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authorGravatar Morph2023-03-01 19:17:50 -0500
committerGravatar Morph2023-03-05 01:41:19 -0500
commitbd09c825218aac9255643b9aa7c75f5ba156038c (patch)
tree76a7fb4a83ec09a927767d9f8c8a3342107c67cd /src
parentMerge pull request #9884 from liamwhite/service-cleanup (diff)
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common: Implement a high resolution steady clock
This implementation provides a consistent, high performance, and high resolution clock where/when std::chrono::steady_clock does not provide sufficient precision.
Diffstat (limited to 'src')
-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/steady_clock.cpp56
-rw-r--r--src/common/steady_clock.h23
3 files changed, 81 insertions, 0 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 56b247ac4..9f5d4c265 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -113,6 +113,8 @@ add_library(common STATIC
113 socket_types.h 113 socket_types.h
114 spin_lock.cpp 114 spin_lock.cpp
115 spin_lock.h 115 spin_lock.h
116 steady_clock.cpp
117 steady_clock.h
116 stream.cpp 118 stream.cpp
117 stream.h 119 stream.h
118 string_util.cpp 120 string_util.cpp
diff --git a/src/common/steady_clock.cpp b/src/common/steady_clock.cpp
new file mode 100644
index 000000000..0d5908aa7
--- /dev/null
+++ b/src/common/steady_clock.cpp
@@ -0,0 +1,56 @@
1// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#if defined(_WIN32)
5#include <windows.h>
6#else
7#include <time.h>
8#endif
9
10#include "common/steady_clock.h"
11
12namespace Common {
13
14#ifdef _WIN32
15static s64 WindowsQueryPerformanceFrequency() {
16 LARGE_INTEGER frequency;
17 QueryPerformanceFrequency(&frequency);
18 return frequency.QuadPart;
19}
20
21static s64 WindowsQueryPerformanceCounter() {
22 LARGE_INTEGER counter;
23 QueryPerformanceCounter(&counter);
24 return counter.QuadPart;
25}
26#endif
27
28SteadyClock::time_point SteadyClock::Now() noexcept {
29#if defined(_WIN32)
30 static const auto freq = WindowsQueryPerformanceFrequency();
31 const auto counter = WindowsQueryPerformanceCounter();
32
33 // 10 MHz is a very common QPC frequency on modern PCs.
34 // Optimizing for this specific frequency can double the performance of
35 // this function by avoiding the expensive frequency conversion path.
36 static constexpr s64 TenMHz = 10'000'000;
37
38 if (freq == TenMHz) [[likely]] {
39 static_assert(period::den % TenMHz == 0);
40 static constexpr s64 Multiplier = period::den / TenMHz;
41 return time_point{duration{counter * Multiplier}};
42 }
43
44 const auto whole = (counter / freq) * period::den;
45 const auto part = (counter % freq) * period::den / freq;
46 return time_point{duration{whole + part}};
47#elif defined(__APPLE__)
48 return time_point{duration{clock_gettime_nsec_np(CLOCK_MONOTONIC_RAW)}};
49#else
50 timespec ts;
51 clock_gettime(CLOCK_MONOTONIC, &ts);
52 return time_point{std::chrono::seconds{ts.tv_sec} + std::chrono::nanoseconds{ts.tv_nsec}};
53#endif
54}
55
56}; // namespace Common
diff --git a/src/common/steady_clock.h b/src/common/steady_clock.h
new file mode 100644
index 000000000..9497cf865
--- /dev/null
+++ b/src/common/steady_clock.h
@@ -0,0 +1,23 @@
1// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#pragma once
5
6#include <chrono>
7
8#include "common/common_types.h"
9
10namespace Common {
11
12struct SteadyClock {
13 using rep = s64;
14 using period = std::nano;
15 using duration = std::chrono::nanoseconds;
16 using time_point = std::chrono::time_point<SteadyClock>;
17
18 static constexpr bool is_steady = true;
19
20 [[nodiscard]] static time_point Now() noexcept;
21};
22
23} // namespace Common