->use_asynchronous_shaders->setEnabled(runtime_lock); 27 ui->use_asynchronous_shaders->setEnabled(runtime_lock);
27 ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); 28 ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
28 29
29 ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); 30 ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
30 ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); 31 ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
32 ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
31 ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); 33 ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
32 ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); 34 ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
33 ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue()); 35 ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue());
@@ -58,6 +60,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
58 ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, 60 ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
59 ui->anisotropic_filtering_combobox); 61 ui->anisotropic_filtering_combobox);
60 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync); 62 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
63 ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
64 async_astc);
61 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, 65 ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
62 ui->use_asynchronous_shaders, 66 ui->use_asynchronous_shaders,
63 use_asynchronous_shaders); 67 use_asynchronous_shaders);
@@ -89,6 +93,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
89 ui->renderer_force_max_clock->setEnabled( 93 ui->renderer_force_max_clock->setEnabled(
90 Settings::values.renderer_force_max_clock.UsingGlobal()); 94 Settings::values.renderer_force_max_clock.UsingGlobal());
91 ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal()); 95 ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
96 ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
92 ui->use_asynchronous_shaders->setEnabled( 97 ui->use_asynchronous_shaders->setEnabled(
93 Settings::values.use_asynchronous_shaders.UsingGlobal()); 98 Settings::values.use_asynchronous_shaders.UsingGlobal());
94 ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal()); 99 ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
@@ -106,6 +111,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
106 Settings::values.renderer_force_max_clock, 111 Settings::values.renderer_force_max_clock,
107 renderer_force_max_clock); 112 renderer_force_max_clock);
108 ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync); 113 ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
114 ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
115 async_astc);
109 ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, 116 ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
110 Settings::values.use_asynchronous_shaders, 117 Settings::values.use_asynchronous_shaders,
111 use_asynchronous_shaders); 118 use_asynchronous_shaders);
diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h
index df557d585..bf1b04749 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.h
+++ b/src/yuzu/configuration/configure_graphics_advanced.h
@@ -38,6 +38,7 @@ private:
38 38
39 ConfigurationShared::CheckState renderer_force_max_clock; 39 ConfigurationShared::CheckState renderer_force_max_clock;
40 ConfigurationShared::CheckState use_vsync; 40 ConfigurationShared::CheckState use_vsync;
41 ConfigurationShared::CheckState async_astc;
41 ConfigurationShared::CheckState use_asynchronous_shaders; 42 ConfigurationShared::CheckState use_asynchronous_shaders;
42 ConfigurationShared::CheckState use_fast_gpu_time; 43 ConfigurationShared::CheckState use_fast_gpu_time;
43 ConfigurationShared::CheckState use_pessimistic_flushes; 44 ConfigurationShared::CheckState use_pessimistic_flushes;
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index 061885e30..a7dbdc18c 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -90,6 +90,16 @@
90 </widget> 90 </widget>
91 </item> 91 </item>
92 <item> 92 <item>
93 <widget class="QCheckBox" name="async_astc">
94 <property name="toolTip">
95 <string>Enables asynchronous ASTC texture decoding, which may reduce load time stutter. This feature is experimental.</string>
96 </property>
97 <property name="text">
98 <string>Decode ASTC textures asynchronously (Hack)</string>
99 </property>
100 </widget>
101 </item>
102 <item>
93 <widget class="QCheckBox" name="use_asynchronous_shaders"> 103 <widget class="QCheckBox" name="use_asynchronous_shaders">
94 <property name="toolTip"> 104 <property name="toolTip">
95 <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string> 105 <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 3b6dce296..464da3231 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -324,6 +324,7 @@ void Config::ReadValues() {
324 ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); 324 ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
325 ReadSetting("Renderer", Settings::values.nvdec_emulation); 325 ReadSetting("Renderer", Settings::values.nvdec_emulation);
326 ReadSetting("Renderer", Settings::values.accelerate_astc); 326 ReadSetting("Renderer", Settings::values.accelerate_astc);
327 ReadSetting("Renderer", Settings::values.async_astc);
327 ReadSetting("Renderer", Settings::values.use_fast_gpu_time); 328 ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
328 ReadSetting("Renderer", Settings::values.use_pessimistic_flushes); 329 ReadSetting("Renderer", Settings::values.use_pessimistic_flushes);
329 ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache); 330 ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index cf3cc4c4e..20e403400 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -342,6 +342,10 @@ nvdec_emulation =
342# 0: Off, 1 (default): On 342# 0: Off, 1 (default): On
343accelerate_astc = 343accelerate_astc =
344 344
345# Decode ASTC textures asynchronously.
346# 0 (default): Off, 1: On
347async_astc =
348
345# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value 349# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
346# 0: Off, 1: On (default) 350# 0: Off, 1: On (default)
347use_speed_limit = 351use_speed_limit =