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authorGravatar Jannik Vogel2016-05-21 01:04:57 +0200
committerGravatar Jannik Vogel2016-06-07 00:06:28 +0200
commita12571c709c5af840bb89c43344bd982a496f21a (patch)
tree12af20634c98eb2bfa86aaafdf06f8f87e7f7095 /src
parentRasterizer: Implement fog (diff)
downloadyuzu-a12571c709c5af840bb89c43344bd982a496f21a.tar.gz
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OpenGL: Implement fog
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp68
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h17
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp34
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_state.h4
5 files changed, 124 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 931c34a37..328a4f66b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -62,6 +62,8 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
62 uniform_block_data.lut_dirty[index] = true; 62 uniform_block_data.lut_dirty[index] = true;
63 } 63 }
64 64
65 uniform_block_data.fog_lut_dirty = true;
66
65 // Set vertex attributes 67 // Set vertex attributes
66 glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position)); 68 glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
67 glEnableVertexAttribArray(GLShader::ATTRIBUTE_POSITION); 69 glEnableVertexAttribArray(GLShader::ATTRIBUTE_POSITION);
@@ -102,6 +104,18 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
102 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 104 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
103 } 105 }
104 106
107 // Setup the LUT for the fog
108 {
109 fog_lut.Create();
110 state.fog_lut.texture_1d = fog_lut.handle;
111 }
112 state.Apply();
113
114 glActiveTexture(GL_TEXTURE9);
115 glTexImage1D(GL_TEXTURE_1D, 0, GL_R32UI, 128, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, nullptr);
116 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
117 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
118
105 // Sync fixed function OpenGL state 119 // Sync fixed function OpenGL state
106 SyncCullMode(); 120 SyncCullMode();
107 SyncBlendEnabled(); 121 SyncBlendEnabled();
@@ -215,6 +229,12 @@ void RasterizerOpenGL::DrawTriangles() {
215 } 229 }
216 } 230 }
217 231
232 // Sync the fog lut
233 if (uniform_block_data.fog_lut_dirty) {
234 SyncFogLUT();
235 uniform_block_data.fog_lut_dirty = false;
236 }
237
218 // Sync the uniform data 238 // Sync the uniform data
219 if (uniform_block_data.dirty) { 239 if (uniform_block_data.dirty) {
220 glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data, GL_STATIC_DRAW); 240 glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data, GL_STATIC_DRAW);
@@ -280,6 +300,21 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
280 SyncBlendColor(); 300 SyncBlendColor();
281 break; 301 break;
282 302
303 // Fog state
304 case PICA_REG_INDEX(fog_color):
305 SyncFogColor();
306 break;
307 case PICA_REG_INDEX_WORKAROUND(fog_lut_data[0], 0xe8):
308 case PICA_REG_INDEX_WORKAROUND(fog_lut_data[1], 0xe9):
309 case PICA_REG_INDEX_WORKAROUND(fog_lut_data[2], 0xea):
310 case PICA_REG_INDEX_WORKAROUND(fog_lut_data[3], 0xeb):
311 case PICA_REG_INDEX_WORKAROUND(fog_lut_data[4], 0xec):
312 case PICA_REG_INDEX_WORKAROUND(fog_lut_data[5], 0xed):
313 case PICA_REG_INDEX_WORKAROUND(fog_lut_data[6], 0xee):
314 case PICA_REG_INDEX_WORKAROUND(fog_lut_data[7], 0xef):
315 uniform_block_data.fog_lut_dirty = true;
316 break;
317
283 // Alpha test 318 // Alpha test
284 case PICA_REG_INDEX(output_merger.alpha_test): 319 case PICA_REG_INDEX(output_merger.alpha_test):
285 SyncAlphaTest(); 320 SyncAlphaTest();
@@ -329,6 +364,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
329 break; 364 break;
330 365
331 // TEV stages 366 // TEV stages
367 // (This also syncs fog_mode and fog_flip which are part of tev_combiner_buffer_input)
332 case PICA_REG_INDEX(tev_stage0.color_source1): 368 case PICA_REG_INDEX(tev_stage0.color_source1):
333 case PICA_REG_INDEX(tev_stage0.color_modifier1): 369 case PICA_REG_INDEX(tev_stage0.color_modifier1):
334 case PICA_REG_INDEX(tev_stage0.color_op): 370 case PICA_REG_INDEX(tev_stage0.color_op):
@@ -950,9 +986,15 @@ void RasterizerOpenGL::SetShader() {
950 uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[5]"); 986 uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[5]");
951 if (uniform_lut != -1) { glUniform1i(uniform_lut, 8); } 987 if (uniform_lut != -1) { glUniform1i(uniform_lut, 8); }
952 988
989 GLuint uniform_fog_lut = glGetUniformLocation(shader->shader.handle, "fog_lut");
990 if (uniform_fog_lut != -1) { glUniform1i(uniform_fog_lut, 9); }
991
953 current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get(); 992 current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get();
954 993
955 unsigned int block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data"); 994 unsigned int block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data");
995 GLint block_size;
996 glGetActiveUniformBlockiv(current_shader->shader.handle, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
997 ASSERT_MSG(block_size == sizeof(UniformData), "Uniform block size did not match!");
956 glUniformBlockBinding(current_shader->shader.handle, block_index, 0); 998 glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
957 999
958 // Update uniforms 1000 // Update uniforms
@@ -974,6 +1016,8 @@ void RasterizerOpenGL::SetShader() {
974 SyncLightDistanceAttenuationBias(light_index); 1016 SyncLightDistanceAttenuationBias(light_index);
975 SyncLightDistanceAttenuationScale(light_index); 1017 SyncLightDistanceAttenuationScale(light_index);
976 } 1018 }
1019
1020 SyncFogColor();
977 } 1021 }
978} 1022}
979 1023
@@ -1040,6 +1084,30 @@ void RasterizerOpenGL::SyncBlendColor() {
1040 state.blend.color.alpha = blend_color[3]; 1084 state.blend.color.alpha = blend_color[3];
1041} 1085}
1042 1086
1087void RasterizerOpenGL::SyncFogColor() {
1088 const auto& regs = Pica::g_state.regs;
1089 uniform_block_data.data.fog_color = {
1090 regs.fog_color.r.Value() / 255.0f,
1091 regs.fog_color.g.Value() / 255.0f,
1092 regs.fog_color.b.Value() / 255.0f
1093 };
1094 uniform_block_data.dirty = true;
1095}
1096
1097void RasterizerOpenGL::SyncFogLUT() {
1098 std::array<GLuint, 128> new_data;
1099
1100 std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(), [](const auto& entry) {
1101 return entry.raw;
1102 });
1103
1104 if (new_data != fog_lut_data) {
1105 fog_lut_data = new_data;
1106 glActiveTexture(GL_TEXTURE9);
1107 glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 128, GL_RED_INTEGER, GL_UNSIGNED_INT, fog_lut_data.data());
1108 }
1109}
1110
1043void RasterizerOpenGL::SyncAlphaTest() { 1111void RasterizerOpenGL::SyncAlphaTest() {
1044 const auto& regs = Pica::g_state.regs; 1112 const auto& regs = Pica::g_state.regs;
1045 if (regs.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) { 1113 if (regs.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index bdc7bd0f2..42482df4b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -76,6 +76,9 @@ union PicaShaderConfig {
76 state.tev_stages[i].scales_raw = tev_stage.scales_raw; 76 state.tev_stages[i].scales_raw = tev_stage.scales_raw;
77 } 77 }
78 78
79 state.fog_mode = regs.fog_mode;
80 state.fog_flip = regs.fog_flip;
81
79 state.combiner_buffer_input = 82 state.combiner_buffer_input =
80 regs.tev_combiner_buffer_input.update_mask_rgb.Value() | 83 regs.tev_combiner_buffer_input.update_mask_rgb.Value() |
81 regs.tev_combiner_buffer_input.update_mask_a.Value() << 4; 84 regs.tev_combiner_buffer_input.update_mask_a.Value() << 4;
@@ -168,13 +171,14 @@ union PicaShaderConfig {
168 }; 171 };
169 172
170 struct State { 173 struct State {
171
172 Pica::Regs::CompareFunc alpha_test_func; 174 Pica::Regs::CompareFunc alpha_test_func;
173 Pica::Regs::TextureConfig::TextureType texture0_type; 175 Pica::Regs::TextureConfig::TextureType texture0_type;
174 std::array<TevStageConfigRaw, 6> tev_stages; 176 std::array<TevStageConfigRaw, 6> tev_stages;
175 u8 combiner_buffer_input; 177 u8 combiner_buffer_input;
176 178
177 Pica::Regs::DepthBuffering depthmap_enable; 179 Pica::Regs::DepthBuffering depthmap_enable;
180 Pica::Regs::FogMode fog_mode;
181 bool fog_flip;
178 182
179 struct { 183 struct {
180 struct { 184 struct {
@@ -324,13 +328,14 @@ private:
324 GLint alphatest_ref; 328 GLint alphatest_ref;
325 GLfloat depth_scale; 329 GLfloat depth_scale;
326 GLfloat depth_offset; 330 GLfloat depth_offset;
331 alignas(16) GLvec3 fog_color;
327 alignas(16) GLvec3 lighting_global_ambient; 332 alignas(16) GLvec3 lighting_global_ambient;
328 LightSrc light_src[8]; 333 LightSrc light_src[8];
329 alignas(16) GLvec4 const_color[6]; // A vec4 color for each of the six tev stages 334 alignas(16) GLvec4 const_color[6]; // A vec4 color for each of the six tev stages
330 alignas(16) GLvec4 tev_combiner_buffer_color; 335 alignas(16) GLvec4 tev_combiner_buffer_color;
331 }; 336 };
332 337
333 static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader"); 338 static_assert(sizeof(UniformData) == 0x3A0, "The size of the UniformData structure has changed, update the structure in the shader");
334 static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec"); 339 static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
335 340
336 /// Sets the OpenGL shader in accordance with the current PICA register state 341 /// Sets the OpenGL shader in accordance with the current PICA register state
@@ -354,6 +359,10 @@ private:
354 /// Syncs the blend color to match the PICA register 359 /// Syncs the blend color to match the PICA register
355 void SyncBlendColor(); 360 void SyncBlendColor();
356 361
362 /// Syncs the fog states to match the PICA register
363 void SyncFogColor();
364 void SyncFogLUT();
365
357 /// Syncs the alpha test states to match the PICA register 366 /// Syncs the alpha test states to match the PICA register
358 void SyncAlphaTest(); 367 void SyncAlphaTest();
359 368
@@ -421,6 +430,7 @@ private:
421 struct { 430 struct {
422 UniformData data; 431 UniformData data;
423 bool lut_dirty[6]; 432 bool lut_dirty[6];
433 bool fog_lut_dirty;
424 bool dirty; 434 bool dirty;
425 } uniform_block_data = {}; 435 } uniform_block_data = {};
426 436
@@ -432,4 +442,7 @@ private:
432 442
433 std::array<OGLTexture, 6> lighting_luts; 443 std::array<OGLTexture, 6> lighting_luts;
434 std::array<std::array<GLvec4, 256>, 6> lighting_lut_data{}; 444 std::array<std::array<GLvec4, 256>, 6> lighting_lut_data{};
445
446 OGLTexture fog_lut;
447 std::array<GLuint, 128> fog_lut_data{};
435}; 448};
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index ea7ab2883..3bace7f01 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -555,6 +555,7 @@ layout (std140) uniform shader_data {
555 int alphatest_ref; 555 int alphatest_ref;
556 float depth_scale; 556 float depth_scale;
557 float depth_offset; 557 float depth_offset;
558 vec3 fog_color;
558 vec3 lighting_global_ambient; 559 vec3 lighting_global_ambient;
559 LightSrc light_src[NUM_LIGHTS]; 560 LightSrc light_src[NUM_LIGHTS];
560 vec4 const_color[NUM_TEV_STAGES]; 561 vec4 const_color[NUM_TEV_STAGES];
@@ -563,6 +564,7 @@ layout (std140) uniform shader_data {
563 564
564uniform sampler2D tex[3]; 565uniform sampler2D tex[3];
565uniform sampler1D lut[6]; 566uniform sampler1D lut[6];
567uniform usampler1D fog_lut;
566 568
567// Rotate the vector v by the quaternion q 569// Rotate the vector v by the quaternion q
568vec3 quaternion_rotate(vec4 q, vec3 v) { 570vec3 quaternion_rotate(vec4 q, vec3 v) {
@@ -580,6 +582,12 @@ vec4 secondary_fragment_color = vec4(0.0);
580 return out; 582 return out;
581 } 583 }
582 584
585 out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
586 out += "float depth = z_over_w * depth_scale + depth_offset;\n";
587 if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
588 out += "depth /= gl_FragCoord.w;\n";
589 }
590
583 if (state.lighting.enable) 591 if (state.lighting.enable)
584 WriteLighting(out, config); 592 WriteLighting(out, config);
585 593
@@ -596,14 +604,30 @@ vec4 secondary_fragment_color = vec4(0.0);
596 out += ") discard;\n"; 604 out += ") discard;\n";
597 } 605 }
598 606
599 out += "color = last_tex_env_out;\n"; 607 // Append fog combiner
608 if (state.fog_mode == Regs::FogMode::Fog) {
609 // Get index into fog LUT
610 if (state.fog_flip) {
611 out += "float fog_index = (1.0 - depth) * 128.0;\n";
612 } else {
613 out += "float fog_index = depth * 128.0;\n";
614 }
600 615
601 out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n"; 616 // Generate clamped fog factor from LUT for given fog index
602 out += "float depth = z_over_w * depth_scale + depth_offset;\n"; 617 out += "float fog_i = clamp(floor(fog_index), 0.0, 127.0);\n";
603 if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) { 618 out += "float fog_f = fog_index - fog_i;\n";
604 out += "depth /= gl_FragCoord.w;\n"; 619 out += "uint fog_lut_entry = texelFetch(fog_lut, int(fog_i), 0).r;\n";
620 out += "float fog_lut_entry_difference = float(int((fog_lut_entry & 0x1FFFU) << 19U) >> 19);\n"; // Extract signed difference
621 out += "float fog_lut_entry_value = float((fog_lut_entry >> 13U) & 0x7FFU);\n";
622 out += "float fog_factor = (fog_lut_entry_value + fog_lut_entry_difference * fog_f) / 2047.0;\n";
623 out += "fog_factor = clamp(fog_factor, 0.0, 1.0);\n";
624
625 // Blend the fog
626 out += "last_tex_env_out.rgb = mix(fog_color.rgb, last_tex_env_out.rgb, fog_factor);\n";
605 } 627 }
628
606 out += "gl_FragDepth = depth;\n"; 629 out += "gl_FragDepth = depth;\n";
630 out += "color = last_tex_env_out;\n";
607 631
608 out += "}"; 632 out += "}";
609 633
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index fa141fc9a..13ee986b9 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -58,6 +58,8 @@ OpenGLState::OpenGLState() {
58 lut.texture_1d = 0; 58 lut.texture_1d = 0;
59 } 59 }
60 60
61 fog_lut.texture_1d = 0;
62
61 draw.read_framebuffer = 0; 63 draw.read_framebuffer = 0;
62 draw.draw_framebuffer = 0; 64 draw.draw_framebuffer = 0;
63 draw.vertex_array = 0; 65 draw.vertex_array = 0;
@@ -195,6 +197,12 @@ void OpenGLState::Apply() const {
195 } 197 }
196 } 198 }
197 199
200 // Fog LUT
201 if (fog_lut.texture_1d != cur_state.fog_lut.texture_1d) {
202 glActiveTexture(GL_TEXTURE9);
203 glBindTexture(GL_TEXTURE_1D, fog_lut.texture_1d);
204 }
205
198 // Framebuffer 206 // Framebuffer
199 if (draw.read_framebuffer != cur_state.draw.read_framebuffer) { 207 if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
200 glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); 208 glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 228727054..13c71b0a6 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -68,6 +68,10 @@ public:
68 } lighting_luts[6]; 68 } lighting_luts[6];
69 69
70 struct { 70 struct {
71 GLuint texture_1d; // GL_TEXTURE_BINDING_1D
72 } fog_lut;
73
74 struct {
71 GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING 75 GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
72 GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING 76 GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
73 GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING 77 GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING