diff options
| author | 2016-10-22 14:03:13 -0700 | |
|---|---|---|
| committer | 2016-11-05 02:55:53 -0600 | |
| commit | e40c23463f6f9924936d7b5c8e97e7a70d3f7e65 (patch) | |
| tree | 91e1def4d9e1389e5c68e0c3d3c609b4e387c7b1 /src | |
| parent | Support additional screen layouts. (diff) | |
| download | yuzu-e40c23463f6f9924936d7b5c8e97e7a70d3f7e65.tar.gz yuzu-e40c23463f6f9924936d7b5c8e97e7a70d3f7e65.tar.xz yuzu-e40c23463f6f9924936d7b5c8e97e7a70d3f7e65.zip | |
LargeFrameLayout + Swapped
Make small screen stay at 1x, and large screen maintain its aspect ratio.
Diffstat (limited to 'src')
| -rw-r--r-- | src/common/framebuffer_layout.cpp | 86 |
1 files changed, 36 insertions, 50 deletions
diff --git a/src/common/framebuffer_layout.cpp b/src/common/framebuffer_layout.cpp index a0e75090d..42cfa32a9 100644 --- a/src/common/framebuffer_layout.cpp +++ b/src/common/framebuffer_layout.cpp | |||
| @@ -201,47 +201,40 @@ static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) { | |||
| 201 | ASSERT(width > 0); | 201 | ASSERT(width > 0); |
| 202 | ASSERT(height > 0); | 202 | ASSERT(height > 0); |
| 203 | 203 | ||
| 204 | FramebufferLayout res {width, height, true, true, {}, {}}; | 204 | FramebufferLayout res{ width, height, true, true,{},{} }; |
| 205 | 205 | ||
| 206 | float window_aspect_ratio = static_cast<float>(height) / width; | 206 | float window_aspect_ratio = static_cast<float>(width) / height; |
| 207 | float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 4) / | 207 | float top_screen_aspect_ratio = static_cast<float>(VideoCore::kScreenTopWidth) / |
| 208 | (VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth); | 208 | VideoCore::kScreenTopHeight; |
| 209 | 209 | ||
| 210 | if (window_aspect_ratio > emulation_aspect_ratio) { | 210 | int viewport_height = static_cast<int>(std::round((width - VideoCore::kScreenBottomWidth) / |
| 211 | // Window is narrower than the emulation content => apply borders to the top and bottom | 211 | top_screen_aspect_ratio)); |
| 212 | int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | 212 | int viewport_width = static_cast<int>(std::round((height * top_screen_aspect_ratio) + |
| 213 | VideoCore::kScreenBottomWidth)); | ||
| 214 | float emulation_aspect_ratio = static_cast<float>(width) / viewport_height; | ||
| 213 | 215 | ||
| 216 | if (window_aspect_ratio < emulation_aspect_ratio) { | ||
| 217 | // Window is narrower than the emulation content => apply borders to the top and bottom | ||
| 214 | res.top_screen.left = 0; | 218 | res.top_screen.left = 0; |
| 215 | // Top screen occupies 4 / 5ths of the total width | 219 | res.top_screen.right = width - VideoCore::kScreenBottomWidth; |
| 216 | res.top_screen.right = static_cast<int>(std::round(width / 5)) * 4; | ||
| 217 | res.top_screen.top = (height - viewport_height) / 2; | 220 | res.top_screen.top = (height - viewport_height) / 2; |
| 218 | res.top_screen.bottom = res.top_screen.top + viewport_height; | 221 | res.top_screen.bottom = viewport_height + res.top_screen.top; |
| 219 | |||
| 220 | int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / | ||
| 221 | VideoCore::kScreenBottomWidth) * (width - res.top_screen.right)); | ||
| 222 | 222 | ||
| 223 | res.bottom_screen.left = res.top_screen.right; | 223 | res.bottom_screen.left = res.top_screen.right; |
| 224 | res.bottom_screen.right = width; | 224 | res.bottom_screen.right = width; |
| 225 | res.bottom_screen.bottom = res.top_screen.bottom; | 225 | res.bottom_screen.bottom = res.top_screen.bottom; |
| 226 | res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; | 226 | res.bottom_screen.top = res.bottom_screen.bottom - VideoCore::kScreenBottomHeight; |
| 227 | } else { | 227 | } else { |
| 228 | // Otherwise, apply borders to the left and right sides of the window. | 228 | // Otherwise, apply borders to the left and right sides of the window. |
| 229 | int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||
| 230 | // Break the viewport into fifths and give top 4 of them | ||
| 231 | int fifth_width = static_cast<int>(std::round(viewport_width / 5)); | ||
| 232 | |||
| 233 | res.top_screen.left = (width - viewport_width) / 2; | 229 | res.top_screen.left = (width - viewport_width) / 2; |
| 234 | res.top_screen.right = res.top_screen.left + fifth_width * 4; | 230 | res.top_screen.right = (top_screen_aspect_ratio * height) + res.top_screen.left; |
| 235 | res.top_screen.top = 0; | 231 | res.top_screen.top = 0; |
| 236 | res.top_screen.bottom = height; | 232 | res.top_screen.bottom = height; |
| 237 | 233 | ||
| 238 | int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) / | ||
| 239 | VideoCore::kScreenBottomWidth) * (fifth_width)); | ||
| 240 | |||
| 241 | res.bottom_screen.left = res.top_screen.right; | 234 | res.bottom_screen.left = res.top_screen.right; |
| 242 | res.bottom_screen.right = width - (width - viewport_width) / 2; | 235 | res.bottom_screen.right = res.bottom_screen.left + VideoCore::kScreenBottomWidth; |
| 243 | res.bottom_screen.bottom = res.top_screen.bottom; | 236 | res.bottom_screen.bottom = height; |
| 244 | res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; | 237 | res.bottom_screen.top = height - VideoCore::kScreenBottomHeight; |
| 245 | } | 238 | } |
| 246 | 239 | ||
| 247 | return res; | 240 | return res; |
| @@ -254,45 +247,38 @@ static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned heigh | |||
| 254 | 247 | ||
| 255 | FramebufferLayout res {width, height, true, true, {}, {}}; | 248 | FramebufferLayout res {width, height, true, true, {}, {}}; |
| 256 | 249 | ||
| 257 | float window_aspect_ratio = static_cast<float>(height) / width; | 250 | float window_aspect_ratio = static_cast<float>(width) / height; |
| 258 | float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight * 4) / | 251 | float bottom_screen_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomWidth) / |
| 259 | (VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth); | 252 | VideoCore::kScreenBottomHeight; |
| 260 | 253 | ||
| 261 | if (window_aspect_ratio > emulation_aspect_ratio) { | 254 | int viewport_height = static_cast<int>(std::round((width - VideoCore::kScreenTopWidth) / |
| 262 | // Window is narrower than the emulation content => apply borders to the top and bottom | 255 | bottom_screen_aspect_ratio)); |
| 263 | int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width)); | 256 | int viewport_width = static_cast<int>(std::round((height * bottom_screen_aspect_ratio) + |
| 257 | VideoCore::kScreenTopWidth)); | ||
| 258 | float emulation_aspect_ratio = static_cast<float>(width) / viewport_height; | ||
| 264 | 259 | ||
| 260 | if (window_aspect_ratio < emulation_aspect_ratio) { | ||
| 261 | // Window is narrower than the emulation content => apply borders to the top and bottom | ||
| 265 | res.bottom_screen.left = 0; | 262 | res.bottom_screen.left = 0; |
| 266 | // Top screen occupies 4 / 5ths of the total width | 263 | res.bottom_screen.right = width - VideoCore::kScreenTopWidth; |
| 267 | res.bottom_screen.right = static_cast<int>(std::round(width / 5)) * 4; | ||
| 268 | res.bottom_screen.top = (height - viewport_height) / 2; | 264 | res.bottom_screen.top = (height - viewport_height) / 2; |
| 269 | res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; | 265 | res.bottom_screen.bottom = viewport_height + res.bottom_screen.top; |
| 270 | |||
| 271 | int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / | ||
| 272 | VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right)); | ||
| 273 | 266 | ||
| 274 | res.top_screen.left = res.bottom_screen.right; | 267 | res.top_screen.left = res.bottom_screen.right; |
| 275 | res.top_screen.right = width; | 268 | res.top_screen.right = width; |
| 276 | res.top_screen.bottom = res.bottom_screen.bottom; | 269 | res.top_screen.bottom = res.bottom_screen.bottom; |
| 277 | res.top_screen.top = res.top_screen.bottom - top_height; | 270 | res.top_screen.top = res.top_screen.bottom - VideoCore::kScreenTopHeight; |
| 278 | } else { | 271 | } else { |
| 279 | // Otherwise, apply borders to the left and right sides of the window. | 272 | // Otherwise, apply borders to the left and right sides of the window. |
| 280 | int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio)); | ||
| 281 | // Break the viewport into fifths and give top 4 of them | ||
| 282 | int fifth_width = static_cast<int>(std::round(viewport_width / 5)); | ||
| 283 | |||
| 284 | res.bottom_screen.left = (width - viewport_width) / 2; | 273 | res.bottom_screen.left = (width - viewport_width) / 2; |
| 285 | res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4; | 274 | res.bottom_screen.right = (bottom_screen_aspect_ratio * height) + res.bottom_screen.left; |
| 286 | res.bottom_screen.top = 0; | 275 | res.bottom_screen.top = 0; |
| 287 | res.bottom_screen.bottom = height; | 276 | res.bottom_screen.bottom = height; |
| 288 | 277 | ||
| 289 | int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) / | ||
| 290 | VideoCore::kScreenTopWidth) * (fifth_width)); | ||
| 291 | |||
| 292 | res.top_screen.left = res.bottom_screen.right; | 278 | res.top_screen.left = res.bottom_screen.right; |
| 293 | res.top_screen.right = width - (width - viewport_width) / 2; | 279 | res.top_screen.right = res.top_screen.left + VideoCore::kScreenTopWidth; |
| 294 | res.top_screen.bottom = res.bottom_screen.bottom; | 280 | res.top_screen.bottom = height; |
| 295 | res.top_screen.top = res.top_screen.bottom - top_height; | 281 | res.top_screen.top = height - VideoCore::kScreenTopHeight; |
| 296 | } | 282 | } |
| 297 | 283 | ||
| 298 | return res; | 284 | return res; |
| @@ -309,4 +295,4 @@ FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swa | |||
| 309 | FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) { | 295 | FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) { |
| 310 | return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height); | 296 | return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height); |
| 311 | } | 297 | } |
| 312 | } \ No newline at end of file | 298 | } |