diff options
| author | 2023-08-23 23:14:37 +0800 | |
|---|---|---|
| committer | 2023-09-07 18:01:36 +0800 | |
| commit | e69eebb14a98cf678940ae113abb313ee0284911 (patch) | |
| tree | 4930595a70a443f4ee758243e0f937150ec7cc16 /src | |
| parent | video_core: Add missing scissor update when viewport scale offset disable (diff) | |
| download | yuzu-e69eebb14a98cf678940ae113abb313ee0284911.tar.gz yuzu-e69eebb14a98cf678940ae113abb313ee0284911.tar.xz yuzu-e69eebb14a98cf678940ae113abb313ee0284911.zip | |
video_core: Fix d24r8/s8d24 convert shader build error in moltenvk
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/host_shaders/convert_d24s8_to_abgr8.frag | 8 | ||||
| -rw-r--r-- | src/video_core/host_shaders/convert_s8d24_to_abgr8.frag | 8 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag index d33131d7c..b81a54056 100644 --- a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag +++ b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag | |||
| @@ -3,16 +3,16 @@ | |||
| 3 | 3 | ||
| 4 | #version 450 | 4 | #version 450 |
| 5 | 5 | ||
| 6 | precision mediump int; | ||
| 7 | precision highp float; | ||
| 8 | |||
| 6 | layout(binding = 0) uniform sampler2D depth_tex; | 9 | layout(binding = 0) uniform sampler2D depth_tex; |
| 7 | layout(binding = 1) uniform isampler2D stencil_tex; | 10 | layout(binding = 1) uniform usampler2D stencil_tex; |
| 8 | 11 | ||
| 9 | layout(location = 0) out vec4 color; | 12 | layout(location = 0) out vec4 color; |
| 10 | 13 | ||
| 11 | void main() { | 14 | void main() { |
| 12 | ivec2 coord = ivec2(gl_FragCoord.xy); | 15 | ivec2 coord = ivec2(gl_FragCoord.xy); |
| 13 | uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f)); | ||
| 14 | uint stencil = uint(textureLod(stencil_tex, coord, 0).r); | ||
| 15 | |||
| 16 | highp uint depth_val = | 16 | highp uint depth_val = |
| 17 | uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0)); | 17 | uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0)); |
| 18 | lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r; | 18 | lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r; |
diff --git a/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag b/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag index 31db7d426..6a457981d 100644 --- a/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag +++ b/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag | |||
| @@ -3,16 +3,16 @@ | |||
| 3 | 3 | ||
| 4 | #version 450 | 4 | #version 450 |
| 5 | 5 | ||
| 6 | precision mediump int; | ||
| 7 | precision highp float; | ||
| 8 | |||
| 6 | layout(binding = 0) uniform sampler2D depth_tex; | 9 | layout(binding = 0) uniform sampler2D depth_tex; |
| 7 | layout(binding = 1) uniform isampler2D stencil_tex; | 10 | layout(binding = 1) uniform usampler2D stencil_tex; |
| 8 | 11 | ||
| 9 | layout(location = 0) out vec4 color; | 12 | layout(location = 0) out vec4 color; |
| 10 | 13 | ||
| 11 | void main() { | 14 | void main() { |
| 12 | ivec2 coord = ivec2(gl_FragCoord.xy); | 15 | ivec2 coord = ivec2(gl_FragCoord.xy); |
| 13 | uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f)); | ||
| 14 | uint stencil = uint(textureLod(stencil_tex, coord, 0).r); | ||
| 15 | |||
| 16 | highp uint depth_val = | 16 | highp uint depth_val = |
| 17 | uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0)); | 17 | uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0)); |
| 18 | lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r; | 18 | lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r; |