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authorGravatar bunnei2018-11-18 20:13:00 -0800
committerGravatar GitHub2018-11-18 20:13:00 -0800
commitf02b125ac8903db5d2dad351a9c68b2a062c4467 (patch)
treee5970b430e2f8e27be93a075ab99eaf59b31e413 /src
parentMerge pull request #1693 from Tinob/master (diff)
parenttextures/decoders: Replace magic numbers (diff)
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Merge pull request #1717 from FreddyFunk/swizzle-gob
textures/decoders: Replace magic numbers
Diffstat (limited to 'src')
-rw-r--r--src/video_core/textures/decoders.cpp70
1 files changed, 33 insertions, 37 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index c9160b467..7eabd34f1 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -37,8 +37,14 @@ struct alignas(64) SwizzleTable {
37 std::array<std::array<u16, M>, N> values{}; 37 std::array<std::array<u16, M>, N> values{};
38}; 38};
39 39
40constexpr auto legacy_swizzle_table = SwizzleTable<8, 64, 1>(); 40constexpr u32 gob_size_x = 64;
41constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>(); 41constexpr u32 gob_size_y = 8;
42constexpr u32 gob_size_z = 1;
43constexpr u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
44constexpr u32 fast_swizzle_align = 16;
45
46constexpr auto legacy_swizzle_table = SwizzleTable<gob_size_y, gob_size_x, gob_size_z>();
47constexpr auto fast_swizzle_table = SwizzleTable<gob_size_y, 4, fast_swizzle_align>();
42 48
43/** 49/**
44 * This function manages ALL the GOBs(Group of Bytes) Inside a single block. 50 * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
@@ -52,10 +58,7 @@ void PreciseProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, con
52 const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { 58 const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
53 std::array<u8*, 2> data_ptrs; 59 std::array<u8*, 2> data_ptrs;
54 u32 z_address = tile_offset; 60 u32 z_address = tile_offset;
55 const u32 gob_size_x = 64; 61
56 const u32 gob_size_y = 8;
57 const u32 gob_size_z = 1;
58 const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
59 for (u32 z = z_start; z < z_end; z++) { 62 for (u32 z = z_start; z < z_end; z++) {
60 u32 y_address = z_address; 63 u32 y_address = z_address;
61 u32 pixel_base = layer_z * z + y_start * stride_x; 64 u32 pixel_base = layer_z * z + y_start * stride_x;
@@ -90,23 +93,19 @@ void FastProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const
90 u32 z_address = tile_offset; 93 u32 z_address = tile_offset;
91 const u32 x_startb = x_start * bytes_per_pixel; 94 const u32 x_startb = x_start * bytes_per_pixel;
92 const u32 x_endb = x_end * bytes_per_pixel; 95 const u32 x_endb = x_end * bytes_per_pixel;
93 constexpr u32 copy_size = 16; 96
94 constexpr u32 gob_size_x = 64;
95 constexpr u32 gob_size_y = 8;
96 constexpr u32 gob_size_z = 1;
97 const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
98 for (u32 z = z_start; z < z_end; z++) { 97 for (u32 z = z_start; z < z_end; z++) {
99 u32 y_address = z_address; 98 u32 y_address = z_address;
100 u32 pixel_base = layer_z * z + y_start * stride_x; 99 u32 pixel_base = layer_z * z + y_start * stride_x;
101 for (u32 y = y_start; y < y_end; y++) { 100 for (u32 y = y_start; y < y_end; y++) {
102 const auto& table = fast_swizzle_table[y % gob_size_y]; 101 const auto& table = fast_swizzle_table[y % gob_size_y];
103 for (u32 xb = x_startb; xb < x_endb; xb += copy_size) { 102 for (u32 xb = x_startb; xb < x_endb; xb += fast_swizzle_align) {
104 const u32 swizzle_offset{y_address + table[(xb / copy_size) % 4]}; 103 const u32 swizzle_offset{y_address + table[(xb / fast_swizzle_align) % 4]};
105 const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel; 104 const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
106 const u32 pixel_index{out_x + pixel_base}; 105 const u32 pixel_index{out_x + pixel_base};
107 data_ptrs[unswizzle] = swizzled_data + swizzle_offset; 106 data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
108 data_ptrs[!unswizzle] = unswizzled_data + pixel_index; 107 data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
109 std::memcpy(data_ptrs[0], data_ptrs[1], copy_size); 108 std::memcpy(data_ptrs[0], data_ptrs[1], fast_swizzle_align);
110 } 109 }
111 pixel_base += stride_x; 110 pixel_base += stride_x;
112 if ((y + 1) % gob_size_y == 0) 111 if ((y + 1) % gob_size_y == 0)
@@ -132,17 +131,15 @@ void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool
132 auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; 131 auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
133 const u32 stride_x = width * out_bytes_per_pixel; 132 const u32 stride_x = width * out_bytes_per_pixel;
134 const u32 layer_z = height * stride_x; 133 const u32 layer_z = height * stride_x;
135 constexpr u32 gob_x_bytes = 64; 134 const u32 gob_elements_x = gob_size_x / bytes_per_pixel;
136 const u32 gob_elements_x = gob_x_bytes / bytes_per_pixel; 135 constexpr u32 gob_elements_y = gob_size_y;
137 constexpr u32 gob_elements_y = 8; 136 constexpr u32 gob_elements_z = gob_size_z;
138 constexpr u32 gob_elements_z = 1;
139 const u32 block_x_elements = gob_elements_x; 137 const u32 block_x_elements = gob_elements_x;
140 const u32 block_y_elements = gob_elements_y * block_height; 138 const u32 block_y_elements = gob_elements_y * block_height;
141 const u32 block_z_elements = gob_elements_z * block_depth; 139 const u32 block_z_elements = gob_elements_z * block_depth;
142 const u32 blocks_on_x = div_ceil(width, block_x_elements); 140 const u32 blocks_on_x = div_ceil(width, block_x_elements);
143 const u32 blocks_on_y = div_ceil(height, block_y_elements); 141 const u32 blocks_on_y = div_ceil(height, block_y_elements);
144 const u32 blocks_on_z = div_ceil(depth, block_z_elements); 142 const u32 blocks_on_z = div_ceil(depth, block_z_elements);
145 constexpr u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z;
146 const u32 xy_block_size = gob_size * block_height; 143 const u32 xy_block_size = gob_size * block_height;
147 const u32 block_size = xy_block_size * block_depth; 144 const u32 block_size = xy_block_size * block_depth;
148 u32 tile_offset = 0; 145 u32 tile_offset = 0;
@@ -173,7 +170,7 @@ void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool
173void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel, 170void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
174 u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data, 171 u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data,
175 bool unswizzle, u32 block_height, u32 block_depth) { 172 bool unswizzle, u32 block_height, u32 block_depth) {
176 if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) { 173 if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % fast_swizzle_align == 0) {
177 SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth, 174 SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
178 bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth); 175 bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
179 } else { 176 } else {
@@ -250,15 +247,17 @@ std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y
250void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width, 247void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
251 u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data, 248 u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
252 u32 block_height) { 249 u32 block_height) {
253 const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + 63) / 64}; 250 const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + (gob_size_x - 1)) /
251 gob_size_x};
254 for (u32 line = 0; line < subrect_height; ++line) { 252 for (u32 line = 0; line < subrect_height; ++line) {
255 const u32 gob_address_y = 253 const u32 gob_address_y =
256 (line / (8 * block_height)) * 512 * block_height * image_width_in_gobs + 254 (line / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs +
257 (line % (8 * block_height) / 8) * 512; 255 ((line % (gob_size_y * block_height)) / gob_size_y) * gob_size;
258 const auto& table = legacy_swizzle_table[line % 8]; 256 const auto& table = legacy_swizzle_table[line % gob_size_y];
259 for (u32 x = 0; x < subrect_width; ++x) { 257 for (u32 x = 0; x < subrect_width; ++x) {
260 const u32 gob_address = gob_address_y + (x * bytes_per_pixel / 64) * 512 * block_height; 258 const u32 gob_address =
261 const u32 swizzled_offset = gob_address + table[(x * bytes_per_pixel) % 64]; 259 gob_address_y + (x * bytes_per_pixel / gob_size_x) * gob_size * block_height;
260 const u32 swizzled_offset = gob_address + table[(x * bytes_per_pixel) % gob_size_x];
262 const VAddr source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel; 261 const VAddr source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel;
263 const VAddr dest_addr = swizzled_data + swizzled_offset; 262 const VAddr dest_addr = swizzled_data + swizzled_offset;
264 263
@@ -272,13 +271,13 @@ void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32
272 u32 block_height, u32 offset_x, u32 offset_y) { 271 u32 block_height, u32 offset_x, u32 offset_y) {
273 for (u32 line = 0; line < subrect_height; ++line) { 272 for (u32 line = 0; line < subrect_height; ++line) {
274 const u32 y2 = line + offset_y; 273 const u32 y2 = line + offset_y;
275 const u32 gob_address_y = 274 const u32 gob_address_y = (y2 / (gob_size_y * block_height)) * gob_size * block_height +
276 (y2 / (8 * block_height)) * 512 * block_height + (y2 % (8 * block_height) / 8) * 512; 275 ((y2 % (gob_size_y * block_height)) / gob_size_y) * gob_size;
277 const auto& table = legacy_swizzle_table[y2 % 8]; 276 const auto& table = legacy_swizzle_table[y2 % gob_size_y];
278 for (u32 x = 0; x < subrect_width; ++x) { 277 for (u32 x = 0; x < subrect_width; ++x) {
279 const u32 x2 = (x + offset_x) * bytes_per_pixel; 278 const u32 x2 = (x + offset_x) * bytes_per_pixel;
280 const u32 gob_address = gob_address_y + (x2 / 64) * 512 * block_height; 279 const u32 gob_address = gob_address_y + (x2 / gob_size_x) * gob_size * block_height;
281 const u32 swizzled_offset = gob_address + table[x2 % 64]; 280 const u32 swizzled_offset = gob_address + table[x2 % gob_size_x];
282 const VAddr dest_line = unswizzled_data + line * dest_pitch + x * bytes_per_pixel; 281 const VAddr dest_line = unswizzled_data + line * dest_pitch + x * bytes_per_pixel;
283 const VAddr source_addr = swizzled_data + swizzled_offset; 282 const VAddr source_addr = swizzled_data + swizzled_offset;
284 283
@@ -332,12 +331,9 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
332std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, 331std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
333 u32 block_height, u32 block_depth) { 332 u32 block_height, u32 block_depth) {
334 if (tiled) { 333 if (tiled) {
335 constexpr u32 gobs_in_x = 64; 334 const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gob_size_x);
336 constexpr u32 gobs_in_y = 8; 335 const u32 aligned_height = Common::AlignUp(height, gob_size_y * block_height);
337 constexpr u32 gobs_in_z = 1; 336 const u32 aligned_depth = Common::AlignUp(depth, gob_size_z * block_depth);
338 const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gobs_in_x);
339 const u32 aligned_height = Common::AlignUp(height, gobs_in_y * block_height);
340 const u32 aligned_depth = Common::AlignUp(depth, gobs_in_z * block_depth);
341 return aligned_width * aligned_height * aligned_depth; 337 return aligned_width * aligned_height * aligned_depth;
342 } else { 338 } else {
343 return width * height * depth * bytes_per_pixel; 339 return width * height * depth * bytes_per_pixel;