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authorGravatar ReinUsesLisp2020-02-29 05:09:34 -0300
committerGravatar ReinUsesLisp2020-03-09 18:40:53 -0300
commite612242977a3c8678ef9eef7511fe1b5fc378bd3 (patch)
tree005f14e2a7011d6e74ee761233b36ed873ea9343 /src
parentconst_buffer_engine_interface: Store component types (diff)
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gl_shader_decompiler: Roll back to GLSL core 430
RenderDoc won't build shaders if we use GLSL compatibility.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 48a25f1f8..0adb51629 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -478,7 +478,7 @@ private:
478 void DecompileAST(); 478 void DecompileAST();
479 479
480 void DeclareHeader() { 480 void DeclareHeader() {
481 code.AddLine("#version 450 compatibility"); 481 code.AddLine("#version 430 core");
482 code.AddLine("#extension GL_ARB_separate_shader_objects : enable"); 482 code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
483 if (device.HasShaderBallot()) { 483 if (device.HasShaderBallot()) {
484 code.AddLine("#extension GL_ARB_shader_ballot : require"); 484 code.AddLine("#extension GL_ARB_shader_ballot : require");