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authorGravatar aroulin2015-08-23 15:13:36 +0200
committerGravatar aroulin2015-08-23 22:01:17 +0200
commitfa552f11ef1f96afab715c9653c705e3fbbe2a74 (patch)
tree152cb8e6321e7d02b61893079573ac0b2d07ce68 /src
parentx64-emitter: add RCPSS SSE instruction (diff)
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Shader: RCP and RSQ computes only the 1st component
Diffstat (limited to 'src')
-rw-r--r--src/video_core/shader/shader_interpreter.cpp10
-rw-r--r--src/video_core/shader/shader_jit_x64.cpp10
2 files changed, 10 insertions, 10 deletions
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index 063cc38f0..51fee6f97 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -221,13 +221,12 @@ void RunInterpreter(UnitState<Debug>& state) {
221 { 221 {
222 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); 222 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
223 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); 223 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
224 float24 rcp_res = float24::FromFloat32(1.0f / src1[0].ToFloat32());
224 for (int i = 0; i < 4; ++i) { 225 for (int i = 0; i < 4; ++i) {
225 if (!swizzle.DestComponentEnabled(i)) 226 if (!swizzle.DestComponentEnabled(i))
226 continue; 227 continue;
227 228
228 // TODO: Be stable against division by zero! 229 dest[i] = rcp_res;
229 // TODO: I think this might be wrong... we should only use one component here
230 dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32());
231 } 230 }
232 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); 231 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
233 break; 232 break;
@@ -238,13 +237,12 @@ void RunInterpreter(UnitState<Debug>& state) {
238 { 237 {
239 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); 238 Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
240 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); 239 Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
240 float24 rsq_res = float24::FromFloat32(1.0f / sqrt(src1[0].ToFloat32()));
241 for (int i = 0; i < 4; ++i) { 241 for (int i = 0; i < 4; ++i) {
242 if (!swizzle.DestComponentEnabled(i)) 242 if (!swizzle.DestComponentEnabled(i))
243 continue; 243 continue;
244 244
245 // TODO: Be stable against division by zero! 245 dest[i] = rsq_res;
246 // TODO: I think this might be wrong... we should only use one component here
247 dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32()));
248 } 246 }
249 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); 247 Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
250 break; 248 break;
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index a1bdd8456..e52fe43fb 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -496,9 +496,10 @@ void JitCompiler::Compile_MOV(Instruction instr) {
496void JitCompiler::Compile_RCP(Instruction instr) { 496void JitCompiler::Compile_RCP(Instruction instr) {
497 Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); 497 Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
498 498
499 // TODO(bunnei): RCPPS is a pretty rough approximation, this might cause problems if Pica 499 // TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica
500 // performs this operation more accurately. This should be checked on hardware. 500 // performs this operation more accurately. This should be checked on hardware.
501 RCPPS(SRC1, R(SRC1)); 501 RCPSS(SRC1, R(SRC1));
502 SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
502 503
503 Compile_DestEnable(instr, SRC1); 504 Compile_DestEnable(instr, SRC1);
504} 505}
@@ -506,9 +507,10 @@ void JitCompiler::Compile_RCP(Instruction instr) {
506void JitCompiler::Compile_RSQ(Instruction instr) { 507void JitCompiler::Compile_RSQ(Instruction instr) {
507 Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); 508 Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
508 509
509 // TODO(bunnei): RSQRTPS is a pretty rough approximation, this might cause problems if Pica 510 // TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica
510 // performs this operation more accurately. This should be checked on hardware. 511 // performs this operation more accurately. This should be checked on hardware.
511 RSQRTPS(SRC1, R(SRC1)); 512 RSQRTSS(SRC1, R(SRC1));
513 SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
512 514
513 Compile_DestEnable(instr, SRC1); 515 Compile_DestEnable(instr, SRC1);
514} 516}