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authorGravatar Morph2020-10-08 08:18:50 -0400
committerGravatar Morph2020-11-15 23:33:20 -0500
commite02ef3c3bed2f8e98ec9481cdea1a6253c34e9d1 (patch)
treeba4f5aa2271139b0842751b86ee18fd083b542b5 /src
parenthid: Fix controller rumble based on new research (diff)
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controllers/npad: Stop games from vibrating incorrect controllers
Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
Diffstat (limited to 'src')
-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index 8a5e5abcf..f865e3f5f 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -688,6 +688,16 @@ void Controller_NPad::VibrateController(const std::vector<DeviceHandle>& vibrati
688 continue; 688 continue;
689 } 689 }
690 690
691 // Some games try to send mismatched parameters in the device handle, block these.
692 if ((connected_controllers[npad_index].type == NPadControllerType::JoyLeft &&
693 (vibration_device_handles[i].npad_type == NpadType::JoyconRight ||
694 vibration_device_handles[i].device_index == DeviceIndex::Right)) ||
695 (connected_controllers[npad_index].type == NPadControllerType::JoyRight &&
696 (vibration_device_handles[i].npad_type == NpadType::JoyconLeft ||
697 vibration_device_handles[i].device_index == DeviceIndex::Left))) {
698 continue;
699 }
700
691 using namespace Settings::NativeButton; 701 using namespace Settings::NativeButton;
692 const auto& button_state = buttons[npad_index]; 702 const auto& button_state = buttons[npad_index];
693 703