diff options
| author | 2017-06-16 16:16:28 +0300 | |
|---|---|---|
| committer | 2017-06-21 23:13:06 +0300 | |
| commit | be9e952bdc33b6763618ee66046ce84c0ff18a34 (patch) | |
| tree | 61c048fc5e0e8808b2d992cc2ee2bc627672a70e /src | |
| parent | gl_rasterizer/lighting: fix LUT interpolation (diff) | |
| download | yuzu-be9e952bdc33b6763618ee66046ce84c0ff18a34.tar.gz yuzu-be9e952bdc33b6763618ee66046ce84c0ff18a34.tar.xz yuzu-be9e952bdc33b6763618ee66046ce84c0ff18a34.zip | |
gl_rasterizer: manage texture ids in one place
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 47 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 16 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 23 |
3 files changed, 55 insertions, 31 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index c73e1d6e2..c018afbcc 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp | |||
| @@ -102,7 +102,7 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | |||
| 102 | glBufferData(GL_TEXTURE_BUFFER, | 102 | glBufferData(GL_TEXTURE_BUFFER, |
| 103 | sizeof(GLfloat) * 2 * 256 * Pica::LightingRegs::NumLightingSampler, nullptr, | 103 | sizeof(GLfloat) * 2 * 256 * Pica::LightingRegs::NumLightingSampler, nullptr, |
| 104 | GL_DYNAMIC_DRAW); | 104 | GL_DYNAMIC_DRAW); |
| 105 | glActiveTexture(GL_TEXTURE15); | 105 | glActiveTexture(TextureUnits::LightingLUT.Enum()); |
| 106 | glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, lighting_lut_buffer.handle); | 106 | glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, lighting_lut_buffer.handle); |
| 107 | 107 | ||
| 108 | // Setup the LUT for the fog | 108 | // Setup the LUT for the fog |
| @@ -112,7 +112,7 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | |||
| 112 | } | 112 | } |
| 113 | state.Apply(); | 113 | state.Apply(); |
| 114 | 114 | ||
| 115 | glActiveTexture(GL_TEXTURE9); | 115 | glActiveTexture(TextureUnits::FogLUT.Enum()); |
| 116 | glTexImage1D(GL_TEXTURE_1D, 0, GL_R32UI, 128, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, nullptr); | 116 | glTexImage1D(GL_TEXTURE_1D, 0, GL_R32UI, 128, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, nullptr); |
| 117 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 117 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 118 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 118 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| @@ -121,7 +121,7 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | |||
| 121 | proctex_noise_lut.Create(); | 121 | proctex_noise_lut.Create(); |
| 122 | state.proctex_noise_lut.texture_1d = proctex_noise_lut.handle; | 122 | state.proctex_noise_lut.texture_1d = proctex_noise_lut.handle; |
| 123 | state.Apply(); | 123 | state.Apply(); |
| 124 | glActiveTexture(GL_TEXTURE10); | 124 | glActiveTexture(TextureUnits::ProcTexNoiseLUT.Enum()); |
| 125 | glTexImage1D(GL_TEXTURE_1D, 0, GL_RG32F, 128, 0, GL_RG, GL_FLOAT, nullptr); | 125 | glTexImage1D(GL_TEXTURE_1D, 0, GL_RG32F, 128, 0, GL_RG, GL_FLOAT, nullptr); |
| 126 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 126 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 127 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 127 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| @@ -130,7 +130,7 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | |||
| 130 | proctex_color_map.Create(); | 130 | proctex_color_map.Create(); |
| 131 | state.proctex_color_map.texture_1d = proctex_color_map.handle; | 131 | state.proctex_color_map.texture_1d = proctex_color_map.handle; |
| 132 | state.Apply(); | 132 | state.Apply(); |
| 133 | glActiveTexture(GL_TEXTURE11); | 133 | glActiveTexture(TextureUnits::ProcTexColorMap.Enum()); |
| 134 | glTexImage1D(GL_TEXTURE_1D, 0, GL_RG32F, 128, 0, GL_RG, GL_FLOAT, nullptr); | 134 | glTexImage1D(GL_TEXTURE_1D, 0, GL_RG32F, 128, 0, GL_RG, GL_FLOAT, nullptr); |
| 135 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 135 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 136 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 136 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| @@ -139,7 +139,7 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | |||
| 139 | proctex_alpha_map.Create(); | 139 | proctex_alpha_map.Create(); |
| 140 | state.proctex_alpha_map.texture_1d = proctex_alpha_map.handle; | 140 | state.proctex_alpha_map.texture_1d = proctex_alpha_map.handle; |
| 141 | state.Apply(); | 141 | state.Apply(); |
| 142 | glActiveTexture(GL_TEXTURE12); | 142 | glActiveTexture(TextureUnits::ProcTexAlphaMap.Enum()); |
| 143 | glTexImage1D(GL_TEXTURE_1D, 0, GL_RG32F, 128, 0, GL_RG, GL_FLOAT, nullptr); | 143 | glTexImage1D(GL_TEXTURE_1D, 0, GL_RG32F, 128, 0, GL_RG, GL_FLOAT, nullptr); |
| 144 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 144 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 145 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 145 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| @@ -148,7 +148,7 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | |||
| 148 | proctex_lut.Create(); | 148 | proctex_lut.Create(); |
| 149 | state.proctex_lut.texture_1d = proctex_lut.handle; | 149 | state.proctex_lut.texture_1d = proctex_lut.handle; |
| 150 | state.Apply(); | 150 | state.Apply(); |
| 151 | glActiveTexture(GL_TEXTURE13); | 151 | glActiveTexture(TextureUnits::ProcTexLUT.Enum()); |
| 152 | glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, 256, 0, GL_RGBA, GL_FLOAT, nullptr); | 152 | glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, 256, 0, GL_RGBA, GL_FLOAT, nullptr); |
| 153 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 153 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 154 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 154 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| @@ -157,7 +157,7 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { | |||
| 157 | proctex_diff_lut.Create(); | 157 | proctex_diff_lut.Create(); |
| 158 | state.proctex_diff_lut.texture_1d = proctex_diff_lut.handle; | 158 | state.proctex_diff_lut.texture_1d = proctex_diff_lut.handle; |
| 159 | state.Apply(); | 159 | state.Apply(); |
| 160 | glActiveTexture(GL_TEXTURE14); | 160 | glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum()); |
| 161 | glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, 256, 0, GL_RGBA, GL_FLOAT, nullptr); | 161 | glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, 256, 0, GL_RGBA, GL_FLOAT, nullptr); |
| 162 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 162 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 163 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 163 | glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| @@ -1185,55 +1185,55 @@ void RasterizerOpenGL::SetShader() { | |||
| 1185 | // Set the texture samplers to correspond to different texture units | 1185 | // Set the texture samplers to correspond to different texture units |
| 1186 | GLuint uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[0]"); | 1186 | GLuint uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[0]"); |
| 1187 | if (uniform_tex != -1) { | 1187 | if (uniform_tex != -1) { |
| 1188 | glUniform1i(uniform_tex, 0); | 1188 | glUniform1i(uniform_tex, TextureUnits::PicaTexture(0).id); |
| 1189 | } | 1189 | } |
| 1190 | uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[1]"); | 1190 | uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[1]"); |
| 1191 | if (uniform_tex != -1) { | 1191 | if (uniform_tex != -1) { |
| 1192 | glUniform1i(uniform_tex, 1); | 1192 | glUniform1i(uniform_tex, TextureUnits::PicaTexture(1).id); |
| 1193 | } | 1193 | } |
| 1194 | uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[2]"); | 1194 | uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[2]"); |
| 1195 | if (uniform_tex != -1) { | 1195 | if (uniform_tex != -1) { |
| 1196 | glUniform1i(uniform_tex, 2); | 1196 | glUniform1i(uniform_tex, TextureUnits::PicaTexture(2).id); |
| 1197 | } | 1197 | } |
| 1198 | 1198 | ||
| 1199 | // Set the texture samplers to correspond to different lookup table texture units | 1199 | // Set the texture samplers to correspond to different lookup table texture units |
| 1200 | GLuint uniform_lut = glGetUniformLocation(shader->shader.handle, "lighting_lut"); | 1200 | GLuint uniform_lut = glGetUniformLocation(shader->shader.handle, "lighting_lut"); |
| 1201 | if (uniform_lut != -1) { | 1201 | if (uniform_lut != -1) { |
| 1202 | glUniform1i(uniform_lut, 15); | 1202 | glUniform1i(uniform_lut, TextureUnits::LightingLUT.id); |
| 1203 | } | 1203 | } |
| 1204 | 1204 | ||
| 1205 | GLuint uniform_fog_lut = glGetUniformLocation(shader->shader.handle, "fog_lut"); | 1205 | GLuint uniform_fog_lut = glGetUniformLocation(shader->shader.handle, "fog_lut"); |
| 1206 | if (uniform_fog_lut != -1) { | 1206 | if (uniform_fog_lut != -1) { |
| 1207 | glUniform1i(uniform_fog_lut, 9); | 1207 | glUniform1i(uniform_fog_lut, TextureUnits::FogLUT.id); |
| 1208 | } | 1208 | } |
| 1209 | 1209 | ||
| 1210 | GLuint uniform_proctex_noise_lut = | 1210 | GLuint uniform_proctex_noise_lut = |
| 1211 | glGetUniformLocation(shader->shader.handle, "proctex_noise_lut"); | 1211 | glGetUniformLocation(shader->shader.handle, "proctex_noise_lut"); |
| 1212 | if (uniform_proctex_noise_lut != -1) { | 1212 | if (uniform_proctex_noise_lut != -1) { |
| 1213 | glUniform1i(uniform_proctex_noise_lut, 10); | 1213 | glUniform1i(uniform_proctex_noise_lut, TextureUnits::ProcTexNoiseLUT.id); |
| 1214 | } | 1214 | } |
| 1215 | 1215 | ||
| 1216 | GLuint uniform_proctex_color_map = | 1216 | GLuint uniform_proctex_color_map = |
| 1217 | glGetUniformLocation(shader->shader.handle, "proctex_color_map"); | 1217 | glGetUniformLocation(shader->shader.handle, "proctex_color_map"); |
| 1218 | if (uniform_proctex_color_map != -1) { | 1218 | if (uniform_proctex_color_map != -1) { |
| 1219 | glUniform1i(uniform_proctex_color_map, 11); | 1219 | glUniform1i(uniform_proctex_color_map, TextureUnits::ProcTexColorMap.id); |
| 1220 | } | 1220 | } |
| 1221 | 1221 | ||
| 1222 | GLuint uniform_proctex_alpha_map = | 1222 | GLuint uniform_proctex_alpha_map = |
| 1223 | glGetUniformLocation(shader->shader.handle, "proctex_alpha_map"); | 1223 | glGetUniformLocation(shader->shader.handle, "proctex_alpha_map"); |
| 1224 | if (uniform_proctex_alpha_map != -1) { | 1224 | if (uniform_proctex_alpha_map != -1) { |
| 1225 | glUniform1i(uniform_proctex_alpha_map, 12); | 1225 | glUniform1i(uniform_proctex_alpha_map, TextureUnits::ProcTexAlphaMap.id); |
| 1226 | } | 1226 | } |
| 1227 | 1227 | ||
| 1228 | GLuint uniform_proctex_lut = glGetUniformLocation(shader->shader.handle, "proctex_lut"); | 1228 | GLuint uniform_proctex_lut = glGetUniformLocation(shader->shader.handle, "proctex_lut"); |
| 1229 | if (uniform_proctex_lut != -1) { | 1229 | if (uniform_proctex_lut != -1) { |
| 1230 | glUniform1i(uniform_proctex_lut, 13); | 1230 | glUniform1i(uniform_proctex_lut, TextureUnits::ProcTexLUT.id); |
| 1231 | } | 1231 | } |
| 1232 | 1232 | ||
| 1233 | GLuint uniform_proctex_diff_lut = | 1233 | GLuint uniform_proctex_diff_lut = |
| 1234 | glGetUniformLocation(shader->shader.handle, "proctex_diff_lut"); | 1234 | glGetUniformLocation(shader->shader.handle, "proctex_diff_lut"); |
| 1235 | if (uniform_proctex_diff_lut != -1) { | 1235 | if (uniform_proctex_diff_lut != -1) { |
| 1236 | glUniform1i(uniform_proctex_diff_lut, 14); | 1236 | glUniform1i(uniform_proctex_diff_lut, TextureUnits::ProcTexDiffLUT.id); |
| 1237 | } | 1237 | } |
| 1238 | 1238 | ||
| 1239 | current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get(); | 1239 | current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get(); |
| @@ -1363,7 +1363,7 @@ void RasterizerOpenGL::SyncFogLUT() { | |||
| 1363 | 1363 | ||
| 1364 | if (new_data != fog_lut_data) { | 1364 | if (new_data != fog_lut_data) { |
| 1365 | fog_lut_data = new_data; | 1365 | fog_lut_data = new_data; |
| 1366 | glActiveTexture(GL_TEXTURE9); | 1366 | glActiveTexture(TextureUnits::FogLUT.Enum()); |
| 1367 | glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 128, GL_RED_INTEGER, GL_UNSIGNED_INT, | 1367 | glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 128, GL_RED_INTEGER, GL_UNSIGNED_INT, |
| 1368 | fog_lut_data.data()); | 1368 | fog_lut_data.data()); |
| 1369 | } | 1369 | } |
| @@ -1402,17 +1402,18 @@ static void SyncProcTexValueLUT(const std::array<Pica::State::ProcTex::ValueEntr | |||
| 1402 | } | 1402 | } |
| 1403 | 1403 | ||
| 1404 | void RasterizerOpenGL::SyncProcTexNoiseLUT() { | 1404 | void RasterizerOpenGL::SyncProcTexNoiseLUT() { |
| 1405 | SyncProcTexValueLUT(Pica::g_state.proctex.noise_table, proctex_noise_lut_data, GL_TEXTURE10); | 1405 | SyncProcTexValueLUT(Pica::g_state.proctex.noise_table, proctex_noise_lut_data, |
| 1406 | TextureUnits::ProcTexNoiseLUT.Enum()); | ||
| 1406 | } | 1407 | } |
| 1407 | 1408 | ||
| 1408 | void RasterizerOpenGL::SyncProcTexColorMap() { | 1409 | void RasterizerOpenGL::SyncProcTexColorMap() { |
| 1409 | SyncProcTexValueLUT(Pica::g_state.proctex.color_map_table, proctex_color_map_data, | 1410 | SyncProcTexValueLUT(Pica::g_state.proctex.color_map_table, proctex_color_map_data, |
| 1410 | GL_TEXTURE11); | 1411 | TextureUnits::ProcTexColorMap.Enum()); |
| 1411 | } | 1412 | } |
| 1412 | 1413 | ||
| 1413 | void RasterizerOpenGL::SyncProcTexAlphaMap() { | 1414 | void RasterizerOpenGL::SyncProcTexAlphaMap() { |
| 1414 | SyncProcTexValueLUT(Pica::g_state.proctex.alpha_map_table, proctex_alpha_map_data, | 1415 | SyncProcTexValueLUT(Pica::g_state.proctex.alpha_map_table, proctex_alpha_map_data, |
| 1415 | GL_TEXTURE12); | 1416 | TextureUnits::ProcTexAlphaMap.Enum()); |
| 1416 | } | 1417 | } |
| 1417 | 1418 | ||
| 1418 | void RasterizerOpenGL::SyncProcTexLUT() { | 1419 | void RasterizerOpenGL::SyncProcTexLUT() { |
| @@ -1427,7 +1428,7 @@ void RasterizerOpenGL::SyncProcTexLUT() { | |||
| 1427 | 1428 | ||
| 1428 | if (new_data != proctex_lut_data) { | 1429 | if (new_data != proctex_lut_data) { |
| 1429 | proctex_lut_data = new_data; | 1430 | proctex_lut_data = new_data; |
| 1430 | glActiveTexture(GL_TEXTURE13); | 1431 | glActiveTexture(TextureUnits::ProcTexLUT.Enum()); |
| 1431 | glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RGBA, GL_FLOAT, proctex_lut_data.data()); | 1432 | glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RGBA, GL_FLOAT, proctex_lut_data.data()); |
| 1432 | } | 1433 | } |
| 1433 | } | 1434 | } |
| @@ -1444,7 +1445,7 @@ void RasterizerOpenGL::SyncProcTexDiffLUT() { | |||
| 1444 | 1445 | ||
| 1445 | if (new_data != proctex_diff_lut_data) { | 1446 | if (new_data != proctex_diff_lut_data) { |
| 1446 | proctex_diff_lut_data = new_data; | 1447 | proctex_diff_lut_data = new_data; |
| 1447 | glActiveTexture(GL_TEXTURE14); | 1448 | glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum()); |
| 1448 | glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RGBA, GL_FLOAT, proctex_diff_lut_data.data()); | 1449 | glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 256, GL_RGBA, GL_FLOAT, proctex_diff_lut_data.data()); |
| 1449 | } | 1450 | } |
| 1450 | } | 1451 | } |
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index 40d7cee96..6ef6d6c4c 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp | |||
| @@ -183,7 +183,7 @@ void OpenGLState::Apply() const { | |||
| 183 | // Textures | 183 | // Textures |
| 184 | for (unsigned i = 0; i < ARRAY_SIZE(texture_units); ++i) { | 184 | for (unsigned i = 0; i < ARRAY_SIZE(texture_units); ++i) { |
| 185 | if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) { | 185 | if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) { |
| 186 | glActiveTexture(GL_TEXTURE0 + i); | 186 | glActiveTexture(TextureUnits::PicaTexture(i).Enum()); |
| 187 | glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d); | 187 | glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d); |
| 188 | } | 188 | } |
| 189 | if (texture_units[i].sampler != cur_state.texture_units[i].sampler) { | 189 | if (texture_units[i].sampler != cur_state.texture_units[i].sampler) { |
| @@ -193,43 +193,43 @@ void OpenGLState::Apply() const { | |||
| 193 | 193 | ||
| 194 | // Lighting LUTs | 194 | // Lighting LUTs |
| 195 | if (lighting_lut.texture_buffer != cur_state.lighting_lut.texture_buffer) { | 195 | if (lighting_lut.texture_buffer != cur_state.lighting_lut.texture_buffer) { |
| 196 | glActiveTexture(GL_TEXTURE15); | 196 | glActiveTexture(TextureUnits::LightingLUT.Enum()); |
| 197 | glBindTexture(GL_TEXTURE_BUFFER, cur_state.lighting_lut.texture_buffer); | 197 | glBindTexture(GL_TEXTURE_BUFFER, cur_state.lighting_lut.texture_buffer); |
| 198 | } | 198 | } |
| 199 | 199 | ||
| 200 | // Fog LUT | 200 | // Fog LUT |
| 201 | if (fog_lut.texture_1d != cur_state.fog_lut.texture_1d) { | 201 | if (fog_lut.texture_1d != cur_state.fog_lut.texture_1d) { |
| 202 | glActiveTexture(GL_TEXTURE9); | 202 | glActiveTexture(TextureUnits::FogLUT.Enum()); |
| 203 | glBindTexture(GL_TEXTURE_1D, fog_lut.texture_1d); | 203 | glBindTexture(GL_TEXTURE_1D, fog_lut.texture_1d); |
| 204 | } | 204 | } |
| 205 | 205 | ||
| 206 | // ProcTex Noise LUT | 206 | // ProcTex Noise LUT |
| 207 | if (proctex_noise_lut.texture_1d != cur_state.proctex_noise_lut.texture_1d) { | 207 | if (proctex_noise_lut.texture_1d != cur_state.proctex_noise_lut.texture_1d) { |
| 208 | glActiveTexture(GL_TEXTURE10); | 208 | glActiveTexture(TextureUnits::ProcTexNoiseLUT.Enum()); |
| 209 | glBindTexture(GL_TEXTURE_1D, proctex_noise_lut.texture_1d); | 209 | glBindTexture(GL_TEXTURE_1D, proctex_noise_lut.texture_1d); |
| 210 | } | 210 | } |
| 211 | 211 | ||
| 212 | // ProcTex Color Map | 212 | // ProcTex Color Map |
| 213 | if (proctex_color_map.texture_1d != cur_state.proctex_color_map.texture_1d) { | 213 | if (proctex_color_map.texture_1d != cur_state.proctex_color_map.texture_1d) { |
| 214 | glActiveTexture(GL_TEXTURE11); | 214 | glActiveTexture(TextureUnits::ProcTexColorMap.Enum()); |
| 215 | glBindTexture(GL_TEXTURE_1D, proctex_color_map.texture_1d); | 215 | glBindTexture(GL_TEXTURE_1D, proctex_color_map.texture_1d); |
| 216 | } | 216 | } |
| 217 | 217 | ||
| 218 | // ProcTex Alpha Map | 218 | // ProcTex Alpha Map |
| 219 | if (proctex_alpha_map.texture_1d != cur_state.proctex_alpha_map.texture_1d) { | 219 | if (proctex_alpha_map.texture_1d != cur_state.proctex_alpha_map.texture_1d) { |
| 220 | glActiveTexture(GL_TEXTURE12); | 220 | glActiveTexture(TextureUnits::ProcTexAlphaMap.Enum()); |
| 221 | glBindTexture(GL_TEXTURE_1D, proctex_alpha_map.texture_1d); | 221 | glBindTexture(GL_TEXTURE_1D, proctex_alpha_map.texture_1d); |
| 222 | } | 222 | } |
| 223 | 223 | ||
| 224 | // ProcTex LUT | 224 | // ProcTex LUT |
| 225 | if (proctex_lut.texture_1d != cur_state.proctex_lut.texture_1d) { | 225 | if (proctex_lut.texture_1d != cur_state.proctex_lut.texture_1d) { |
| 226 | glActiveTexture(GL_TEXTURE13); | 226 | glActiveTexture(TextureUnits::ProcTexLUT.Enum()); |
| 227 | glBindTexture(GL_TEXTURE_1D, proctex_lut.texture_1d); | 227 | glBindTexture(GL_TEXTURE_1D, proctex_lut.texture_1d); |
| 228 | } | 228 | } |
| 229 | 229 | ||
| 230 | // ProcTex Diff LUT | 230 | // ProcTex Diff LUT |
| 231 | if (proctex_diff_lut.texture_1d != cur_state.proctex_diff_lut.texture_1d) { | 231 | if (proctex_diff_lut.texture_1d != cur_state.proctex_diff_lut.texture_1d) { |
| 232 | glActiveTexture(GL_TEXTURE14); | 232 | glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum()); |
| 233 | glBindTexture(GL_TEXTURE_1D, proctex_diff_lut.texture_1d); | 233 | glBindTexture(GL_TEXTURE_1D, proctex_diff_lut.texture_1d); |
| 234 | } | 234 | } |
| 235 | 235 | ||
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index d524d0625..bb0218708 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h | |||
| @@ -6,6 +6,29 @@ | |||
| 6 | 6 | ||
| 7 | #include <glad/glad.h> | 7 | #include <glad/glad.h> |
| 8 | 8 | ||
| 9 | namespace TextureUnits { | ||
| 10 | |||
| 11 | struct TextureUnit { | ||
| 12 | GLint id; | ||
| 13 | constexpr GLenum Enum() const { | ||
| 14 | return static_cast<GLenum>(GL_TEXTURE0 + id); | ||
| 15 | } | ||
| 16 | }; | ||
| 17 | |||
| 18 | constexpr TextureUnit PicaTexture(int unit) { | ||
| 19 | return TextureUnit{unit}; | ||
| 20 | } | ||
| 21 | |||
| 22 | constexpr TextureUnit LightingLUT{3}; | ||
| 23 | constexpr TextureUnit FogLUT{4}; | ||
| 24 | constexpr TextureUnit ProcTexNoiseLUT{5}; | ||
| 25 | constexpr TextureUnit ProcTexColorMap{6}; | ||
| 26 | constexpr TextureUnit ProcTexAlphaMap{7}; | ||
| 27 | constexpr TextureUnit ProcTexLUT{8}; | ||
| 28 | constexpr TextureUnit ProcTexDiffLUT{9}; | ||
| 29 | |||
| 30 | } // namespace TextureUnits | ||
| 31 | |||
| 9 | class OpenGLState { | 32 | class OpenGLState { |
| 10 | public: | 33 | public: |
| 11 | struct { | 34 | struct { |