diff options
Diffstat (limited to '')
| -rw-r--r-- | src/video_core/CMakeLists.txt | 5 | ||||
| -rw-r--r-- | src/video_core/host_shaders/CMakeLists.txt | 43 | ||||
| -rw-r--r-- | src/video_core/host_shaders/StringShaderHeader.cmake | 11 | ||||
| -rw-r--r-- | src/video_core/host_shaders/opengl_present.frag | 10 | ||||
| -rw-r--r-- | src/video_core/host_shaders/opengl_present.vert | 24 | ||||
| -rw-r--r-- | src/video_core/host_shaders/source_shader.h.in | 9 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_resource_manager.cpp | 9 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_resource_manager.h | 3 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 1 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.cpp | 15 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_util.h | 2 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 46 |
12 files changed, 127 insertions, 51 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 3cd896a0f..d85f1e9d1 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt | |||
| @@ -1,3 +1,5 @@ | |||
| 1 | add_subdirectory(host_shaders) | ||
| 2 | |||
| 1 | add_library(video_core STATIC | 3 | add_library(video_core STATIC |
| 2 | buffer_cache/buffer_block.h | 4 | buffer_cache/buffer_block.h |
| 3 | buffer_cache/buffer_cache.h | 5 | buffer_cache/buffer_cache.h |
| @@ -244,6 +246,9 @@ create_target_directory_groups(video_core) | |||
| 244 | target_link_libraries(video_core PUBLIC common core) | 246 | target_link_libraries(video_core PUBLIC common core) |
| 245 | target_link_libraries(video_core PRIVATE glad xbyak) | 247 | target_link_libraries(video_core PRIVATE glad xbyak) |
| 246 | 248 | ||
| 249 | add_dependencies(video_core host_shaders) | ||
| 250 | target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE}) | ||
| 251 | |||
| 247 | if (ENABLE_VULKAN) | 252 | if (ENABLE_VULKAN) |
| 248 | target_include_directories(video_core PRIVATE sirit ../../externals/Vulkan-Headers/include) | 253 | target_include_directories(video_core PRIVATE sirit ../../externals/Vulkan-Headers/include) |
| 249 | target_compile_definitions(video_core PRIVATE HAS_VULKAN) | 254 | target_compile_definitions(video_core PRIVATE HAS_VULKAN) |
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt new file mode 100644 index 000000000..aa62363a7 --- /dev/null +++ b/src/video_core/host_shaders/CMakeLists.txt | |||
| @@ -0,0 +1,43 @@ | |||
| 1 | set(SHADER_FILES | ||
| 2 | opengl_present.frag | ||
| 3 | opengl_present.vert | ||
| 4 | ) | ||
| 5 | |||
| 6 | set(SHADER_INCLUDE ${CMAKE_CURRENT_BINARY_DIR}/include) | ||
| 7 | set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE) | ||
| 8 | |||
| 9 | set(SHADER_DIR ${SHADER_INCLUDE}/video_core/host_shaders) | ||
| 10 | add_custom_command( | ||
| 11 | OUTPUT | ||
| 12 | ${SHADER_DIR} | ||
| 13 | COMMAND | ||
| 14 | ${CMAKE_COMMAND} -E make_directory ${SHADER_DIR} | ||
| 15 | ) | ||
| 16 | |||
| 17 | set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/source_shader.h.in) | ||
| 18 | set(HEADER_GENERATOR ${CMAKE_CURRENT_SOURCE_DIR}/StringShaderHeader.cmake) | ||
| 19 | |||
| 20 | foreach(FILENAME IN ITEMS ${SHADER_FILES}) | ||
| 21 | string(REPLACE "." "_" SHADER_NAME ${FILENAME}) | ||
| 22 | set(SOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${FILENAME}) | ||
| 23 | set(HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h) | ||
| 24 | add_custom_command( | ||
| 25 | OUTPUT | ||
| 26 | ${HEADER_FILE} | ||
| 27 | COMMAND | ||
| 28 | ${CMAKE_COMMAND} -P ${HEADER_GENERATOR} ${SOURCE_FILE} ${HEADER_FILE} ${INPUT_FILE} | ||
| 29 | MAIN_DEPENDENCY | ||
| 30 | ${SOURCE_FILE} | ||
| 31 | DEPENDS | ||
| 32 | ${HEADER_GENERATOR} | ||
| 33 | ${INPUT_FILE} | ||
| 34 | ) | ||
| 35 | set(SHADER_HEADERS ${SHADER_HEADERS} ${HEADER_FILE}) | ||
| 36 | endforeach() | ||
| 37 | |||
| 38 | add_custom_target(host_shaders | ||
| 39 | DEPENDS | ||
| 40 | ${SHADER_HEADERS} | ||
| 41 | SOURCES | ||
| 42 | ${SHADER_FILES} | ||
| 43 | ) | ||
diff --git a/src/video_core/host_shaders/StringShaderHeader.cmake b/src/video_core/host_shaders/StringShaderHeader.cmake new file mode 100644 index 000000000..368bce0ed --- /dev/null +++ b/src/video_core/host_shaders/StringShaderHeader.cmake | |||
| @@ -0,0 +1,11 @@ | |||
| 1 | set(SOURCE_FILE ${CMAKE_ARGV3}) | ||
| 2 | set(HEADER_FILE ${CMAKE_ARGV4}) | ||
| 3 | set(INPUT_FILE ${CMAKE_ARGV5}) | ||
| 4 | |||
| 5 | get_filename_component(CONTENTS_NAME ${SOURCE_FILE} NAME) | ||
| 6 | string(REPLACE "." "_" CONTENTS_NAME ${CONTENTS_NAME}) | ||
| 7 | string(TOUPPER ${CONTENTS_NAME} CONTENTS_NAME) | ||
| 8 | |||
| 9 | file(READ ${SOURCE_FILE} CONTENTS) | ||
| 10 | |||
| 11 | configure_file(${INPUT_FILE} ${HEADER_FILE} @ONLY) | ||
diff --git a/src/video_core/host_shaders/opengl_present.frag b/src/video_core/host_shaders/opengl_present.frag new file mode 100644 index 000000000..8a4cb024b --- /dev/null +++ b/src/video_core/host_shaders/opengl_present.frag | |||
| @@ -0,0 +1,10 @@ | |||
| 1 | #version 430 core | ||
| 2 | |||
| 3 | layout (location = 0) in vec2 frag_tex_coord; | ||
| 4 | layout (location = 0) out vec4 color; | ||
| 5 | |||
| 6 | layout (binding = 0) uniform sampler2D color_texture; | ||
| 7 | |||
| 8 | void main() { | ||
| 9 | color = vec4(texture(color_texture, frag_tex_coord).rgb, 1.0f); | ||
| 10 | } | ||
diff --git a/src/video_core/host_shaders/opengl_present.vert b/src/video_core/host_shaders/opengl_present.vert new file mode 100644 index 000000000..2235d31a4 --- /dev/null +++ b/src/video_core/host_shaders/opengl_present.vert | |||
| @@ -0,0 +1,24 @@ | |||
| 1 | #version 430 core | ||
| 2 | |||
| 3 | out gl_PerVertex { | ||
| 4 | vec4 gl_Position; | ||
| 5 | }; | ||
| 6 | |||
| 7 | layout (location = 0) in vec2 vert_position; | ||
| 8 | layout (location = 1) in vec2 vert_tex_coord; | ||
| 9 | layout (location = 0) out vec2 frag_tex_coord; | ||
| 10 | |||
| 11 | // This is a truncated 3x3 matrix for 2D transformations: | ||
| 12 | // The upper-left 2x2 submatrix performs scaling/rotation/mirroring. | ||
| 13 | // The third column performs translation. | ||
| 14 | // The third row could be used for projection, which we don't need in 2D. It hence is assumed to | ||
| 15 | // implicitly be [0, 0, 1] | ||
| 16 | layout (location = 0) uniform mat3x2 modelview_matrix; | ||
| 17 | |||
| 18 | void main() { | ||
| 19 | // Multiply input position by the rotscale part of the matrix and then manually translate by | ||
| 20 | // the last column. This is equivalent to using a full 3x3 matrix and expanding the vector | ||
| 21 | // to `vec3(vert_position.xy, 1.0)` | ||
| 22 | gl_Position = vec4(mat2(modelview_matrix) * vert_position + modelview_matrix[2], 0.0, 1.0); | ||
| 23 | frag_tex_coord = vert_tex_coord; | ||
| 24 | } | ||
diff --git a/src/video_core/host_shaders/source_shader.h.in b/src/video_core/host_shaders/source_shader.h.in new file mode 100644 index 000000000..ccdb0d2a9 --- /dev/null +++ b/src/video_core/host_shaders/source_shader.h.in | |||
| @@ -0,0 +1,9 @@ | |||
| 1 | #pragma once | ||
| 2 | |||
| 3 | #include <string_view> | ||
| 4 | |||
| 5 | namespace HostShaders { | ||
| 6 | |||
| 7 | constexpr std::string_view @CONTENTS_NAME@ = R"(@CONTENTS@)"; | ||
| 8 | |||
| 9 | } // namespace HostShaders | ||
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp index a787e27d2..0ebcec427 100644 --- a/src/video_core/renderer_opengl/gl_resource_manager.cpp +++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp | |||
| @@ -2,6 +2,7 @@ | |||
| 2 | // Licensed under GPLv2 or any later version | 2 | // Licensed under GPLv2 or any later version |
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include <string_view> | ||
| 5 | #include <utility> | 6 | #include <utility> |
| 6 | #include <glad/glad.h> | 7 | #include <glad/glad.h> |
| 7 | #include "common/common_types.h" | 8 | #include "common/common_types.h" |
| @@ -82,11 +83,13 @@ void OGLSampler::Release() { | |||
| 82 | handle = 0; | 83 | handle = 0; |
| 83 | } | 84 | } |
| 84 | 85 | ||
| 85 | void OGLShader::Create(const char* source, GLenum type) { | 86 | void OGLShader::Create(std::string_view source, GLenum type) { |
| 86 | if (handle != 0) | 87 | if (handle != 0) { |
| 87 | return; | 88 | return; |
| 88 | if (source == nullptr) | 89 | } |
| 90 | if (source.empty()) { | ||
| 89 | return; | 91 | return; |
| 92 | } | ||
| 90 | 93 | ||
| 91 | MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | 94 | MICROPROFILE_SCOPE(OpenGL_ResourceCreation); |
| 92 | handle = GLShader::LoadShader(source, type); | 95 | handle = GLShader::LoadShader(source, type); |
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h index b05cb641c..f48398669 100644 --- a/src/video_core/renderer_opengl/gl_resource_manager.h +++ b/src/video_core/renderer_opengl/gl_resource_manager.h | |||
| @@ -4,6 +4,7 @@ | |||
| 4 | 4 | ||
| 5 | #pragma once | 5 | #pragma once |
| 6 | 6 | ||
| 7 | #include <string_view> | ||
| 7 | #include <utility> | 8 | #include <utility> |
| 8 | #include <glad/glad.h> | 9 | #include <glad/glad.h> |
| 9 | #include "common/common_types.h" | 10 | #include "common/common_types.h" |
| @@ -127,7 +128,7 @@ public: | |||
| 127 | return *this; | 128 | return *this; |
| 128 | } | 129 | } |
| 129 | 130 | ||
| 130 | void Create(const char* source, GLenum type); | 131 | void Create(std::string_view source, GLenum type); |
| 131 | 132 | ||
| 132 | void Release(); | 133 | void Release(); |
| 133 | 134 | ||
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index eb49a36bf..a07d56ef0 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp | |||
| @@ -22,6 +22,7 @@ | |||
| 22 | #include "video_core/memory_manager.h" | 22 | #include "video_core/memory_manager.h" |
| 23 | #include "video_core/renderer_opengl/gl_arb_decompiler.h" | 23 | #include "video_core/renderer_opengl/gl_arb_decompiler.h" |
| 24 | #include "video_core/renderer_opengl/gl_rasterizer.h" | 24 | #include "video_core/renderer_opengl/gl_rasterizer.h" |
| 25 | #include "video_core/renderer_opengl/gl_resource_manager.h" | ||
| 25 | #include "video_core/renderer_opengl/gl_shader_cache.h" | 26 | #include "video_core/renderer_opengl/gl_shader_cache.h" |
| 26 | #include "video_core/renderer_opengl/gl_shader_decompiler.h" | 27 | #include "video_core/renderer_opengl/gl_shader_decompiler.h" |
| 27 | #include "video_core/renderer_opengl/gl_shader_disk_cache.h" | 28 | #include "video_core/renderer_opengl/gl_shader_disk_cache.h" |
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp index 9e74eda0d..4bf0d6090 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.cpp +++ b/src/video_core/renderer_opengl/gl_shader_util.cpp | |||
| @@ -2,6 +2,7 @@ | |||
| 2 | // Licensed under GPLv2 or any later version | 2 | // Licensed under GPLv2 or any later version |
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include <string_view> | ||
| 5 | #include <vector> | 6 | #include <vector> |
| 6 | #include <glad/glad.h> | 7 | #include <glad/glad.h> |
| 7 | #include "common/assert.h" | 8 | #include "common/assert.h" |
| @@ -11,7 +12,8 @@ | |||
| 11 | namespace OpenGL::GLShader { | 12 | namespace OpenGL::GLShader { |
| 12 | 13 | ||
| 13 | namespace { | 14 | namespace { |
| 14 | const char* GetStageDebugName(GLenum type) { | 15 | |
| 16 | std::string_view StageDebugName(GLenum type) { | ||
| 15 | switch (type) { | 17 | switch (type) { |
| 16 | case GL_VERTEX_SHADER: | 18 | case GL_VERTEX_SHADER: |
| 17 | return "vertex"; | 19 | return "vertex"; |
| @@ -25,12 +27,17 @@ const char* GetStageDebugName(GLenum type) { | |||
| 25 | UNIMPLEMENTED(); | 27 | UNIMPLEMENTED(); |
| 26 | return "unknown"; | 28 | return "unknown"; |
| 27 | } | 29 | } |
| 30 | |||
| 28 | } // Anonymous namespace | 31 | } // Anonymous namespace |
| 29 | 32 | ||
| 30 | GLuint LoadShader(const char* source, GLenum type) { | 33 | GLuint LoadShader(std::string_view source, GLenum type) { |
| 31 | const char* debug_type = GetStageDebugName(type); | 34 | const std::string_view debug_type = StageDebugName(type); |
| 32 | const GLuint shader_id = glCreateShader(type); | 35 | const GLuint shader_id = glCreateShader(type); |
| 33 | glShaderSource(shader_id, 1, &source, nullptr); | 36 | |
| 37 | const GLchar* source_string = source.data(); | ||
| 38 | const GLint source_length = static_cast<GLint>(source.size()); | ||
| 39 | |||
| 40 | glShaderSource(shader_id, 1, &source_string, &source_length); | ||
| 34 | LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type); | 41 | LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type); |
| 35 | glCompileShader(shader_id); | 42 | glCompileShader(shader_id); |
| 36 | 43 | ||
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h index 03b7548c2..1b770532e 100644 --- a/src/video_core/renderer_opengl/gl_shader_util.h +++ b/src/video_core/renderer_opengl/gl_shader_util.h | |||
| @@ -38,7 +38,7 @@ void LogShaderSource(T... shaders) { | |||
| 38 | * @param source String of the GLSL shader program | 38 | * @param source String of the GLSL shader program |
| 39 | * @param type Type of the shader (GL_VERTEX_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER) | 39 | * @param type Type of the shader (GL_VERTEX_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER) |
| 40 | */ | 40 | */ |
| 41 | GLuint LoadShader(const char* source, GLenum type); | 41 | GLuint LoadShader(std::string_view source, GLenum type); |
| 42 | 42 | ||
| 43 | /** | 43 | /** |
| 44 | * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader) | 44 | * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader) |
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index c39663db7..b759c2dba 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp | |||
| @@ -21,6 +21,8 @@ | |||
| 21 | #include "core/perf_stats.h" | 21 | #include "core/perf_stats.h" |
| 22 | #include "core/settings.h" | 22 | #include "core/settings.h" |
| 23 | #include "core/telemetry_session.h" | 23 | #include "core/telemetry_session.h" |
| 24 | #include "video_core/host_shaders/opengl_present_frag.h" | ||
| 25 | #include "video_core/host_shaders/opengl_present_vert.h" | ||
| 24 | #include "video_core/morton.h" | 26 | #include "video_core/morton.h" |
| 25 | #include "video_core/renderer_opengl/gl_rasterizer.h" | 27 | #include "video_core/renderer_opengl/gl_rasterizer.h" |
| 26 | #include "video_core/renderer_opengl/gl_shader_manager.h" | 28 | #include "video_core/renderer_opengl/gl_shader_manager.h" |
| @@ -44,46 +46,6 @@ struct Frame { | |||
| 44 | bool is_srgb{}; /// Framebuffer is sRGB or RGB | 46 | bool is_srgb{}; /// Framebuffer is sRGB or RGB |
| 45 | }; | 47 | }; |
| 46 | 48 | ||
| 47 | constexpr char VERTEX_SHADER[] = R"( | ||
| 48 | #version 430 core | ||
| 49 | |||
| 50 | out gl_PerVertex { | ||
| 51 | vec4 gl_Position; | ||
| 52 | }; | ||
| 53 | |||
| 54 | layout (location = 0) in vec2 vert_position; | ||
| 55 | layout (location = 1) in vec2 vert_tex_coord; | ||
| 56 | layout (location = 0) out vec2 frag_tex_coord; | ||
| 57 | |||
| 58 | // This is a truncated 3x3 matrix for 2D transformations: | ||
| 59 | // The upper-left 2x2 submatrix performs scaling/rotation/mirroring. | ||
| 60 | // The third column performs translation. | ||
| 61 | // The third row could be used for projection, which we don't need in 2D. It hence is assumed to | ||
| 62 | // implicitly be [0, 0, 1] | ||
| 63 | layout (location = 0) uniform mat3x2 modelview_matrix; | ||
| 64 | |||
| 65 | void main() { | ||
| 66 | // Multiply input position by the rotscale part of the matrix and then manually translate by | ||
| 67 | // the last column. This is equivalent to using a full 3x3 matrix and expanding the vector | ||
| 68 | // to `vec3(vert_position.xy, 1.0)` | ||
| 69 | gl_Position = vec4(mat2(modelview_matrix) * vert_position + modelview_matrix[2], 0.0, 1.0); | ||
| 70 | frag_tex_coord = vert_tex_coord; | ||
| 71 | } | ||
| 72 | )"; | ||
| 73 | |||
| 74 | constexpr char FRAGMENT_SHADER[] = R"( | ||
| 75 | #version 430 core | ||
| 76 | |||
| 77 | layout (location = 0) in vec2 frag_tex_coord; | ||
| 78 | layout (location = 0) out vec4 color; | ||
| 79 | |||
| 80 | layout (binding = 0) uniform sampler2D color_texture; | ||
| 81 | |||
| 82 | void main() { | ||
| 83 | color = vec4(texture(color_texture, frag_tex_coord).rgb, 1.0f); | ||
| 84 | } | ||
| 85 | )"; | ||
| 86 | |||
| 87 | constexpr GLint PositionLocation = 0; | 49 | constexpr GLint PositionLocation = 0; |
| 88 | constexpr GLint TexCoordLocation = 1; | 50 | constexpr GLint TexCoordLocation = 1; |
| 89 | constexpr GLint ModelViewMatrixLocation = 0; | 51 | constexpr GLint ModelViewMatrixLocation = 0; |
| @@ -461,10 +423,10 @@ void RendererOpenGL::InitOpenGLObjects() { | |||
| 461 | 423 | ||
| 462 | // Create shader programs | 424 | // Create shader programs |
| 463 | OGLShader vertex_shader; | 425 | OGLShader vertex_shader; |
| 464 | vertex_shader.Create(VERTEX_SHADER, GL_VERTEX_SHADER); | 426 | vertex_shader.Create(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER); |
| 465 | 427 | ||
| 466 | OGLShader fragment_shader; | 428 | OGLShader fragment_shader; |
| 467 | fragment_shader.Create(FRAGMENT_SHADER, GL_FRAGMENT_SHADER); | 429 | fragment_shader.Create(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER); |
| 468 | 430 | ||
| 469 | vertex_program.Create(true, false, vertex_shader.handle); | 431 | vertex_program.Create(true, false, vertex_shader.handle); |
| 470 | fragment_program.Create(true, false, fragment_shader.handle); | 432 | fragment_program.Create(true, false, fragment_shader.handle); |