summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorGravatar wwylele2017-08-31 12:24:00 +0300
committerGravatar wwylele2017-08-31 12:54:17 +0300
commite2c41a589198ff3162da8047a4c33162b02b0f2b (patch)
tree7d7f07dcf78c735fc6acb228a9a0d4b095f5864f /src
parentMerge pull request #2891 from wwylele/sw-bump (diff)
downloadyuzu-e2c41a589198ff3162da8047a4c33162b02b0f2b.tar.gz
yuzu-e2c41a589198ff3162da8047a4c33162b02b0f2b.tar.xz
yuzu-e2c41a589198ff3162da8047a4c33162b02b0f2b.zip
video_core: report telemetry for gas mode
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 3f390491a..c8fc7a0ff 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -8,6 +8,7 @@
8#include "common/assert.h" 8#include "common/assert.h"
9#include "common/bit_field.h" 9#include "common/bit_field.h"
10#include "common/logging/log.h" 10#include "common/logging/log.h"
11#include "core/core.h"
11#include "video_core/regs_framebuffer.h" 12#include "video_core/regs_framebuffer.h"
12#include "video_core/regs_lighting.h" 13#include "video_core/regs_lighting.h"
13#include "video_core/regs_rasterizer.h" 14#include "video_core/regs_rasterizer.h"
@@ -1155,6 +1156,11 @@ vec4 secondary_fragment_color = vec4(0.0);
1155 1156
1156 // Blend the fog 1157 // Blend the fog
1157 out += "last_tex_env_out.rgb = mix(fog_color.rgb, last_tex_env_out.rgb, fog_factor);\n"; 1158 out += "last_tex_env_out.rgb = mix(fog_color.rgb, last_tex_env_out.rgb, fog_factor);\n";
1159 } else if (state.fog_mode == TexturingRegs::FogMode::Gas) {
1160 Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode",
1161 true);
1162 LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode");
1163 UNIMPLEMENTED();
1158 } 1164 }
1159 1165
1160 out += "gl_FragDepth = depth;\n"; 1166 out += "gl_FragDepth = depth;\n";