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authorGravatar Subv2018-08-20 15:19:59 -0500
committerGravatar Subv2018-08-20 15:20:35 -0500
commitd7c68fbb120c8881b874b4c65efa9ad63a332304 (patch)
tree933125eb3faf7f077dd7fcecec30f001a474c1aa /src
parentRasterizer: Don't attempt to copy over the old texture's data when doing a fo... (diff)
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Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format.
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp52
1 files changed, 49 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 27bf9ece7..817fa07a8 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -798,12 +798,58 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
798 // Verify surface is compatible for blitting 798 // Verify surface is compatible for blitting
799 const auto& params{surface->GetSurfaceParams()}; 799 const auto& params{surface->GetSurfaceParams()};
800 ASSERT(params.type == new_params.type); 800 ASSERT(params.type == new_params.type);
801 ASSERT_MSG(params.GetCompressionFactor(params.pixel_format) == 1,
802 "Compressed texture reinterpretation is not supported");
801 803
802 // Create a new surface with the new parameters, and blit the previous surface to it 804 // Create a new surface with the new parameters, and blit the previous surface to it
803 Surface new_surface{std::make_shared<CachedSurface>(new_params)}; 805 Surface new_surface{std::make_shared<CachedSurface>(new_params)};
804 BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle, 806
805 new_surface->GetSurfaceParams().GetRect(), params.type, read_framebuffer.handle, 807 auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
806 draw_framebuffer.handle); 808 auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
809
810 size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
811
812 // Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
813 // using the new format.
814 OGLBuffer pbo;
815 pbo.Create();
816
817 glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
818 glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
819 glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type,
820 params.SizeInBytes(), nullptr);
821
822 // If the new texture is bigger than the previous one, we need to fill in the rest with data
823 // from the CPU.
824 if (params.SizeInBytes() < new_params.SizeInBytes()) {
825 // Upload the rest of the memory.
826 if (new_params.is_tiled) {
827 // TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest of
828 // the data in this case. Games like Super Mario Odyssey seem to hit this case when
829 // drawing, it re-uses the memory of a previous texture as a bigger framebuffer but it
830 // doesn't clear it beforehand, the texture is already full of zeros.
831 LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during "
832 "reinterpretation but the texture is tiled.");
833 }
834 size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
835 auto address = Core::System::GetInstance().GPU().memory_manager->GpuToCpuAddress(
836 new_params.addr + params.SizeInBytes());
837 std::vector<u8> data(remaining_size);
838 Memory::ReadBlock(*address, data.data(), data.size());
839 glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, data.data());
840 }
841
842 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
843
844 const auto& dest_rect{new_params.GetRect()};
845
846 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
847 glTextureSubImage2D(
848 new_surface->Texture().handle, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()),
849 static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, dest_format.type, nullptr);
850 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
851
852 pbo.Release();
807 853
808 // Update cache accordingly 854 // Update cache accordingly
809 UnregisterSurface(surface); 855 UnregisterSurface(surface);