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authorGravatar shinyquagsire232018-01-16 03:14:27 -0700
committerGravatar shinyquagsire232018-01-16 03:14:27 -0700
commitd20a883194b02e3462b268c5257584c6354edc17 (patch)
tree9ed52a191733cd39f5268cdf2d2a1f46bf963913 /src
parentMerge pull request #25 from chris062689/master (diff)
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hid: Write to all layouts, implement circular buffers, set up controller metadata.
Diffstat (limited to 'src')
-rw-r--r--src/core/hle/service/hid/hid.cpp103
-rw-r--r--src/core/hle/service/hid/hid.h7
2 files changed, 71 insertions, 39 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 3c4259d27..81eceb027 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -65,44 +65,71 @@ private:
65 if (is_device_reload_pending.exchange(false)) 65 if (is_device_reload_pending.exchange(false))
66 LoadInputDevices(); 66 LoadInputDevices();
67 67
68 // TODO(shinyquagsire23): This is a hack! 68 // Set up controllers as neon red+blue Joy-Con attached to console
69 ControllerPadState& state = 69 ControllerHeader& controllerHeader = mem->controllers[Controller_Handheld].header;
70 mem->controllers[Controller_Handheld].layouts[Layout_Default].entries[0].buttons; 70 controllerHeader.type = ControllerType_Handheld | ControllerType_JoyconPair;
71 using namespace Settings::NativeButton; 71 controllerHeader.singleColorsDescriptor = ColorDesc_ColorsNonexistent;
72 state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus()); 72 controllerHeader.rightColorBody = 0xFF3C28;
73 state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus()); 73 controllerHeader.rightColorButtons = 0x1E0A0A;
74 state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus()); 74 controllerHeader.leftColorBody = 0x0AB9E6;
75 state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus()); 75 controllerHeader.leftColorButtons = 0x001E1E;
76 state.lstick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus()); 76
77 state.rstick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus()); 77 for (int layoutIdx = 0; layoutIdx < HID_NUM_LAYOUTS; layoutIdx++)
78 state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus()); 78 {
79 state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus()); 79 ControllerLayout& layout = mem->controllers[Controller_Handheld].layouts[layoutIdx];
80 state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus()); 80 layout.header.numEntries = HID_NUM_ENTRIES;
81 state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus()); 81 layout.header.maxEntryIndex = HID_NUM_ENTRIES - 1;
82 state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus()); 82
83 state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus()); 83 // HID shared memory stores the state of the past 17 samples in a circlular buffer,
84 84 // each with a timestamp in number of samples since boot.
85 state.dleft.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus()); 85 layout.header.timestampTicks = CoreTiming::GetTicks();
86 state.dup.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus()); 86 layout.header.latestEntry = (layout.header.latestEntry + 1) % HID_NUM_ENTRIES;
87 state.dright.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus()); 87
88 state.ddown.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus()); 88 ControllerInputEntry& entry = layout.entries[layout.header.latestEntry];
89 89 entry.connectionState = ConnectionState_Connected | ConnectionState_Wired;
90 state.lstick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus()); 90 entry.timestamp++;
91 state.lstick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus()); 91 entry.timestamp_2++; // TODO(shinyquagsire23): Is this always identical to timestamp?
92 state.lstick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus()); 92
93 state.lstick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus()); 93 // TODO(shinyquagsire23): Set up some LUTs for each layout mapping in the future?
94 94 // For now everything is just the default handheld layout, but split Joy-Con will
95 state.rstick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus()); 95 // rotate the face buttons and directions for certain layouts.
96 state.rstick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus()); 96 ControllerPadState& state = entry.buttons;
97 state.rstick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus()); 97 using namespace Settings::NativeButton;
98 state.rstick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus()); 98 state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
99 99 state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
100 state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus()); 100 state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
101 state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus()); 101 state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
102 102 state.lstick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
103 // TODO(shinyquagsire23): Analog stick vals 103 state.rstick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
104 104 state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
105 // TODO(shinyquagsire23): Update pad info proper, (circular buffers, timestamps, layouts) 105 state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
106 state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
107 state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
108 state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
109 state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
110
111 state.dleft.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
112 state.dup.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
113 state.dright.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
114 state.ddown.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
115
116 state.lstick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
117 state.lstick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
118 state.lstick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
119 state.lstick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
120
121 state.rstick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
122 state.rstick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
123 state.rstick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
124 state.rstick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
125
126 state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
127 state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
128
129 // TODO(shinyquagsire23): Analog stick vals
130
131 // TODO(shinyquagsire23): Update pad info proper, (circular buffers, timestamps, layouts)
132 }
106 133
107 // TODO(shinyquagsire23): Update touch info 134 // TODO(shinyquagsire23): Update touch info
108 135
diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h
index 486e64800..dbffd3a74 100644
--- a/src/core/hle/service/hid/hid.h
+++ b/src/core/hle/service/hid/hid.h
@@ -12,6 +12,11 @@ namespace HID {
12 12
13// Begin enums and output structs 13// Begin enums and output structs
14 14
15constexpr u32 HID_NUM_ENTRIES = 17;
16constexpr u32 HID_NUM_LAYOUTS = 7;
17constexpr s32 HID_JOYSTICK_MAX = 0x8000;
18constexpr s32 HID_JOYSTICK_MIN = -0x8000;
19
15enum ControllerType : u32 { 20enum ControllerType : u32 {
16 ControllerType_ProController = 1 << 0, 21 ControllerType_ProController = 1 << 0,
17 ControllerType_Handheld = 1 << 1, 22 ControllerType_Handheld = 1 << 1,
@@ -215,7 +220,7 @@ struct ControllerHeader {
215 u32 leftColorBody; 220 u32 leftColorBody;
216 u32 leftColorButtons; 221 u32 leftColorButtons;
217 u32 rightColorBody; 222 u32 rightColorBody;
218 u32 rightColorbuttons; 223 u32 rightColorButtons;
219}; 224};
220static_assert(sizeof(ControllerHeader) == 0x28, 225static_assert(sizeof(ControllerHeader) == 0x28,
221 "HID controller header structure has incorrect size"); 226 "HID controller header structure has incorrect size");