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| author | 2020-07-10 19:24:23 -0400 | |
|---|---|---|
| committer | 2020-07-11 04:45:40 -0400 | |
| commit | fb0fefc75c3cb9e060d59f3b10fe3ae66626aeb8 (patch) | |
| tree | 6d3718ccfacf535d2738f7a824b0abec2c945115 /src | |
| parent | Merge pull request #4221 from jbeich/unused-qt-opengl (diff) | |
| download | yuzu-fb0fefc75c3cb9e060d59f3b10fe3ae66626aeb8.tar.gz yuzu-fb0fefc75c3cb9e060d59f3b10fe3ae66626aeb8.tar.xz yuzu-fb0fefc75c3cb9e060d59f3b10fe3ae66626aeb8.zip | |
CMakeLists: Make use of /std:c++latest on MSVC
Provides the buildbot with one builder that is always tracking the
latest version of the C++ standard, allowing us to progressively rectify
our code and amend any differences between standards over time instead
of waiting for a complete standard change, potentially breaking a lot of
code all at once.
Diffstat (limited to 'src')
| -rw-r--r-- | src/yuzu/game_list.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index bfb600df0..ab7fc7a24 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp | |||
| @@ -531,8 +531,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { | |||
| 531 | UISettings::GameDir& game_dir = | 531 | UISettings::GameDir& game_dir = |
| 532 | *selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>(); | 532 | *selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>(); |
| 533 | 533 | ||
| 534 | QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up")); | 534 | QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up")); |
| 535 | QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down ")); | 535 | QAction* move_down = context_menu.addAction(tr("\u25bc Move Down")); |
| 536 | QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location")); | 536 | QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location")); |
| 537 | 537 | ||
| 538 | const int row = selected.row(); | 538 | const int row = selected.row(); |