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authorGravatar bunnei2018-07-08 17:05:13 -0400
committerGravatar bunnei2018-07-08 17:05:13 -0400
commiteb6cbfdbd8996401d3b595a7aa14c6361b3c6565 (patch)
treec3aba1b6c17ccff7a50c39dc575cda3599f7b458 /src
parentMerge pull request #625 from Subv/imnmx (diff)
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savedata_factory: Always create a save directory for games.
Diffstat (limited to 'src')
-rw-r--r--src/core/file_sys/savedata_factory.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/core/file_sys/savedata_factory.cpp b/src/core/file_sys/savedata_factory.cpp
index d78baf9c3..f3aa213af 100644
--- a/src/core/file_sys/savedata_factory.cpp
+++ b/src/core/file_sys/savedata_factory.cpp
@@ -17,6 +17,15 @@ SaveData_Factory::SaveData_Factory(std::string nand_directory)
17 17
18ResultVal<std::unique_ptr<FileSystemBackend>> SaveData_Factory::Open(const Path& path) { 18ResultVal<std::unique_ptr<FileSystemBackend>> SaveData_Factory::Open(const Path& path) {
19 std::string save_directory = GetFullPath(); 19 std::string save_directory = GetFullPath();
20
21 if (!FileUtil::Exists(save_directory)) {
22 // TODO(bunnei): This is a work-around to always create a save data directory if it does not
23 // already exist. This is a hack, as we do not understand yet how this works on hardware.
24 // Without a save data directory, many games will assert on boot. This should not have any
25 // bad side-effects.
26 FileUtil::CreateFullPath(save_directory);
27 }
28
20 // Return an error if the save data doesn't actually exist. 29 // Return an error if the save data doesn't actually exist.
21 if (!FileUtil::IsDirectory(save_directory)) { 30 if (!FileUtil::IsDirectory(save_directory)) {
22 // TODO(Subv): Find out correct error code. 31 // TODO(Subv): Find out correct error code.