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authorGravatar Lioncash2019-05-21 09:45:39 -0400
committerGravatar Lioncash2019-05-21 09:47:21 -0400
commitde238471848c05ec693bf027ea8ff22434f584b8 (patch)
tree88c398e6b29f46f2cfb56f748303446285576856 /src
parentMerge pull request #2455 from lioncash/config (diff)
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renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string
This accidentally slipped through a rebase.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 4c380677d..6d4658c8b 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -371,7 +371,7 @@ private:
371 location += GENERIC_VARYING_START_LOCATION; 371 location += GENERIC_VARYING_START_LOCATION;
372 } 372 }
373 373
374 code.AddLine("layout (location = {}) {} in vec4 {};", name, location, suffix, name); 374 code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix, name);
375 } 375 }
376 376
377 void DeclareOutputAttributes() { 377 void DeclareOutputAttributes() {