summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/video_core/pica.h69
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h30
2 files changed, 51 insertions, 48 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 809b16d2b..9077b1725 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -762,7 +762,7 @@ struct Regs {
762 762
763 union { 763 union {
764 BitField<0, 1, u32> directional; 764 BitField<0, 1, u32> directional;
765 BitField<1, 1, u32> two_sided_diffuse; // 1: GL_TRUE, 0: GL_FALSE; when disabled, clamp dot-product to 0 765 BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
766 }; 766 };
767 }; 767 };
768 768
@@ -774,46 +774,46 @@ struct Regs {
774 static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words"); 774 static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words");
775 775
776 LightSrc light[8]; 776 LightSrc light[8];
777 LightColor global_ambient; // emission + (material.ambient * lighting.ambient) 777 LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
778 INSERT_PADDING_WORDS(0x1); 778 INSERT_PADDING_WORDS(0x1);
779 BitField<0, 3, u32> src_num; // number of enabled lights - 1 779 BitField<0, 3, u32> num_lights; // Number of enabled lights - 1
780 780
781 union { 781 union {
782 BitField< 2, 2, LightingFresnelSelector> fresnel_selector; 782 BitField< 2, 2, LightingFresnelSelector> fresnel_selector;
783 BitField< 4, 4, LightingConfig> config; 783 BitField< 4, 4, LightingConfig> config;
784 BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2 784 BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
785 BitField<27, 1, u32> clamp_highlights; // 1: GL_TRUE, 0: GL_FALSE 785 BitField<27, 1, u32> clamp_highlights;
786 BitField<28, 2, LightingBumpMode> bump_mode; // 1: GL_TRUE, 0: GL_FALSE 786 BitField<28, 2, LightingBumpMode> bump_mode;
787 BitField<30, 1, u32> bump_renorm; // 0: GL_TRUE, 1: GL_FALSE 787 BitField<30, 1, u32> disable_bump_renorm;
788 }; 788 };
789 789
790 union { 790 union {
791 BitField<16, 1, u32> lut_enable_d0; // 0: GL_TRUE, 1: GL_FALSE 791 BitField<16, 1, u32> disable_lut_d0;
792 BitField<17, 1, u32> lut_enable_d1; // 0: GL_TRUE, 1: GL_FALSE 792 BitField<17, 1, u32> disable_lut_d1;
793 BitField<19, 1, u32> lut_enable_fr; // 0: GL_TRUE, 1: GL_FALSE 793 BitField<19, 1, u32> disable_lut_fr;
794 BitField<20, 1, u32> lut_enable_rr; // 0: GL_TRUE, 1: GL_FALSE 794 BitField<20, 1, u32> disable_lut_rr;
795 BitField<21, 1, u32> lut_enable_rg; // 0: GL_TRUE, 1: GL_FALSE 795 BitField<21, 1, u32> disable_lut_rg;
796 BitField<22, 1, u32> lut_enable_rb; // 0: GL_TRUE, 1: GL_FALSE 796 BitField<22, 1, u32> disable_lut_rb;
797 797
798 // Each bit specifies whether distance attenuation should be applied for the 798 // Each bit specifies whether distance attenuation should be applied for the
799 // corresponding light 799 // corresponding light
800 800
801 BitField<24, 1, u32> dist_atten_enable_light_0; // 0: GL_TRUE, 1: GL_FALSE 801 BitField<24, 1, u32> disable_dist_atten_light_0;
802 BitField<25, 1, u32> dist_atten_enable_light_1; // 0: GL_TRUE, 1: GL_FALSE 802 BitField<25, 1, u32> disable_dist_atten_light_1;
803 BitField<26, 1, u32> dist_atten_enable_light_2; // 0: GL_TRUE, 1: GL_FALSE 803 BitField<26, 1, u32> disable_dist_atten_light_2;
804 BitField<27, 1, u32> dist_atten_enable_light_3; // 0: GL_TRUE, 1: GL_FALSE 804 BitField<27, 1, u32> disable_dist_atten_light_3;
805 BitField<28, 1, u32> dist_atten_enable_light_4; // 0: GL_TRUE, 1: GL_FALSE 805 BitField<28, 1, u32> disable_dist_atten_light_4;
806 BitField<29, 1, u32> dist_atten_enable_light_5; // 0: GL_TRUE, 1: GL_FALSE 806 BitField<29, 1, u32> disable_dist_atten_light_5;
807 BitField<30, 1, u32> dist_atten_enable_light_6; // 0: GL_TRUE, 1: GL_FALSE 807 BitField<30, 1, u32> disable_dist_atten_light_6;
808 BitField<31, 1, u32> dist_atten_enable_light_7; // 0: GL_TRUE, 1: GL_FALSE 808 BitField<31, 1, u32> disable_dist_atten_light_7;
809 }; 809 };
810 810
811 bool IsDistAttenEnabled(unsigned index) const { 811 bool IsDistAttenDisabled(unsigned index) const {
812 const unsigned enable[] = { dist_atten_enable_light_0, dist_atten_enable_light_1, 812 const unsigned disable[] = { disable_dist_atten_light_0, disable_dist_atten_light_1,
813 dist_atten_enable_light_2, dist_atten_enable_light_3, 813 disable_dist_atten_light_2, disable_dist_atten_light_3,
814 dist_atten_enable_light_4, dist_atten_enable_light_5, 814 disable_dist_atten_light_4, disable_dist_atten_light_5,
815 dist_atten_enable_light_6, dist_atten_enable_light_7 }; 815 disable_dist_atten_light_6, disable_dist_atten_light_7 };
816 return enable[index] == 0; 816 return disable[index] != 0;
817 } 817 }
818 818
819 union { 819 union {
@@ -830,14 +830,17 @@ struct Regs {
830 // registers is written to, the behavior will be the same. 830 // registers is written to, the behavior will be the same.
831 u32 lut_data[8]; 831 u32 lut_data[8];
832 832
833 // These are used to specify if absolute (abs) value should be used for each LUT index. When
834 // abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in
835 // the range of (0.0, 1.0).
833 union { 836 union {
834 BitField< 1, 1, u32> d0; // 0: GL_TRUE, 1: GL_FALSE 837 BitField< 1, 1, u32> disable_d0;
835 BitField< 5, 1, u32> d1; // 0: GL_TRUE, 1: GL_FALSE 838 BitField< 5, 1, u32> disable_d1;
836 BitField< 9, 1, u32> sp; // 0: GL_TRUE, 1: GL_FALSE 839 BitField< 9, 1, u32> disable_sp;
837 BitField<13, 1, u32> fr; // 0: GL_TRUE, 1: GL_FALSE 840 BitField<13, 1, u32> disable_fr;
838 BitField<17, 1, u32> rb; // 0: GL_TRUE, 1: GL_FALSE 841 BitField<17, 1, u32> disable_rb;
839 BitField<21, 1, u32> rg; // 0: GL_TRUE, 1: GL_FALSE 842 BitField<21, 1, u32> disable_rg;
840 BitField<25, 1, u32> rr; // 0: GL_TRUE, 1: GL_FALSE 843 BitField<25, 1, u32> disable_rr;
841 } abs_lut_input; 844 } abs_lut_input;
842 845
843 union { 846 union {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 208a7bcb6..fef5f5331 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -75,7 +75,7 @@ struct PicaShaderConfig {
75 // Fragment lighting 75 // Fragment lighting
76 76
77 res.lighting.enable = !regs.lighting.disable; 77 res.lighting.enable = !regs.lighting.disable;
78 res.lighting.src_num = regs.lighting.src_num + 1; 78 res.lighting.src_num = regs.lighting.num_lights + 1;
79 79
80 for (unsigned light_index = 0; light_index < res.lighting.src_num; ++light_index) { 80 for (unsigned light_index = 0; light_index < res.lighting.src_num; ++light_index) {
81 unsigned num = regs.lighting.light_enable.GetNum(light_index); 81 unsigned num = regs.lighting.light_enable.GetNum(light_index);
@@ -83,38 +83,38 @@ struct PicaShaderConfig {
83 res.lighting.light[light_index].num = num; 83 res.lighting.light[light_index].num = num;
84 res.lighting.light[light_index].directional = light.directional != 0; 84 res.lighting.light[light_index].directional = light.directional != 0;
85 res.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0; 85 res.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
86 res.lighting.light[light_index].dist_atten_enable = regs.lighting.IsDistAttenEnabled(num); 86 res.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
87 res.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32(); 87 res.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32();
88 res.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32(); 88 res.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32();
89 } 89 }
90 90
91 res.lighting.lut_d0.enable = regs.lighting.lut_enable_d0 == 0; 91 res.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0;
92 res.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.d0 == 0; 92 res.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
93 res.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); 93 res.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
94 res.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); 94 res.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
95 95
96 res.lighting.lut_d1.enable = regs.lighting.lut_enable_d1 == 0; 96 res.lighting.lut_d1.enable = regs.lighting.disable_lut_d1 == 0;
97 res.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.d1 == 0; 97 res.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
98 res.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); 98 res.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
99 res.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); 99 res.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
100 100
101 res.lighting.lut_fr.enable = regs.lighting.lut_enable_fr == 0; 101 res.lighting.lut_fr.enable = regs.lighting.disable_lut_fr == 0;
102 res.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.fr == 0; 102 res.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
103 res.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); 103 res.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
104 res.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); 104 res.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
105 105
106 res.lighting.lut_rr.enable = regs.lighting.lut_enable_rr == 0; 106 res.lighting.lut_rr.enable = regs.lighting.disable_lut_rr == 0;
107 res.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.rr == 0; 107 res.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
108 res.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); 108 res.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
109 res.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); 109 res.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
110 110
111 res.lighting.lut_rg.enable = regs.lighting.lut_enable_rg == 0; 111 res.lighting.lut_rg.enable = regs.lighting.disable_lut_rg == 0;
112 res.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.rg == 0; 112 res.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
113 res.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); 113 res.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
114 res.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); 114 res.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
115 115
116 res.lighting.lut_rb.enable = regs.lighting.lut_enable_rb == 0; 116 res.lighting.lut_rb.enable = regs.lighting.disable_lut_rb == 0;
117 res.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.rb == 0; 117 res.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
118 res.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); 118 res.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
119 res.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); 119 res.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
120 120
@@ -122,7 +122,7 @@ struct PicaShaderConfig {
122 res.lighting.fresnel_selector = regs.lighting.fresnel_selector; 122 res.lighting.fresnel_selector = regs.lighting.fresnel_selector;
123 res.lighting.bump_mode = regs.lighting.bump_mode; 123 res.lighting.bump_mode = regs.lighting.bump_mode;
124 res.lighting.bump_selector = regs.lighting.bump_selector; 124 res.lighting.bump_selector = regs.lighting.bump_selector;
125 res.lighting.bump_renorm = regs.lighting.bump_renorm == 0; 125 res.lighting.bump_renorm = regs.lighting.disable_bump_renorm == 0;
126 res.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0; 126 res.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0;
127 127
128 return res; 128 return res;