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authorGravatar ameerj2020-07-31 17:30:05 -0400
committerGravatar ameerj2020-08-16 12:02:22 -0400
commitc02464f64e302b8c9ea0f310e6fd85834d26cca5 (patch)
treeddf37cedd4f779690a677a89770b394905da7196 /src
parentAddress feedback. Bruteforce delete duplicates (diff)
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Vk Async Worker directly emplace in cache
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp18
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.h3
-rw-r--r--src/video_core/shader/async_shaders.cpp78
3 files changed, 41 insertions, 58 deletions
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index a7ce621ca..1a8b2c62b 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -215,11 +215,7 @@ VKGraphicsPipeline* VKPipelineCache::GetGraphicsPipeline(
215 last_graphics_key = key; 215 last_graphics_key = key;
216 216
217 if (device.UseAsynchronousShaders()) { 217 if (device.UseAsynchronousShaders()) {
218 auto work = async_shaders.GetCompletedWork(); 218 std::unique_lock lock{pipeline_cache};
219 for (auto& w : work) {
220 auto& entry = graphics_cache.at(w.pipeline->GetCacheKey());
221 entry = std::move(w.pipeline);
222 }
223 const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key); 219 const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
224 if (is_cache_miss) { 220 if (is_cache_miss) {
225 LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash()); 221 LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
@@ -296,6 +292,18 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
296 return *entry; 292 return *entry;
297} 293}
298 294
295void VKPipelineCache::EmplacePipeline(std::unique_ptr<VKGraphicsPipeline> pipeline) {
296 std::unique_lock lock{pipeline_cache};
297 const auto [pair, is_cache_miss] = graphics_cache.try_emplace(pipeline->GetCacheKey());
298 auto& entry = pair->second;
299 if (entry) {
300 LOG_INFO(Render_Vulkan, "Pipeline already here 0x{:016X}", pipeline->GetCacheKey().Hash());
301 duplicates.push_back(std::move(pipeline));
302 } else {
303 entry = std::move(pipeline);
304 }
305}
306
299void VKPipelineCache::OnShaderRemoval(Shader* shader) { 307void VKPipelineCache::OnShaderRemoval(Shader* shader) {
300 bool finished = false; 308 bool finished = false;
301 const auto Finish = [&] { 309 const auto Finish = [&] {
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
index 404f2b3f7..777ef2038 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
@@ -193,6 +193,8 @@ public:
193 return renderpass_cache; 193 return renderpass_cache;
194 } 194 }
195 195
196 void EmplacePipeline(std::unique_ptr<VKGraphicsPipeline> pipeline);
197
196protected: 198protected:
197 void OnShaderRemoval(Shader* shader) final; 199 void OnShaderRemoval(Shader* shader) final;
198 200
@@ -216,6 +218,7 @@ private:
216 VKGraphicsPipeline* last_graphics_pipeline = nullptr; 218 VKGraphicsPipeline* last_graphics_pipeline = nullptr;
217 std::vector<std::unique_ptr<VKGraphicsPipeline>> duplicates; 219 std::vector<std::unique_ptr<VKGraphicsPipeline>> duplicates;
218 220
221 std::mutex pipeline_cache;
219 std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>> 222 std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>>
220 graphics_cache; 223 graphics_cache;
221 std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<VKComputePipeline>> compute_cache; 224 std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<VKComputePipeline>> compute_cache;
diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp
index c536b025b..54a81460b 100644
--- a/src/video_core/shader/async_shaders.cpp
+++ b/src/video_core/shader/async_shaders.cpp
@@ -111,19 +111,19 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device,
111 VideoCommon::Shader::CompilerSettings compiler_settings, 111 VideoCommon::Shader::CompilerSettings compiler_settings,
112 const VideoCommon::Shader::Registry& registry, 112 const VideoCommon::Shader::Registry& registry,
113 VAddr cpu_addr) { 113 VAddr cpu_addr) {
114 auto p = std::make_unique<WorkerParams>(); 114 auto params = std::make_unique<WorkerParams>();
115 p->backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL; 115 params->backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL;
116 p->device = &device; 116 params->device = &device;
117 p->shader_type = shader_type; 117 params->shader_type = shader_type;
118 p->uid = uid; 118 params->uid = uid;
119 p->code = std::move(code); 119 params->code = std::move(code);
120 p->code_b = std::move(code_b); 120 params->code_b = std::move(code_b);
121 p->main_offset = main_offset; 121 params->main_offset = main_offset;
122 p->compiler_settings = compiler_settings; 122 params->compiler_settings = compiler_settings;
123 p->registry = &registry; 123 params->registry = &registry;
124 p->cpu_address = cpu_addr; 124 params->cpu_address = cpu_addr;
125 std::unique_lock lock(queue_mutex); 125 std::unique_lock lock(queue_mutex);
126 pending_queue.push(std::move(p)); 126 pending_queue.push(std::move(params));
127 cv.notify_one(); 127 cv.notify_one();
128} 128}
129 129
@@ -133,19 +133,19 @@ void AsyncShaders::QueueVulkanShader(
133 std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders, 133 std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders,
134 Vulkan::FixedPipelineState fixed_state) { 134 Vulkan::FixedPipelineState fixed_state) {
135 135
136 auto p = std::make_unique<WorkerParams>(); 136 auto params = std::make_unique<WorkerParams>();
137 137
138 p->backend = Backend::Vulkan; 138 params->backend = Backend::Vulkan;
139 p->pp_cache = pp_cache; 139 params->pp_cache = pp_cache;
140 p->bindings = bindings; 140 params->bindings = bindings;
141 p->program = program; 141 params->program = program;
142 p->renderpass_params = renderpass_params; 142 params->renderpass_params = renderpass_params;
143 p->padding = padding; 143 params->padding = padding;
144 p->shaders = shaders; 144 params->shaders = shaders;
145 p->fixed_state = fixed_state; 145 params->fixed_state = fixed_state;
146 146
147 std::unique_lock lock(queue_mutex); 147 std::unique_lock lock(queue_mutex);
148 pending_queue.push(std::move(p)); 148 pending_queue.push(std::move(params));
149 cv.notify_one(); 149 cv.notify_one();
150} 150}
151 151
@@ -162,7 +162,6 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
162 if (!HasWorkQueued()) { 162 if (!HasWorkQueued()) {
163 continue; 163 continue;
164 } 164 }
165
166 // Another thread beat us, just unlock and wait for the next load 165 // Another thread beat us, just unlock and wait for the next load
167 if (pending_queue.empty()) { 166 if (pending_queue.empty()) {
168 continue; 167 continue;
@@ -186,8 +185,6 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
186 result.code = std::move(work->code); 185 result.code = std::move(work->code);
187 result.code_b = std::move(work->code_b); 186 result.code_b = std::move(work->code_b);
188 result.shader_type = work->shader_type; 187 result.shader_type = work->shader_type;
189 // LOG_CRITICAL(Render_Vulkan, "Shader hast been Compiled \t0x{:016X} id {}",
190 // result.uid, id);
191 188
192 if (work->backend == Backend::OpenGL) { 189 if (work->backend == Backend::OpenGL) {
193 result.program.opengl = std::move(program->source_program); 190 result.program.opengl = std::move(program->source_program);
@@ -208,40 +205,15 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
208 .fixed_state = work->fixed_state, 205 .fixed_state = work->fixed_state,
209 }; 206 };
210 207
211 {
212 std::unique_lock find_lock{completed_mutex};
213 for (size_t i = 0; i < finished_work.size(); ++i) {
214 // This loop deletes duplicate pipelines in finished_work
215 // in favor of the pipeline about to be created
216
217 if (finished_work[i].pipeline &&
218 finished_work[i].pipeline->GetCacheKey().Hash() == params_key.Hash()) {
219 LOG_CRITICAL(Render_Vulkan,
220 "Pipeliene was already here \t0x{:016X} matches 0x{:016X} ",
221 params_key.Hash(),
222 finished_work[i].pipeline->GetCacheKey().Hash());
223 finished_work.erase(finished_work.begin() + i);
224 }
225 }
226 find_lock.unlock();
227 }
228
229 auto pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>( 208 auto pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>(
230 work->pp_cache->GetDevice(), work->pp_cache->GetScheduler(), 209 work->pp_cache->GetDevice(), work->pp_cache->GetScheduler(),
231 work->pp_cache->GetDescriptorPool(), work->pp_cache->GetUpdateDescriptorQueue(), 210 work->pp_cache->GetDescriptorPool(), work->pp_cache->GetUpdateDescriptorQueue(),
232 work->pp_cache->GetRenderpassCache(), params_key, work->bindings, work->program); 211 work->pp_cache->GetRenderpassCache(), params_key, work->bindings, work->program);
233 212
234 { 213 work->pp_cache->EmplacePipeline(std::move(pipeline));
235 std::unique_lock complete_lock(completed_mutex); 214 work.reset();
236 Result result{
237 .backend = Backend::Vulkan,
238 .pipeline = std::move(pipeline),
239 };
240 finished_work.push_back(std::move(result));
241 complete_lock.unlock();
242 }
243 } 215 }
244 // Give a chance for another thread to get work. Lessens duplicates 216 // Give a chance for another thread to get work.
245 std::this_thread::yield(); 217 std::this_thread::yield();
246 } 218 }
247} 219}