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authorGravatar Subv2018-07-19 13:11:09 -0500
committerGravatar Subv2018-07-19 13:11:09 -0500
commite5c916a27c18d2ca09be322e20adc7731bfa73ab (patch)
tree96bccff005c662b72a76e65dfee0d86ab7bc931b /src
parentMerge pull request #701 from lioncash/moving (diff)
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Filesystem: Return EntryType::Directory for the root directory.
It is unknown if this is correct behavior, but it makes sense and fixes a regression with Stardew Valley.
Diffstat (limited to 'src')
-rw-r--r--src/core/hle/service/filesystem/filesystem.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp
index ec528ef40..a97d70a58 100644
--- a/src/core/hle/service/filesystem/filesystem.cpp
+++ b/src/core/hle/service/filesystem/filesystem.cpp
@@ -193,6 +193,10 @@ ResultVal<FileSys::EntryType> VfsDirectoryServiceWrapper::GetEntryType(
193 if (dir == nullptr) 193 if (dir == nullptr)
194 return FileSys::ERROR_PATH_NOT_FOUND; 194 return FileSys::ERROR_PATH_NOT_FOUND;
195 auto filename = FileUtil::GetFilename(path); 195 auto filename = FileUtil::GetFilename(path);
196 // TODO(Subv): Some games use the '/' path, find out what this means.
197 if (filename.empty())
198 return MakeResult(FileSys::EntryType::Directory);
199
196 if (dir->GetFile(filename) != nullptr) 200 if (dir->GetFile(filename) != nullptr)
197 return MakeResult(FileSys::EntryType::File); 201 return MakeResult(FileSys::EntryType::File);
198 if (dir->GetSubdirectory(filename) != nullptr) 202 if (dir->GetSubdirectory(filename) != nullptr)