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| author | 2018-12-26 02:08:32 -0300 | |
|---|---|---|
| committer | 2019-01-15 17:54:53 -0300 | |
| commit | df74ff3c8be9e9c6cf214affa15412b5bd108a4f (patch) | |
| tree | d1d1830e4aa190100bff1cc7ba744092fba70c5d /src | |
| parent | video_core: Rename glsl_decompiler to gl_shader_decompiler (diff) | |
| download | yuzu-df74ff3c8be9e9c6cf214affa15412b5bd108a4f.tar.gz yuzu-df74ff3c8be9e9c6cf214affa15412b5bd108a4f.tar.xz yuzu-df74ff3c8be9e9c6cf214affa15412b5bd108a4f.zip | |
gl_shader_gen: Fixup code formatting
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 38 |
2 files changed, 22 insertions, 18 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 4ded51074..bff6b0b0e 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp | |||
| @@ -1531,7 +1531,7 @@ std::string GetCommonDeclarations() { | |||
| 1531 | "}\n\n" | 1531 | "}\n\n" |
| 1532 | "vec2 toHalf2(float value) {\n" | 1532 | "vec2 toHalf2(float value) {\n" |
| 1533 | " return unpackHalf2x16(ftou(value));\n" | 1533 | " return unpackHalf2x16(ftou(value));\n" |
| 1534 | "}\n\n"; | 1534 | "}\n"; |
| 1535 | } | 1535 | } |
| 1536 | 1536 | ||
| 1537 | ProgramResult Decompile(const ShaderIR& ir, Maxwell::ShaderStage stage, const std::string& suffix) { | 1537 | ProgramResult Decompile(const ShaderIR& ir, Maxwell::ShaderStage stage, const std::string& suffix) { |
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index a3f39152c..446d1a93f 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp | |||
| @@ -21,8 +21,8 @@ ProgramResult GenerateVertexShader(const ShaderSetup& setup) { | |||
| 21 | const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); | 21 | const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); |
| 22 | 22 | ||
| 23 | std::string out = "#version 430 core\n"; | 23 | std::string out = "#version 430 core\n"; |
| 24 | out += "// Shader Unique Id: VS" + id + '\n'; | 24 | out += "#extension GL_ARB_separate_shader_objects : enable\n\n"; |
| 25 | out += "#extension GL_ARB_separate_shader_objects : enable\n"; | 25 | out += "// Shader Unique Id: VS" + id + "\n\n"; |
| 26 | out += GetCommonDeclarations(); | 26 | out += GetCommonDeclarations(); |
| 27 | 27 | ||
| 28 | out += R"( | 28 | out += R"( |
| @@ -33,6 +33,7 @@ layout(std140) uniform vs_config { | |||
| 33 | uvec4 config_pack; // instance_id, flip_stage, y_direction, padding | 33 | uvec4 config_pack; // instance_id, flip_stage, y_direction, padding |
| 34 | uvec4 alpha_test; | 34 | uvec4 alpha_test; |
| 35 | }; | 35 | }; |
| 36 | |||
| 36 | )"; | 37 | )"; |
| 37 | ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); | 38 | ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); |
| 38 | ProgramResult program = Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex"); | 39 | ProgramResult program = Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex"); |
| @@ -80,11 +81,12 @@ ProgramResult GenerateGeometryShader(const ShaderSetup& setup) { | |||
| 80 | // Version is intentionally skipped in shader generation, it's added by the lazy compilation. | 81 | // Version is intentionally skipped in shader generation, it's added by the lazy compilation. |
| 81 | const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); | 82 | const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); |
| 82 | 83 | ||
| 83 | std::string out = "// Shader Unique Id: GS" + id + '\n'; | 84 | std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n"; |
| 84 | out += "#extension GL_ARB_separate_shader_objects : enable\n"; | 85 | out += "// Shader Unique Id: GS" + id + "\n\n"; |
| 85 | out += GetCommonDeclarations(); | 86 | out += GetCommonDeclarations(); |
| 86 | 87 | ||
| 87 | out += R"(layout (location = 0) in vec4 gs_position[]; | 88 | out += R"( |
| 89 | layout (location = 0) in vec4 gs_position[]; | ||
| 88 | layout (location = 0) out vec4 position; | 90 | layout (location = 0) out vec4 position; |
| 89 | 91 | ||
| 90 | layout (std140) uniform gs_config { | 92 | layout (std140) uniform gs_config { |
| @@ -92,8 +94,8 @@ layout (std140) uniform gs_config { | |||
| 92 | uvec4 config_pack; // instance_id, flip_stage, y_direction, padding | 94 | uvec4 config_pack; // instance_id, flip_stage, y_direction, padding |
| 93 | uvec4 alpha_test; | 95 | uvec4 alpha_test; |
| 94 | }; | 96 | }; |
| 95 | )"; | ||
| 96 | 97 | ||
| 98 | )"; | ||
| 97 | ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); | 99 | ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); |
| 98 | ProgramResult program = | 100 | ProgramResult program = |
| 99 | Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry"); | 101 | Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry"); |
| @@ -111,19 +113,19 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup) { | |||
| 111 | const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); | 113 | const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); |
| 112 | 114 | ||
| 113 | std::string out = "#version 430 core\n"; | 115 | std::string out = "#version 430 core\n"; |
| 114 | out += "// Shader Unique Id: FS" + id + '\n'; | 116 | out += "#extension GL_ARB_separate_shader_objects : enable\n\n"; |
| 115 | out += "#extension GL_ARB_separate_shader_objects : enable\n"; | 117 | out += "// Shader Unique Id: FS" + id + "\n\n"; |
| 116 | out += GetCommonDeclarations(); | 118 | out += GetCommonDeclarations(); |
| 117 | 119 | ||
| 118 | out += R"( | 120 | out += R"( |
| 119 | layout(location = 0) out vec4 FragColor0; | 121 | layout (location = 0) out vec4 FragColor0; |
| 120 | layout(location = 1) out vec4 FragColor1; | 122 | layout (location = 1) out vec4 FragColor1; |
| 121 | layout(location = 2) out vec4 FragColor2; | 123 | layout (location = 2) out vec4 FragColor2; |
| 122 | layout(location = 3) out vec4 FragColor3; | 124 | layout (location = 3) out vec4 FragColor3; |
| 123 | layout(location = 4) out vec4 FragColor4; | 125 | layout (location = 4) out vec4 FragColor4; |
| 124 | layout(location = 5) out vec4 FragColor5; | 126 | layout (location = 5) out vec4 FragColor5; |
| 125 | layout(location = 6) out vec4 FragColor6; | 127 | layout (location = 6) out vec4 FragColor6; |
| 126 | layout(location = 7) out vec4 FragColor7; | 128 | layout (location = 7) out vec4 FragColor7; |
| 127 | 129 | ||
| 128 | layout (location = 0) in vec4 position; | 130 | layout (location = 0) in vec4 position; |
| 129 | 131 | ||
| @@ -155,8 +157,9 @@ bool AlphaFunc(in float value) { | |||
| 155 | default: | 157 | default: |
| 156 | return false; | 158 | return false; |
| 157 | } | 159 | } |
| 158 | })"; | 160 | } |
| 159 | 161 | ||
| 162 | )"; | ||
| 160 | ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); | 163 | ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); |
| 161 | ProgramResult program = | 164 | ProgramResult program = |
| 162 | Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment"); | 165 | Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment"); |
| @@ -171,4 +174,5 @@ void main() { | |||
| 171 | )"; | 174 | )"; |
| 172 | return {out, program.second}; | 175 | return {out, program.second}; |
| 173 | } | 176 | } |
| 177 | |||
| 174 | } // namespace OpenGL::GLShader \ No newline at end of file | 178 | } // namespace OpenGL::GLShader \ No newline at end of file |