diff options
| author | 2015-05-28 23:32:10 -0400 | |
|---|---|---|
| committer | 2015-06-08 19:18:18 -0400 | |
| commit | fa2c92a3ac51962710e77d38c9f6f8a5cf8773be (patch) | |
| tree | 2fb068d72212ac20be856a5189690b2b647c5a13 /src | |
| parent | Implemented glColorMask (diff) | |
| download | yuzu-fa2c92a3ac51962710e77d38c9f6f8a5cf8773be.tar.gz yuzu-fa2c92a3ac51962710e77d38c9f6f8a5cf8773be.tar.xz yuzu-fa2c92a3ac51962710e77d38c9f6f8a5cf8773be.zip | |
Depth format fix (crush3d intro/black screens)
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 2f55bfd76..6779d17cf 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| @@ -491,7 +491,7 @@ void RasterizerOpenGL::ReconfigureDepthTexture(DepthTextureInfo& texture, Pica:: | |||
| 491 | case Pica::Regs::DepthFormat::D24: | 491 | case Pica::Regs::DepthFormat::D24: |
| 492 | internal_format = GL_DEPTH_COMPONENT24; | 492 | internal_format = GL_DEPTH_COMPONENT24; |
| 493 | texture.gl_format = GL_DEPTH_COMPONENT; | 493 | texture.gl_format = GL_DEPTH_COMPONENT; |
| 494 | texture.gl_type = GL_UNSIGNED_INT_24_8; | 494 | texture.gl_type = GL_UNSIGNED_INT; |
| 495 | break; | 495 | break; |
| 496 | 496 | ||
| 497 | case Pica::Regs::DepthFormat::D24S8: | 497 | case Pica::Regs::DepthFormat::D24S8: |
| @@ -763,7 +763,7 @@ void RasterizerOpenGL::ReloadColorBuffer() { | |||
| 763 | for (int x = 0; x < fb_color_texture.width; ++x) { | 763 | for (int x = 0; x < fb_color_texture.width; ++x) { |
| 764 | const u32 coarse_y = y & ~7; | 764 | const u32 coarse_y = y & ~7; |
| 765 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel; | 765 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_color_texture.width * bytes_per_pixel; |
| 766 | u32 gl_px_idx = x * bytes_per_pixel + y * fb_color_texture.width * bytes_per_pixel; | 766 | u32 gl_px_idx = (x + y * fb_color_texture.width) * bytes_per_pixel; |
| 767 | 767 | ||
| 768 | u8* pixel = color_buffer + dst_offset; | 768 | u8* pixel = color_buffer + dst_offset; |
| 769 | memcpy(&temp_fb_color_buffer[gl_px_idx], pixel, bytes_per_pixel); | 769 | memcpy(&temp_fb_color_buffer[gl_px_idx], pixel, bytes_per_pixel); |
| @@ -794,29 +794,29 @@ void RasterizerOpenGL::ReloadDepthBuffer() { | |||
| 794 | 794 | ||
| 795 | std::unique_ptr<u8[]> temp_fb_depth_buffer(new u8[fb_depth_texture.width * fb_depth_texture.height * gl_bpp]); | 795 | std::unique_ptr<u8[]> temp_fb_depth_buffer(new u8[fb_depth_texture.width * fb_depth_texture.height * gl_bpp]); |
| 796 | 796 | ||
| 797 | for (int y = 0; y < fb_depth_texture.height; ++y) { | 797 | u8* temp_fb_depth_data = bytes_per_pixel == 3 ? (temp_fb_depth_buffer.get() + 1) : temp_fb_depth_buffer.get(); |
| 798 | for (int x = 0; x < fb_depth_texture.width; ++x) { | 798 | |
| 799 | const u32 coarse_y = y & ~7; | 799 | if (fb_depth_texture.format == Pica::Regs::DepthFormat::D24S8) { |
| 800 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; | 800 | for (int y = 0; y < fb_depth_texture.height; ++y) { |
| 801 | u32 gl_px_idx = x + y * fb_depth_texture.width; | 801 | for (int x = 0; x < fb_depth_texture.width; ++x) { |
| 802 | 802 | const u32 coarse_y = y & ~7; | |
| 803 | switch (fb_depth_texture.format) { | 803 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; |
| 804 | case Pica::Regs::DepthFormat::D16: | 804 | u32 gl_px_idx = (x + y * fb_depth_texture.width); |
| 805 | ((u16*)temp_fb_depth_buffer.get())[gl_px_idx] = Color::DecodeD16(depth_buffer + dst_offset); | 805 | |
| 806 | break; | 806 | u8* pixel = depth_buffer + dst_offset; |
| 807 | case Pica::Regs::DepthFormat::D24: | 807 | u32 depth_stencil = *(u32*)pixel; |
| 808 | ((u32*)temp_fb_depth_buffer.get())[gl_px_idx] = Color::DecodeD24(depth_buffer + dst_offset); | 808 | ((u32*)temp_fb_depth_data)[gl_px_idx] = (depth_stencil << 8) | (depth_stencil >> 24); |
| 809 | break; | ||
| 810 | case Pica::Regs::DepthFormat::D24S8: | ||
| 811 | { | ||
| 812 | Math::Vec2<u32> depth_stencil = Color::DecodeD24S8(depth_buffer + dst_offset); | ||
| 813 | ((u32*)temp_fb_depth_buffer.get())[gl_px_idx] = (depth_stencil.x << 8) | depth_stencil.y; | ||
| 814 | break; | ||
| 815 | } | 809 | } |
| 816 | default: | 810 | } |
| 817 | LOG_CRITICAL(Render_OpenGL, "Unknown memory framebuffer depth format %x", fb_depth_texture.format); | 811 | } else { |
| 818 | UNIMPLEMENTED(); | 812 | for (int y = 0; y < fb_depth_texture.height; ++y) { |
| 819 | break; | 813 | for (int x = 0; x < fb_depth_texture.width; ++x) { |
| 814 | const u32 coarse_y = y & ~7; | ||
| 815 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; | ||
| 816 | u32 gl_px_idx = (x + y * fb_depth_texture.width) * gl_bpp; | ||
| 817 | |||
| 818 | u8* pixel = depth_buffer + dst_offset; | ||
| 819 | memcpy(&temp_fb_depth_data[gl_px_idx], pixel, bytes_per_pixel); | ||
| 820 | } | 820 | } |
| 821 | } | 821 | } |
| 822 | } | 822 | } |
| @@ -881,29 +881,29 @@ void RasterizerOpenGL::CommitDepthBuffer() { | |||
| 881 | glActiveTexture(GL_TEXTURE0); | 881 | glActiveTexture(GL_TEXTURE0); |
| 882 | glGetTexImage(GL_TEXTURE_2D, 0, fb_depth_texture.gl_format, fb_depth_texture.gl_type, temp_gl_depth_buffer.get()); | 882 | glGetTexImage(GL_TEXTURE_2D, 0, fb_depth_texture.gl_format, fb_depth_texture.gl_type, temp_gl_depth_buffer.get()); |
| 883 | 883 | ||
| 884 | for (int y = 0; y < fb_depth_texture.height; ++y) { | 884 | u8* temp_gl_depth_data = bytes_per_pixel == 3 ? (temp_gl_depth_buffer.get() + 1) : temp_gl_depth_buffer.get(); |
| 885 | for (int x = 0; x < fb_depth_texture.width; ++x) { | 885 | |
| 886 | const u32 coarse_y = y & ~7; | 886 | if (fb_depth_texture.format == Pica::Regs::DepthFormat::D24S8) { |
| 887 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; | 887 | for (int y = 0; y < fb_depth_texture.height; ++y) { |
| 888 | u32 gl_px_idx = x + y * fb_depth_texture.width; | 888 | for (int x = 0; x < fb_depth_texture.width; ++x) { |
| 889 | 889 | const u32 coarse_y = y & ~7; | |
| 890 | switch (fb_depth_texture.format) { | 890 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; |
| 891 | case Pica::Regs::DepthFormat::D16: | 891 | u32 gl_px_idx = (x + y * fb_depth_texture.width); |
| 892 | Color::EncodeD16(((u16*)temp_gl_depth_buffer.get())[gl_px_idx], depth_buffer + dst_offset); | 892 | |
| 893 | break; | 893 | u8* pixel = depth_buffer + dst_offset; |
| 894 | case Pica::Regs::DepthFormat::D24: | 894 | u32 depth_stencil = ((u32*)temp_gl_depth_data)[gl_px_idx]; |
| 895 | Color::EncodeD24(((u32*)temp_gl_depth_buffer.get())[gl_px_idx], depth_buffer + dst_offset); | 895 | *(u32*)pixel = (depth_stencil >> 8) | (depth_stencil << 24); |
| 896 | break; | ||
| 897 | case Pica::Regs::DepthFormat::D24S8: | ||
| 898 | { | ||
| 899 | u32 depth_stencil = ((u32*)temp_gl_depth_buffer.get())[gl_px_idx]; | ||
| 900 | Color::EncodeD24S8((depth_stencil >> 8), depth_stencil & 0xFF, depth_buffer + dst_offset); | ||
| 901 | break; | ||
| 902 | } | 896 | } |
| 903 | default: | 897 | } |
| 904 | LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer depth format %x", fb_depth_texture.format); | 898 | } else { |
| 905 | UNIMPLEMENTED(); | 899 | for (int y = 0; y < fb_depth_texture.height; ++y) { |
| 906 | break; | 900 | for (int x = 0; x < fb_depth_texture.width; ++x) { |
| 901 | const u32 coarse_y = y & ~7; | ||
| 902 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * fb_depth_texture.width * bytes_per_pixel; | ||
| 903 | u32 gl_px_idx = (x + y * fb_depth_texture.width) * gl_bpp; | ||
| 904 | |||
| 905 | u8* pixel = depth_buffer + dst_offset; | ||
| 906 | memcpy(pixel, &temp_gl_depth_data[gl_px_idx], bytes_per_pixel); | ||
| 907 | } | 907 | } |
| 908 | } | 908 | } |
| 909 | } | 909 | } |