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| author | 2016-05-23 16:03:11 +0200 | |
|---|---|---|
| committer | 2016-06-07 00:06:28 +0200 | |
| commit | c900c092e329d2e78b9663c1c3fe401da7faaea5 (patch) | |
| tree | 63c3eb37dd9871f04fad9e3b4f772d4b58e16817 /src | |
| parent | Merge pull request #1873 from archshift/remove-config (diff) | |
| download | yuzu-c900c092e329d2e78b9663c1c3fe401da7faaea5.tar.gz yuzu-c900c092e329d2e78b9663c1c3fe401da7faaea5.tar.xz yuzu-c900c092e329d2e78b9663c1c3fe401da7faaea5.zip | |
OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 10 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 4 |
2 files changed, 8 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index bb7f20161..bdc7bd0f2 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h | |||
| @@ -316,16 +316,18 @@ private: | |||
| 316 | GLfloat dist_atten_scale; | 316 | GLfloat dist_atten_scale; |
| 317 | }; | 317 | }; |
| 318 | 318 | ||
| 319 | /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned | 319 | /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned |
| 320 | // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at | ||
| 321 | // the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. | ||
| 322 | // Not following that rule will cause problems on some AMD drivers. | ||
| 320 | struct UniformData { | 323 | struct UniformData { |
| 321 | // A vec4 color for each of the six tev stages | ||
| 322 | GLvec4 const_color[6]; | ||
| 323 | GLvec4 tev_combiner_buffer_color; | ||
| 324 | GLint alphatest_ref; | 324 | GLint alphatest_ref; |
| 325 | GLfloat depth_scale; | 325 | GLfloat depth_scale; |
| 326 | GLfloat depth_offset; | 326 | GLfloat depth_offset; |
| 327 | alignas(16) GLvec3 lighting_global_ambient; | 327 | alignas(16) GLvec3 lighting_global_ambient; |
| 328 | LightSrc light_src[8]; | 328 | LightSrc light_src[8]; |
| 329 | alignas(16) GLvec4 const_color[6]; // A vec4 color for each of the six tev stages | ||
| 330 | alignas(16) GLvec4 tev_combiner_buffer_color; | ||
| 329 | }; | 331 | }; |
| 330 | 332 | ||
| 331 | static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader"); | 333 | static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader"); |
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 8332e722d..ea7ab2883 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp | |||
| @@ -552,13 +552,13 @@ struct LightSrc { | |||
| 552 | }; | 552 | }; |
| 553 | 553 | ||
| 554 | layout (std140) uniform shader_data { | 554 | layout (std140) uniform shader_data { |
| 555 | vec4 const_color[NUM_TEV_STAGES]; | ||
| 556 | vec4 tev_combiner_buffer_color; | ||
| 557 | int alphatest_ref; | 555 | int alphatest_ref; |
| 558 | float depth_scale; | 556 | float depth_scale; |
| 559 | float depth_offset; | 557 | float depth_offset; |
| 560 | vec3 lighting_global_ambient; | 558 | vec3 lighting_global_ambient; |
| 561 | LightSrc light_src[NUM_LIGHTS]; | 559 | LightSrc light_src[NUM_LIGHTS]; |
| 560 | vec4 const_color[NUM_TEV_STAGES]; | ||
| 561 | vec4 tev_combiner_buffer_color; | ||
| 562 | }; | 562 | }; |
| 563 | 563 | ||
| 564 | uniform sampler2D tex[3]; | 564 | uniform sampler2D tex[3]; |