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authorGravatar Yuri Kunde Schlesner2016-12-05 22:59:18 -0800
committerGravatar GitHub2016-12-05 22:59:18 -0800
commitc0d9e4e43572b3bcc69092ababbca010aca404d1 (patch)
tree8e95674fe6280a5e5c4b926bddd69f1b12f2c23d /src
parentMerge pull request #2200 from j-selby/fix-mingw-crash (diff)
parentASSERT that shader was linked successfully (diff)
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Merge pull request #2264 from JayFoxRox/print-shader
Print shaders in case of error
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp14
2 files changed, 14 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 3f2255e06..ba65db419 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -1083,7 +1083,9 @@ void RasterizerOpenGL::SetShader() {
1083 GLint block_size; 1083 GLint block_size;
1084 glGetActiveUniformBlockiv(current_shader->shader.handle, block_index, 1084 glGetActiveUniformBlockiv(current_shader->shader.handle, block_index,
1085 GL_UNIFORM_BLOCK_DATA_SIZE, &block_size); 1085 GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
1086 ASSERT_MSG(block_size == sizeof(UniformData), "Uniform block size did not match!"); 1086 ASSERT_MSG(block_size == sizeof(UniformData),
1087 "Uniform block size did not match! Got %d, expected %zu",
1088 static_cast<int>(block_size), sizeof(UniformData));
1087 glUniformBlockBinding(current_shader->shader.handle, block_index, 0); 1089 glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
1088 1090
1089 // Update uniforms 1091 // Update uniforms
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index fe07aa6eb..4da241d83 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -4,6 +4,7 @@
4 4
5#include <vector> 5#include <vector>
6#include <glad/glad.h> 6#include <glad/glad.h>
7#include "common/assert.h"
7#include "common/logging/log.h" 8#include "common/logging/log.h"
8#include "video_core/renderer_opengl/gl_shader_util.h" 9#include "video_core/renderer_opengl/gl_shader_util.h"
9 10
@@ -31,7 +32,7 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
31 if (info_log_length > 1) { 32 if (info_log_length > 1) {
32 std::vector<char> vertex_shader_error(info_log_length); 33 std::vector<char> vertex_shader_error(info_log_length);
33 glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]); 34 glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]);
34 if (result) { 35 if (result == GL_TRUE) {
35 LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]); 36 LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]);
36 } else { 37 } else {
37 LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s", &vertex_shader_error[0]); 38 LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s", &vertex_shader_error[0]);
@@ -51,7 +52,7 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
51 if (info_log_length > 1) { 52 if (info_log_length > 1) {
52 std::vector<char> fragment_shader_error(info_log_length); 53 std::vector<char> fragment_shader_error(info_log_length);
53 glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]); 54 glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]);
54 if (result) { 55 if (result == GL_TRUE) {
55 LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]); 56 LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]);
56 } else { 57 } else {
57 LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s", 58 LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s",
@@ -75,13 +76,20 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
75 if (info_log_length > 1) { 76 if (info_log_length > 1) {
76 std::vector<char> program_error(info_log_length); 77 std::vector<char> program_error(info_log_length);
77 glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]); 78 glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]);
78 if (result) { 79 if (result == GL_TRUE) {
79 LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]); 80 LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]);
80 } else { 81 } else {
81 LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]); 82 LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]);
82 } 83 }
83 } 84 }
84 85
86 // If the program linking failed at least one of the shaders was probably bad
87 if (result == GL_FALSE) {
88 LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader);
89 LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader);
90 }
91 ASSERT_MSG(result == GL_TRUE, "Shader not linked");
92
85 glDeleteShader(vertex_shader_id); 93 glDeleteShader(vertex_shader_id);
86 glDeleteShader(fragment_shader_id); 94 glDeleteShader(fragment_shader_id);
87 95