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authorGravatar Jannik Vogel2016-05-13 08:49:20 +0200
committerGravatar Jannik Vogel2016-05-16 18:55:51 +0200
commitff0fa86b17e8133263bb54c1338ade8ecd97e5d9 (patch)
treeaedf8d5ac4ecc967ab7bacff7ea011104e95f99f /src
parentMerge pull request #1787 from JayFoxRox/refactor-jit (diff)
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Retrieve shader result from new OutputRegisters-type
Diffstat (limited to 'src')
-rw-r--r--src/video_core/command_processor.cpp21
-rw-r--r--src/video_core/shader/shader.cpp103
-rw-r--r--src/video_core/shader/shader.h17
-rw-r--r--src/video_core/shader/shader_interpreter.cpp4
4 files changed, 81 insertions, 64 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index ad0da796e..c29a3fe51 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -149,7 +149,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
149 // Send to vertex shader 149 // Send to vertex shader
150 if (g_debug_context) 150 if (g_debug_context)
151 g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, static_cast<void*>(&immediate_input)); 151 g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, static_cast<void*>(&immediate_input));
152 Shader::OutputVertex output = g_state.vs.Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1); 152 g_state.vs.Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1);
153 Shader::OutputVertex output_vertex = shader_unit.output_registers.ToVertex(regs.vs);
153 154
154 // Send to renderer 155 // Send to renderer
155 using Pica::Shader::OutputVertex; 156 using Pica::Shader::OutputVertex;
@@ -157,7 +158,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
157 VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2); 158 VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
158 }; 159 };
159 160
160 g_state.primitive_assembler.SubmitVertex(output, AddTriangle); 161 g_state.primitive_assembler.SubmitVertex(output_vertex, AddTriangle);
161 } 162 }
162 } 163 }
163 } 164 }
@@ -231,7 +232,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
231 // The size has been tuned for optimal balance between hit-rate and the cost of lookup 232 // The size has been tuned for optimal balance between hit-rate and the cost of lookup
232 const size_t VERTEX_CACHE_SIZE = 32; 233 const size_t VERTEX_CACHE_SIZE = 32;
233 std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids; 234 std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids;
234 std::array<Shader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache; 235 std::array<Shader::OutputRegisters, VERTEX_CACHE_SIZE> vertex_cache;
235 236
236 unsigned int vertex_cache_pos = 0; 237 unsigned int vertex_cache_pos = 0;
237 vertex_cache_ids.fill(-1); 238 vertex_cache_ids.fill(-1);
@@ -249,7 +250,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
249 ASSERT(vertex != -1); 250 ASSERT(vertex != -1);
250 251
251 bool vertex_cache_hit = false; 252 bool vertex_cache_hit = false;
252 Shader::OutputVertex output; 253 Shader::OutputRegisters output_registers;
253 254
254 if (is_indexed) { 255 if (is_indexed) {
255 if (g_debug_context && Pica::g_debug_context->recorder) { 256 if (g_debug_context && Pica::g_debug_context->recorder) {
@@ -259,7 +260,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
259 260
260 for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) { 261 for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
261 if (vertex == vertex_cache_ids[i]) { 262 if (vertex == vertex_cache_ids[i]) {
262 output = vertex_cache[i]; 263 output_registers = vertex_cache[i];
263 vertex_cache_hit = true; 264 vertex_cache_hit = true;
264 break; 265 break;
265 } 266 }
@@ -274,15 +275,19 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
274 // Send to vertex shader 275 // Send to vertex shader
275 if (g_debug_context) 276 if (g_debug_context)
276 g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, (void*)&input); 277 g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation, (void*)&input);
277 output = g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes()); 278 g_state.vs.Run(shader_unit, input, loader.GetNumTotalAttributes());
279 output_registers = shader_unit.output_registers;
278 280
279 if (is_indexed) { 281 if (is_indexed) {
280 vertex_cache[vertex_cache_pos] = output; 282 vertex_cache[vertex_cache_pos] = output_registers;
281 vertex_cache_ids[vertex_cache_pos] = vertex; 283 vertex_cache_ids[vertex_cache_pos] = vertex;
282 vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE; 284 vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE;
283 } 285 }
284 } 286 }
285 287
288 // Retreive vertex from register data
289 Shader::OutputVertex output_vertex = output_registers.ToVertex(regs.vs);
290
286 // Send to renderer 291 // Send to renderer
287 using Pica::Shader::OutputVertex; 292 using Pica::Shader::OutputVertex;
288 auto AddTriangle = []( 293 auto AddTriangle = [](
@@ -290,7 +295,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
290 VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2); 295 VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
291 }; 296 };
292 297
293 primitive_assembler.SubmitVertex(output, AddTriangle); 298 primitive_assembler.SubmitVertex(output_vertex, AddTriangle);
294 } 299 }
295 300
296 for (auto& range : memory_accesses.ranges) { 301 for (auto& range : memory_accesses.ranges) {
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 161097610..f565e2c91 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -30,6 +30,58 @@ namespace Pica {
30 30
31namespace Shader { 31namespace Shader {
32 32
33OutputVertex OutputRegisters::ToVertex(const Regs::ShaderConfig& config) {
34 // Setup output data
35 OutputVertex ret;
36 // TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
37 // figure out what those circumstances are and enable the remaining outputs then.
38 unsigned index = 0;
39 for (unsigned i = 0; i < 7; ++i) {
40
41 if (index >= g_state.regs.vs_output_total)
42 break;
43
44 if ((config.output_mask & (1 << i)) == 0)
45 continue;
46
47 const auto& output_register_map = g_state.regs.vs_output_attributes[index];
48
49 u32 semantics[4] = {
50 output_register_map.map_x, output_register_map.map_y,
51 output_register_map.map_z, output_register_map.map_w
52 };
53
54 for (unsigned comp = 0; comp < 4; ++comp) {
55 float24* out = ((float24*)&ret) + semantics[comp];
56 if (semantics[comp] != Regs::VSOutputAttributes::INVALID) {
57 *out = value[i][comp];
58 } else {
59 // Zero output so that attributes which aren't output won't have denormals in them,
60 // which would slow us down later.
61 memset(out, 0, sizeof(*out));
62 }
63 }
64
65 index++;
66 }
67
68 // The hardware takes the absolute and saturates vertex colors like this, *before* doing interpolation
69 for (unsigned i = 0; i < 4; ++i) {
70 ret.color[i] = float24::FromFloat32(
71 std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f));
72 }
73
74 LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), "
75 "col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f), view(%.2f, %.2f, %.2f)",
76 ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(),
77 ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(), ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(),
78 ret.color.x.ToFloat32(), ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(),
79 ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32(),
80 ret.view.x.ToFloat32(), ret.view.y.ToFloat32(), ret.view.z.ToFloat32());
81
82 return ret;
83}
84
33#ifdef ARCHITECTURE_x86_64 85#ifdef ARCHITECTURE_x86_64
34static std::unordered_map<u64, std::unique_ptr<JitShader>> shader_map; 86static std::unordered_map<u64, std::unique_ptr<JitShader>> shader_map;
35static const JitShader* jit_shader; 87static const JitShader* jit_shader;
@@ -62,7 +114,7 @@ void ShaderSetup::Setup() {
62 114
63MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); 115MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
64 116
65OutputVertex ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num_attributes) { 117void ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num_attributes) {
66 auto& config = g_state.regs.vs; 118 auto& config = g_state.regs.vs;
67 auto& setup = g_state.vs; 119 auto& setup = g_state.vs;
68 120
@@ -89,55 +141,6 @@ OutputVertex ShaderSetup::Run(UnitState<false>& state, const InputVertex& input,
89 RunInterpreter(setup, state, config.main_offset); 141 RunInterpreter(setup, state, config.main_offset);
90#endif // ARCHITECTURE_x86_64 142#endif // ARCHITECTURE_x86_64
91 143
92 // Setup output data
93 OutputVertex ret;
94 // TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
95 // figure out what those circumstances are and enable the remaining outputs then.
96 unsigned index = 0;
97 for (unsigned i = 0; i < 7; ++i) {
98
99 if (index >= g_state.regs.vs_output_total)
100 break;
101
102 if ((g_state.regs.vs.output_mask & (1 << i)) == 0)
103 continue;
104
105 const auto& output_register_map = g_state.regs.vs_output_attributes[index]; // TODO: Don't hardcode VS here
106
107 u32 semantics[4] = {
108 output_register_map.map_x, output_register_map.map_y,
109 output_register_map.map_z, output_register_map.map_w
110 };
111
112 for (unsigned comp = 0; comp < 4; ++comp) {
113 float24* out = ((float24*)&ret) + semantics[comp];
114 if (semantics[comp] != Regs::VSOutputAttributes::INVALID) {
115 *out = state.registers.output[i][comp];
116 } else {
117 // Zero output so that attributes which aren't output won't have denormals in them,
118 // which would slow us down later.
119 memset(out, 0, sizeof(*out));
120 }
121 }
122
123 index++;
124 }
125
126 // The hardware takes the absolute and saturates vertex colors like this, *before* doing interpolation
127 for (unsigned i = 0; i < 4; ++i) {
128 ret.color[i] = float24::FromFloat32(
129 std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f));
130 }
131
132 LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), "
133 "col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f), view(%.2f, %.2f, %.2f)",
134 ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(),
135 ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(), ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(),
136 ret.color.x.ToFloat32(), ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(),
137 ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32(),
138 ret.view.x.ToFloat32(), ret.view.y.ToFloat32(), ret.view.z.ToFloat32());
139
140 return ret;
141} 144}
142 145
143DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup) { 146DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup) {
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 84898f21c..fee16df62 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -84,6 +84,15 @@ struct OutputVertex {
84static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD"); 84static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
85static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size"); 85static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
86 86
87struct OutputRegisters {
88 OutputRegisters() = default;
89
90 alignas(16) Math::Vec4<float24> value[16];
91
92 OutputVertex ToVertex(const Regs::ShaderConfig& config);
93};
94static_assert(std::is_pod<OutputRegisters>::value, "Structure is not POD");
95
87// Helper structure used to keep track of data useful for inspection of shader emulation 96// Helper structure used to keep track of data useful for inspection of shader emulation
88template<bool full_debugging> 97template<bool full_debugging>
89struct DebugData; 98struct DebugData;
@@ -267,11 +276,12 @@ struct UnitState {
267 // The registers are accessed by the shader JIT using SSE instructions, and are therefore 276 // The registers are accessed by the shader JIT using SSE instructions, and are therefore
268 // required to be 16-byte aligned. 277 // required to be 16-byte aligned.
269 alignas(16) Math::Vec4<float24> input[16]; 278 alignas(16) Math::Vec4<float24> input[16];
270 alignas(16) Math::Vec4<float24> output[16];
271 alignas(16) Math::Vec4<float24> temporary[16]; 279 alignas(16) Math::Vec4<float24> temporary[16];
272 } registers; 280 } registers;
273 static_assert(std::is_pod<Registers>::value, "Structure is not POD"); 281 static_assert(std::is_pod<Registers>::value, "Structure is not POD");
274 282
283 OutputRegisters output_registers;
284
275 bool conditional_code[2]; 285 bool conditional_code[2];
276 286
277 // Two Address registers and one loop counter 287 // Two Address registers and one loop counter
@@ -297,7 +307,7 @@ struct UnitState {
297 static size_t OutputOffset(const DestRegister& reg) { 307 static size_t OutputOffset(const DestRegister& reg) {
298 switch (reg.GetRegisterType()) { 308 switch (reg.GetRegisterType()) {
299 case RegisterType::Output: 309 case RegisterType::Output:
300 return offsetof(UnitState, registers.output) + reg.GetIndex()*sizeof(Math::Vec4<float24>); 310 return offsetof(UnitState, output_registers.value) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
301 311
302 case RegisterType::Temporary: 312 case RegisterType::Temporary:
303 return offsetof(UnitState, registers.temporary) + reg.GetIndex()*sizeof(Math::Vec4<float24>); 313 return offsetof(UnitState, registers.temporary) + reg.GetIndex()*sizeof(Math::Vec4<float24>);
@@ -354,9 +364,8 @@ struct ShaderSetup {
354 * @param state Shader unit state, must be setup per shader and per shader unit 364 * @param state Shader unit state, must be setup per shader and per shader unit
355 * @param input Input vertex into the shader 365 * @param input Input vertex into the shader
356 * @param num_attributes The number of vertex shader attributes 366 * @param num_attributes The number of vertex shader attributes
357 * @return The output vertex, after having been processed by the vertex shader
358 */ 367 */
359 OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attributes); 368 void Run(UnitState<false>& state, const InputVertex& input, int num_attributes);
360 369
361 /** 370 /**
362 * Produce debug information based on the given shader and input vertex 371 * Produce debug information based on the given shader and input vertex
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index 714e8bfd5..b1eadc071 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -144,7 +144,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
144 src2[3] = src2[3] * float24::FromFloat32(-1); 144 src2[3] = src2[3] * float24::FromFloat32(-1);
145 } 145 }
146 146
147 float24* dest = (instr.common.dest.Value() < 0x10) ? &state.registers.output[instr.common.dest.Value().GetIndex()][0] 147 float24* dest = (instr.common.dest.Value() < 0x10) ? &state.output_registers.value[instr.common.dest.Value().GetIndex()][0]
148 : (instr.common.dest.Value() < 0x20) ? &state.registers.temporary[instr.common.dest.Value().GetIndex()][0] 148 : (instr.common.dest.Value() < 0x20) ? &state.registers.temporary[instr.common.dest.Value().GetIndex()][0]
149 : dummy_vec4_float24; 149 : dummy_vec4_float24;
150 150
@@ -483,7 +483,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
483 src3[3] = src3[3] * float24::FromFloat32(-1); 483 src3[3] = src3[3] * float24::FromFloat32(-1);
484 } 484 }
485 485
486 float24* dest = (instr.mad.dest.Value() < 0x10) ? &state.registers.output[instr.mad.dest.Value().GetIndex()][0] 486 float24* dest = (instr.mad.dest.Value() < 0x10) ? &state.output_registers.value[instr.mad.dest.Value().GetIndex()][0]
487 : (instr.mad.dest.Value() < 0x20) ? &state.registers.temporary[instr.mad.dest.Value().GetIndex()][0] 487 : (instr.mad.dest.Value() < 0x20) ? &state.registers.temporary[instr.mad.dest.Value().GetIndex()][0]
488 : dummy_vec4_float24; 488 : dummy_vec4_float24;
489 489