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authorGravatar Yuri Kunde Schlesner2017-01-28 12:13:21 -0800
committerGravatar Yuri Kunde Schlesner2017-02-04 13:59:11 -0800
commitf443c7e5b0721d706f80f3eab567b0b6abd4f14b (patch)
treeb188ae150a41860f519119ff82d639f71a776eb5 /src
parentVideoCore: Split framebuffer regs from Regs struct (diff)
downloadyuzu-f443c7e5b0721d706f80f3eab567b0b6abd4f14b.tar.gz
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VideoCore: Split lighting regs from Regs struct
Diffstat (limited to 'src')
-rw-r--r--src/video_core/CMakeLists.txt1
-rw-r--r--src/video_core/pica.h278
-rw-r--r--src/video_core/regs_lighting.h292
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h8
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp72
-rw-r--r--src/video_core/renderer_opengl/pica_to_gl.h2
6 files changed, 341 insertions, 312 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 718c709e5..3c6ea42be 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -33,6 +33,7 @@ set(HEADERS
33 rasterizer.h 33 rasterizer.h
34 rasterizer_interface.h 34 rasterizer_interface.h
35 regs_framebuffer.h 35 regs_framebuffer.h
36 regs_lighting.h
36 regs_rasterizer.h 37 regs_rasterizer.h
37 regs_texturing.h 38 regs_texturing.h
38 renderer_base.h 39 renderer_base.h
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 50a549c42..371bcdb84 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -19,6 +19,7 @@
19#include "common/logging/log.h" 19#include "common/logging/log.h"
20#include "common/vector_math.h" 20#include "common/vector_math.h"
21#include "video_core/regs_framebuffer.h" 21#include "video_core/regs_framebuffer.h"
22#include "video_core/regs_lighting.h"
22#include "video_core/regs_rasterizer.h" 23#include "video_core/regs_rasterizer.h"
23#include "video_core/regs_texturing.h" 24#include "video_core/regs_texturing.h"
24 25
@@ -53,281 +54,7 @@ struct Regs {
53 RasterizerRegs rasterizer; 54 RasterizerRegs rasterizer;
54 TexturingRegs texturing; 55 TexturingRegs texturing;
55 FramebufferRegs framebuffer; 56 FramebufferRegs framebuffer;
56 57 LightingRegs lighting;
57 enum class LightingSampler {
58 Distribution0 = 0,
59 Distribution1 = 1,
60 Fresnel = 3,
61 ReflectBlue = 4,
62 ReflectGreen = 5,
63 ReflectRed = 6,
64 SpotlightAttenuation = 8,
65 DistanceAttenuation = 16,
66 };
67
68 /**
69 * Pica fragment lighting supports using different LUTs for each lighting component:
70 * Reflectance R, G, and B channels, distribution function for specular components 0 and 1,
71 * fresnel factor, and spotlight attenuation. Furthermore, which LUTs are used for each channel
72 * (or whether a channel is enabled at all) is specified by various pre-defined lighting
73 * configurations. With configurations that require more LUTs, more cycles are required on HW to
74 * perform lighting computations.
75 */
76 enum class LightingConfig {
77 Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight
78 Config1 = 1, ///< Reflect Red, Fresnel, Spotlight
79 Config2 = 2, ///< Reflect Red, Distribution 0/1
80 Config3 = 3, ///< Distribution 0/1, Fresnel
81 Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight
82 Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight
83 Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight
84 Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight
85 ///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration
86 };
87
88 /// Selects which lighting components are affected by fresnel
89 enum class LightingFresnelSelector {
90 None = 0, ///< Fresnel is disabled
91 PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel
92 SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
93 Both =
94 PrimaryAlpha |
95 SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel
96 };
97
98 /// Factor used to scale the output of a lighting LUT
99 enum class LightingScale {
100 Scale1 = 0, ///< Scale is 1x
101 Scale2 = 1, ///< Scale is 2x
102 Scale4 = 2, ///< Scale is 4x
103 Scale8 = 3, ///< Scale is 8x
104 Scale1_4 = 6, ///< Scale is 0.25x
105 Scale1_2 = 7, ///< Scale is 0.5x
106 };
107
108 enum class LightingLutInput {
109 NH = 0, // Cosine of the angle between the normal and half-angle vectors
110 VH = 1, // Cosine of the angle between the view and half-angle vectors
111 NV = 2, // Cosine of the angle between the normal and the view vector
112 LN = 3, // Cosine of the angle between the light and the normal vectors
113 };
114
115 enum class LightingBumpMode : u32 {
116 None = 0,
117 NormalMap = 1,
118 TangentMap = 2,
119 };
120
121 union LightColor {
122 BitField<0, 10, u32> b;
123 BitField<10, 10, u32> g;
124 BitField<20, 10, u32> r;
125
126 Math::Vec3f ToVec3f() const {
127 // These fields are 10 bits wide, however 255 corresponds to 1.0f for each color
128 // component
129 return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f);
130 }
131 };
132
133 /// Returns true if the specified lighting sampler is supported by the current Pica lighting
134 /// configuration
135 static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) {
136 switch (sampler) {
137 case LightingSampler::Distribution0:
138 return (config != LightingConfig::Config1);
139
140 case LightingSampler::Distribution1:
141 return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
142 (config != LightingConfig::Config5);
143
144 case LightingSampler::Fresnel:
145 return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
146 (config != LightingConfig::Config4);
147
148 case LightingSampler::ReflectRed:
149 return (config != LightingConfig::Config3);
150
151 case LightingSampler::ReflectGreen:
152 case LightingSampler::ReflectBlue:
153 return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
154 (config == LightingConfig::Config7);
155 default:
156 UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached "
157 "unreachable section, sampler should be one "
158 "of Distribution0, Distribution1, Fresnel, "
159 "ReflectRed, ReflectGreen or ReflectBlue, instead "
160 "got %i",
161 static_cast<int>(config));
162 }
163 }
164
165 struct {
166 struct LightSrc {
167 LightColor specular_0; // material.specular_0 * light.specular_0
168 LightColor specular_1; // material.specular_1 * light.specular_1
169 LightColor diffuse; // material.diffuse * light.diffuse
170 LightColor ambient; // material.ambient * light.ambient
171
172 // Encoded as 16-bit floating point
173 union {
174 BitField<0, 16, u32> x;
175 BitField<16, 16, u32> y;
176 };
177 union {
178 BitField<0, 16, u32> z;
179 };
180
181 INSERT_PADDING_WORDS(0x3);
182
183 union {
184 BitField<0, 1, u32> directional;
185 BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
186 } config;
187
188 BitField<0, 20, u32> dist_atten_bias;
189 BitField<0, 20, u32> dist_atten_scale;
190
191 INSERT_PADDING_WORDS(0x4);
192 };
193 static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32),
194 "LightSrc structure must be 0x10 words");
195
196 LightSrc light[8];
197 LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
198 INSERT_PADDING_WORDS(0x1);
199 BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1
200
201 union {
202 BitField<2, 2, LightingFresnelSelector> fresnel_selector;
203 BitField<4, 4, LightingConfig> config;
204 BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
205 BitField<27, 1, u32> clamp_highlights;
206 BitField<28, 2, LightingBumpMode> bump_mode;
207 BitField<30, 1, u32> disable_bump_renorm;
208 } config0;
209
210 union {
211 BitField<16, 1, u32> disable_lut_d0;
212 BitField<17, 1, u32> disable_lut_d1;
213 BitField<19, 1, u32> disable_lut_fr;
214 BitField<20, 1, u32> disable_lut_rr;
215 BitField<21, 1, u32> disable_lut_rg;
216 BitField<22, 1, u32> disable_lut_rb;
217
218 // Each bit specifies whether distance attenuation should be applied for the
219 // corresponding light
220
221 BitField<24, 1, u32> disable_dist_atten_light_0;
222 BitField<25, 1, u32> disable_dist_atten_light_1;
223 BitField<26, 1, u32> disable_dist_atten_light_2;
224 BitField<27, 1, u32> disable_dist_atten_light_3;
225 BitField<28, 1, u32> disable_dist_atten_light_4;
226 BitField<29, 1, u32> disable_dist_atten_light_5;
227 BitField<30, 1, u32> disable_dist_atten_light_6;
228 BitField<31, 1, u32> disable_dist_atten_light_7;
229 } config1;
230
231 bool IsDistAttenDisabled(unsigned index) const {
232 const unsigned disable[] = {
233 config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
234 config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
235 config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
236 config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7};
237 return disable[index] != 0;
238 }
239
240 union {
241 BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
242 BitField<8, 5, u32> type; ///< Type of LUT for which to set data
243 } lut_config;
244
245 BitField<0, 1, u32> disable;
246 INSERT_PADDING_WORDS(0x1);
247
248 // When data is written to any of these registers, it gets written to the lookup table of
249 // the selected type at the selected index, specified above in the `lut_config` register.
250 // With each write, `lut_config.index` is incremented. It does not matter which of these
251 // registers is written to, the behavior will be the same.
252 u32 lut_data[8];
253
254 // These are used to specify if absolute (abs) value should be used for each LUT index. When
255 // abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in
256 // the range of (0.0, 1.0).
257 union {
258 BitField<1, 1, u32> disable_d0;
259 BitField<5, 1, u32> disable_d1;
260 BitField<9, 1, u32> disable_sp;
261 BitField<13, 1, u32> disable_fr;
262 BitField<17, 1, u32> disable_rb;
263 BitField<21, 1, u32> disable_rg;
264 BitField<25, 1, u32> disable_rr;
265 } abs_lut_input;
266
267 union {
268 BitField<0, 3, LightingLutInput> d0;
269 BitField<4, 3, LightingLutInput> d1;
270 BitField<8, 3, LightingLutInput> sp;
271 BitField<12, 3, LightingLutInput> fr;
272 BitField<16, 3, LightingLutInput> rb;
273 BitField<20, 3, LightingLutInput> rg;
274 BitField<24, 3, LightingLutInput> rr;
275 } lut_input;
276
277 union {
278 BitField<0, 3, LightingScale> d0;
279 BitField<4, 3, LightingScale> d1;
280 BitField<8, 3, LightingScale> sp;
281 BitField<12, 3, LightingScale> fr;
282 BitField<16, 3, LightingScale> rb;
283 BitField<20, 3, LightingScale> rg;
284 BitField<24, 3, LightingScale> rr;
285
286 static float GetScale(LightingScale scale) {
287 switch (scale) {
288 case LightingScale::Scale1:
289 return 1.0f;
290 case LightingScale::Scale2:
291 return 2.0f;
292 case LightingScale::Scale4:
293 return 4.0f;
294 case LightingScale::Scale8:
295 return 8.0f;
296 case LightingScale::Scale1_4:
297 return 0.25f;
298 case LightingScale::Scale1_2:
299 return 0.5f;
300 }
301 return 0.0f;
302 }
303 } lut_scale;
304
305 INSERT_PADDING_WORDS(0x6);
306
307 union {
308 // There are 8 light enable "slots", corresponding to the total number of lights
309 // supported by Pica. For N enabled lights (specified by register 0x1c2, or 'src_num'
310 // above), the first N slots below will be set to integers within the range of 0-7,
311 // corresponding to the actual light that is enabled for each slot.
312
313 BitField<0, 3, u32> slot_0;
314 BitField<4, 3, u32> slot_1;
315 BitField<8, 3, u32> slot_2;
316 BitField<12, 3, u32> slot_3;
317 BitField<16, 3, u32> slot_4;
318 BitField<20, 3, u32> slot_5;
319 BitField<24, 3, u32> slot_6;
320 BitField<28, 3, u32> slot_7;
321
322 unsigned GetNum(unsigned index) const {
323 const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3,
324 slot_4, slot_5, slot_6, slot_7};
325 return enable_slots[index];
326 }
327 } light_enable;
328 } lighting;
329
330 INSERT_PADDING_WORDS(0x26);
331 58
332 enum class VertexAttributeFormat : u64 { 59 enum class VertexAttributeFormat : u64 {
333 BYTE = 0, 60 BYTE = 0,
@@ -702,6 +429,7 @@ ASSERT_REG_POSITION(framebuffer.output_merger, 0x100);
702ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110); 429ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);
703 430
704ASSERT_REG_POSITION(lighting, 0x140); 431ASSERT_REG_POSITION(lighting, 0x140);
432
705ASSERT_REG_POSITION(vertex_attributes, 0x200); 433ASSERT_REG_POSITION(vertex_attributes, 0x200);
706ASSERT_REG_POSITION(index_array, 0x227); 434ASSERT_REG_POSITION(index_array, 0x227);
707ASSERT_REG_POSITION(num_vertices, 0x228); 435ASSERT_REG_POSITION(num_vertices, 0x228);
diff --git a/src/video_core/regs_lighting.h b/src/video_core/regs_lighting.h
new file mode 100644
index 000000000..b14500ff7
--- /dev/null
+++ b/src/video_core/regs_lighting.h
@@ -0,0 +1,292 @@
1// Copyright 2017 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <array>
8
9#include "common/bit_field.h"
10#include "common/common_funcs.h"
11#include "common/common_types.h"
12
13namespace Pica {
14
15struct LightingRegs {
16 enum class LightingSampler {
17 Distribution0 = 0,
18 Distribution1 = 1,
19 Fresnel = 3,
20 ReflectBlue = 4,
21 ReflectGreen = 5,
22 ReflectRed = 6,
23 SpotlightAttenuation = 8,
24 DistanceAttenuation = 16,
25 };
26
27 /**
28 * Pica fragment lighting supports using different LUTs for each lighting component: Reflectance
29 * R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor,
30 * and spotlight attenuation. Furthermore, which LUTs are used for each channel (or whether a
31 * channel is enabled at all) is specified by various pre-defined lighting configurations. With
32 * configurations that require more LUTs, more cycles are required on HW to perform lighting
33 * computations.
34 */
35 enum class LightingConfig {
36 Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight
37 Config1 = 1, ///< Reflect Red, Fresnel, Spotlight
38 Config2 = 2, ///< Reflect Red, Distribution 0/1
39 Config3 = 3, ///< Distribution 0/1, Fresnel
40 Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight
41 Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight
42 Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight
43
44 Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight
45 ///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration
46 };
47
48 /// Selects which lighting components are affected by fresnel
49 enum class LightingFresnelSelector {
50 None = 0, ///< Fresnel is disabled
51 PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel
52 SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
53 Both =
54 PrimaryAlpha |
55 SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel
56 };
57
58 /// Factor used to scale the output of a lighting LUT
59 enum class LightingScale {
60 Scale1 = 0, ///< Scale is 1x
61 Scale2 = 1, ///< Scale is 2x
62 Scale4 = 2, ///< Scale is 4x
63 Scale8 = 3, ///< Scale is 8x
64
65 Scale1_4 = 6, ///< Scale is 0.25x
66 Scale1_2 = 7, ///< Scale is 0.5x
67 };
68
69 enum class LightingLutInput {
70 NH = 0, // Cosine of the angle between the normal and half-angle vectors
71 VH = 1, // Cosine of the angle between the view and half-angle vectors
72 NV = 2, // Cosine of the angle between the normal and the view vector
73 LN = 3, // Cosine of the angle between the light and the normal vectors
74 };
75
76 enum class LightingBumpMode : u32 {
77 None = 0,
78 NormalMap = 1,
79 TangentMap = 2,
80 };
81
82 union LightColor {
83 BitField<0, 10, u32> b;
84 BitField<10, 10, u32> g;
85 BitField<20, 10, u32> r;
86
87 Math::Vec3f ToVec3f() const {
88 // These fields are 10 bits wide, however 255 corresponds to 1.0f for each color
89 // component
90 return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f);
91 }
92 };
93
94 /// Returns true if the specified lighting sampler is supported by the current Pica lighting
95 /// configuration
96 static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) {
97 switch (sampler) {
98 case LightingSampler::Distribution0:
99 return (config != LightingConfig::Config1);
100
101 case LightingSampler::Distribution1:
102 return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
103 (config != LightingConfig::Config5);
104
105 case LightingSampler::Fresnel:
106 return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
107 (config != LightingConfig::Config4);
108
109 case LightingSampler::ReflectRed:
110 return (config != LightingConfig::Config3);
111
112 case LightingSampler::ReflectGreen:
113 case LightingSampler::ReflectBlue:
114 return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
115 (config == LightingConfig::Config7);
116 default:
117 UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached "
118 "unreachable section, sampler should be one "
119 "of Distribution0, Distribution1, Fresnel, "
120 "ReflectRed, ReflectGreen or ReflectBlue, instead "
121 "got %i",
122 static_cast<int>(config));
123 }
124 }
125
126 struct LightSrc {
127 LightColor specular_0; // material.specular_0 * light.specular_0
128 LightColor specular_1; // material.specular_1 * light.specular_1
129 LightColor diffuse; // material.diffuse * light.diffuse
130 LightColor ambient; // material.ambient * light.ambient
131
132 // Encoded as 16-bit floating point
133 union {
134 BitField<0, 16, u32> x;
135 BitField<16, 16, u32> y;
136 };
137 union {
138 BitField<0, 16, u32> z;
139 };
140
141 INSERT_PADDING_WORDS(0x3);
142
143 union {
144 BitField<0, 1, u32> directional;
145 BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
146 } config;
147
148 BitField<0, 20, u32> dist_atten_bias;
149 BitField<0, 20, u32> dist_atten_scale;
150
151 INSERT_PADDING_WORDS(0x4);
152 };
153 static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words");
154
155 LightSrc light[8];
156 LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
157 INSERT_PADDING_WORDS(0x1);
158 BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1
159
160 union {
161 BitField<2, 2, LightingFresnelSelector> fresnel_selector;
162 BitField<4, 4, LightingConfig> config;
163 BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
164 BitField<27, 1, u32> clamp_highlights;
165 BitField<28, 2, LightingBumpMode> bump_mode;
166 BitField<30, 1, u32> disable_bump_renorm;
167 } config0;
168
169 union {
170 BitField<16, 1, u32> disable_lut_d0;
171 BitField<17, 1, u32> disable_lut_d1;
172 BitField<19, 1, u32> disable_lut_fr;
173 BitField<20, 1, u32> disable_lut_rr;
174 BitField<21, 1, u32> disable_lut_rg;
175 BitField<22, 1, u32> disable_lut_rb;
176
177 // Each bit specifies whether distance attenuation should be applied for the corresponding
178 // light.
179 BitField<24, 1, u32> disable_dist_atten_light_0;
180 BitField<25, 1, u32> disable_dist_atten_light_1;
181 BitField<26, 1, u32> disable_dist_atten_light_2;
182 BitField<27, 1, u32> disable_dist_atten_light_3;
183 BitField<28, 1, u32> disable_dist_atten_light_4;
184 BitField<29, 1, u32> disable_dist_atten_light_5;
185 BitField<30, 1, u32> disable_dist_atten_light_6;
186 BitField<31, 1, u32> disable_dist_atten_light_7;
187 } config1;
188
189 bool IsDistAttenDisabled(unsigned index) const {
190 const unsigned disable[] = {
191 config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
192 config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
193 config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
194 config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7};
195 return disable[index] != 0;
196 }
197
198 union {
199 BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
200 BitField<8, 5, u32> type; ///< Type of LUT for which to set data
201 } lut_config;
202
203 BitField<0, 1, u32> disable;
204 INSERT_PADDING_WORDS(0x1);
205
206 // When data is written to any of these registers, it gets written to the lookup table of the
207 // selected type at the selected index, specified above in the `lut_config` register. With each
208 // write, `lut_config.index` is incremented. It does not matter which of these registers is
209 // written to, the behavior will be the same.
210 u32 lut_data[8];
211
212 // These are used to specify if absolute (abs) value should be used for each LUT index. When
213 // abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in
214 // the range of (0.0, 1.0).
215 union {
216 BitField<1, 1, u32> disable_d0;
217 BitField<5, 1, u32> disable_d1;
218 BitField<9, 1, u32> disable_sp;
219 BitField<13, 1, u32> disable_fr;
220 BitField<17, 1, u32> disable_rb;
221 BitField<21, 1, u32> disable_rg;
222 BitField<25, 1, u32> disable_rr;
223 } abs_lut_input;
224
225 union {
226 BitField<0, 3, LightingLutInput> d0;
227 BitField<4, 3, LightingLutInput> d1;
228 BitField<8, 3, LightingLutInput> sp;
229 BitField<12, 3, LightingLutInput> fr;
230 BitField<16, 3, LightingLutInput> rb;
231 BitField<20, 3, LightingLutInput> rg;
232 BitField<24, 3, LightingLutInput> rr;
233 } lut_input;
234
235 union {
236 BitField<0, 3, LightingScale> d0;
237 BitField<4, 3, LightingScale> d1;
238 BitField<8, 3, LightingScale> sp;
239 BitField<12, 3, LightingScale> fr;
240 BitField<16, 3, LightingScale> rb;
241 BitField<20, 3, LightingScale> rg;
242 BitField<24, 3, LightingScale> rr;
243
244 static float GetScale(LightingScale scale) {
245 switch (scale) {
246 case LightingScale::Scale1:
247 return 1.0f;
248 case LightingScale::Scale2:
249 return 2.0f;
250 case LightingScale::Scale4:
251 return 4.0f;
252 case LightingScale::Scale8:
253 return 8.0f;
254 case LightingScale::Scale1_4:
255 return 0.25f;
256 case LightingScale::Scale1_2:
257 return 0.5f;
258 }
259 return 0.0f;
260 }
261 } lut_scale;
262
263 INSERT_PADDING_WORDS(0x6);
264
265 union {
266 // There are 8 light enable "slots", corresponding to the total number of lights supported
267 // by Pica. For N enabled lights (specified by register 0x1c2, or 'src_num' above), the
268 // first N slots below will be set to integers within the range of 0-7, corresponding to the
269 // actual light that is enabled for each slot.
270
271 BitField<0, 3, u32> slot_0;
272 BitField<4, 3, u32> slot_1;
273 BitField<8, 3, u32> slot_2;
274 BitField<12, 3, u32> slot_3;
275 BitField<16, 3, u32> slot_4;
276 BitField<20, 3, u32> slot_5;
277 BitField<24, 3, u32> slot_6;
278 BitField<28, 3, u32> slot_7;
279
280 unsigned GetNum(unsigned index) const {
281 const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3,
282 slot_4, slot_5, slot_6, slot_7};
283 return enable_slots[index];
284 }
285 } light_enable;
286
287 INSERT_PADDING_WORDS(0x26);
288};
289
290static_assert(sizeof(LightingRegs) == 0xC0 * sizeof(u32), "LightingRegs struct has incorrect size");
291
292} // namespace Pica
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index bfdc0c8a4..3e6850302 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -192,18 +192,18 @@ union PicaShaderConfig {
192 192
193 bool enable; 193 bool enable;
194 unsigned src_num; 194 unsigned src_num;
195 Pica::Regs::LightingBumpMode bump_mode; 195 Pica::LightingRegs::LightingBumpMode bump_mode;
196 unsigned bump_selector; 196 unsigned bump_selector;
197 bool bump_renorm; 197 bool bump_renorm;
198 bool clamp_highlights; 198 bool clamp_highlights;
199 199
200 Pica::Regs::LightingConfig config; 200 Pica::LightingRegs::LightingConfig config;
201 Pica::Regs::LightingFresnelSelector fresnel_selector; 201 Pica::LightingRegs::LightingFresnelSelector fresnel_selector;
202 202
203 struct { 203 struct {
204 bool enable; 204 bool enable;
205 bool abs_input; 205 bool abs_input;
206 Pica::Regs::LightingLutInput type; 206 Pica::LightingRegs::LightingLutInput type;
207 float scale; 207 float scale;
208 } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; 208 } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
209 } lighting; 209 } lighting;
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 9c7687f62..0467cccfd 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -14,6 +14,7 @@
14 14
15using Pica::Regs; 15using Pica::Regs;
16using Pica::RasterizerRegs; 16using Pica::RasterizerRegs;
17using Pica::LightingRegs;
17using TevStageConfig = Pica::TexturingRegs::TevStageConfig; 18using TevStageConfig = Pica::TexturingRegs::TevStageConfig;
18 19
19namespace GLShader { 20namespace GLShader {
@@ -365,7 +366,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
365 "vec3 refl_value = vec3(0.0);\n"; 366 "vec3 refl_value = vec3(0.0);\n";
366 367
367 // Compute fragment normals 368 // Compute fragment normals
368 if (lighting.bump_mode == Pica::Regs::LightingBumpMode::NormalMap) { 369 if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) {
369 // Bump mapping is enabled using a normal map, read perturbation vector from the selected 370 // Bump mapping is enabled using a normal map, read perturbation vector from the selected
370 // texture 371 // texture
371 std::string bump_selector = std::to_string(lighting.bump_selector); 372 std::string bump_selector = std::to_string(lighting.bump_selector);
@@ -379,7 +380,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
379 "(1.0 - (surface_normal.x*surface_normal.x + surface_normal.y*surface_normal.y))"; 380 "(1.0 - (surface_normal.x*surface_normal.x + surface_normal.y*surface_normal.y))";
380 out += "surface_normal.z = sqrt(max(" + val + ", 0.0));\n"; 381 out += "surface_normal.z = sqrt(max(" + val + ", 0.0));\n";
381 } 382 }
382 } else if (lighting.bump_mode == Pica::Regs::LightingBumpMode::TangentMap) { 383 } else if (lighting.bump_mode == LightingRegs::LightingBumpMode::TangentMap) {
383 // Bump mapping is enabled using a tangent map 384 // Bump mapping is enabled using a tangent map
384 LOG_CRITICAL(HW_GPU, "unimplemented bump mapping mode (tangent mapping)"); 385 LOG_CRITICAL(HW_GPU, "unimplemented bump mapping mode (tangent mapping)");
385 UNIMPLEMENTED(); 386 UNIMPLEMENTED();
@@ -393,23 +394,24 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
393 out += "vec3 normal = normalize(quaternion_rotate(normquat, surface_normal));\n"; 394 out += "vec3 normal = normalize(quaternion_rotate(normquat, surface_normal));\n";
394 395
395 // Gets the index into the specified lookup table for specular lighting 396 // Gets the index into the specified lookup table for specular lighting
396 auto GetLutIndex = [&lighting](unsigned light_num, Regs::LightingLutInput input, bool abs) { 397 auto GetLutIndex = [&lighting](unsigned light_num, LightingRegs::LightingLutInput input,
398 bool abs) {
397 const std::string half_angle = "normalize(normalize(view) + light_vector)"; 399 const std::string half_angle = "normalize(normalize(view) + light_vector)";
398 std::string index; 400 std::string index;
399 switch (input) { 401 switch (input) {
400 case Regs::LightingLutInput::NH: 402 case LightingRegs::LightingLutInput::NH:
401 index = "dot(normal, " + half_angle + ")"; 403 index = "dot(normal, " + half_angle + ")";
402 break; 404 break;
403 405
404 case Regs::LightingLutInput::VH: 406 case LightingRegs::LightingLutInput::VH:
405 index = std::string("dot(normalize(view), " + half_angle + ")"); 407 index = std::string("dot(normalize(view), " + half_angle + ")");
406 break; 408 break;
407 409
408 case Regs::LightingLutInput::NV: 410 case LightingRegs::LightingLutInput::NV:
409 index = std::string("dot(normal, normalize(view))"); 411 index = std::string("dot(normal, normalize(view))");
410 break; 412 break;
411 413
412 case Regs::LightingLutInput::LN: 414 case LightingRegs::LightingLutInput::LN:
413 index = std::string("dot(light_vector, normal)"); 415 index = std::string("dot(light_vector, normal)");
414 break; 416 break;
415 417
@@ -433,7 +435,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
433 }; 435 };
434 436
435 // Gets the lighting lookup table value given the specified sampler and index 437 // Gets the lighting lookup table value given the specified sampler and index
436 auto GetLutValue = [](Regs::LightingSampler sampler, std::string lut_index) { 438 auto GetLutValue = [](LightingRegs::LightingSampler sampler, std::string lut_index) {
437 return std::string("texture(lut[" + std::to_string((unsigned)sampler / 4) + "], " + 439 return std::string("texture(lut[" + std::to_string((unsigned)sampler / 4) + "], " +
438 lut_index + ")[" + std::to_string((unsigned)sampler & 3) + "]"); 440 lut_index + ")[" + std::to_string((unsigned)sampler & 3) + "]");
439 }; 441 };
@@ -462,8 +464,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
462 light_src + ".position) + " + light_src + ".dist_atten_bias)"; 464 light_src + ".position) + " + light_src + ".dist_atten_bias)";
463 index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))"; 465 index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))";
464 const unsigned lut_num = 466 const unsigned lut_num =
465 ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num); 467 ((unsigned)LightingRegs::LightingSampler::DistanceAttenuation + light_config.num);
466 dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index); 468 dist_atten = GetLutValue((LightingRegs::LightingSampler)lut_num, index);
467 } 469 }
468 470
469 // If enabled, clamp specular component if lighting result is negative 471 // If enabled, clamp specular component if lighting result is negative
@@ -473,24 +475,24 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
473 // Specular 0 component 475 // Specular 0 component
474 std::string d0_lut_value = "1.0"; 476 std::string d0_lut_value = "1.0";
475 if (lighting.lut_d0.enable && 477 if (lighting.lut_d0.enable &&
476 Pica::Regs::IsLightingSamplerSupported(lighting.config, 478 LightingRegs::IsLightingSamplerSupported(
477 Pica::Regs::LightingSampler::Distribution0)) { 479 lighting.config, LightingRegs::LightingSampler::Distribution0)) {
478 // Lookup specular "distribution 0" LUT value 480 // Lookup specular "distribution 0" LUT value
479 std::string index = 481 std::string index =
480 GetLutIndex(light_config.num, lighting.lut_d0.type, lighting.lut_d0.abs_input); 482 GetLutIndex(light_config.num, lighting.lut_d0.type, lighting.lut_d0.abs_input);
481 d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " + 483 d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " +
482 GetLutValue(Regs::LightingSampler::Distribution0, index) + ")"; 484 GetLutValue(LightingRegs::LightingSampler::Distribution0, index) + ")";
483 } 485 }
484 std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)"; 486 std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)";
485 487
486 // If enabled, lookup ReflectRed value, otherwise, 1.0 is used 488 // If enabled, lookup ReflectRed value, otherwise, 1.0 is used
487 if (lighting.lut_rr.enable && 489 if (lighting.lut_rr.enable &&
488 Pica::Regs::IsLightingSamplerSupported(lighting.config, 490 LightingRegs::IsLightingSamplerSupported(lighting.config,
489 Pica::Regs::LightingSampler::ReflectRed)) { 491 LightingRegs::LightingSampler::ReflectRed)) {
490 std::string index = 492 std::string index =
491 GetLutIndex(light_config.num, lighting.lut_rr.type, lighting.lut_rr.abs_input); 493 GetLutIndex(light_config.num, lighting.lut_rr.type, lighting.lut_rr.abs_input);
492 std::string value = "(" + std::to_string(lighting.lut_rr.scale) + " * " + 494 std::string value = "(" + std::to_string(lighting.lut_rr.scale) + " * " +
493 GetLutValue(Regs::LightingSampler::ReflectRed, index) + ")"; 495 GetLutValue(LightingRegs::LightingSampler::ReflectRed, index) + ")";
494 out += "refl_value.r = " + value + ";\n"; 496 out += "refl_value.r = " + value + ";\n";
495 } else { 497 } else {
496 out += "refl_value.r = 1.0;\n"; 498 out += "refl_value.r = 1.0;\n";
@@ -498,12 +500,13 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
498 500
499 // If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used 501 // If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used
500 if (lighting.lut_rg.enable && 502 if (lighting.lut_rg.enable &&
501 Pica::Regs::IsLightingSamplerSupported(lighting.config, 503 LightingRegs::IsLightingSamplerSupported(lighting.config,
502 Pica::Regs::LightingSampler::ReflectGreen)) { 504 LightingRegs::LightingSampler::ReflectGreen)) {
503 std::string index = 505 std::string index =
504 GetLutIndex(light_config.num, lighting.lut_rg.type, lighting.lut_rg.abs_input); 506 GetLutIndex(light_config.num, lighting.lut_rg.type, lighting.lut_rg.abs_input);
505 std::string value = "(" + std::to_string(lighting.lut_rg.scale) + " * " + 507 std::string value = "(" + std::to_string(lighting.lut_rg.scale) + " * " +
506 GetLutValue(Regs::LightingSampler::ReflectGreen, index) + ")"; 508 GetLutValue(LightingRegs::LightingSampler::ReflectGreen, index) +
509 ")";
507 out += "refl_value.g = " + value + ";\n"; 510 out += "refl_value.g = " + value + ";\n";
508 } else { 511 } else {
509 out += "refl_value.g = refl_value.r;\n"; 512 out += "refl_value.g = refl_value.r;\n";
@@ -511,12 +514,13 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
511 514
512 // If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used 515 // If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used
513 if (lighting.lut_rb.enable && 516 if (lighting.lut_rb.enable &&
514 Pica::Regs::IsLightingSamplerSupported(lighting.config, 517 LightingRegs::IsLightingSamplerSupported(lighting.config,
515 Pica::Regs::LightingSampler::ReflectBlue)) { 518 LightingRegs::LightingSampler::ReflectBlue)) {
516 std::string index = 519 std::string index =
517 GetLutIndex(light_config.num, lighting.lut_rb.type, lighting.lut_rb.abs_input); 520 GetLutIndex(light_config.num, lighting.lut_rb.type, lighting.lut_rb.abs_input);
518 std::string value = "(" + std::to_string(lighting.lut_rb.scale) + " * " + 521 std::string value = "(" + std::to_string(lighting.lut_rb.scale) + " * " +
519 GetLutValue(Regs::LightingSampler::ReflectBlue, index) + ")"; 522 GetLutValue(LightingRegs::LightingSampler::ReflectBlue, index) +
523 ")";
520 out += "refl_value.b = " + value + ";\n"; 524 out += "refl_value.b = " + value + ";\n";
521 } else { 525 } else {
522 out += "refl_value.b = refl_value.r;\n"; 526 out += "refl_value.b = refl_value.r;\n";
@@ -525,35 +529,39 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
525 // Specular 1 component 529 // Specular 1 component
526 std::string d1_lut_value = "1.0"; 530 std::string d1_lut_value = "1.0";
527 if (lighting.lut_d1.enable && 531 if (lighting.lut_d1.enable &&
528 Pica::Regs::IsLightingSamplerSupported(lighting.config, 532 LightingRegs::IsLightingSamplerSupported(
529 Pica::Regs::LightingSampler::Distribution1)) { 533 lighting.config, LightingRegs::LightingSampler::Distribution1)) {
530 // Lookup specular "distribution 1" LUT value 534 // Lookup specular "distribution 1" LUT value
531 std::string index = 535 std::string index =
532 GetLutIndex(light_config.num, lighting.lut_d1.type, lighting.lut_d1.abs_input); 536 GetLutIndex(light_config.num, lighting.lut_d1.type, lighting.lut_d1.abs_input);
533 d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " + 537 d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " +
534 GetLutValue(Regs::LightingSampler::Distribution1, index) + ")"; 538 GetLutValue(LightingRegs::LightingSampler::Distribution1, index) + ")";
535 } 539 }
536 std::string specular_1 = 540 std::string specular_1 =
537 "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)"; 541 "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)";
538 542
539 // Fresnel 543 // Fresnel
540 if (lighting.lut_fr.enable && Pica::Regs::IsLightingSamplerSupported( 544 if (lighting.lut_fr.enable &&
541 lighting.config, Pica::Regs::LightingSampler::Fresnel)) { 545 LightingRegs::IsLightingSamplerSupported(lighting.config,
546 LightingRegs::LightingSampler::Fresnel)) {
542 // Lookup fresnel LUT value 547 // Lookup fresnel LUT value
543 std::string index = 548 std::string index =
544 GetLutIndex(light_config.num, lighting.lut_fr.type, lighting.lut_fr.abs_input); 549 GetLutIndex(light_config.num, lighting.lut_fr.type, lighting.lut_fr.abs_input);
545 std::string value = "(" + std::to_string(lighting.lut_fr.scale) + " * " + 550 std::string value = "(" + std::to_string(lighting.lut_fr.scale) + " * " +
546 GetLutValue(Regs::LightingSampler::Fresnel, index) + ")"; 551 GetLutValue(LightingRegs::LightingSampler::Fresnel, index) + ")";
547 552
548 // Enabled for difffuse lighting alpha component 553 // Enabled for difffuse lighting alpha component
549 if (lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::PrimaryAlpha || 554 if (lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha ||
550 lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both) 555 lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
551 out += "diffuse_sum.a *= " + value + ";\n"; 556 out += "diffuse_sum.a *= " + value + ";\n";
557 }
552 558
553 // Enabled for the specular lighting alpha component 559 // Enabled for the specular lighting alpha component
554 if (lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::SecondaryAlpha || 560 if (lighting.fresnel_selector ==
555 lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both) 561 LightingRegs::LightingFresnelSelector::SecondaryAlpha ||
562 lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
556 out += "specular_sum.a *= " + value + ";\n"; 563 out += "specular_sum.a *= " + value + ";\n";
564 }
557 } 565 }
558 566
559 // Compute primary fragment color (diffuse lighting) function 567 // Compute primary fragment color (diffuse lighting) function
diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h
index c1bf3dc24..97c044918 100644
--- a/src/video_core/renderer_opengl/pica_to_gl.h
+++ b/src/video_core/renderer_opengl/pica_to_gl.h
@@ -210,7 +210,7 @@ inline GLvec4 ColorRGBA8(const u32 color) {
210 }}; 210 }};
211} 211}
212 212
213inline std::array<GLfloat, 3> LightColor(const Pica::Regs::LightColor& color) { 213inline std::array<GLfloat, 3> LightColor(const Pica::LightingRegs::LightColor& color) {
214 return {{ 214 return {{
215 color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, 215 color.r / 255.0f, color.g / 255.0f, color.b / 255.0f,
216 }}; 216 }};