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authorGravatar Morph2020-07-09 14:38:28 -0400
committerGravatar Morph2020-07-10 00:37:39 -0400
commitb24b463c874b5c71c906e05f42d44912e071fa06 (patch)
treebc5c6ab44cc8f67cccc103ee5dd48da06e5cad43 /src
parentsdmc_factory: Set the SDMC total size to 1 TiB (diff)
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bis_factory: Set User NAND free space to be 1 MiB less than total.
Diffstat (limited to 'src')
-rw-r--r--src/core/file_sys/bis_factory.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/core/file_sys/bis_factory.cpp b/src/core/file_sys/bis_factory.cpp
index a412dbd9c..285277ef8 100644
--- a/src/core/file_sys/bis_factory.cpp
+++ b/src/core/file_sys/bis_factory.cpp
@@ -126,7 +126,9 @@ u64 BISFactory::GetSystemNANDTotalSpace() const {
126} 126}
127 127
128u64 BISFactory::GetUserNANDFreeSpace() const { 128u64 BISFactory::GetUserNANDFreeSpace() const {
129 return GetUserNANDTotalSpace(); 129 // For some reason games such as BioShock 1 checks whether this is exactly 0x680000000 bytes.
130 // Set the free space to be 1 MiB less than the total as a workaround to this issue.
131 return GetUserNANDTotalSpace() - 0x100000;
130} 132}
131 133
132u64 BISFactory::GetUserNANDTotalSpace() const { 134u64 BISFactory::GetUserNANDTotalSpace() const {