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authorGravatar Yuri Kunde Schlesner2016-12-16 22:32:35 -0800
committerGravatar Yuri Kunde Schlesner2017-01-25 18:53:23 -0800
commitbd82cffd0bf5d61eab8c7c856bcc284b1a77e33b (patch)
tree8b4d2973f30be643a9d688cd310470d6d7748da1 /src
parentVideoCore/Shader: Use only entry_point as ShaderSetup param (diff)
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VideoCore/Shader: Add constness to methods
Diffstat (limited to 'src')
-rw-r--r--src/video_core/shader/shader.cpp4
-rw-r--r--src/video_core/shader/shader.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 936db0582..ae696533f 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -120,7 +120,7 @@ void ShaderSetup::Setup() {
120 120
121MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); 121MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
122 122
123void ShaderSetup::Run(UnitState& state, unsigned int entry_point) { 123void ShaderSetup::Run(UnitState& state, unsigned int entry_point) const {
124 ASSERT(entry_point < 1024); 124 ASSERT(entry_point < 1024);
125 125
126 MICROPROFILE_SCOPE(GPU_Shader); 126 MICROPROFILE_SCOPE(GPU_Shader);
@@ -139,7 +139,7 @@ void ShaderSetup::Run(UnitState& state, unsigned int entry_point) {
139} 139}
140 140
141DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, 141DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes,
142 unsigned int entry_point) { 142 unsigned int entry_point) const {
143 ASSERT(entry_point < 1024); 143 ASSERT(entry_point < 1024);
144 144
145 UnitState state; 145 UnitState state;
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index d21f481ab..44b9861e9 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -191,7 +191,7 @@ struct ShaderSetup {
191 * Runs the currently setup shader 191 * Runs the currently setup shader
192 * @param state Shader unit state, must be setup per shader and per shader unit 192 * @param state Shader unit state, must be setup per shader and per shader unit
193 */ 193 */
194 void Run(UnitState& state, unsigned int entry_point); 194 void Run(UnitState& state, unsigned int entry_point) const;
195 195
196 /** 196 /**
197 * Produce debug information based on the given shader and input vertex 197 * Produce debug information based on the given shader and input vertex
@@ -201,7 +201,7 @@ struct ShaderSetup {
201 * @return Debug information for this shader with regards to the given vertex 201 * @return Debug information for this shader with regards to the given vertex
202 */ 202 */
203 DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, 203 DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
204 unsigned int entry_point); 204 unsigned int entry_point) const;
205}; 205};
206 206
207} // namespace Shader 207} // namespace Shader